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       #Post#: 5139--------------------------------------------------
       Re: 1.4 Steel Rain August 12th!
   DIR By: EvilNonsense
       Date: August 11, 2014, 12:27 pm
       ---------------------------------------------------------
       Seven man autoloader platoon anyone? Or T95? So glad for new
       maps. If only El Halluf can mysteriously disappear this would be
       perfect.
       #Post#: 5142--------------------------------------------------
       Re: 1.4 Steel Rain August 12th!
   DIR By: Shard77
       Date: August 11, 2014, 12:29 pm
       ---------------------------------------------------------
       Patch notes below.  I bolded a couple of minor changes that I
       thought were interesting:
       New Features
       Platoon Battles
       Platoons can contain up to 7 platoon members
       Platoon sizes 4-7 use Platoon Battle matchmaking only
       Platoon sizes 2-3 will match to fill out Platoon Battles
       if available and match with individual players when Platoon
       Battles are unavailable
       Customize menu moved to carousel functionality like crews
       Celebrations for purchases:
       Buy Premium
       Get Gold
       Exchange Gold
       Convert XP
       Specials
       Vehicles becoming Elite
       Added values to the Vehicle Detail overlay (Y button) in the
       Garage
       Awards for watching tutorial videos
       Added new audio features for Artillery vehicles
       Added an option to the Audio menu to enable/disable volume
       reduction (ducking) while sending and receiving voice chat
       messages
       Tracking an opponent while they are drowning awards the
       attacker the destruction
       Toggle zoom separately for artillery vehicles in Options
       menu under Controls
       Overview map now shows the map name
       Added new match introduction and conclusion banners
       Camera position is now remembered between matches
       Added cooldown to prevent spamming for radial commands and
       tactical map pings
       Added Victory, Defeat and Draw banners to end of match with
       win/loss condition description
       New Maps
       Port
       Port - Snow
       Live Oaks - Rain
       New Tanks
       Soviet Line
       Artillery
       SU-18
       SU-26
       SU-5
       SU-122A
       SU-8
       SU-14-1
       S-51
       SU-14-2
       212A
       Obj. 261
       Heavy
       KV-2
       British Line
       Tank Destroyers
       AT 15A
       Artillery
       Sexton I
       German Line
       Light Tanks
       Pz.Kpfw. I
       Pz.Kpfw. I Ausf. C
       VK 28.01
       Aufkl. Panther
       Major Changes
       Vehicles
       Changed Pz. IV Hydro from Hydraulic to Hydrostat
       UI
       Improved the performance of the Tank Reel
       Fixed instances where the resupply currency for consumables
       and ammunition was not saving the visual state correctly
       The previous Battle Results screen is available after the
       player joins the platoon
       Fixed issue in which the tank loading icon would persist on
       screen when starting a platoon while watching a training video
       Updated details screen in Battle Results - graphic makeover,
       better economic breakdown
       Gameplay
       Team voice chat is available in the Post Battle Results
       Screen after a battle has ended
       Flag Base and Spawnpoints for Standard Battle on Malinovka
       have been moved to new locations
       Audio
       Substantial updates to 5.1 surround mix
       Updated overall dynamics processing scheme
       Improved audio features for artillery units and artillery
       fire
       Additional Changes
       Vehicles
       Fixed the package names for the following tanks:
       German
       Light Tanks
       Pz.Kpfw. 38 (t)
       Medium Tanks
       Panther
       E 50 Ausf. M
       Heavy Tanks
       Durchbruchswagen 2
       VK 30.01 (H)
       VK 36.01 (H)
       Tiger I
       Löwe
       E 75
       E 100
       Tank Destroyers
       Panzerjäger I
       Marder II
       StuG III
       Jagdpanzer IV
       Nashorn
       Jagdpanther
       Jagdpanther II
       Jagdtiger
       Waffenträger auf E 100
       Artillery
       G.W. Panther
       G.W. Tiger (P)
       G.W. Tiger
       G.W. E 100
       U.S.A.
       T21
       U.K.
       Comet
       German Durchbruchswagen 2 now leaves treadmarks when moving
       Reduced the animation on some of the animated attachments
       Fixed sniper cam for Vickers Medium Mk II
       Fixed camera placement for the Jagdtiger while selecting
       customization items
       HUD
       Players in platoons by themselves are no longer numbered as
       a platoon
       Environmental damage from falling is displayed in green
       instead of red
       Base capture bar functionality fixed for encounter mode
       Fixed a bug for tanks with auto-loaders where the amount of
       ammo remaining in the ammo magazine may not appear correctly
       Fixed issue with the duration of the "attention sector" icon
       Accepting an XBL invite while in artillery mode no longer
       removes center marker from the minimap
       Eagle eye now works for artillery in overhead view
       UI
       Fixed a bug that caused the Post Battles Result Screen to
       display in game
       Pressing Start no longer removes the "Press A to Battle" UI
       when in a platoon
       Fixed a soft lock that can occur when platooning after
       watching a training video
       The legend in the Garage is now more consistent
       Having a high Silver balance no longer displays as a
       negative number
       Fixed a bug that was causing ribbons to stop showing up
       while in a match
       The Enhanced Levers equipment will now display the correct
       Icon in the Additional Information overlay
       The "Plays up to x Tier" UI no longer overlaps with other
       garage UI
       Fixed location of the ping icons while selecting a server
       from the launcher
       Improved the dialog when changing resupply currency in the
       consumables menu
       The XP on the T-34 no longer requires a garage refresh to
       update
       The Crew help screen displays the correct emblem for Premium
       Tanks
       Changed the "Incompatible" banner to "Waiting for Platoon
       Leader" when waiting to select a tank while in a platoon
       Improved the visibility when in the Server Selection option
       of the Launcher
       Choosing multiple supplies no longer causes the "Save and
       Exit" button to appear as "Back."
       Adjusted the rounding rules for certain statistics where
       players need to know the hundredths value, such as gun accuracy
       Removed crew members name from above the tank reel while
       reassigning crews
       Fixed some tank icons in the battle results that were
       cropped
       Fixed an issue with medal images not loading in the post
       battle results
       Details page now shows the correct icons for suspension
       equipment
       Consumables button legend properly updates when removing a
       supply
       Fixed "Tankers Ready" in the garage when the commander
       disbands platoon while in the start menu
       Platoon members can no longer ready up while the platoon
       leader un-readies
       Tank grid now shows tank XP star
       Maps
       Fixed the collision for a destroyed building on Ensk
       Smoothed out some terrain on Abbey at D7 so players will not
       get stuck
       Fixed collision around locomotives on Himmelsdorf
       Crew
       Long crew member names are no longer cut off while scrolling
       Gameplay
       Teammate's health updates correctly when in the Postmortem
       view
       Fixed a camera clipping problem on Fisherman's Bay when
       destroying a stone fence
       Fixed a bug where players could ready a tank before their
       platoon leader
       Audio
       Removed Crew VO for shots that hit critical components but
       do not damage or destroy them
       Added more ambient rain sounds to Himmelsdorf- Night and
       Westfield-Rain
       Battle queue music continues to play while the player is in
       the queue
       Added audio to the watermill channels
       Fixed fire hydrant audio loop on Widepark
       Fixed Crew VO for artillery that deals splash damage to an
       enemy
       Localization
       All: Fixed a truncated line on the Crew loading screen
       All: New weather maps are now localized
       All: "Artillery hull lock" text is truncated in the Game
       options tab
       All: Reformatted Eula
       All: Re-localized training text to include Gold rewards
       All: Localized map variants
       All: Re-localized queue message
       All: Fixed truncation with "Assign back for free"
       French, Spanish: Firefighting skill is no longer truncated
       on the crew skills screen
       French: Fixed truncation issue when currency is switched
       from Gold to Silver on Premium supplies
       Chinese: Added Chinese translations for Russian inscriptions
       Polish: The "Tank XP" description on the package overlay is
       no longer overlapping with other text
       Portuguese, Brazilian: "Our Team" is no longer incorrectly
       translated
       Portuguese, Brazilian: "Enemy Team" is no longer misspelled
       in the Battle Results screen
       Portuguese, Brazilian: "Donkey's Serenade" inscription's
       description is now localized
       Portuguese, Brazilian: "Dismiss Crew" text is no longer
       truncated
       Portuguese,Spanish: Fixed multiple truncated lines in the
       Packages help overlay
       Russian: Fixed truncation and overlapping bugs in some of
       the loading screens
       Russian: "Toggle Postmortem tips" is truncated
       Russian: "Assign for Free" text no longer overlaps with
       nearby text
       Russian: Fixed the formatting of the tank info dialog box
       Russian, Spanish: The T26E4 Freedom is no longer localized
       Spanish: "Mission Awards" text no longer overlaps with
       "Friendly Fire" text
       #Post#: 5144--------------------------------------------------
       Re: 1.4 Steel Rain August 12th!
   DIR By: oxidative stres
       Date: August 11, 2014, 12:33 pm
       ---------------------------------------------------------
       Added cooldown to prevent spamming for radial commands and
       tactical map pings
       This and 7 man platoons are worth it.
       #Post#: 5147--------------------------------------------------
       Re: 1.4 Steel Rain August 12th!
   DIR By: FifStreet315
       Date: August 11, 2014, 12:45 pm
       ---------------------------------------------------------
       Spawn and flag points on standard Malinovka have been moved?
       Interesting.  I'm assuming further away from eachother?  People
       often complained on that map of being spotted right at the start
       of the match.  (Probably my fault)
       Added values to vehicle detail?  Does that mean we get actual
       numbers?  Yay!
       #Post#: 5148--------------------------------------------------
       Re: 1.4 Steel Rain August 12th!
   DIR By: Cernig10
       Date: August 11, 2014, 12:48 pm
       ---------------------------------------------------------
       A couple I noticed that weren't bolded but were interesting to
       me.
       Tracking an opponent while they are drowning awards the attacker
       the destruction
       Flag Base and Spawnpoints for Standard Battle on Malinovka have
       been moved to new locations
       #Post#: 5149--------------------------------------------------
       Re: 1.4 Steel Rain August 12th!
   DIR By: cheesieburrito
       Date: August 11, 2014, 12:53 pm
       ---------------------------------------------------------
       I would like to encourage everyone to read the patch notes.
       It isnt purely 7vs 7.   You can still be paired with other
       random platoons for a 15 vs 15 match.   They will pair platoons
       up inorder to make 15 man sides.   Two man platoons will be sent
       to the random servers.
       I am more intrigued as to how this is gonna play out.
       One last comment.......
       I have seen a lot of rage quiting in off partys over the last
       week.    Think twice before you do it while running in platoon
       battles it will slow down matches while the remaining group
       looks for your replacement.
       #Post#: 5151--------------------------------------------------
       Re: 1.4 Steel Rain August 12th!
   DIR By: oxidative stres
       Date: August 11, 2014, 1:05 pm
       ---------------------------------------------------------
       Good points.  The devil is in the details, especially since it
       seems like most of the Supertesting was done with smaller
       platoons since they didn't have the server population.
       #Post#: 5161--------------------------------------------------
       Re: 1.4 Steel Rain August 12th!
   DIR By: cheesieburrito
       Date: August 11, 2014, 1:26 pm
       ---------------------------------------------------------
       It isnt the details....
       It is how quickly the meatheads can figure out the unbeatable
       combos for each tier.....
       The exploits which get the best match making.
       This, 7 man platoons,  can remove stupid from the game
       play.....but I worry,  what if the stupid is us.
       #Post#: 5164--------------------------------------------------
       Re: 1.4 Steel Rain August 12th!
   DIR By: Shard77
       Date: August 11, 2014, 1:28 pm
       ---------------------------------------------------------
       --- Quote from: FifStreet315 link ---
       >
       > Spawn and flag points on standard Malinovka have been moved?
       Interesting.  I'm assuming further away from eachother?  People
       often complained on that map of being spotted right at the start
       of the match.  (Probably my fault)
       >
       > Added values to vehicle detail?  Does that mean we get actual
       numbers?  Yay!
       >
       --- End Quote ---
       This map is brutal for Tiers 8+.  I had a match in my JTIG 8.8:
       I spawn, started to roll back, got spotted, and three-shotted.
       I think from spawn to explosion was literally like five seconds.
       #Post#: 5165--------------------------------------------------
       Re: 1.4 Steel Rain August 12th!
   DIR By: oxidative stres
       Date: August 11, 2014, 1:31 pm
       ---------------------------------------------------------
       The main issue with that, is you may have 7 that have it figured
       out, but there are another 8 meatheads that need to be factored
       in.
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