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       #Post#: 48--------------------------------------------------
       Earning Experience
       By: Shindlers Fist Date: June 16, 2019, 3:30 am
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       If you look around the internet you can easily find the equation
       of how experience is rewarded.  But lets not be that intricate.
       Basically you get a base XP, which you see at the end of the
       match on the ranking tab, and then based on what you do in game
       bonus XP is awarded, then additional bonuses, flags, camo, first
       battle modifier is added as well.  In addition credits is
       figured out in the same way.  Commander XP is based on your base
       xp awarded, then other bonuses are added although the modifiers
       are not as much.  Free XP is figured in the same way as
       Commander XP.
       First off, and this is important, its not how many KILLS you
       have but HOW MUCH DAMAGE YOU DO!! Damage is more important that
       kills.  The more your damage the higher your XP.
       Artillery hits (overpens etc), including secondaries, are not
       worth a lot but the more the better.  Torpedo hits are worth a
       lot more.
       Citadels are worth a lot of XP.
       Fire and Flooding DAMAGE is also worth a lot of XP.
       Causing a Fire or a Flood without damage isn't worth a lot of XP
       but if you happen to cause a lot of them it does add up.  I once
       caused 10 fires in one game, less than 500 damage, but received
       a lot of XP.
       Capping a control point gives you a lot of XP,  capping alone is
       obviously worth more than if someone is in the control point
       with you.  Capping in a normal battlemode, only 2 capture
       points, is worth more than the multiple capture mode.
       Defended flags are a goldmine.  If your out of the cap zone and
       there is a bot inside any time you hit will not only restart the
       capture timer but you will be awarded a Defended Flag, its not
       100% guaranteed, I don't know how its determined.  But a lot of
       Defended flags = a lot of XP.
       Its hard to track what an Incapacitation actually is, not sure
       whether it is a damaged or destroyed module, turret, AA, torpedo
       mount, or steering.  I don't really put my hopes on getting a
       lot of incapacitations.
       Shooting down planes does not give great rewards.
       Remember when I said the damage is more important than kills?
       That's not entirely true.
       A Tier VII Battleship will receive decent XP for getting a KILL
       on another Tier VII ship.  However, getting a KILL on a tier
       VIII or IX will give greater rewards.  Conversely by killing a
       tier VI or V ship your reward will be much lower.
       Basically the more you do, more flags you get in battle, the
       more XP you awarded.
       #Post#: 51--------------------------------------------------
       Re: Earning Experience
       By: Efros Date: June 21, 2019, 5:27 am
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       The damage metric is important but it should be stressed that
       not all damage is equal and it is related to ship class. If you
       take 10k of the hit points of a DD it is going to be worth a lot
       more than 10k of damage on a BB. Essentially the percentage of
       the ships HP is the important number not the amount of damage,
       the kill itself is worth a fraction of the total HP of the ship,
       I've seen 10% and 25% quoted but who knows, WG ain't telling.
       Moral of the story: no matter what you are driving if you see a
       DD, kill it! Also remember that if you're in a BB/CA do not
       worry about AP/HE when shooting at a DD just shoot whatever's in
       your rifle at the time, switching to HE on the reload. If you
       hit '1' once before you fire it will automatically switch from
       AP to HE when you fire, it also will fire all the guns with a
       single click. AP will damage a DD not as effectively as HE but
       the time element is important, especially when dealing with bot
       DD's and their, sometimes, zombie torp launching abilities.
       #Post#: 57--------------------------------------------------
       Re: Earning Experience
       By: Swivet Date: June 22, 2019, 4:33 pm
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       This was a very helpful post for me. By paying more attention to
       the different things you've listed I've been able to improve my
       scores and ranking in battles. I never realized that getting
       defended ribbons were worth so much. So, now I am on the look
       out for any opportunity to get them. Also, I used to hold my
       fire at times so that I would not be seen. Now I am firing on
       targets more often so I can get more hits and damage for the
       battle. I used to do this the most in DD's when I was
       approaching a BB to torp, I figured it was a waste of my time to
       try and damage it with the guns and would not fire. Now I spam
       any ship with DD guns to add to my overall damage total. I have
       seen an increase in my ranking and score since reading this, so
       thank you very much.
       Efros. Thanks for your input on this. I usually went after the
       DD's first already because they are the most dangerous ship
       because of the torps. Knowing what you said about percentage,
       well that makes them even more of a priority target.
       Also, with the AP/HE shell switch. I have had incidents when all
       my guns were loaded with AP and I hit the '2' button to switch
       to HE after the next shot, (or vice versa) and when I double
       tapped to fire a full salvo, only one gun fired. It's rare that
       this happens, but it has several times. It's very frustrating
       when it does happen.
       #Post#: 60--------------------------------------------------
       Re: Earning Experience
       By: Efros Date: June 24, 2019, 8:18 am
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       If one gun or more than one fires rather than the full salvo it
       usually means you have hit fire just a tad early before all guns
       were either on target or fully reloaded. This is a particular
       problem on ships with 360 guns, as these will show all on target
       even if they aren't due to the the way the ship and the guns are
       oriented. In this situation you should look at the ship diagram
       in the compass you can see which guns are actually loaded and on
       target.
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