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#Post#: 76005--------------------------------------------------
Update 4.3 "The Nomonhan Incident" Summary
By: guest670 Date: February 6, 2018, 11:49 am
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HTML https://console.worldoftanks.com/en/news/update-summary/update-4-3-summary/
Update Notes
Download Sizes -
Xbox One: ~6.2GB / Xbox 360: ~102MB title update + 679MB
download
PlayStation 4: ~6.03GB
New Features:
Xbox One and PS4
Clan link added to the "Options" menu
Tanks:
HMC M8 added to US Tech Tree
New tier IV medium tank that provides players with the familiar
turreted tank play style allowing for a smoother transition from
tier III to tier V.
Maps:
Nomonhan Winter - Exclusive to World of Tanks Console!
Based on the real Khalkhyn Gol river that saw the Soviets battle
the Japanese.
Features a Y-shaped river cutting through the middle of the map.
The river has massive war damage and surrounded by open fields.
A large town sits in the south that sweeps up into the giant
mountains.
Malinovka Winter
Winter variant of Malinovka added to the mix
Severogorsk
Returning to rotation
Live Oaks
Returning to rotation
Improvements:
Change map weighting and availability per tier based on survey
feedback
Removed Port, Komarin, and Widepark from battle tier VIII thru
XII
Reduced weighting of Ensk & Mines
Reduced storm variant weighting from 25% to 10%
Reduced weight of Pacific Island
Increased weighting on "Mixed: hills and town" and "Mixed:
mountains and plains" maps
Himmelsdorf
Westfield
Mannerheim Line
Prohorovka
Murovanka
Siegfried Line
Fisherman's Bay
Additional stats added to the Tank Details
Accuracy on moving tank
Accuracy on rotating turret
Improved the appearance of inscriptions on white camouflage
Almost all inscriptions have been updated to be more readable on
winter camos. The distressing has been removed, and a thicker
stroke has been added to each inscription.
Added SFX for sandbag destructibles
Lowered VO volumes -2dB German, -2dB commander actor.
Added impact sounds to machine gun particle effects
Moved inertia toggle to right stick click in free cam
"Next Battle" button automatically disables for EULA violations
Tournament invitations can now be accepted anywhere Platoon
invitations can be accepted
Improved HD tracer for better slow motion viewing
Updated the tank loading icons to add more variety
Sav M43: Adjusted default ammo loadout to include a mixture of
AP rounds for the 10.5cm gun
Tournaments: Added support for "Best of" matches
PvE: Improved bots combat tactics to be based on their class
PvE: Improved bots target threat assessment to improve combat
effectiveness
Strv M/40: Increased the size of the emblems and moved to hull
Strv M/42: Increased the size of the emblems and moved to hull
Chosen currency type will now persist between swapping packages
and no longer reset to Gold
Brothers in Armor challenge mode adjusted to be more challenging
and engaging
Adjusted outlines on text
Added a video during game startup
Gave different teams' bases unique capture alarm sounds,
spatialized capture sounds to emit from location of base being
captured
Added mix automation system for ambient wildlife sounds - combat
level now determines population of wildlife SFX
Balance Changes
HMH FV305
Decrease Reload time: 14.6 → 13.4
Increase chassis rotation speed: 20 → 30
TVP T 50/51
Increase Reload time: 25 → 28
Decrease clip rate: 40 → 35
Skoda T50
100mm AK1 Gun
Increase Reload time: 22 → 25
Motherland + T54 First prototype
100mm UBR-412 Shell
Pen: 181/160 → 190/168
100mm UBR-412P shell
Pen: 241/213 → 247/218
Type 59
Ammo count : 40 → 50
Comet
Chassis 1
Shot dispersion movement/rotation: .24/.24 → .22/.22
Chassis 2
Shot dispersion movement/rotation: .22/.22 → .2/.2
Turret 1
75mm Gun Mk V gun
Shot dispersion after shot: 4 → 3.5
75mm Gun Vickers HV gun
Shot dispersion after shot: 4 → 3.5
Turret 2
75mm Gun Vickers HV gun
Shot dispersion after shot: 4 → 3.5
OQF 77mm Gun MkII gun
Shot dispersion after shot: 4 → 3.5
Bugfixes:
General
MoE and Mastery Badge requirements now populated by the player
base
Runaway Tiger: Fixed geometry on prop in third mission
Deep Assault: Small tanks can no longer drive under missile
launchers
Corrected "Heroes" And "The Last Stand" inscriptions on Chinese
tanks, making it more readable
Locked/unlocked several fire VFX to allow for larger fires to
override small fires. Lowered priority of "small" fire SFX sound
to 1
Fixed bad launcher music and minigame music state mapping
Fixed ocean wave audio
Breaking ice now plays SFX
Platoon privacy setting correctly updates for all members
Voucher icons no longer overlap text
Armor depth range now includes gun armor values
Gift notification now correctly displays the sender's name
Fixed an issue where cruise control wouldn't activate in travel
mode
The word "this" is no longer capitalized in "Purchase this
attachment"
Fixed Korean description in the Lourd Metal Mega tank bundle
Fixed Patton KR description
Fixed Replays screen tip to say 10 battles
Fixed Ranked Battle help screen text for leagues
"Campaign" is now consistently used in several languages
Fixed text for "Opening War Chest"
Added "Swedish" to "Swedish Small Coat of Arms"
Removed extra space after Wardaddy in Crew promotion celebration
Fixed Platoon privacy text in KO and PL
Tournament: Added message saying "No Ammunition" for players who
are kicked from the tournament for not having ammunition
Replays: Ammo, consumable, equipment now only visible in tank
view
Mini-map: Added missing base capture animation
War Story images no longer refresh constantly
Fixed DE loc for camo types
Dead Crew now correctly highlights purple in colorblind mode
"Currently unavailable" message no longer displays while viewing
tank packages.
War Stories buy vehicle button now takes you to the tanks tab
Tournaments: Elite tank laurels now display correctly
Nameless text no longer truncated in armor viewer
Added missing button flash animation on legend
Amount of consumables in reserve no longer truncated in various
languages
Fixed "Plays up to tier" display for Platoons
Players whose tanks have been destroyed can no longer use radial
callouts
The player's ranked icon no longer overlaps with a button icon
while in Russian in Ranked Battles Garage
Friends list now correctly scrolls your friends' names
Players no longer overlap player count display in Ranked Battles
Unresearched tanks are now correctly greyed out
Consumables now appear correctly in spectator view
The text displaying the end season league reached no longer
overlaps the medal within the celebration
Base Capture HUD no longer vanishes
Fixed issue with tank engine sounds phasing on match startup
Fixed many destructible objects' missing sounds
Fixed issue where entering buildings in War Stories "Tigerfibel"
permanently turned debris on tank SFX off
Added sounds to airplanes in multiple maps
Fixed issue with launcher mini game playing incorrect music for
victory/defeat
Fixed issue with replay sounds not pausing/resuming
Tanks
BC-12t: Fixed destroyed state
WZ-132A: Fixed camouflage mask to fully cover turret
KV-4 K: Destroyed tracks no longer visible in sniper cam
WZ-132-1: Fixed wobbly wheel
T-100 LT: Fixed treads, wiggly bits, and removed camouflage from
helmets and tow cable
Adler and VK 45.03: Exhaust now goes the correct direction
HWK 12: Added tow cable textures, antenna now wiggles, fixed
tread teeth, and adjusted engine fire location, removed camo
from lights
AMX 13 105: Fixed tread texture, adjusted helmets
T71 CMCD: Fixed exhaust direction, removed gun barrel in sniper
cam, adjusted vent mesh
WZ-132A: Fixed sniper cam and destroyed turret
Volk and T-44-100: Fixed wobbly wheel, removed cloth roll in
destroyed state
Tomte: Removed camo from wheels
T1 Heavy: Fixed exhaust direction
O-I Experimental: Fixed exhaust direction
SU-122-44: Fixed flag holder
Verzila: Removed camo from lights, fixed exhaust direction,
adjusted engine fire placement
Rhm Pzw: Fixed overlapping geo on gun
FCM 50t: Inscription no longer cut off
KV-4: Fixed tracks
VK100.01P: Can now equip a flag
Patriot and T26E5: Smoothed out fender, removed wiggly bits when
destroyed, adjusted gun position in 1st person view
MT25: Updated collision model to match visual model
Mutz: Fixed barrel location in 1st person view
T71E1: Fixed track links
Valentine: Fixed gap in mantlet
VK 16.02: Fixed exhaust direction
Pz. III: Fixed tank garage reel icon
Pz VII: Can now equip flag
Strv 103: Gun no longer clips into hull
Grille 15: Fixed muzzle brake visuals
Matilda IV: Can now equip a flag
Brazilian Bulldog: Can now equip a flag
Hollenhund: Added missing camouflage bonus
AMX 13 57: Increase ammo capacity to 72 rounds
Maps
Pilsen: Fixed flashing prop
Berlin Winter:
Fixed destroy state of prop floating
Fixed invisible collision at E/F0
Removed fountain players were getting stuck in
Adjusted pile to prevent seeing back of building
Fixed areas where players were getting stuck / unintended access
Fixed floating debris at G7
Fixed floating wreckage
Fixed floating lamppost at B0
Severogorsk: Removed visible terrain geometry and fixed decals,
smoothed out terrain
Icebound: Fixed collision on house to match visual model
Himmelsdorf: Fixed flickering smoke, fixed a location where
small tanks can get stuck
Ardennes Summer: Fixed terrain seam, fixed shadow at K3, fixed
terrain at H6, J4, and J6
Sand River: Fixed terrain seam
Ghost Town Storm: Performance optimization
Fisherman's Bay War: Added missing Jet audio, can no longer
access unintended area at J0
Karelia: Smoothed terrain at F0 to prevent vehicles from getting
stuck
Fisherman's Bay: Blocked unintended area at J0
Liberty Falls: Added missing clouds in strategic view
Mountain Pass: Blocked unintended area at E4 and H4
Cliff: Rocks added to prevent players getting stuck at E6
Himmelsdorf Winter: Fixed floating rubble at C6
Ensk: Fixed smoke in the smokestack
Widepark: Fixed floating building outside of the map border
Raseinai: Filled in a gap with rocks to prevent players getting
stuck
Airfield: Can no longer access unintended area at K0
Dukla Pass: Fixed floating tree at D0
Deep Assault: Fixed floating sandbags at E0
Redshire 1944: Fixed issue that causes tracks to flash red/green
El Halluf War: Can no longer access unintended area at K1, fixed
invisible collision at K4
Cliff Winter: Added lens flare and fixed shadow at A5
South Coast: Can no longer access unintended area at H7
Runaway Tiger: Fixed floating rock pile at E1
#Post#: 76007--------------------------------------------------
Re: Update 4.3 "The Nomonhan Incident" Summary
By: oxidative stres Date: February 6, 2018, 12:41 pm
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Seriously.... The Super Bert needed a buff?????
Balance Changes
HMH FV305
Decrease Reload time: 14.6 → 13.4
Increase chassis rotation speed: 20 → 30
Screw you WG messing with my TVP.....
TVP T 50/51
Increase Reload time: 25 → 28
Decrease clip rate: 40 → 35
HOws about the Deathstar???? Waffle E100???? hmmmm.
#Post#: 76009--------------------------------------------------
Re: Update 4.3 "The Nomonhan Incident" Summary
By: guest670 Date: February 6, 2018, 1:00 pm
---------------------------------------------------------
[quote author=oxidative stres link=topic=4755.msg76007#msg76007
date=1517942510]
Screw you WG messing with my TVP.....
TVP T 50/51
Increase Reload time: 25 → 28
Decrease clip rate: 40 → 35
[/quote]
MaxChaos24 posted on main Forum...
"It’s reload speed/dpm was pretty insane. It needed it."
so there... :evil:
#Post#: 76010--------------------------------------------------
Re: Update 4.3 "The Nomonhan Incident" Summary
By: Guderian9139 Date: February 6, 2018, 1:42 pm
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HTML https://i.imgur.com/wDOmlZX.jpg
#Post#: 76014--------------------------------------------------
Re: Update 4.3 "The Nomonhan Incident" Summary
By: Corbantis Date: February 6, 2018, 3:17 pm
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There is nothing wrong with the Lee or the Grant. "Brushes off
Mastery Badges"
#Post#: 76016--------------------------------------------------
Re: Update 4.3 "The Nomonhan Incident" Summary
By: oxidative stres Date: February 6, 2018, 4:10 pm
---------------------------------------------------------
Well, max chaos is toeing the company line. The TVP has less
pen than the batchat and Action X and Obj 140
The Centurion Action X and OBJ 140 have higher DPM than both of
them... Does it need a nerf?
MaxChaos is talking out hie ass.
#Post#: 76018--------------------------------------------------
Re: Update 4.3 "The Nomonhan Incident" Summary
By: Corbantis Date: February 6, 2018, 5:11 pm
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That berf (short for bullshit nerf) makes no sense. Why not nerf
arty or waffle?
#Post#: 76020--------------------------------------------------
Re: Update 4.3 "The Nomonhan Incident" Summary
By: DangerAnt 007 Date: February 6, 2018, 7:20 pm
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Hahahahaaaa, they buffed my favorite arty :arty:
They DECREASED its reload time :bigsmile: :bigsmile:
:bigsmile:
:thankyou: :thankyou: :thankyou:
This is the best tanking present
:lights:
#Post#: 76021--------------------------------------------------
Re: Update 4.3 "The Nomonhan Incident" Summary
By: Duckman31998 Date: February 7, 2018, 8:13 am
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[quote author=DangerMax007 link=topic=4755.msg76020#msg76020
date=1517966416]
Hahahahaaaa, they buffed my favorite arty :arty:
They DECREASED its reload time :bigsmile: :bigsmile:
:bigsmile:
:thankyou: :thankyou: :thankyou:
This is the best tanking present
:lights:
[/quote]
:puke:
#Post#: 76025--------------------------------------------------
Re: Update 4.3 "The Nomonhan Incident" Summary
By: guest670 Date: February 7, 2018, 11:03 am
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[quote author=oxidative stres link=topic=4755.msg76016#msg76016
date=1517955006]
MaxChaos is talking out hie ass.
[/quote]
He does that on a regular basis :evil:...He was blaming the lag
issues after the last update on our ISPs :fainting:
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