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#Post#: 1003--------------------------------------------------
term: primitive ship
By: Hanuman Date: December 30, 2022, 8:10 am
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CR and BB.
#Post#: 1086--------------------------------------------------
Re: term: primitive ship
By: Moderator1 Date: March 2, 2023, 2:12 am
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Primitive ships take less risk, and have less actions to do
mainly because they are so slow. For example, if a DD sees
torpedoes approaching then he can turn itself to dodge those and
such dodging requires practicing and is possible only because
Dad's are not so slow as primitive ships. Because Dds take the
highest risk in battle and that requires lot of practicing and
CVs have most complex aiming and multitasking role.
Primitive ships have nothing as complex as CVs and Dds have.
Sumo wrestler has a short list of actions he can do but a MMA
fighter has a long listing.
#Post#: 1170--------------------------------------------------
Re: term: primitive ship
By: wows Date: March 29, 2023, 2:42 am
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All Cars and Bbs are primitive ship types but among them some
are little bit less simplistic. Helicopter/planes carriers are
such. Handling helicopters requires little bit skills compared
to dummy main battery shooting.
Primitive ship types are fine choice for beginners and people
with more simple minds.
#Post#: 1312--------------------------------------------------
Re: term: primitive ship
By: Chaplain1 Date: July 24, 2023, 12:00 pm
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Example that Wows commnuity thinks that Subs are
simlistic/primitive.
HTML https://imgur.com/1AOSb82
Obviously they do it because they have negative mentality about
them. It is typical to Wows commnuity to title something that
has a different opinion as Idiot, Primitive etc.
Let's repeat the terms Primitive and advanced:
1. who takes the most risk is obviously advanced. Handling the
highest risk cannot be a simple task.
2. CVs specially have the most weapons and tools to learn but
also DDs and Subs have more than primitives.
#Post#: 1643--------------------------------------------------
Re: term: primitive ship
By: Hanuman Date: February 10, 2024, 7:51 am
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Bbs are the most simplistic ships.
Skilks:
1 the main goal is to swim to locations where you won't be
between enemies. For example, a mistake is to apoear so that
enemies shoot you from 2 o'clock and 7 o'clock. To achieve that
stay close to your team and don't go too close to enemies. At
the end of battles it happens anyway.
If you appear between 2 shooting angles/sources then swim away.
Each map has only few locations and moving routes which are
safer.
Is such positioning skill worth to be called a skill? For the
sake of simplicity let's call it a skill, otherwise there won't
be any skills to mention at all.
2. Avoid showing a broad side to enemies.
3. Try to use AP bulkets when targets show broad side, otherwise
HE bullets.
4. Shoot ahead of the moving target.
5. Start to turn your ship when you get a message that enemies
has started to aim you.
6. If potentional torps may be around then swim like snake.
7. Move the slow guns earlier to right potentional direction.
8. Use rocks. Find lower rock to shoot behind them to stay
unspotted. Or while spotted swim behind rock and shoot before
arriving behind it.
9. Try to stay in bigger groups with other ships and confront
enemy groups that have less ships than your group. Good: 4 vs 2
ships/groups, bad: 3 vs 5, the worst: 1 vs 4.
That's it basically. It is irrelevant to mention that practice
your tools like, hydro, torps, radar, smoke etc. What is to
practice with those BB torps there? Nothing. Or about hydro. Is
it worth to teach anything about Bb hydro? No.
The citadil hits are totally randomness, nothing to practice
with them. Bbs ship speed is so slow that no possibility to
travel much. Guns reload sliwly, just click 2-3 times per
minute.
That's why they are called Primitives.
Most of the above guidlance go for cruisers as well or even to
other ships.
Without scouts primitive ships don't see enough enemy ships and
take torpedos in and enemies have an advantage to shoot them
first and disapoear behind a rock for example.
There are 2 main victory types:
1. Enemy scouts die.
2. Enemy scouts survive but too many primitive types die so the
enemy few scouts alone cannot cause enough damage enough quickly
to primitive ships. To achieve it your primitive types need luck
to make to enemies citadel hits. Or enemies must aim badly.
Most times point 1 hapoens, like 80% of times. Therefore a
general suggestion is to wait with a 1st salvo and stay
unspotted until an enemy Dd target becomes visible.
Primitive ships are trading health pool with each other.
Primitive ships are the collective health pool all together for
the team. You can even think of their total 1m health pool
points as your own health.
Support term means that a group of ships all target 1 ship.
Typically 2 Bbs and 1 CR shoot all an enemy Dd that an alkey Dd
spots. Or they 4 attack an enemy group of 1 Dd and 1 Bb.
There is no risk taking for primitive ships in the beginning of
the battle. The battle fate is decided mostly in the very
beginning with Dds. If the team loses more Dds than enemies on
first minutes then mostly the team loses the battle. Primitive
ships can then of course try the above point 2 heath pool luck
but it fails mostly because without a scout it is all blind.
Bbs generally can't impact a battle result, they just trade
health to each other. If Dds failed in the beginning the battle
is mostly lost.
Very honestly expressed the Bb play is to sit back and click a
mouse button with right hand 2 times per minute. Nothing else.
The ships type is so slow and with so bad concealment that there
is no other abilities, no skills.
#Post#: 1691--------------------------------------------------
Re: term: primitive ship
By: Hanuman Date: February 15, 2024, 10:49 am
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Cruisers are primitives that are little bit more advanced than
Bbs, but still primitives.
In contest mode obviously anti-dd vehicles are the wisest
choice, skip bomber Cvs and radar cruisers. In entertainment
mode better is to have long range cruisers which have smoke.
In Rankeds both smoke and radar cruisers are popular, but only
radar ones should be preferred who has competing goals.
Primitive ships have usually very sliw torps and very short
ranged. But there is no need for better ones because they shoot
them 90% of times only at 2km range from the enemy.
Primitives should follow advanced ones but in reality they don't
and skillful advanced should follow them. The goal is to form a
group of ships where advanced ones are infront of primitives.
Cruisers should all the monitor the distance from enemies and
know concealments and gun ranges. Itherwise they get spotted or
can't reach to shoot enemies.
Keep guns to potentional directions.
Primitive ships may keep front guns looking left and the rare
gun to the right, and keep firering both left targets and a
right one.
For a beginner obviously is best cruisers with smoke and longer
guns range. Even in contest mode such specializations are
popular.
The same suggestions like for Bbs. Don't position between 2
frire sources, try to support Dds, stay in bigger groups to
outplay enemy smaller groups.
Practice a main specialization i/ feature. For example if the
feature is radar then know rocks around cap circles where to
radar enemy Dds.
If enemies show broad side then try to use Ap bullets.
My ship portfolio contains 90% of advanced types, and only few
primitives. For example i grinded only Zao from cruisers, while
almost all Dds and all Cvs. From Bbs i grinded only ca 3. And i
play mostly Dds, then subs, i don't play Cvs because they
require too much learning and i am just not as talented, and
lazy to learn anything any more.
It appears that most players from the community like primitives
more than advanced types.
Primitives are dependent on scouts, typically when alley Dds die
but enemy dds not, then enemies win.
#Post#: 1692--------------------------------------------------
Re: term: primitive ship
By: Chaplain1 Date: February 15, 2024, 11:07 am
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Shepherds lead sheeps, sheep must follow a shepherd, if shepherd
dies then sheep die.
Sheep: primitives.
shepherds: advaned types.
#Post#: 2025--------------------------------------------------
Re: term: primitive ship
By: Hanuman Date: November 5, 2024, 8:57 am
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Primitive ships mainly trade health points, and nothing much
else. You can compare Primitives with bigger slower animals like
cows, while CVs are birds as advanced types, or call CVs as
drones. Obviously a cow and a tank always lose a duel against a
drone.
If you make an Mm of 5 Shimas against 10 Yamatos then obviously
Shimas win. Even 5 of T6 Shima-line ship win 10 Yamatos.
Cruisers are little bit more smarter primitives if they get
lucky with radar button, but still simplistic. Because if the
radar button didn't got luck then it enters to pure primitive
mode back by just exchanging bullets with other primitives.
Playing primitives means estimating constantly when to use guns
to maximise efficency per minute. Obviously shooting long range
is wasting time and being inefficient, but holding guns off for
long time to hope to finally see a DD or a broad sided BB can
result inefficient time usage as well, the predictive estimation
of targets needs patience and practice. The same with Radar
button, efficient player don't waste it. There surely is
something to master in primitive types, but in overall it is
still a simplistic dependent luck waiting vehicle.
If your goal is to win then surely you don't chose a BB. If you
chose a BB then your real goal is to look waves, listen guns
voice, etc.
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