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#Post#: 48--------------------------------------------------
Earning Experience
By: Shindlers Fist Date: June 16, 2019, 3:30 am
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If you look around the internet you can easily find the equation
of how experience is rewarded. But lets not be that intricate.
Basically you get a base XP, which you see at the end of the
match on the ranking tab, and then based on what you do in game
bonus XP is awarded, then additional bonuses, flags, camo, first
battle modifier is added as well. In addition credits is
figured out in the same way. Commander XP is based on your base
xp awarded, then other bonuses are added although the modifiers
are not as much. Free XP is figured in the same way as
Commander XP.
First off, and this is important, its not how many KILLS you
have but HOW MUCH DAMAGE YOU DO!! Damage is more important that
kills. The more your damage the higher your XP.
Artillery hits (overpens etc), including secondaries, are not
worth a lot but the more the better. Torpedo hits are worth a
lot more.
Citadels are worth a lot of XP.
Fire and Flooding DAMAGE is also worth a lot of XP.
Causing a Fire or a Flood without damage isn't worth a lot of XP
but if you happen to cause a lot of them it does add up. I once
caused 10 fires in one game, less than 500 damage, but received
a lot of XP.
Capping a control point gives you a lot of XP, capping alone is
obviously worth more than if someone is in the control point
with you. Capping in a normal battlemode, only 2 capture
points, is worth more than the multiple capture mode.
Defended flags are a goldmine. If your out of the cap zone and
there is a bot inside any time you hit will not only restart the
capture timer but you will be awarded a Defended Flag, its not
100% guaranteed, I don't know how its determined. But a lot of
Defended flags = a lot of XP.
Its hard to track what an Incapacitation actually is, not sure
whether it is a damaged or destroyed module, turret, AA, torpedo
mount, or steering. I don't really put my hopes on getting a
lot of incapacitations.
Shooting down planes does not give great rewards.
Remember when I said the damage is more important than kills?
That's not entirely true.
A Tier VII Battleship will receive decent XP for getting a KILL
on another Tier VII ship. However, getting a KILL on a tier
VIII or IX will give greater rewards. Conversely by killing a
tier VI or V ship your reward will be much lower.
Basically the more you do, more flags you get in battle, the
more XP you awarded.
#Post#: 51--------------------------------------------------
Re: Earning Experience
By: Efros Date: June 21, 2019, 5:27 am
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The damage metric is important but it should be stressed that
not all damage is equal and it is related to ship class. If you
take 10k of the hit points of a DD it is going to be worth a lot
more than 10k of damage on a BB. Essentially the percentage of
the ships HP is the important number not the amount of damage,
the kill itself is worth a fraction of the total HP of the ship,
I've seen 10% and 25% quoted but who knows, WG ain't telling.
Moral of the story: no matter what you are driving if you see a
DD, kill it! Also remember that if you're in a BB/CA do not
worry about AP/HE when shooting at a DD just shoot whatever's in
your rifle at the time, switching to HE on the reload. If you
hit '1' once before you fire it will automatically switch from
AP to HE when you fire, it also will fire all the guns with a
single click. AP will damage a DD not as effectively as HE but
the time element is important, especially when dealing with bot
DD's and their, sometimes, zombie torp launching abilities.
#Post#: 57--------------------------------------------------
Re: Earning Experience
By: Swivet Date: June 22, 2019, 4:33 pm
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This was a very helpful post for me. By paying more attention to
the different things you've listed I've been able to improve my
scores and ranking in battles. I never realized that getting
defended ribbons were worth so much. So, now I am on the look
out for any opportunity to get them. Also, I used to hold my
fire at times so that I would not be seen. Now I am firing on
targets more often so I can get more hits and damage for the
battle. I used to do this the most in DD's when I was
approaching a BB to torp, I figured it was a waste of my time to
try and damage it with the guns and would not fire. Now I spam
any ship with DD guns to add to my overall damage total. I have
seen an increase in my ranking and score since reading this, so
thank you very much.
Efros. Thanks for your input on this. I usually went after the
DD's first already because they are the most dangerous ship
because of the torps. Knowing what you said about percentage,
well that makes them even more of a priority target.
Also, with the AP/HE shell switch. I have had incidents when all
my guns were loaded with AP and I hit the '2' button to switch
to HE after the next shot, (or vice versa) and when I double
tapped to fire a full salvo, only one gun fired. It's rare that
this happens, but it has several times. It's very frustrating
when it does happen.
#Post#: 60--------------------------------------------------
Re: Earning Experience
By: Efros Date: June 24, 2019, 8:18 am
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If one gun or more than one fires rather than the full salvo it
usually means you have hit fire just a tad early before all guns
were either on target or fully reloaded. This is a particular
problem on ships with 360 guns, as these will show all on target
even if they aren't due to the the way the ship and the guns are
oriented. In this situation you should look at the ship diagram
in the compass you can see which guns are actually loaded and on
target.
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