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       #Post#: 77426--------------------------------------------------
       What is "The Fog of War" 
       By: AhBuaya Date: July 24, 2018, 12:32 pm
       ---------------------------------------------------------
       The fog of war (German: Nebel des Krieges) is the uncertainty in
       situational awareness experienced by participants in military
       operations.[1] The term seeks to capture the uncertainty
       regarding one's own capability, adversary capability, and
       adversary intent during an engagement, operation, or campaign.
       Military forces try to reduce the fog of war through military
       intelligence and friendly force tracking systems. The term is
       also used to define uncertainty mechanics in wargames.
       Contents
       1   Origin
       2   Military
       3   Simulations and games
       3.1   In video games
       4   See also
       5   References
       6   Further reading
       Origin
       The word "fog" in reference to uncertainty in war was introduced
       by the Prussian military analyst Carl von Clausewitz in his
       posthumously published book, Vom Kriege (1832), which appeared
       in English translation in 1873 under the title On War:
       War is the realm of uncertainty; three quarters of the factors
       on which action in war is based are wrapped in a fog of greater
       or lesser uncertainty. A sensitive and discriminating judgment
       is called for; a skilled intelligence to scent out the truth.
       — Carl von Clausewitz[2]
       It has been pointed out that von Clausewitz does not use the
       exact phrase "fog of war," using multiple similar metaphors such
       as "twilight" and "moonlight" to describe lack of clarity.[3] It
       was not until 1896 when the exact phrase "fog of war" was used
       in text, described as "the state of ignorance in which
       commanders frequently find themselves as regards the real
       strength and position, not only of their foes, but also of their
       friends."[4]
       Military
       [icon]
       This section needs expansion. You can help by adding to it.
       (November 2014)
       The fog of war is a reality in all military conflict. Precision
       and certainty are unattainable goals, but modern military
       doctrine suggests a trade off of precision and certainty for
       speed and agility. Militaries employ command and control (C2)
       systems and doctrine to partially alleviate the fog of war.
       The term also applies to the experience of individual soldiers
       in battle: often cited is the pure confusion of direction,
       location, and perspective on a battlefield. Officers and
       soldiers become separated, orders become confused and subject to
       revision with poor communication. Sounds and vision are limited
       from the perspective of the individual and may not be easily
       resolved, resulting in a continuing uncertainty, a perceptual
       "fog".
       The fog of war has been decreasing as intelligence, surveillance
       and reconnaissance technology is improving. In 2016, Chief of
       Staff of the United States Army Gen. Mark A. Milley stated that
       "On the future battlefield, if you stay in one place longer than
       two or three hours, you will be dead..With enemy drones and
       sensors constantly on the hunt for targets, there won’t even be
       time for four hours’ unbroken sleep."[5]
       Simulations and games
       A block wargame, Richard III by Columbia Games, showing the fog
       of war in play.
       Abstract and military board games sometimes try to capture the
       effect of the fog of war by hiding the identity of playing
       pieces, by keeping them face down or turned away from the
       opposing player (as in Stratego) or covered (as in Squad
       Leader[6]). Other games, such as the Kriegspiel chess-variant,
       playing pieces could be hidden from the players by using a
       duplicate, hidden game board.[7]
       Another version of fog of war emulation is used by block
       wargaming where, much like Stratego, the blocks face each
       player, hiding their value. However, this also allows for step
       damage, where the block is rotated counter-clockwise up to four
       times to simulate battle damage before the unit is
       eliminated.[citation needed][clarification needed]
       Solitaire games also by their nature attempt to recreate fog of
       war using random dice rolls or card draws to determine
       events.[8] Complex double-blind miniature wargames, including
       military simulations, may make use of two identical maps or
       model landscapes, one or more referees providing limited
       intelligence to the opposing sides, participants in the roles of
       sub-unit leaders, and the use of radio sets or
       intercoms.[citation needed]
       In video games
       In the computer game Freeciv, completely unexplored areas are
       fully black, while currently unobserved areas are covered in a
       grey shroud.
       A computer's ability to effectively hide information from a
       player is seen as a distinct advantage over board games when
       simulating war.[9] Fog of war in strategy video games refers to
       enemy units, and often terrain, being hidden from the player;
       this is lifted once the area is explored, but the information is
       often fully or partially re-hidden whenever the player does not
       have a unit in that area.[10]
       The earliest use of fog of war was in the 1977 game Empire by
       Walter Bright.[11] Another early use of fog of war was the 1978
       game Tanktics designed by Chris Crawford, which was criticized
       for its unreliable and "confusing" fog of war system.[12]
       Crawford in 1982 suggested "limit[ing] the amount of information
       available to the human player" to compensate for the computer's
       lack of intelligence.[13] In a 1988 Computer Gaming World
       article Dave Arneson called fog of war "one of the biggest
       'plus' factors in computer simulations", while Crawford
       concluded, using Tanktics as an example, that video game fog of
       war systems became less "fun" the more realistic they were,
       leading the medium to instead use simplified systems.[14]
       Two large Blizzard franchises, Warcraft and StarCraft, use a fog
       of war which only reveals terrain features and enemy units
       through a player's reconnaissance. Without a unit actively
       observing, previously revealed areas of the map are subject to a
       shroud through which only terrain is visible, but changes in
       enemy units or bases are not.[15] This is also common in both
       turn-based and real-time strategy games, such as the Total War
       series, Age of Empires series, Red Alert series, Advance Wars
       series, Fire Emblem series and Sid Meier's Civilization
       series.[citation needed]
       Fog of war gives players an incentive to uncover a game's world.
       A compulsion to reveal obscured parts of a map has been
       described to give a sense of exploring the unknown.[16] Crawford
       said that "reasonable" uses of fog of war, such as needing to
       send out scouts, "not only seem natural, but ... add to the
       realism and excitement of the game"[13] Merchant Prince displays
       over unexplored territory what Computer Gaming World described
       as a "renaissance-style map of dubious accuracy".[17] In some
       strategy games that make use of fog of war, enemy AI can get
       access to complete visibility of the map, which a player may
       associate with cheating when discovered.[18] A designer may use
       fog of war to keep a game that has become impossible to win
       enjoyable, by hiding this fact from the player.
       #Post#: 77427--------------------------------------------------
       Re: What is "The Fog of War" 
       By: Duckman31998 Date: July 24, 2018, 12:43 pm
       ---------------------------------------------------------
       Good god Ken, you bored today?
       #Post#: 77428--------------------------------------------------
       Re: What is "The Fog of War" 
       By: Guderian9139 Date: July 24, 2018, 1:21 pm
       ---------------------------------------------------------
       Love the fog of war.  In fact, I always add a layer of liquid
       fog meself  :drunkdance:
       #Post#: 77429--------------------------------------------------
       Re: What is "The Fog of War" 
       By: AhBuaya Date: July 24, 2018, 1:30 pm
       ---------------------------------------------------------
       No, but Joe is now +2 in deletions!  :rolf:
       [quote author=lll Duckman lll link=topic=4861.msg77427#msg77427
       date=1532454184]
       Good god Ken, you bored today?
       [/quote]
       #Post#: 77430--------------------------------------------------
       Re: What is "The Fog of War" 
       By: JaxPopPop Date: July 24, 2018, 2:06 pm
       ---------------------------------------------------------
       Ii need two Fuzzy Navels to clear up all the fog. Seems it would
       be simpler to define the term as uncovering and coping with
       unknown unknowns.   :drunkdance: :old:
       #Post#: 77436--------------------------------------------------
       What is "The Fog of War"
       By: James0243 Date: July 25, 2018, 7:25 pm
       ---------------------------------------------------------
       Last Sentence 9th word should be changed to
       exposed by lifting their satchel in an upward and to the left
       movement.  This is effectively know as lifting the fog of war
       and creating what is termed a blitzkrieg.
       The second sentence can remain, the rest is irrelevant.
       #Post#: 77437--------------------------------------------------
       Re: What is "The Fog of War" 
       By: Guderian9139 Date: July 25, 2018, 8:21 pm
       ---------------------------------------------------------
       Oh, can I have some of what James is having?
       #Post#: 77438--------------------------------------------------
       Re: What is "The Fog of War" 
       By: James0243 Date: July 26, 2018, 3:09 am
       ---------------------------------------------------------
       The key ingredient is moose sweat, mixed with some proprietary
       ingredients, brewed and aged to a deep golden hue and bottled at
       16% vol alcohol.
       #Post#: 77440--------------------------------------------------
       Re: What is "The Fog of War" 
       By: Maddog STS Date: July 26, 2018, 10:40 am
       ---------------------------------------------------------
       [quote author=James0243 link=topic=4861.msg77438#msg77438
       date=1532592577]
       The key ingredient is moose sweat, mixed with some proprietary
       ingredients, brewed and aged to a deep golden hue and bottled at
       16% vol alcohol.
       [/quote]
       And, we know where you get your moose sweat  :puke:
       #Post#: 77442--------------------------------------------------
       Re: What is "The Fog of War" 
       By: guest683 Date: July 26, 2018, 11:36 am
       ---------------------------------------------------------
       [quote author=Maddog STS link=topic=4861.msg77440#msg77440
       date=1532619628]
       [quote author=James0243 link=topic=4861.msg77438#msg77438
       date=1532592577]
       The key ingredient is moose sweat, mixed with some proprietary
       ingredients, brewed and aged to a deep golden hue and bottled at
       16% vol alcohol.
       [/quote]
       And, we know where you get your moose sweat  :puke:
       [/quote]
       Is it from SweatyMooseGoodness.com?
       I hear it’s high in calories and number 1 cause of bad breathe
       these days
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