DIR Return Create A Forum - Home
---------------------------------------------------------
Old Farts & Fogies
HTML https://wotoff.createaforum.com
---------------------------------------------------------
*****************************************************
DIR Return to: General Board
*****************************************************
#Post#: 73790--------------------------------------------------
Update 4.1
By: Duckman31998 Date: October 6, 2017, 12:25 pm
---------------------------------------------------------
Vehicle Updates
All Vehicles
Radio weight is now included in the "Mobility" stat bar
calculation and Power/weight ratio display. This does not change
the performance of any vehicles and just updates the display to
be correct.
As with previous HD updates, some of the displayed armor
values have now changed as new/additional armor plates have been
added during the HD process. Where no change is indicated the
Front/Side/Rear display will display the same numbers as before,
but the armor model has been remade into HD, so it will be a new
model possibly with different armor and values elsewhere.
China
WZ-111 1-4
Updated HD Collision model
Hull armor: 120/80/60 -> 120/120/60
59-16
Updated HD Collision model
WZ-131
Chassis 1: Terrain resistance:: 0.7/0.8/1.6 ->
0.7/0.8/1.5
Chassis 2: Terrain resistance:: 0.6/0.7/1.4 ->
0.6/0.7/1.3
112
Updated HD Collision model
Hull armor: 120/80/60 -> 120/120/60
Chassis: Shot dispersion during movement/rotation:
0.25/0.25 -> 0.23/0.23
Turret: Shot dispersion during turret rotation: 0.14 ->
0.12
Type 64
Updated HD Collision model
USSR
T-54 lightweight
Chassis 1: Terrain resistance:: 0.9/1/1.6 -> 0.9/1/1.4
Chassis 2: Terrain resistance:: 0.7/0.9/1.4 ->
0.7/0.8/1.2
T-10
Chassis 1: Rotation speed: 28 -> 30
Chassis 2: Rotation speed: 30 -> 32
IS-7
Hull health: 1720 -> 1920
Turret health: 430 -> 480
130mm S-70 gun: Aim time: 3.1 -> 2.9
S-51
Updated HD Collision model
T-26
Updated HD Collision model
Turret armor: 30/15/15 -> 15/15/15
KV-2
Updated HD Collision model
A-43
Updated HD Collision model
Object 268
Updated HD Collision model
Object 140
Updated HD Collision model
Matilda IV
Updated HD Collision model
A-32
Updated HD Collision model
KV-5
Updated HD Collision model
T-127
Updated HD Collision model
SU-85i
Updated HD Collision model
SU-76i
Updated HD Collision model
Tetrarch
Updated HD Collision model
SU-122-44
Updated HD Collision model
Gorynych KV-5
Updated HD Collision model
Germany
LTraktor
Updated HD Collision model
Hull armor: 14/12/12 -> 14/14/14
Turret armor: 14/12/12 -> 14/14/14
Pz. I Ausf C
Hull armor: 30/20/20 -> 30/20/15
DW II
Updated HD Collision model
T 15
Updated HD Collision model
Panther
Updated HD Collision model
Top Speed: 48 -> 55
Pz III A becomes Pz III E
Updated HD Collision model
Hull armor: 15/15/15 ->30/30/20
Turret armor: 15/15/15 -> 16/15/15
All guns: Max gun depression: 8 -> 10
Panther mit 8,8cm
Updated HD Collision model
Hull armor: 80/50/40 -> 85/50/40
Engine horsepower: 600hp -> 700hp
Chassis: Hull rotation speed: 38 -> 40
Turret: Max gun depression: 5 -> 8; improved gun mantlet
armor
Tiger 131
Updated gun armor
VK 30.02 D
Updated HD Collision model
Top speed: 56 -> 60
Turret 1: Rotation speed: 32 -> 45
Turret 2: Rotation speed: 30 -> 45
VK 30.01 D
Chassis 2: Rotation speed: 38 -> 40
Turret 2: 75mm KwK L70 gun: Reload time: 4.4 -> 4.2
VK 30.01 P
Chassis 1: Shot dispersion during movement/rotation:
0.28/0.28 -> 0.25/0.25
Chassis 2: Shot dispersion during movement/rotation:
0.25/0.25 -> 0.22/0.22
Turret 1: 88mm KwK 36 L56 gun: Shot dispersion during
turret rotation: 0.18 -> 0.16
Pz III/IV
Updated HD Collision model
Hull armor: 60/60/40 -> 80/30/20
Hull Health: 304 -> 336
Turret 1: Health: 84 -> 76; View range: 320 -> 340; 75mm
KwK 40 L43 Gun: Gun model: Gun02 -> Gun01; Max gun elevation: 17
-> 20; Max gun depression: -6 -> -10
Turret 2: Max Health: 136 -> 144; View range: 320 ->
350; 75mm KwK 40 L48 Gun: Gun model: Gun08 -> Gun02; Reload
time: 4.3 -> 4; Max gun elevation: 17 -> 20; Max gun depression:
-6 -> -10
Pz V/IV
Updated HD Collision model
Max gun depression: -4 -> -8
Pz B2 740
Updated HD Collision model
Maus
Updated HD Collision model
Turret armor: 240/210/210/ -> 260/210/210
128mm KwK 44 L55 gun: Shot dispersion: 0.38 -> 0.36; Aim
time: 2.9 -> 2.1; Shot dispersion during turret rotation: 0.06
-> 0.05; Increased gun armor
Nashorn
Increased moving/still camo factor: 0.13/0.217 ->
0.15/.0237
Sturer Emil
Updated HD Collision model
Increased moving/still camo factor: 0.129/0.208 ->
0.139/0.218
105mm K18 L52R gun: Model changed: Gun02 -> Gun01
128mm SF L61 gun: Model changed: Gun03 -> Gun02
Lowe/Lowe Black
Updated HD Collision model
Engine horsepower: 800hp -> 1000hp
Hull armor: 120/100/80 -> 150/100/80
Max gun depression: -8 -> -10
E 50
Updated HD Collision model
All guns: Max gun depression: -5 -> -8
Tiger P
Increased gun armor on all guns
Turret 2: Increased commanders hatch armor
VK 45.02 B
Updated HD Collision model
Hull Armor: 200/100/100 -> 200/120/100
Turret 2: Turret Armor: 252/160/160 -> 265/160/160
Panther II
Updated HD Collision model
Turret 2: Added 88mm KwK L100 gun
VK 28.01
Updated HD Collision model
Increased moving/still camo factor: 0.25/0.25 ->
0.27/0.27
All guns: Max gun depression: -5 -> -10
Turret 1: 105mm StuH 42 L28 Pz gun: Model update: Gun05
-> Gun09
VK 45.02 A
Updated HD Collision model
Hull armor 120/80/80 -> 150/80/80
All guns: Max gun elevation: 17 -> 15; Max gun
depression: -6 -> -8
Turret 1: 105mm KwK 45 L52 gun: Gun model: Gun06 ->
Gun03
Turret 2: 88mm KwK 36 L56 gun: Gun model: Gun03 ->
Gun04; 88mm KwK 43 L71 gun: Gun model: Gun04 -> Gun05; 105mm KwK
45 L52 gun: Gun model: Gun05 -> Gun06
E 50 M
Updated HD Collision model
105mm KwK 45 L52 ausf K gun: Max gun depression: -6 ->
-8
Pz. Sfl IVc
Updated HD Collision model
Increased moving/still camo factor: 0.15/0.237 ->
0.16/0.247
88mm Flak 37 L56 gun: Piercing Power: 171/156 -> 194/168
Pz IV Schmalturm
Updated HD Collision model
Shot dispersion during movement/rotation: 0.2/0.2 ->
0.15/0.15
75mm KwK 441A gun: Shot dispersion: 0.35 -> 0.32; Shot
dispersion after shot: 4 -> 2
Panther/M10 Champ M10
Updated HD Collision model
Hull armor: 80/50/40 -> 85/50/40; Spaced armor added to
hull: 5mm
Turret armor: 100/50/45 -> 100/45/45; Spaced armor added
to turret: 5mm
Top speed: 46 -> 55
Shot dispersion during movement/rotation: 0.19/ 0.19 ->
0.15/0.15
View range: 350 -> 365
75mm KwK L70A gun: Reload time: 4.5 -> 4; Shot
dispersion during turret rotation: 0.12 -> 0.11; Shot dispersion
after shot: 4 -> 2; Shot dispersion: 0.35 -> 0.32
Aufkl Panther
Increased moving/still camo factor: 0.225/0.225 ->
0.235/0.235
Shot dispersion after shot: 3.5 -> 3
Shot dispersion during turret rotation: 0.12 -> 0.1
Indien Panzer
Updated HD Collision model
Top Speed: 50 -> 55
Turret: Model update: Turret02 -> Turret01;
88mm KwK 43 L71 gun: Aim Time: 2.9 -> 2.5
9cm KwK 51 L71 gun: Aim Time: 2.7 -> 2.3; Gun model:
Gun04 -> Gun03
Leopard PTA
All guns: Max gun depression: -6 -> -8
Pz Sfl IVb
Updated HD Collision model
Pz Sfl IVc
Updated HD Collision model
VK 30.02 M
Updated HD Collision model
Hull armor: 60/40/40 -> 85/40/40
Turret 1: 75mm KwK L70 gun: Max gun elevation: 17.5 ->
20; Max gun depression: -7.5 -> -8
Turret 2: 75mm KwK L70 gun: Max gun elevation: 17.5 ->
18; Max gun depression: -7.5 -> -8; Shot dispersion after shot:
4 -> 3; Shot dispersion during turret rotation: 0.16 -> 0.12
E 100
150mm KwK 44 L38 gun: 150mmPzGr42 shell; Piercing Power:
235/220 -> 246/241
Grille 15
150mm Pak L63 gun: 150mmPzgr shell; Shell speed: 1350 ->
1200
GW E100
Engine Horsepower: 900hp -> 1200hp
Engine weight: 1300 -> 750
GW Mk. VI(e)
105mm leFH16 L22 gun: Shot dispersion radius: 0.84 ->
0.82; Aim time: 6.5 -> 6; Reload time: 19 -> 16.5
StuG III B
75mm StuK 37 L24 gun: Shot dispersion radius: 0.55 ->
0.45
105mm StuH42 L28 gun: Shot dispersion radius: 0.55 ->
0.53
StuG IV
Increased moving/still camo factor: 0.22/0.366 ->
0.26/0.406
88mm Pak 36 L56 gun
88mm Pzgr. 40 premium shell: Piercing Power: 171/156 ->
194/168; Affects: JagdPz IV, JagdPanther, Nashorn
88mm KwK 36 L56 gun
88mm Pzgr. 40 premium shell: Piercing Power: 171/156 ->
194/168; Affects: VK 36.01 H, VK 30.02 D, VK 30.01 P, Tiger P,
VK 45.02 A, Indien Panzer, Tiger I
150mm Rohr L38 gun
150mm PzGr42 shell
Piercing Power: 235/220 -> 246/241
Affects: Waffentrager IV, Waffentrager E 100
France
B1
Updated HD Collision model
Turret 1: 47mm SA35 gun: Model update: Gun 03 -> Gun 02
Turret 2: 47mm SA34 gun: Model update: Gun 04 -> Gun 03;
47mm SA35 gun: Model update: Gun 06 -> Gun 04; 47mm SA37 gun:
Model update: Gun07 -> Gun05
H35
Updated HD Collision model
105 leFH18B2
Updated HD Collision model
FCM39Pak40
Updated HD Collision model
Hull armor: 40/20/40 -> 40/20/20
AMX 38
Updated HD Collision model
AMX 50 120
All guns: Max gun elevation: 6 -> 11; Max gun
depression: -6 -> -9
AMX 50 B
Max gun depression: -8 -> -10
AMX 12t
75mm SA49 L48 gun: Shot dispersion during turret
rotation: 0.2 -> 0.19
75mm SA50 gun: Shot dispersion during turret rotation:
0.2 -> 0.18
Renault FT AC
Chassis 1: Rotation speed: 28 -> 27
Renault FT
Updated HD Collision model
UK
AT-2
Updated HD Collision model
AT-7
Updated HD Collision model
Crusader 5.5in
Updated HD Collision model
Conqueror Gun Carriage
Updated HD Collision model
Hull armor: 28/28/20 -> 28/28/12
Reduced moving/still camo factor: 0.057/0.115 ->
0.04/0.079
Sentinel AC I / Vanquisher
Updated HD Collision model
TOG II
Updated HD Collision model
Challenger
Increased moving/still camo factor: 0.19/0.253 -> 0.21
/0.255
Achillies IIC
Increased moving/still camo factor: 0.187/0.312 -> 0.19
/0.315
Covenanter
Increased moving/still camo factor: 0.294/0.294 -> 0.301
/0.301
FV4202 (P)
Top speed: 35 -> 50
Credits Factor: 50% -> 60%
Loyd Gun Carriage
13pdr Gun: Reload time: 7 -> 6.4; Aim time: 5 -> 4.8
Japan
Type 5 Heavy
Reverse speed: 10 -> 11
Hull armor: 260/140/150 -> 270/160/150
Turret armor: 260/210/200 -> 280/210/200
New Package: Gun: 150mm 45 41st Year Type; Turret: J20
Type 2605; Chassis: J20 Type 2605; Engine: Type98 V12 x2 1200
Kai; Radio: Type 3 Ko
Type 4 Heavy
Top speed: 20 -> 25
New Package: Gun: 150mm 45 41st Year Type; Turret: J25
Type 4; Chassis: J25 Type 4 2; Engine: Type98 V12 x2 1200;
Radio: Type 3 Ko
O-I / Kaiju
Hull armor: 150/70/150 -> 150/70/105
Turret armor: 150/150/150 -> 150/150/105
Type 91 Heavy
Increased Hull Health: 200 -> 232
Hull armor: 20/15/15 -> 30/25/25
Increased turret Health: 50 -> 58
Turret armor: 20/20/20 -> 35/30/30
Increased gun armor
Type 95 Heavy
Hull armor: 35/30/25 -> 50/40/35
Turret armor: 30/25/25 -> 50/35/35
Chi-Ni
Chassis 1: Shot dispersion during movement/rotation:
0.34/0.34 -> 0.32/0.32
Chassis 2: Shot dispersion during movement/rotation:
0.32/0.32 -> 0.30/0.30
Chi Ri
Updated HD Collision model
Chi To
Updated HD Collision model
Turret armor: 75/50/50 -> 75/35/50
USA
Ford GAF
Engine Horsepower: 440hp -> 670hp
Affects T28, T28 Protoype, and T95
Ford GAFM2
Engine Horsepower: 510hp -> 780hp
Affects T28, T28 Protoype, and T95
M7 Priest
105mm Howitzer M2A1 gun: Reload time: 9.3 -> 12.4
M6
Updated HD Collision model
Hull armor: 102/44/41 -> 102/66/51
T32
Turret 1: 105mm Gun T5E1 gun: Reload time: 12.6 -> 11.2
Turret 2: 90mm Gun T15E2 gun: Reload time: 7.6 -> 7.4
Pershing
Chassis 1: Shot dispersion during movement/rotation:
0.2/0.2 -> 0.16/0.16
Chassis 2: Shot dispersion during movement/rotation:
0.15/0.15 -> 0.13/0.13
Turret 1: 90mm Gun M3 gun: Shot dispersion during turret
rotation: 0.12 -> 0.1
Turret 2: 90mm Gun M3 gun: Shot dispersion during turret
rotation: 0.11 -> 0.1; 90mm Gun T15E2M2 gun: Shot dispersion
during turret rotation: 0.11 -> 0.1
M46 Patton
Increased armor on all guns.
M48 Patton
Turret armor: 177.8/76.2/50.8 -> 254/76.2/50.8
M4A3E2 Sherman
Chassis 1: Terrain resistance: 1.4/1.8/2.7 ->
1.4/1.7/2.6
Chassis 2: Terrain resistance: 1.4/1.5/2.3 ->
1.3/1.4/2.3
T92
Engine Ford GAF R1: Horsepower: 500hp -> 860hp
T28
Top speed forward/reverse: 18/7 -> 22/10
Chassis 1: Rotation speed: 18 -> 20
Chassis 2: Rotation speed: 20 -> 24
T95
Top speed Forward/reverse: 13/6 -> 20/10
T3 HMC
Increased moving/still camo factor: 0.168/0.28 ->
0.202/0.34
37mm M-3 antitank gun: Increased invisibility factor at
shot: 0.255 -> 0.375
75mm Howitzer M1A1: Increased invisibility factor at
shot: 0.221 -> 0.364
Ordnance QF 2pdr AT Gun Mk.X: Increased invisibility
factor at shot: 0.255 -> 0.375
M103
Turret 1: View range: 370 -> 380
Turret 2: View range: 390 -> 400
T57 Heavy
Shot dispersion during movement/rotation: 0.2/0.2 ->
0.25/0.25
T28 Prototype
Top speed forward/reverse: 18/7 -> 28/10
T110E5
Updated commanders Hatch armor
T21
Updated HD Collision model
Turret 1: 75mm Gun M3 L37 gun:Gun model: Gun03 -> Gun01;
QF 6 pounder Mk III gun: Gun model: Gun04 -> Gun02; 76mm Gun
M1A1 gun: Gun model: Gun05 -> Gun03; 76mm Gun M1A2 gun: Gun
model: Gun06 -> Gun04
Turret 2: Turret model: Turret02 -> Turret01
T22 Prototype
Chassis 1: Armor: 15 -> 5; Shot dispersion during
movement/rotation: 0.232/0.232 -> 0.36/0.36
Chassis 2: Armor: 20 -> 5; Shot dispersion during
movement/rotation: 0.29/0.29 -> 0.32/0.32
Piercing power: Far piercing power gun 1: 36/25 ->
36/22; Far piercing power gun 2: 41/29 -> 41/25
T110E3
Shot dispersion during movement/rotation: 0.22/0.22 ->
0.25/0.25
M53/55
155mm Gun M46 gun: Reload time: 22 -> 25.7
203mm Howitzer M47 gun: Reload time: 32 -> 38
M56 Scorpion
Shot dispersion during turret rotation: 0.14 -> 0.1
Aim time: 2 -> 1.9
T1 HMC
75mm Pack Howitzer M1 gun: Shot dispersion radius: 0.8
-> 0.78; Reload time: 7.2 -> 6.6; Aim time: 5.5 -> 5
T18 HMC
View Range: 280 -> 320
75mm Howitzer M1A1 SPG gun: Reload time: 6 -> 5.4
T56 GMC
View range: 290 -> 310
T14/T14 PS
Updated HD Collision model
Turret armor: 101/101/101 ->102/101/101
Bugfixes
Removed barrel collisions from prop tanks
French Panther inscription text fixed
PS4 Japan: Play button is now circle "O" and dismiss is
cross "X"
Adjusted description for Challenger and Conqueror Medals
Operation Sealion text adjusted from England to United
Kingdom
Fixed several camouflage descriptions
Brothers in Armor text now translated correctly
Operation Sealion name is now consistent in all locations
Fixed "Wolf" emblem name
Brothers in armor now has artillery when using tier I tanks
Audio cue added when collecting pick ups
Swapped "Accept" text for "Purchase" text in offers
Fixed base capture on Himmelsdorf encounter PvE
Flashpoint Berlin: Adjusted dragon's teeth to prevent bots
getting stuck
Crossing the Line: Smoothed out terrain to prevent getting
stuck
Right stick and left trigger now function correctly in War
Stories upgrade menu
Garage zoom level no longer resets; saves last zoom level
Additional AI fixes of bots running into players
Reset MoE and Mastery requirements to a previous version
Fixed softlock when entering a disbanded TT room
"Max Equipped" text now correctly displays in all cases
Account name and details no longer appear in Options menu
Low ammo count warning now correctly appears in War Stories
Health bar and nameplate now correctly appear when spotting
tank
Ranked battle ladder tab page indicator no longer cut off
Packages in War stories can no longer be accessed before
unlocking upgrades
Cinematics no longer attempt to play in the log tab when
opening the PBRS
War Stories Platoons now show tank tiers
German "Crew" translation fixed and no longer truncated
War Stories images no longer vanish when leaving a Platoon
Correct camouflage is highlighted when purchasing quickly
War Stories tanks can now be customized during min-install
Fixed blur in Coop screens
Measure units now correctly translated in Russian
Incorrect text no longer flashes on screen when creating
Platoon in War Stories
Downloading tanks can no longer enter a battle
Final "What's New" screen no longer displays during
transition phase
Fixed button translation for Japan
Destroyed tank class icons now correctly fade away
Crew portraits now correctly update in Overview tab
Queue tier numbers correctly aligned
Timer no longer incorrectly disappears on store bundles
Tech tree arrow icons are now sized correctly
Fixed softlock when entering IPX without a Crew
Compatibility filter now correctly works in War Stories
Post Mortem tips no longer overlap objectives
Tanks
Stug Ausf G: Roller wheels no longer wobble
Girls und Panzer tank name now correctly scrolls in stats
tab
Maps
Lakeville: Added physics regions to prevent access to
unintended areas
Abbey: Removed floating culturals and terrain seams
Abbey: Updated terrain materials to the correct type
Icebound: Added physics regions to prevent access to
unintended areas
#Post#: 73792--------------------------------------------------
Re: Update 4.1
By: oxidative stres Date: October 6, 2017, 12:51 pm
---------------------------------------------------------
It might actually be worthwhile purchasing that IS7 that I have
unlocked....
IS-7
Hull health: 1720 -> 1920
Turret health: 430 -> 480
130mm S-70 gun: Aim time: 3.1 -> 2.9
Looks like they are buffing the 9/10 french autoloaders so they
dont become obsolete with the introduction of the swedish
tanks.....
Why did the PzV/IV need a buff????
Pz V/IV
Updated HD Collision model
Max gun depression: -4 -> -8
#Post#: 73794--------------------------------------------------
Re: Update 4.1
By: Corbantis Date: October 6, 2017, 12:55 pm
---------------------------------------------------------
[quote author=oxidative stres link=topic=4577.msg73792#msg73792
date=1507312278]
It might actually be worthwhile purchasing that IS7 that I have
unlocked....
IS-7
Hull health: 1720 -> 1920
Turret health: 430 -> 480
130mm S-70 gun: Aim time: 3.1 -> 2.9
Looks like they are buffing the 9/10 french autoloaders so they
dont become obsolete with the introduction of the swedish
tanks.....
Why did the PzV/IV need a buff????
Pz V/IV
Updated HD Collision model
Max gun depression: -4 -> -8
[/quote]
Because they won't give us back our superior handling V/IVs?
#Post#: 73796--------------------------------------------------
Re: Update 4.1
By: Duckman31998 Date: October 6, 2017, 1:22 pm
---------------------------------------------------------
[quote author=oxidative stres link=topic=4577.msg73792#msg73792
date=1507312278]
It might actually be worthwhile purchasing that IS7 that I have
unlocked....
IS-7
Hull health: 1720 -> 1920
Turret health: 430 -> 480
130mm S-70 gun: Aim time: 3.1 -> 2.9
Looks like they are buffing the 9/10 french autoloaders so they
dont become obsolete with the introduction of the swedish
tanks.....
Why did the PzV/IV need a buff????
Pz V/IV
Updated HD Collision model
Max gun depression: -4 -> -8
[/quote]
I'm very much looking forward to running my IS-7 after this
update, that little buff should really help it.
As for the V/IV I have no idea what they're thinking. The tank
is OP to begin with and now they're making it better??
Lowe/Lowe Black
Updated HD Collision model
Engine horsepower: 800hp -> 1000hp
Hull armor: 120/100/80 -> 150/100/80
Max gun depression: -8 -> -10
Are you kidding me with this one? I get more armor and better
gun depression!! :celebrate:
E 100
150mm KwK 44 L38 gun: 150mmPzGr42 shell; Piercing
Power: 235/220 -> 246/241
Nope not gonna fall for it. Not buying it back :hiding:
T110E5
Updated commanders Hatch armor
Anyone know what this is about?
#Post#: 73800--------------------------------------------------
Re: Update 4.1
By: AhBuaya Date: October 6, 2017, 2:12 pm
---------------------------------------------------------
E100! You can use regular not-so-bouncy AP rounds now!
#Post#: 73801--------------------------------------------------
Re: Update 4.1
By: Duckman31998 Date: October 6, 2017, 2:16 pm
---------------------------------------------------------
[quote author=DaGeneralissimo link=topic=4577.msg73800#msg73800
date=1507317130]
E100! You can use regular not-so-bouncy AP rounds now!
[/quote]
No, you can!
#Post#: 73803--------------------------------------------------
Re: Update 4.1
By: Corbantis Date: October 6, 2017, 2:50 pm
---------------------------------------------------------
[quote author=lll Duckman lll link=topic=4577.msg73796#msg73796
date=1507314137]
[quote author=oxidative stres link=topic=4577.msg73792#msg73792
date=1507312278]
It might actually be worthwhile purchasing that IS7 that I have
unlocked....
IS-7
Hull health: 1720 -> 1920
Turret health: 430 -> 480
130mm S-70 gun: Aim time: 3.1 -> 2.9
Looks like they are buffing the 9/10 french autoloaders so they
dont become obsolete with the introduction of the swedish
tanks.....
Why did the PzV/IV need a buff????
Pz V/IV
Updated HD Collision model
Max gun depression: -4 -> -8
[/quote]
I'm very much looking forward to running my IS-7 after this
update, that little buff should really help it.
As for the V/IV I have no idea what they're thinking. The tank
is OP to begin with and now they're making it better??
Lowe/Lowe Black
Updated HD Collision model
Engine horsepower: 800hp -> 1000hp
Hull armor: 120/100/80 -> 150/100/80
Max gun depression: -8 -> -10
Are you kidding me with this one? I get more armor and better
gun depression!! :celebrate:
E 100
150mm KwK 44 L38 gun: 150mmPzGr42 shell; Piercing
Power: 235/220 -> 246/241
Nope not gonna fall for it. Not buying it back :hiding:
T110E5
Updated commanders Hatch armor
Anyone know what this is about?
[/quote]
Just check the ammo cost. They probably jacked it up.
#Post#: 73804--------------------------------------------------
Re: Update 4.1
By: Corbantis Date: October 6, 2017, 3:06 pm
---------------------------------------------------------
[quote author=lll Duckman lll link=topic=4577.msg73796#msg73796
date=1507314137]
[quote author=oxidative stres link=topic=4577.msg73792#msg73792
date=1507312278]
It might actually be worthwhile purchasing that IS7 that I have
unlocked....
IS-7
Hull health: 1720 -> 1920
Turret health: 430 -> 480
130mm S-70 gun: Aim time: 3.1 -> 2.9
Looks like they are buffing the 9/10 french autoloaders so they
dont become obsolete with the introduction of the swedish
tanks.....
Why did the PzV/IV need a buff????
Pz V/IV
Updated HD Collision model
Max gun depression: -4 -> -8
[/quote]
As for the V/IV I have no idea what they're thinking. The tank
is OP to begin with and now they're making it better??
[/quote]
Blasphemy!!!! :charge: :charge: :scream: The V/IV was nerfed and
is not the glorious sweet sexy baby we bought back in '14! Yeah
we get better gun depression, but gun still sucks. Anyone
saying the V/IV is OP is .....mistaken. Sure it's tier VI in PC,
but this is console so tier V! So what if you can stat pad
yourself to CamDaddy WN8s! Its NOT OP , do you hear me its not
OP!
HTML https://i.makeagif.com/media/5-12-2015/Y6Z-tU.gif
#Post#: 73805--------------------------------------------------
Re: Update 4.1
By: Maddog STS Date: October 6, 2017, 3:18 pm
---------------------------------------------------------
The gun depression and the handling always irked me when playing
the V/IV...at least they fixed one of them.
#Post#: 73809--------------------------------------------------
Re: Update 4.1
By: Duckman31998 Date: October 6, 2017, 4:57 pm
---------------------------------------------------------
[quote author=Corbantis link=topic=4577.msg73804#msg73804
date=1507320381]
[quote author=lll Duckman lll link=topic=4577.msg73796#msg73796
date=1507314137]
[quote author=oxidative stres link=topic=4577.msg73792#msg73792
date=1507312278]
It might actually be worthwhile purchasing that IS7 that I have
unlocked....
IS-7
Hull health: 1720 -> 1920
Turret health: 430 -> 480
130mm S-70 gun: Aim time: 3.1 -> 2.9
Looks like they are buffing the 9/10 french autoloaders so they
dont become obsolete with the introduction of the swedish
tanks.....
Why did the PzV/IV need a buff????
Pz V/IV
Updated HD Collision model
Max gun depression: -4 -> -8
[/quote]
As for the V/IV I have no idea what they're thinking. The tank
is OP to begin with and now they're making it better??
[/quote]
Blasphemy!!!! :charge: :charge: :scream: The V/IV was nerfed and
is not the glorious sweet sexy baby we bought back in '14! Yeah
we get better gun depression, but gun still sucks. Anyone
saying the V/IV is OP is .....mistaken. Sure it's tier VI in PC,
but this is console so tier V! So what if you can stat pad
yourself to CamDaddy WN8s! Its NOT OP , do you hear me its not
OP!
HTML https://i.makeagif.com/media/5-12-2015/Y6Z-tU.gif
[/quote]
Is OP!!!
[img]
HTML http://wotoff.createaforum.com/index.php?action=dlattach;topic=4577.0;attach=4287;image[/img]
:mooning:
*****************************************************
DIR Next Page