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       #Post#: 1003--------------------------------------------------
       term: primitive ship
       By: Hanuman Date: December 30, 2022, 8:10 am
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       CR and BB.
       #Post#: 1086--------------------------------------------------
       Re: term: primitive ship
       By: Moderator1 Date: March 2, 2023, 2:12 am
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       Primitive ships take less risk, and have less actions to do
       mainly because they are so slow. For example, if a DD sees
       torpedoes approaching then he can turn itself to dodge those and
       such dodging requires practicing and is possible only because
       Dad's are not so slow as primitive ships. Because Dds take the
       highest risk in battle and that requires lot of practicing and
       CVs have most complex aiming and multitasking role.
       Primitive ships have nothing as complex as CVs and Dds have.
       Sumo wrestler has a short list of actions he can do but a MMA
       fighter has a long listing.
       #Post#: 1170--------------------------------------------------
       Re: term: primitive ship
       By: wows Date: March 29, 2023, 2:42 am
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       All Cars and Bbs are primitive ship types but among them some
       are little bit less simplistic. Helicopter/planes carriers are
       such. Handling helicopters requires little bit skills compared
       to dummy main battery shooting.
       Primitive ship types are fine choice for beginners and people
       with more simple minds.
       #Post#: 1312--------------------------------------------------
       Re: term: primitive ship
       By: Chaplain1 Date: July 24, 2023, 12:00 pm
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       Example that Wows commnuity thinks that Subs are
       simlistic/primitive.
  HTML https://imgur.com/1AOSb82
       Obviously they do it because they have negative mentality about
       them. It is typical to Wows commnuity to title something that
       has a different opinion as Idiot, Primitive etc.
       Let's repeat the terms Primitive and advanced:
       1. who takes the most risk is obviously advanced. Handling the
       highest risk cannot be a simple task.
       2. CVs specially have the most weapons and tools to learn but
       also DDs and Subs have more than primitives.
       #Post#: 1643--------------------------------------------------
       Re: term: primitive ship
       By: Hanuman Date: February 10, 2024, 7:51 am
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       Bbs are the most simplistic ships.
       Skilks:
       1 the main goal is to swim to locations where you won't be
       between enemies. For example, a mistake is to apoear so that
       enemies shoot you from 2 o'clock and 7 o'clock. To achieve that
       stay close to your team and don't go too close to enemies. At
       the end of battles it happens anyway.
       If you appear between 2 shooting angles/sources then swim away.
       Each map has only few locations and moving routes which are
       safer.
       Is such positioning skill worth to be called a skill? For the
       sake of simplicity let's call it a skill, otherwise there won't
       be any skills to mention at all.
       2. Avoid showing a broad side to enemies.
       3. Try to use AP bulkets when targets show broad side, otherwise
       HE bullets.
       4. Shoot ahead of the moving target.
       5. Start to turn your ship when you get a message that enemies
       has started to aim you.
       6. If potentional torps may be around then swim like snake.
       7. Move the slow guns earlier to right potentional direction.
       8. Use rocks. Find lower rock to shoot behind them to stay
       unspotted. Or while spotted swim behind rock and shoot before
       arriving behind it.
       9. Try to stay in bigger groups with other ships and confront
       enemy groups that have less ships than your group. Good: 4 vs 2
       ships/groups, bad: 3 vs 5, the worst: 1 vs 4.
       That's it basically. It is irrelevant to mention that practice
       your tools like, hydro, torps, radar, smoke etc. What is to
       practice with those BB torps there? Nothing. Or about hydro. Is
       it worth to teach anything about Bb hydro? No.
       The citadil hits are totally randomness, nothing to practice
       with them. Bbs ship speed is so slow that no possibility to
       travel much. Guns reload sliwly, just click 2-3 times per
       minute.
       That's why they are called Primitives.
       Most of the above guidlance go for cruisers as well or even to
       other ships.
       Without scouts primitive ships don't see enough enemy ships and
       take torpedos in and enemies have an advantage to shoot them
       first and disapoear behind a rock for example.
       There are 2 main victory types:
       1. Enemy scouts die.
       2. Enemy scouts survive but too many primitive types die so the
       enemy few scouts alone cannot cause enough damage enough quickly
       to primitive ships. To achieve it your primitive types need luck
       to make to enemies citadel hits. Or enemies must aim badly.
       Most times point 1 hapoens, like 80% of times. Therefore a
       general suggestion is to wait with a 1st salvo and stay
       unspotted until an enemy Dd target becomes visible.
       Primitive ships are trading health pool with each other.
       Primitive ships are the collective health pool all together for
       the team. You can even think of their total 1m health pool
       points as your own health.
       Support term means that a group of ships all target 1 ship.
       Typically 2 Bbs and 1 CR shoot all an enemy Dd that an alkey Dd
       spots. Or they 4 attack an enemy group of 1 Dd and 1 Bb.
       There is no risk taking for primitive ships in the beginning of
       the battle. The battle fate is decided mostly in the very
       beginning with Dds. If the team loses more Dds than enemies on
       first minutes then mostly the team loses the battle. Primitive
       ships can then of course try the above point 2 heath pool luck
       but it fails mostly because without a scout it is all blind.
       Bbs generally can't impact a battle result, they just trade
       health to each other. If Dds failed in the beginning the battle
       is mostly lost.
       Very honestly expressed the Bb play is to sit back and click a
       mouse button with right hand 2 times per minute. Nothing else.
       The ships type is so slow and with so bad concealment that there
       is no other abilities, no skills.
       #Post#: 1691--------------------------------------------------
       Re: term: primitive ship
       By: Hanuman Date: February 15, 2024, 10:49 am
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       Cruisers are primitives that are little bit more advanced than
       Bbs, but still primitives.
       In contest mode obviously anti-dd vehicles are the wisest
       choice, skip bomber Cvs and radar cruisers. In entertainment
       mode better is to have long range cruisers which have smoke.
       In Rankeds both smoke and radar cruisers are popular, but only
       radar ones should be preferred who has competing goals.
       Primitive ships have usually very sliw torps and very short
       ranged. But there is no need for better ones because they shoot
       them 90% of times only at 2km range from the enemy.
       Primitives should follow advanced ones but in reality they don't
       and skillful advanced should follow them. The goal is to form a
       group of ships where advanced ones are infront of primitives.
       Cruisers should all the monitor the distance from enemies and
       know concealments and gun ranges. Itherwise they get spotted or
       can't reach to shoot enemies.
       Keep guns to potentional directions.
       Primitive ships may keep front guns looking left and the rare
       gun to the right, and keep firering both left targets and a
       right one.
       For a beginner obviously is best cruisers with smoke and longer
       guns range. Even in contest mode such specializations are
       popular.
       The same suggestions like for Bbs. Don't position between 2
       frire sources, try to support Dds, stay in bigger groups to
       outplay enemy smaller groups.
       Practice a main specialization i/ feature. For example if the
       feature is radar then know rocks around cap circles where to
       radar enemy Dds.
       If enemies show broad side then try to use Ap bullets.
       My ship portfolio contains 90% of advanced types, and only few
       primitives. For example i grinded only Zao from cruisers, while
       almost all Dds and all Cvs. From Bbs i grinded only ca 3. And i
       play mostly Dds, then subs, i don't play Cvs because they
       require too much learning and i am just not as talented, and
       lazy to learn anything any more.
       It appears that most players from the community like primitives
       more than advanced types.
       Primitives are dependent on scouts, typically when alley Dds die
       but enemy dds not, then enemies win.
       #Post#: 1692--------------------------------------------------
       Re: term: primitive ship
       By: Chaplain1 Date: February 15, 2024, 11:07 am
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       Shepherds lead sheeps, sheep must follow a shepherd, if shepherd
       dies then sheep die.
       Sheep: primitives.
       shepherds: advaned types.
       #Post#: 2025--------------------------------------------------
       Re: term: primitive ship
       By: Hanuman Date: November 5, 2024, 8:57 am
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       Primitive ships mainly trade health points, and nothing much
       else. You can compare Primitives with bigger slower animals like
       cows, while CVs are birds as advanced types, or call CVs as
       drones. Obviously a cow and a tank always lose a duel against a
       drone.
       If you make an Mm of 5 Shimas against 10 Yamatos then obviously
       Shimas win. Even 5 of T6 Shima-line ship win 10 Yamatos.
       Cruisers are little bit more smarter primitives if they get
       lucky with radar button, but still simplistic. Because if the
       radar button didn't got luck then it enters to pure primitive
       mode back by just exchanging bullets with other primitives.
       Playing primitives means estimating constantly when to use guns
       to maximise efficency per minute. Obviously shooting long range
       is wasting time and being inefficient, but holding guns off for
       long time to hope to finally see a DD or a broad sided BB can
       result inefficient time usage as well, the predictive estimation
       of targets needs patience and practice. The same with Radar
       button, efficient player don't waste it. There surely is
       something to master in primitive types, but in overall it is
       still a simplistic dependent luck waiting vehicle.
       If your goal is to win then surely you don't chose a BB. If you
       chose a BB then your real goal is to look waves, listen guns
       voice, etc.
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