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#Post#: 5139--------------------------------------------------
Re: 1.4 Steel Rain August 12th!
DIR By: EvilNonsense
Date: August 11, 2014, 12:27 pm
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Seven man autoloader platoon anyone? Or T95? So glad for new
maps. If only El Halluf can mysteriously disappear this would be
perfect.
#Post#: 5142--------------------------------------------------
Re: 1.4 Steel Rain August 12th!
DIR By: Shard77
Date: August 11, 2014, 12:29 pm
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Patch notes below. I bolded a couple of minor changes that I
thought were interesting:
New Features
Platoon Battles
Platoons can contain up to 7 platoon members
Platoon sizes 4-7 use Platoon Battle matchmaking only
Platoon sizes 2-3 will match to fill out Platoon Battles
if available and match with individual players when Platoon
Battles are unavailable
Customize menu moved to carousel functionality like crews
Celebrations for purchases:
Buy Premium
Get Gold
Exchange Gold
Convert XP
Specials
Vehicles becoming Elite
Added values to the Vehicle Detail overlay (Y button) in the
Garage
Awards for watching tutorial videos
Added new audio features for Artillery vehicles
Added an option to the Audio menu to enable/disable volume
reduction (ducking) while sending and receiving voice chat
messages
Tracking an opponent while they are drowning awards the
attacker the destruction
Toggle zoom separately for artillery vehicles in Options
menu under Controls
Overview map now shows the map name
Added new match introduction and conclusion banners
Camera position is now remembered between matches
Added cooldown to prevent spamming for radial commands and
tactical map pings
Added Victory, Defeat and Draw banners to end of match with
win/loss condition description
New Maps
Port
Port - Snow
Live Oaks - Rain
New Tanks
Soviet Line
Artillery
SU-18
SU-26
SU-5
SU-122A
SU-8
SU-14-1
S-51
SU-14-2
212A
Obj. 261
Heavy
KV-2
British Line
Tank Destroyers
AT 15A
Artillery
Sexton I
German Line
Light Tanks
Pz.Kpfw. I
Pz.Kpfw. I Ausf. C
VK 28.01
Aufkl. Panther
Major Changes
Vehicles
Changed Pz. IV Hydro from Hydraulic to Hydrostat
UI
Improved the performance of the Tank Reel
Fixed instances where the resupply currency for consumables
and ammunition was not saving the visual state correctly
The previous Battle Results screen is available after the
player joins the platoon
Fixed issue in which the tank loading icon would persist on
screen when starting a platoon while watching a training video
Updated details screen in Battle Results - graphic makeover,
better economic breakdown
Gameplay
Team voice chat is available in the Post Battle Results
Screen after a battle has ended
Flag Base and Spawnpoints for Standard Battle on Malinovka
have been moved to new locations
Audio
Substantial updates to 5.1 surround mix
Updated overall dynamics processing scheme
Improved audio features for artillery units and artillery
fire
Additional Changes
Vehicles
Fixed the package names for the following tanks:
German
Light Tanks
Pz.Kpfw. 38 (t)
Medium Tanks
Panther
E 50 Ausf. M
Heavy Tanks
Durchbruchswagen 2
VK 30.01 (H)
VK 36.01 (H)
Tiger I
Löwe
E 75
E 100
Tank Destroyers
Panzerjäger I
Marder II
StuG III
Jagdpanzer IV
Nashorn
Jagdpanther
Jagdpanther II
Jagdtiger
Waffenträger auf E 100
Artillery
G.W. Panther
G.W. Tiger (P)
G.W. Tiger
G.W. E 100
U.S.A.
T21
U.K.
Comet
German Durchbruchswagen 2 now leaves treadmarks when moving
Reduced the animation on some of the animated attachments
Fixed sniper cam for Vickers Medium Mk II
Fixed camera placement for the Jagdtiger while selecting
customization items
HUD
Players in platoons by themselves are no longer numbered as
a platoon
Environmental damage from falling is displayed in green
instead of red
Base capture bar functionality fixed for encounter mode
Fixed a bug for tanks with auto-loaders where the amount of
ammo remaining in the ammo magazine may not appear correctly
Fixed issue with the duration of the "attention sector" icon
Accepting an XBL invite while in artillery mode no longer
removes center marker from the minimap
Eagle eye now works for artillery in overhead view
UI
Fixed a bug that caused the Post Battles Result Screen to
display in game
Pressing Start no longer removes the "Press A to Battle" UI
when in a platoon
Fixed a soft lock that can occur when platooning after
watching a training video
The legend in the Garage is now more consistent
Having a high Silver balance no longer displays as a
negative number
Fixed a bug that was causing ribbons to stop showing up
while in a match
The Enhanced Levers equipment will now display the correct
Icon in the Additional Information overlay
The "Plays up to x Tier" UI no longer overlaps with other
garage UI
Fixed location of the ping icons while selecting a server
from the launcher
Improved the dialog when changing resupply currency in the
consumables menu
The XP on the T-34 no longer requires a garage refresh to
update
The Crew help screen displays the correct emblem for Premium
Tanks
Changed the "Incompatible" banner to "Waiting for Platoon
Leader" when waiting to select a tank while in a platoon
Improved the visibility when in the Server Selection option
of the Launcher
Choosing multiple supplies no longer causes the "Save and
Exit" button to appear as "Back."
Adjusted the rounding rules for certain statistics where
players need to know the hundredths value, such as gun accuracy
Removed crew members name from above the tank reel while
reassigning crews
Fixed some tank icons in the battle results that were
cropped
Fixed an issue with medal images not loading in the post
battle results
Details page now shows the correct icons for suspension
equipment
Consumables button legend properly updates when removing a
supply
Fixed "Tankers Ready" in the garage when the commander
disbands platoon while in the start menu
Platoon members can no longer ready up while the platoon
leader un-readies
Tank grid now shows tank XP star
Maps
Fixed the collision for a destroyed building on Ensk
Smoothed out some terrain on Abbey at D7 so players will not
get stuck
Fixed collision around locomotives on Himmelsdorf
Crew
Long crew member names are no longer cut off while scrolling
Gameplay
Teammate's health updates correctly when in the Postmortem
view
Fixed a camera clipping problem on Fisherman's Bay when
destroying a stone fence
Fixed a bug where players could ready a tank before their
platoon leader
Audio
Removed Crew VO for shots that hit critical components but
do not damage or destroy them
Added more ambient rain sounds to Himmelsdorf- Night and
Westfield-Rain
Battle queue music continues to play while the player is in
the queue
Added audio to the watermill channels
Fixed fire hydrant audio loop on Widepark
Fixed Crew VO for artillery that deals splash damage to an
enemy
Localization
All: Fixed a truncated line on the Crew loading screen
All: New weather maps are now localized
All: "Artillery hull lock" text is truncated in the Game
options tab
All: Reformatted Eula
All: Re-localized training text to include Gold rewards
All: Localized map variants
All: Re-localized queue message
All: Fixed truncation with "Assign back for free"
French, Spanish: Firefighting skill is no longer truncated
on the crew skills screen
French: Fixed truncation issue when currency is switched
from Gold to Silver on Premium supplies
Chinese: Added Chinese translations for Russian inscriptions
Polish: The "Tank XP" description on the package overlay is
no longer overlapping with other text
Portuguese, Brazilian: "Our Team" is no longer incorrectly
translated
Portuguese, Brazilian: "Enemy Team" is no longer misspelled
in the Battle Results screen
Portuguese, Brazilian: "Donkey's Serenade" inscription's
description is now localized
Portuguese, Brazilian: "Dismiss Crew" text is no longer
truncated
Portuguese,Spanish: Fixed multiple truncated lines in the
Packages help overlay
Russian: Fixed truncation and overlapping bugs in some of
the loading screens
Russian: "Toggle Postmortem tips" is truncated
Russian: "Assign for Free" text no longer overlaps with
nearby text
Russian: Fixed the formatting of the tank info dialog box
Russian, Spanish: The T26E4 Freedom is no longer localized
Spanish: "Mission Awards" text no longer overlaps with
"Friendly Fire" text
#Post#: 5144--------------------------------------------------
Re: 1.4 Steel Rain August 12th!
DIR By: oxidative stres
Date: August 11, 2014, 12:33 pm
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Added cooldown to prevent spamming for radial commands and
tactical map pings
This and 7 man platoons are worth it.
#Post#: 5147--------------------------------------------------
Re: 1.4 Steel Rain August 12th!
DIR By: FifStreet315
Date: August 11, 2014, 12:45 pm
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Spawn and flag points on standard Malinovka have been moved?
Interesting. I'm assuming further away from eachother? People
often complained on that map of being spotted right at the start
of the match. (Probably my fault)
Added values to vehicle detail? Does that mean we get actual
numbers? Yay!
#Post#: 5148--------------------------------------------------
Re: 1.4 Steel Rain August 12th!
DIR By: Cernig10
Date: August 11, 2014, 12:48 pm
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A couple I noticed that weren't bolded but were interesting to
me.
Tracking an opponent while they are drowning awards the attacker
the destruction
Flag Base and Spawnpoints for Standard Battle on Malinovka have
been moved to new locations
#Post#: 5149--------------------------------------------------
Re: 1.4 Steel Rain August 12th!
DIR By: cheesieburrito
Date: August 11, 2014, 12:53 pm
---------------------------------------------------------
I would like to encourage everyone to read the patch notes.
It isnt purely 7vs 7. You can still be paired with other
random platoons for a 15 vs 15 match. They will pair platoons
up inorder to make 15 man sides. Two man platoons will be sent
to the random servers.
I am more intrigued as to how this is gonna play out.
One last comment.......
I have seen a lot of rage quiting in off partys over the last
week. Think twice before you do it while running in platoon
battles it will slow down matches while the remaining group
looks for your replacement.
#Post#: 5151--------------------------------------------------
Re: 1.4 Steel Rain August 12th!
DIR By: oxidative stres
Date: August 11, 2014, 1:05 pm
---------------------------------------------------------
Good points. The devil is in the details, especially since it
seems like most of the Supertesting was done with smaller
platoons since they didn't have the server population.
#Post#: 5161--------------------------------------------------
Re: 1.4 Steel Rain August 12th!
DIR By: cheesieburrito
Date: August 11, 2014, 1:26 pm
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It isnt the details....
It is how quickly the meatheads can figure out the unbeatable
combos for each tier.....
The exploits which get the best match making.
This, 7 man platoons, can remove stupid from the game
play.....but I worry, what if the stupid is us.
#Post#: 5164--------------------------------------------------
Re: 1.4 Steel Rain August 12th!
DIR By: Shard77
Date: August 11, 2014, 1:28 pm
---------------------------------------------------------
--- Quote from: FifStreet315 link ---
>
> Spawn and flag points on standard Malinovka have been moved?
Interesting. I'm assuming further away from eachother? People
often complained on that map of being spotted right at the start
of the match. (Probably my fault)
>
> Added values to vehicle detail? Does that mean we get actual
numbers? Yay!
>
--- End Quote ---
This map is brutal for Tiers 8+. I had a match in my JTIG 8.8:
I spawn, started to roll back, got spotted, and three-shotted.
I think from spawn to explosion was literally like five seconds.
#Post#: 5165--------------------------------------------------
Re: 1.4 Steel Rain August 12th!
DIR By: oxidative stres
Date: August 11, 2014, 1:31 pm
---------------------------------------------------------
The main issue with that, is you may have 7 that have it figured
out, but there are another 8 meatheads that need to be factored
in.
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