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#Post#: 1097--------------------------------------------------
debunked: Crossfire argument
By: Hanuman Date: March 8, 2023, 2:40 am
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Ideal crossfire means that alleys surround an enemy ship and
shhot it from many directions. Theoretically everything is
crossfire if a team has at least 2 ships and they can both
locate in front of the enemy ship at clock places 6 and 7
o'clock.
Wows community abuses the term Crossfire and thinks by that term
actually just the enemy howing broad side to one opponent.
When an enemy ship shows broad side then the surface is bigger
for bulelts to land and richochet possibility lower and citadel
hits ae more likely to happen. Such broad side showing happens
anyway during the battle because ships cannot just show their
nose to the enemy. Typically half enemy teams swims to 1 cap
area and the alley ships are 15 km from them and the enemies
turn back showing broad side, or, start to move backward but in
that case alley ships can chase them and 15 km range is not so
long so some ships can swim to o'clock 16 from 18 oclock and
that angle already gives possibilities to AP-penetration, but
there is totally enough to shoot HE and torps.
There really is no need for broad side shooting and enemies show
broad side anyway sooner or later as described. The main idea is
that one should understand priorities and impact for various
tactics and actions. If the alley team splits to 2 halves but
the enemy team does not then for sure the enemy whole unsplitted
team kills the alley half smaller team no matter if alleies show
broad side or not. So, the priority is to kill half enemy team
and therefore win a battle, and priority is not to enjoy citadel
hits aka crossfire. The same goes to easycapping- there goal is
not to temporarily cap easy cap area but to win a game.
Crossfire means splitting the teams which is always a wrong
tactics in Rankeds where MM has only 5-6 ships in total.
Crossfire happens anyway and is not anything best but instead
hints to team splits which makes 2 weak halves and is unsuitable
in Rankeds. Splitting the team makes very often a situation
where half team are just behind rocks and cant shoot any
crossfire.
Crossfire argument is just popular because brainwashed people
repeat what their community repeats and many likes to be lucky
with citadel hits which makes an illusion that probably the
broad side was shown and citadel hit happened because the team
did a splitting. The reality is that citadel hits and broad side
showing happens anyway and team splits are not the reason for
them.
#Post#: 1193--------------------------------------------------
Re: debunked: Crossfire argument
By: Chaplain1 Date: April 13, 2023, 5:04 am
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An example, where the community says brainwashingly that team
splits in Rankeds are required. And the typical explanation is
that crossfires are the goal of life and the best strategy and
never happen if the team doesn't do brainwashed obsessed Randoms
style team split and Easycapping.
HTML https://imgur.com/JASXdHA
In that dialogue i asked the opponent: is it more
important/impactful to create cross fire potentional
opportunities or more important if the team stays all 6 together
and kills 2-3 enemies. He answered that obviously more
benefitial is to kill enemies than doing crossfire
opportunities. So, he himself debunks him/community but
continues to repeat and act stil lbrainwashingly in next
battles.
Also i explained to him that crossfire opportunities happen
always even if the team doesn't split, and very often the
splitted team have less opposrtunities for cross fire because
not enough weapons range and many obstaclive rocks between.
#Post#: 2018--------------------------------------------------
Re: debunked: Crossfire argument
By: wows Date: November 4, 2024, 11:40 am
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Crossfires argument gets manure from Randoms where is a big mess
of 13 +13 players who get more opportunities to shoot long range
lucky shots from one map corner to another.
In Rankeds there are usually 2 spliited subteams who deal with
enemy sub team in front of them, no time to do any inefficent
crosshootings plus most times not even the range and options for
that. In Randoms generalky the same, you play and shoot in 1 cap
area from 3 caps.
Ships in front of you show broad side always sooner or later, no
need to swim to anywhere widely to get such chanses.
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