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       #Post#: 1097--------------------------------------------------
       debunked: Crossfire argument
       By: Hanuman Date: March 8, 2023, 2:40 am
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       Ideal crossfire means that alleys surround an enemy ship and
       shhot it from many directions. Theoretically everything is
       crossfire if a team has at least 2 ships and they can both
       locate in front of the enemy ship at clock places 6 and 7
       o'clock.
       Wows community abuses the term Crossfire and thinks by that term
       actually just the enemy howing broad side to one opponent.
       When an enemy ship shows broad side then the surface is bigger
       for bulelts to land and richochet possibility lower and citadel
       hits ae more likely to happen. Such broad side showing happens
       anyway during the battle because ships cannot just show their
       nose to the enemy. Typically half enemy teams swims to 1 cap
       area and the alley ships are 15 km from them and the enemies
       turn back showing broad side, or, start to move backward but in
       that case alley ships can chase them and 15 km range is not so
       long so some ships can swim to o'clock 16 from 18 oclock and
       that angle already gives possibilities to AP-penetration, but
       there is totally enough to shoot HE and torps.
       There really is no need for broad side shooting and enemies show
       broad side anyway sooner or later as described. The main idea is
       that one should understand priorities and impact for various
       tactics and actions. If the alley team splits to 2 halves but
       the enemy team does not then for sure the enemy whole unsplitted
       team kills the alley half smaller team no matter if alleies show
       broad side or not. So, the priority is to kill half enemy team
       and therefore win a battle, and priority is not to enjoy citadel
       hits aka crossfire. The same goes to easycapping- there goal is
       not to temporarily cap easy cap area but to win a game.
       Crossfire means splitting the teams which is always a wrong
       tactics in Rankeds where MM has only 5-6 ships in total.
       Crossfire happens anyway and is not anything best but instead
       hints to team splits which makes 2 weak halves and is unsuitable
       in Rankeds. Splitting the team makes very often a situation
       where half team are just behind rocks and cant shoot any
       crossfire.
       Crossfire argument is just popular because brainwashed people
       repeat what their community repeats and many likes to be lucky
       with citadel hits which makes an illusion that probably the
       broad side was shown and citadel hit happened because the team
       did a splitting. The reality is that citadel hits and broad side
       showing happens anyway and team splits are not the reason for
       them.
       #Post#: 1193--------------------------------------------------
       Re: debunked: Crossfire argument
       By: Chaplain1 Date: April 13, 2023, 5:04 am
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       An example, where the community says brainwashingly that team
       splits in Rankeds are required. And the typical explanation is
       that crossfires are the goal of life and the best strategy and
       never happen if the team doesn't do brainwashed obsessed Randoms
       style team split and Easycapping.
  HTML https://imgur.com/JASXdHA
       In that dialogue i asked the opponent: is it more
       important/impactful to create cross fire potentional
       opportunities or more important if the team stays all 6 together
       and kills 2-3 enemies. He answered that obviously more
       benefitial is to kill enemies than doing crossfire
       opportunities. So, he himself debunks him/community but
       continues to repeat and act stil lbrainwashingly in next
       battles.
       Also i explained to him that crossfire opportunities happen
       always even if the team doesn't split, and very often the
       splitted team have less opposrtunities for cross fire because
       not enough weapons range and many obstaclive rocks between.
       #Post#: 2018--------------------------------------------------
       Re: debunked: Crossfire argument
       By: wows Date: November 4, 2024, 11:40 am
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       Crossfires argument gets manure from Randoms where is a big mess
       of 13 +13 players who get more opportunities to shoot long range
       lucky shots from one map corner to another.
       In Rankeds there are usually 2 spliited subteams who deal with
       enemy sub team in front of them, no time to do any inefficent
       crosshootings plus most times not even the range and options for
       that. In Randoms generalky the same, you play and shoot in 1 cap
       area from 3 caps.
       Ships in front of you show broad side always sooner or later, no
       need to swim to anywhere widely to get such chanses.
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