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#Post#: 68828--------------------------------------------------
New Arty Mechanincs in the Works....
By: AaaaaaandImDone Date: February 6, 2017, 1:27 pm
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For all you arty haters, this could be good or could be
bad......thoughts?
HTML http://forum-console.worldoftanks.com/index.php?/topic/169322-artillery-its-looking-good-for-the-future/
#Post#: 68829--------------------------------------------------
Re: New Arty Mechanincs in the Works....
By: Duckman31998 Date: February 6, 2017, 1:31 pm
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[quote]thoughts?[/quote]
Sounds to me that there are going to be some very unsatisfied
arty players out there. Wondering what prompted WG to make this
change.
#Post#: 68830--------------------------------------------------
Re: New Arty Mechanincs in the Works....
By: Duckman31998 Date: February 6, 2017, 1:32 pm
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Oh yea, and thanks for posting Jackass :poke:
#Post#: 68832--------------------------------------------------
Re: New Arty Mechanincs in the Works....
By: oxidative stres Date: February 6, 2017, 1:44 pm
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I am very torn...... I fraking hate arty....... but since it has
been rumored that I am playing it (vicious lies!), this is
interesting....
Brief run down for those that don't want to watch the video
(copied from the forum post).
-Arty penetration greatly reduced to make shells almost never
penetrate
-Arty damage essentially halved
-Arty splash radius greatly increased
-Arty now has a "Stun" mechanic that will guarantee a 10 second
stun on vehicles hit. Stun can be increased to 30 seconds
depending on the damage dealt to the vehicle.
-The Stun mechanics degrades the vehicles efficiency, it does
not prevent you from moving
-Arty will get exp and silver for damage dealt to stunned
targets.
-Repair kits, Med kits, and Fire extinguishers are now reusable
and have a 60 second cooldown between uses.
-Med kits will end the stun effect instantly
-Arty can now tell their team the EXACT spot they are sighting
-Arty horizontal sight added to the game (instead of a mod)
-Arty Armor Penetrating shells removed. They now fire HE ONLY
#Post#: 68835--------------------------------------------------
Re: New Arty Mechanincs in the Works....
By: TKE919 Date: February 6, 2017, 2:40 pm
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Huh. I really like those changes, even if I think splash should
be reduced, if anything, and accuracy buffed a touch to
compensate. And as someone who got tagged by an arty AP shell
from a T92 the other night, yes, please, get rid of that shit.
:arty:
LOVE the idea of repair kits, etc., being reusable with a
cool-down period, as well as the stun feature.
Gotta give them credit for at least trying to do something, even
if it might be a year before we see any actual changes.
#Post#: 68839--------------------------------------------------
Re: New Arty Mechanincs in the Works....
By: guest32 Date: February 6, 2017, 3:31 pm
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what they need to do with arty is bring the arty back from beta
where they could put the shell in a comanders hatch 49 out of 50
times :arty:
#Post#: 68840--------------------------------------------------
Re: New Arty Mechanincs in the Works....
By: Duckman31998 Date: February 6, 2017, 4:04 pm
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^^^^
It's not hard to pick arty players out of the crowd!
#Post#: 68841--------------------------------------------------
Re: New Arty Mechanincs in the Works....
By: guest32 Date: February 6, 2017, 4:20 pm
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I just get tired of hearing arty is op.
Most players dont know what a op arty is
#Post#: 68842--------------------------------------------------
Re: New Arty Mechanincs in the Works....
By: Duckman31998 Date: February 6, 2017, 5:00 pm
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I agree Major, people on the WOT forums complain and demand that
it be taken out of the game all the time. To me, I hate getting
hit by it but in the end it's my fault when I do and I should
have taken more precaution against it.
#Post#: 68843--------------------------------------------------
Re: New Arty Mechanincs in the Works....
By: SPF9200 Date: February 6, 2017, 5:28 pm
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WTF?! Halved damage? You play those stupid things and half the
time get a completely crap map for arty and then can't get a
teammate to actually effing track the opfor so most of the time
you're trying to lead a target 300-600 meters away or more with
a 2 second air time before the shell lands right where it should
50% of the time and so once you actually connect all the dots
you're only going to get 50% damage? Not to mention taking into
account the incline/decline of the ground the target is
occupying. F- Dat Chit! Just effing take them out of the damn
game then.
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