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       #Post#: 244--------------------------------------------------
       Generic Captain Skills for destroyers
   DIR By: Shindlers Fist
       Date: January 21, 2021, 2:23 pm
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       This is just a generic build based on a 10 point captain.  It's
       pretty standard for torpedo destroyers.
       Tier 1: Preventive Maintenance - 30% to stuff modules being
       incapacitated
       Tier 2: Last Stand - Your are still able to have speed and
       maneuver with a penalty when your gears and engine are shot out.
       STILL REQURED FOR ALL DESTROYERS  :(
       Tier 3: Fill the Tubes - -10% to torpedo reload time
       Tier 4: Concealment Expert: -10% detectability
       #Post#: 247--------------------------------------------------
       Re: Generic Captain Skills for destroyers
   DIR By: Shindlers Fist
       Date: January 25, 2021, 5:01 pm
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       Build for Torpedo Destroyers
       This is when your torpedo out ranges your detectability.
       Modules:
       Slot 1: Main Armaments Modification 1
       Slot 3: Torpedo Tubes Modification 1
       Slot 5: Concealment System Modification 1
       Captain Talents 10 points
       Tier 1: Preventative Maintenance
       Tier 2: Last Stand
       Tier 3: Fill the Tubes
       Tier 4: Concealment Expert
       Liquidator: +30% chance for flooding
       Main Armaments Modification is more important at tier 1 but you
       can get this skill on your 11th point
       Swift Fish: +5% torpedo speed
       60 knots is a decent speed,  If the the 5% will get you close or
       over then you should get it.  However anything 70 knots and
       above is a waste of a point.
       But just to be clear Last Stand is a priority skill for the
       second Tier.
       Slot 2: Engine Room Protection: -20% chance to engine and
       steering incapacitation, -20% to engine and steering repair time
       With Preventative Maintenance the incapacitation chance is
       increased a further 30%
       Last Stand skill makes this module pretty irrelevant .  You
       could replace Last Stand with Swift fish and take the protection
       module.  However your more likely to use your Repair Module to
       fix broken torpedo tubes and fires than engines and steering.
       Alternate Build with a 9 point Captain
       Tier 1: Liquidator and Preventive Maintenance
       Tier 2: Swift Fish and Last Stand
       Tier 3: Fill the Tubes
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