URI:
   DIR Return Create A Forum - Home
       ---------------------------------------------------------
       Old Farts & Fogies
  HTML https://wotoff.createaforum.com
       ---------------------------------------------------------
       *****************************************************
   DIR Return to: General Board
       *****************************************************
       #Post#: 68460--------------------------------------------------
       3.5
       By: guest32 Date: January 26, 2017, 5:44 pm
       ---------------------------------------------------------
       Vehicle Physics
       This update transforms how vehicles traverse the battlefield.
       Now you can skid, slide, and flip, plus perform maneuvers
       previously impossible in World of Tanks. Go up steeper inclines,
       over walls and even other tanks! Explore entire new areas of
       maps you thought were previously unreachable. All vehicles now
       move and interact with the environment in a more realistic
       manner.
       
       That's because suspensions now fully reacts to terrain. Be
       careful -- with enough speed, you can flip your own vehicle. To
       help with unintentional flips, we've added a self-righting
       mechanic that will automatically right your vehicle after 10
       seconds.
       Self-Righting
       We've also added a "handbrake" option that allows you to perform
       new maneuvers. Use the handbrake to halt one or both tracks
       while on the move, allowing for spectacular turns, sharp braking
       and U-turns!
       Sharp turns on tank destroyers and artillery is not enabled. You
       can still use the handbrake to lock both tracks for quick stops.
       New Map Variants and Updates
       NEW VARIANTS: SOUTH COAST - RAIN & EL HALLUF - WAR!
       The battle expands to familiar territories with a rainy South
       Coast and a battered El Halluf with strategically placed bunkers
       and more!
       
       UPDATED MAPS: SIEGFRIED LINE - WAR!, MINES & PROVINCE
       The older HD art on these maps has been replaced.
       Updated Tactical Minimap
       Speaking of maps, we've updated the minimap (overview, square
       and circle minimap) to include useful vehicle information. With
       Update 3.5, you'll be able to see your vehicle's gun direction,
       view range, detectability range as well as a 50-meter
       auto-detect circle.
       View range, detectability range and gun direction lines are
       dynamic and will reflect the current values after all factors
       are calculated (i.e., effects of equipment, consumables,
       ammunition, camouflage and active Crew Skills/Perks).
       1) 50m Auto-Detect Circle: Enemies within the 50-meter circle
       will be automatically detected.
       2) Detectability Range Circle: Calculated based on your
       vehicle's visibility. Enemies within the circle have a chance of
       detecting you. Environmental effects such as bushes and trees
       are not reflected in the circle as they are directional bonuses
       and not overall.
       
       3) Gun Direction Line: Follows your vehicle's gun displaying its
       pointed direction and the range of your loaded ammunition.
       4) View Range Cone: Displays the vehicle's view angle and range,
       which is controlled by the camera. The end of the cone is your
       maximum view range. Note: the view cone adjusts if you switch
       from normal view to sniper view and expands if you have a
       Binocular Telescope mounted.
       Tank Gallery View
       Whether it be that brand new tank you just unlocked or another
       Mark of Excellence, sometimes you want to flaunt what you got.
       Press and hold LT/L2 in the Garage to enable the Tank Gallery.
       You'll get a clean look at your war machine without the Garage
       HUD for top notch screenshots!
       Tank Gallery view also works in the Armor and Component Viewer.
       Update Notes
       Download Sizes -
       Xbox One: ~4.8GB / Xbox 360: ~101MB title update + 1.12GB patch
       download
       PlayStation 4: ~4.5GB
       NEW FEATURES
       Server Side Physics: This update transforms the way vehicles
       move around the field by improving movement physics. You can
       skid, slide and flip vehicles upside down and perform maneuvers
       previously not possible. We've also included a new feature for
       flipping vehicles back onto their tracks after a period of time.
       The initial testing of this feature will be a 10 second delay
       before righting the tank.
       Vehicle "Handbrake": Added the ability to perform new maneuvers
       with the addition of a handbrake. Using the handbrake while on
       the move allows you to perform sharp turns, sharp braking, or
       quick U-turns. Two new control modes were added to the "Options"
       menu that map the handbrake to different controller buttons.
       Radar\Mini-Map upgrade: Added information that dynamically shows
       your vehicle's gun direction, shell range, view range, and
       detectable range in addition to a 50-meter auto-detect circle.
       It also shows a field-of-view cone that dynamically changes as
       you zoom in and out.
       Stationary camera support for spectators.
       Proving Ground and Tutorial missions: Ammunition pick-ups added.
       These pick-ups fill all your ammo slots back up to the number of
       shells present in that slot when the match started.
       Vehicle Gallery View: View your vehicles in all their glory!
       Press and hold the "Left Trigger (LT)" button in the Garage on a
       selected tank to hide the Garage HUD.
       Vehicle Balances: 108 vehicles updated to HD collision models
       As a result of the update to HD models and how vehicles are
       built from hundreds of files, there are numerous minor cosmetic
       issues. These issues are being fixed as quickly as possible and
       will be in the next update. Please see the "Known Issues" list
       for details and please report any new issues you may find. We
       appreciate your patience in this.
       Xbox One & PS4
       Added a HDR Calibration screen (only available to HDR enabled
       consoles connected to a HDR supported display device).
       Maps
       South Coast - Rain
       El Halluf - War!
       Siegfried Line - War! (updated)
       Mines: Updated with new HD art
       Province: Updated with new HD art
       ADDITIONAL FEATURES
       Overlord: Assault mode has been rebalanced and added to Random
       Battles
       Skorpion Pass: Encounter mode spawns moved for balance
       Thiepval Ridge: Team Destruction mode spawns moved for balance
       Karelia (Assault): Moved base and spawns for balance
       Improvements made to the new player experience
       Removed prop tank gun collision
       Reduced brick piles around buildings
       Removed objects in debris piles
       Adjusted fighter plane audio
       UI: Added Premium Supplies text in gold, added consumable equip
       max
       Changed Platoon creation/disband flow
       Updated destructible FX
       Thread texture FX updated
       Updated muzzle flash
       Compass Minimap scale adjusted to 445 meters
       Armor Viewer: Improvements to Colorblind option
       Added camera shake to artillery explosions
       New Platoon icon
       Added Platoon creation cooldown animation
       Improved kill feed
       BUG FIXES
       Garage door hole fixed
       Adjusted wooden ramp collision for ease of travel
       UI: Fixed display issue for Random Reward Op on Post Battle
       Result Screen (PBRS)
       Water no longer goes the opposite direction of the wind
       Green Thumb image fixed
       Mud flaps are no longer wiggly bits.
       Exhaust destruction fixed
       Proving Grounds: Press B/Circle to cancel queue correctly works
       Team Training (TT): Players can rejoin TT rooms through player
       profiles after leaving correctly
       Module Viewer: View ports are now displayed when selecting Crew
       component
       Achievements: Friends and Enemies now awarded correctly
       Added promotion to Platoon leader message when Platoon leader
       disconnects
       Proving Grounds: Fixed instruction text placement
       Loading Screen: Updated spotting tactics
       Team Training: Captured KV-1 name displayed correctly
       UI: Fixed Skill mastered text in PBRS
       UI: What's New text correctly displays names
       Russian localization for "detected" fixed
       Store: "Days Left" banners fixed
       Removed horizontal bar flicker when opening "What's New" items
       Fixed package screen background gradient.
       Fixed "Package Help" screens
       Stats Tab: Shown medals works correctly as tanks return from
       battle
       Store Tab: Premium days correctly updates after purchasing
       Premium account time
       Supplies: Corrected font color for Gold cost
       Boost Op icons updated
       Dismissing invites now plays a sound cue
       Convert XP now displays in all situations
       Fixed text when repairing a damaged vehicle without enough
       Silver
       Stats Tab: Sort/Filter legend only displays when on "Overall"
       Removed vehicle stats display when on invitation list
       Fixed vehicle mastery progress display when retraining Crews to
       75%
       Disabled "Reload" command during countdown
       Fixed issue where TT room host couldn't leave "Options" menu
       Fixed equipment menu transparency
       Open the menu while in "Supplies" no longer resets changes made
       Can now access overview map with HUD turned off
       Adjusted colorblind text color for "Please Deactivate an Op"
       Crew properly appear in Armor Viewer
       Fixed "Loading" screen lag when in colorblind mode
       Korean: Fixed missing glyph
       Efficiency tab: Fixed missing vehicle information
       Vehicles
       FV201 Black: Fixed destroyed state
       MTLS Blitzen: Lights now removed when destroyed
       The Hidden StuG: Fixed side armor collision
       T34 Black: Fixed destroyed state
       Legion Patton-59: Fixed destroyed state
       Tiger 131: Fixed destroyed state
       AMX 105 AM mle. 47: Fixed firing animation
       Lorraine 155 mle. 51: Fixed firing animation
       Renault FT AC: Fixed firing animation
       Firefly Boilermaker: Fixed spaced armor collision
       T-34-1: Armor viewer fixed
       A-43: Armor viewer fixed
       STA-2: Urban camo and sniper camera fixed
       STA-2 Black: Destroyed state fixed
       AMX Chaffee: Fixed Camouflage cost
       T26E4 Freedom: Moved Emblem/Inscription location to the hull
       Type 4 Heavy: Removed tarps from rear deck
       Spδhpanzer I C: Fixed camouflage pattern scale
       Pz 38 nA: Fixed camouflage pattern scale
       T-54 First Prototype: Fixed sniper camera clipping into objects
       T110E3: Tracks no longer flash red/green
       Kaiju O-I: Fixed gun audio issue
       AMX 50 Foch: Fixed gun depression/elevation values
       Updated tank names: Pz.Kpfw. III to Pz.Kpfw. III Ausf. J, Tiger
       to Tiger I, Pz.Kpfw. VI Tiger (P) to Tiger (P), Pz.Kpfw. V
       Panther to Panther, Panther 88 to Panther 8,8, E 50M to E 50 M,
       SU-76 to SU-76M, GwPanther to G.W. Panther, GwTiger to G.W.
       Tiger, GwE 100 to G.W. E 100, GwTiger P to G.W. Tiger (P),
       LTraktor to L.Tr., T92 to T92 HMC
       Maps
       Widepark - Rain: Improved performance
       Removed tree sticking out of a rock
       Redshire: Adjusted lighting and prop placement
       Komarin: Adjusted prop placement
       Dragon Ridge: Adjusted prop placement and terrain to match ramp
       collision
       Pearl River: Fixed animated birds
       Steppes: Fixed tarps position in base
       Thiepval Ridge: Adjusted bunker placement and removed visible
       terrain seams
       Tundra - Winter: Adjusted terrain decal placement
       Abbey: Smoothed out terrain to prevent stuck tanks and adjusted
       terrain to match destroyed object states
       Cliff: Removed several animated birds
       Fisherman's Bay: Adjusted visual stones to match collision
       Ruinberg - War!: Removed a plane prop
       Severogorsk: Removed floating cultural assets
       Severogorsk - Snow: Adjusted prop placement
       Airfield: Adjusted prop placement
       Himmelsdorf - Winter: Smoothed out snow drifts and adjusted tree
       placements
       Himmelsdorf: Adjusted scale/placement of buildings to remove
       gaps
       South Coast: Fixed issue with a destroyed building
       Murovanka - Winter: Adjusted prop placement
       Overlord: Adjusted prop placement
       Westfield (Assault): Adjusted a few spawns that were too close
       together
       Widepark: Removed floating objects
       Redshire (Standard): Moved a spawn causing a camera issue
       Pacific Island - War!: Added wind audio for trees/grass
       Fishermans Bay - War!: Removed prop inside capture base
       Ghost Town: Adjusted prop placement
       Xbox 360
       Widepark - Rain: Performance optimizations
       IS-6: Fixed tread placement
       IS-6 Black: Fixed emblem transparency
       Type 4 Heavy: Fixed machine gun barrel
       Himmelsdorf: Name changed on sign
       WARGAMING COMMUNITY
       JOIN WOT ON FACEBOOK
       FOLLOW WOT ON TWITTER
       WATCH WOT ON YOUTUBE
       WATCH WOT ON TWITCH
       FOLLOW WOT ON REDDIT
       English
       EULA  PRIVACY POLICY  TERMS & CONDITIONS  CUSTOMER SERVICE
       CENTER  CAREERS
       #Post#: 68461--------------------------------------------------
       Re: 3.5
       By: guest32 Date: January 26, 2017, 5:47 pm
       ---------------------------------------------------------
       UPDATE 3.5 VEHICLE CHANGES
       Vehicle Changes
       China
       122mm Type 68 round
       • Damage: 465 → 530
       • Affected vehicles: WZ-111 1-4, T-34-3, T-34-3 Black, 112,
       IS-2, 110, T-34-2
       NC-31
       • Total health increased by 8
       • Turret 1 removed
       • Removed 13.2mm Hotchkiss
       • Removed M26 27 engine and 62CV engine
       • Removed Signal flags
       • Package 1 changes:
       • Turret 1 Ch06 Renault NC 31 → Turret 2 Ch06 Renault NC
       31
       • Chassis Ch06 Renault NC31 → Chassis Ch06 Renault NC31 2
       • Renault M26 27 → Renault NC
       • Fanions de signaux → ER 52
       • Package 2 changes:
       • 13.2mm Hotchkiss mle. 1930 → 37mm KwK L46
       • Turret 1 Ch06 Renault NC31 → Turret 2 Ch06 Renault NC31
       • Renault 62CV → Renault NC
       • Package 3 and 4 removed
       Vickers Mk. E Type B
       • Removed 37mm KwK L46 gun
       • Removed signal flags
       • Removed Marconi SB4a radio
       • Package 1 changes:
       • Fanions de signaux → 71-TK-3
       • Package 2 changes:
       • Marconi SB4a → 71-TK-3
       • Package 3 changes:
       • 37mm KwK L46 → 45mm 20K
       • Package 4 changes:
       • 45mm 20K → 40mm Pom Pom
       • Package 5 removed
       WZ-131
       • Turret 2:
       • 100mm 59-100T:
       • Shot dispersion during turret rotation 0.16 → 0.12
       • After shot dispersion 2 → 4
       • Shot dispersion while damaged → 4
       T-34-2
       • Turret 2:
       • 122mm 37-122JT gun:
       • Aim time 3.4 → 3.1
       • Max depression 3 → 5
       • 100mm 59-100T gun:
       • Aim time 2.9 → 2.8
       T-34-3/T-34-3 Black
       • Max gun depression 3 → 5
       121
       • Terrain resistance (hard, medium, soft): 0.8, 0.9, 1.8 →
       0.7, 0.8, 1.6 respectively
       • Max gun depression 3 → 3.5
       113
       • Terrain resistance (hard, medium, soft): 1.2, 1.3, 2.5 →
       1.1, 1.2, 2.5 respectively
       • Shot dispersion during vehicle movement .19 → .18
       • Shot dispersion during vehicle rotation .19 → .18
       • Max gun depression 4 → 5
       France
       155mm HEAT T267 round
       • Penetration 408 → 395
       • Affects Vehicle: AMX 50 Foch (155)
       Renault FT
       • Removed Stock chassis and turret
       • Removed 25mm canon
       • Removed Renault M26 27
       • Removed Franklin engines
       • Removed Fanions de signaux
       • Chassis 2:
       • Terrain resistance (hard, medium, soft): 1.1, 1.3, 2.3 →
       0.8, 0.9, 1.8 respectively
       • Rotation speed 30 → 60
       • Package 1 changes:
       • Turret 1 RenaultFT → Turret 2 RenaultFT
       • Chassis RenaultFT → Chassis RenaultFT2
       • Fanions de signaux → ER 52
       • Package 2 changes:
       • 37mm APX SA18 → 13.2mm Hotchkiss mle. 1930
       • Turret 1 RenaultFT → Turret 2 RenaultFT
       • Renault M26 27 → Renault
       • Fanions de signaux → ER 52
       • Package 3 and 4 removed
       Renault FT AC
       • Removed 25mm antichar SA-L mle 1934 gun
       • Removed fanions de signaux
       • Package 1 changes:
       • 25mm antichar SA-L mle 1934 → 25mm antichar SA-L mle
       1937
       • Fanions de signaux → ER 52
       • Package 2 changes:
       • Chassis RenaultFT AC → Chassis RenaultFT AC 2
       • Fanions de signaux → ER 52
       • Package 3 changes:
       • 25mm antichar SA-L mle 1937 → 25mm automatique mle 1936
       • Renault M26 27 → Renault
       • Package 4 changes:
       • Renault M26 27 → Renault
       • Package 5 removed
       D1
       • Removed 37mm APX SA18
       • Removed ER 53 radio
       • D1 Berliet:
       • Rotation Speed 40 → 31
       • Schneider Tourelle 2:
       • Rotation Speed 35 → 31
       • Radio Er 52:
       • Max Range 360 → 300
       • Package 1 changes:
       • 37mm APX SA18 → 13.2mm Hotchkiss mle. 1930
       • Package 2 changes:
       • 37mm APX SA18 → 13.2mm Hotchkiss mle. 1930
       • ER 53 → ER 52
       • Package 3 changes:
       • 13.2mm Hotchkiss mle. 1930 → 47mm SA34
       • ER 53 → ER 52
       • Package 4 changes:
       • 47mm SA34 → 25mm Canon Raccourci Mle.1934
       • ER 53 → ER 52
       • Package 5 removed
       Hotchkiss H35
       • Removed ER 53 radio
       • Chassis 1:
       • Health Burn per sec 12.6 → 14.4
       • Turret 1:
       • Rotation speed 37 → 31
       • Package 2 changes:
       • ER 53 → ER 52
       • Package 3 changes:
       • ER 53 → ER 52
       FCM 36
       • Removed Berliet ACRO engine
       • Removed Fanions de signaux
       • Removed ER 28 radios
       • Package 1 changes:
       • Fanions de signaux → ER 54
       • Package 2 changes:
       • Berliet ACRO → Berliet Ricardo
       • Package 3 changes:
       • ER 28 → ER 54
       • Package 4 changes:
       • ER 28 → ER 54
       Renault R35
       • Removed Fanions de signaux
       • Package 1 changes:
       • Fanions de signaux → ER 54 radio
       Renault FT 75 BS
       • Removed Renault M26 27 engine
       • Package 2 changes:
       • Renault M26 27 → Franklin engine
       • Package 3 removed
       UE 57
       • View Range 360 → 330
       ARL V39
       • Chassis 1:
       • Terrain resistance (hard, medium, soft): 1.6, 1.8, 3 →
       1.5, 1.7, 2.8 respectively
       • Chassis 2:
       • Terrain resistance (hard, medium, soft): 1.5, 1.7, 2.7 →
       1.4, 1.5, 2.5 respectively
       • 90mm canon DCA 45 AC gun:
       • Aim time 2.6 → 2.1
       AMX M4 45
       • Hull health increased by 80
       • Turret 1 health increased by 20
       • Turret 2 health increased by 70
       AMX 12t
       • Chassis 1:
       • Terrain resistance (hard, medium, soft): 1.1, 1.2, 2 →
       1, 1.1, 2 respectively
       • Shot dispersion during vehicle movement .25 → .22
       • Shot dispersion during vehicle rotation .25 → .22
       • Chassis 2:
       • Terrain resistance (hard, medium, soft): 1.1, 1.1, 1.8 →
       0.9, 1, 1.8 respectively
       • Shot dispersion during vehicle movement .23 → .2
       • Shot dispersion during vehicle rotation .23 → .2
       AMX 13 75
       • Chassis 1:
       • Rotation speed 38 → 40
       • Shot dispersion during vehicle movement .21 → .2
       • Shot dispersion during vehicle rotation .21 → .2
       • Chassis 2:
       • Rotation speed 40 → 42
       • Shot dispersion during vehicle movement .2 → .18
       • Shot dispersion during vehicle rotation .2 → .18
       • 75mm SA49 L48 Gun:
       • Shot dispersion during turret rotation .18 → .16
       • 75mm SA50 Gun:
       • Shot Dispersion during turret rotation .16 → .14
       AMX 13 90
       • 75mm SA50 Gun:
       • Max gun elevation -13 → -12
       • 90mm F3 Gun:
       • Max gun elevation -13 → -12
       F224 AMX Chaffee
       • Fuel tank heavy → average
       Lorraine 40 t
       • 100mm SA47 gun:
       • Aim time 3 → 2.5
       Bat Chat 25t
       • 90mm F3 gun:
       • Aim time 2.7 → 2.3
       • 100mm SA 47 gun:
       • Aim time 2.7 → 2.5
       #Post#: 68462--------------------------------------------------
       Re: 3.5
       By: guest32 Date: January 26, 2017, 5:50 pm
       ---------------------------------------------------------
       Germany
       88mm Pzgr39 round
       • Penetration 132 → 145
       • Affects vehicles: Pz.Sfl. IVc, Tiger I, VK 36.01 H, VK 30.02
       D, VK 30.01 P, Tiger (P), VK 45.02 A, Indien-Panzer, JagdPanzer
       IV, JagdPanther, Nashorn
       Leichttraktor
       • Removed stock chassis and turret 2
       • Removed 20mm KwK 38 L55 gun
       • Removed Krupp M301 engine
       • Removed Maybach NL38TR engine
       • Removed Die Signalfahnen radio
       • Total health increased by 16
       • 3,7cm Kw.K. 36 L/46.5:
       • Shot dispersion during turret rotation 0.16 → 0.14
       • After shot dispersion 2 → 4
       • Shot dispersion while damaged 0 → 2
       • 2 cm Breda:
       • Reload Time 4.6 → 3.4
       • Shot dispersion during turret rotation 0.1 → 0.08
       • Chassis 2:
       • Terrain resistance (hard, medium, soft): 1, 1.3, 2.3 →
       0.9, 1.2, 2.1 respectively
       • Rotation speed 50 → 60
       • Turret 1:
       • View Range 260 → 310
       • Package 1 changes:
       • Leichtertaktorketten → LeichtertaktorkettenB
       • Krupp M301 → Krupp M311
       • Die Signalfahnen → FuG2
       • Package 2 changes:
       • Leichtertaktorketten → LeichtertaktorkettenB
       • Krupp M301 → Krupp M311
       • Die Signalfahnen → FuG2
       • Package 3, 4 and 5 removed
       Panzerjδger
       • Removed FuG5
       • Removed FuG Spr. A
       • Package 2 changes:
       • FuG5 → FuG2
       • Package 3 changes:
       • FuG Spr.A → FuG2
       Pz.Kpfw. 35 (t)
       • Removed 20mm KwK 30
       • Added 20mm Flak 38 L112
       • Removed FuG5
       • Removed FuG8
       • Package 2 changes:
       • 20mm KwK 30 → 20mm Flak 38 L112
       • FuG5 → FuG37
       • Package 3 changes:
       • FuG5 → FuG37
       • Package 4 changes:
       • FuG8 → FuG37
       • Package 5 changes:
       • FuG8 → FuG37
       Pz.Kpfw. II
       • Removed Maybach HL62TR engine
       • Removed FuG2
       • Removed FuG7
       • Removed FuG Spr.1
       • Added FuG5
       • Package 1 changes:
       • FuG2 → FuG5
       • Package 2 changes:
       • FuG7 → FuG5+
       • Maybach HL62TR → Maybach HL62TRM
       • Package 3 changes:
       • FuG Spr.1 → FuG5
       • Maybach HL62TR → Maybach HL62TRM
       • Package 4 changes:
       • FuG Spr.1 → FuG5
       Pz.Kpfw. I
       • Removed Krupp M311 engine
       • Removed FuG2
       • Removed FuG7
       • Removed FuG Spr.1
       • Added FuG5
       • Package 1 changes:
       • FuG2 → FuG5
       • Package 2 changes:
       • FuG7 → FuG5
       • Krupp M311 → Maybach NL38TR
       • Package 3 changes:
       • FuG Spr.1 → FuG5
       Bison I
       • Removed Krupp M311
       • Package 2 changes:
       • Krupp M311 → Maybach NL38TR
       Marder II
       • Chassis 2:
       • Rotation speed: 36 → 38
       Pz.Kpfw. III Ausf. J
       • Turret 1:
       • 37mm KwK L46 Gun:
       • Max gun depression 8 → 10
       • 2 cm Flak 38:
       • Max gun depression 8 → 10
       • Turret 2:
       • 50mm KwK 39 L60 Gun
       • Max gun depression 6 → 9
       Pz Sfl IVc
       • Invisibility while moving .13 → .15
       • Invisibility while stationary .22 → .23
       VK 30.01 (H)
       • Turret 1:
       • 50mm KwK 39 L60 gun:
       • Max gun depression 7 → 10
       • 75mm KwK 40 L43 gun:
       • Max gun depression 6 → 8
       • Turret 2:
       • 75mm Kw.K. 40 L/48
       • Max gun depression 7 → 8
       Nashorn
       • Invisibility while moving .13 → .14
       • Invisibility while stationary .22 → .23
       VK 30.02 D
       • Chassis 1:
       • Terrain resistance (hard, medium, soft): 1.2, 1.5, 2.5 →
       1.1, 1.3, 2.3 respectively
       • Rotation speed 38 → 39
       • Chassis 2:
       • Terrain resistance (hard, medium, soft): 1.1, 1.3, 2.3 →
       1, 1.1, 2.1 respectively
       • Rotation speed 42 → 43
       Sturer Emil
       • Invisibility while moving .12 → .13
       • Invisibility while stationary .2 → .21
       JagdPanther
       • Chassis 2:
       • Terrain resistance (hard, medium, soft): 1.1, 1.3, 2.3 →
       1.1, 1.3, 2.4 respectively
       Panther/M10
       • Turret:
       • Armor increase 100/45/45 → 100/48/45
       Rhm.-Borsig Waffentrδger
       • View Range: 400 → 360
       8.8 Jagdtiger
       • Top Speed 28 → 38
       KanonenJagdpanzer
       • Reload time 6.3 → 5.8
       Ferdinand
       • 128mm PaK44 L55 gun:
       • Reload Time 12s → 11.7s
       Tiger II
       • Turret 2:
       • 105mm KwK45 L52 gun:
       • Accuracy .37 → .35
       • 105mm KwK46 L68 gun:
       • Accuracy .34 → .31
       E 75
       • Turret 1:
       • 88mm KwK 43 L71 gun:
       • Max gun depression 6 → 8
       • 105mm KwK45 L52 gun:
       • Max gun depression 6 → 8
       • 105mm KwK 46 L68 gun:
       • Max gun depression 6 → 8
       • Turret 2:
       • 105mm KwK 46 L68 gun:
       • Max gun depression 5 → 8
       • 128mm KwK. 44 L/55:
       • Max gun depression 6 → 8
       Leopard PTA
       • Chassis 1:
       • Shot dispersion during vehicle movement .22 → .2
       • Shot dispersion during vehicle rotation .22 → .2
       • Chassis 2:
       • Shot dispersion during vehicle movement .2 → .18
       • Shot dispersion during vehicle rotation .2 → .18
       • Turret 2:
       • Rotation speed 36 → 37
       • Health increased by 50
       • 105mm L7A1 Gun:
       • Aim time 2.3 → 2.1
       • Shot dispersion during turret rotation .16 → .14
       • Reload Time 11.1 → 10.3
       G.W. E 100
       • Invisibility while moving 0.014 → 0.048
       • Invisibility while stationary 0.028 → 0.096
       • Invisibility after shot 0.042 → 0.114
       JagdPz E 100
       • View Range 400m → 390m
       • 17 cm PaK46:
       • Invisibility after shot 0.18 → 0.11
       Waffentrδger auf E 100
       • View range 420m → 380m
       Japan
       90mm AP M318A1 round
       • Penetration 186 → 212
       • Affects vehicles: STA-1, STA-2, STA-2 Black
       R. Otsu
       • Removed stock chassis and stock turret
       • Removed 37mm APX SA18 gun
       • Removed 37mm Type11 gun
       • Removed 62CV engine
       • Removed Alarm flags
       • Removed Type94 Hei
       • Total health increased by 8
       • Chassis 1:
       • Rotation speed 48 → 50
       • Package 1 changes:
       • 37mm APX SA18 → 13.2mm Type93
       • Turret 1 NC27 → Turret 2 NC27
       • Chassis NC27 → Chassis NC27 2
       • 62CV → Mitsubishi
       • Alarm flags → Type94 Otsu
       • Package 2 changes:
       • 37mm APX SA18 → 37mm Sogekiho
       • Turret 1 NC27 → Turret 2 NC27
       • Package 3, 4 and 5 removed
       Ha-Go
       • Removed Type94 Otsu radio
       • Removed Type96 Bo radio
       • Package 1 changes:
       • Type94 Otsu → Type94 Hei
       • Package 3 changes:
       • Type96 Bo → Type94 Hei
       • Package 4 changes:
       • Type96 Bo → Type94 Hei
       Chi-Ni
       • Removed Type94 Otsu radio
       • Removed Type96 Bo radio
       • Package 1 changes:
       • Type94 Otsu → Type94 Hei
       • Package 3 changes:
       • Type96 Bo → Type94 Hei
       • Package 4 changes:
       • Type96 Bo → Type94 Hei
       I-Go/Chi-Ro
       • Removed Alarm flags radio
       • Removed Type94 Hei radio
       • Removed Type96 Bo radio
       • Package 1 changes:
       • Alarm flags → Type94 Otsu
       • Package 3 changes:
       • Type94 Hei → Type94 Otsu
       • Package 4 changes:
       • Type96 Bo → Type94 Otsu
       Type 91 Heavy
       • Turret 1:
       • 7 cm Gun Type 94:
       • Shot dispersion during turret rotation 0.16 → 0.12
       • After shot dispersion 2 → 4
       • Shot dispersion while damaged 0 → 2
       • 47 mm Gun Type 1:
       • Shot dispersion during turret rotation 0.16 → 0.12
       • After shot dispersion 2 → 4
       • Shot dispersion while damaged 0 → 2
       STA-2/STA-2 Black
       • 90mm Rifled Gun 1:
       • After shot dispersion 3.5 → 3
       U.S.A.
       T22 Prototype
       • Invisibility fire penalty .21 → .34
       • 76mm Gun M1A1:
       • Max ammo count 75 → 100
       • 75mm Gun M3:
       • Max ammo count 60 → 90
       #Post#: 68463--------------------------------------------------
       Re: 3.5
       By: guest32 Date: January 26, 2017, 5:53 pm
       ---------------------------------------------------------
       U.S.A.
       T22 Prototype
       • Invisibility fire penalty .21 → .34
       • 76mm Gun M1A1:
       • Max ammo count 75 → 100
       • 75mm Gun M3:
       • Max ammo count 60 → 90
       T1 Cunningham
       • Removed stock chassis and stock turret
       • Removed 37mm Browning semiautomatic gun
       • Removed 20mm Hispano Suiza Birgikt gun
       • Removed stock engine and stock radio
       • Total health increased by 8
       • Chassis rotation speed 49 → 51
       • Package 1 changes:
       • Cunningham D1 → Cunningham D2
       • Cunningham E1 → Cunningham E2
       • Cunningham → Cunningham type 3
       • Alarm flags → SCR 200
       • Package 2 changes:
       • Cunningham D1 → Cunningham D2
       • Cunningham E1 → Cunningham E2
       • Cunningham → Cunningham type 3
       • Package 3, 4 and 5 removed
       M3 Light
       • Removed Continental R670-7 engine
       • Removed SCR 210 and SCR 506 radio
       • Package 2 changes:
       • SCR 210 → SCR 200
       • Continental R670-7 → Continental W670-7
       • Package 3 changes:
       • SCR 210 → SCR 200
       T2 Medium
       • Removed 37mm semiautomatic gun M1924
       • Removed SCR 210
       • Removed SCR 506
       • Package 1 changes:
       • 37mm semiautomatic gun M1924 → 37mm Browning
       semiautomatic gun
       • Package 2 changes:
       • T2T1 → T2T2
       • T2E1 → T2E4
       • SCR 210 → SCR 200
       • Package 3 changes:
       • Liberty → Wright Continental R-975C2
       • SCR 210 → SCR 200
       • Package 4 changes:
       • Liberty → Wright Continental R-975C2
       • SCR 210 → SCR 200
       • Package 5 changes:
       • SCR 506 → SCR 200
       M8A1
       • View Range 370m → 320m
       • Turret 1:
       • 75 mm AT Howitzer M3:
       • Invisibility after shot 0.36 → 0.26
       T40
       • View range 400m → 310m
       • 75mm Howitzer M1A1:
       • Max gun depression 10 → 2
       • 76mm AT Gun M1918:
       • Max gun depression 5 → 1
       • 105mm AT Howitzer M3:
       • Max gun depression 5 → 3.5
       • 57mm Gun M1 L50:
       • Max gun depression 5 → 2.5
       Chaffee
       • 75mm Gun M6:
       • Invisibility after shot .26 → .36
       • 75mm Gun M17:
       • Invisibility after shot .25 → .35
       T67
       • Turret 1:
       • View range 350m → 320m
       • Turret 2:
       • View range 370m → 340m
       M44
       • Second turret added
       • Package 2 changes:
       • Turret 1 M44 → Turret 2 M44
       • Package 3 changes:
       • Turret 1 M44 → Turret 2 M44
       T37
       • Invisibility while moving .25 → .27
       • Invisibility while stationary .25 → .27
       • 75mm Gun M6:
       • Invisibility after shot .26 → .36
       • 76mm Gun T94:
       • Invisibility after shot .26 → .34
       • 76mm Gun T102:
       • Invisibility after shot .26 → .34
       • 76mm Gun T91:
       • Invisibility after shot .26 → .34
       M18 Hellcat
       • Chassis 2:
       • Terrain resistance (hard, medium, soft): 1, 1.2, 2.1 →
       1.1, 1.4, 2.3 respectively
       M6
       • Invisibility while moving .039 → .04
       • Invisibility while stationary .078 → .08
       • Turret 1:
       • View range 320 → 340
       • Turret 2:
       • View range 350 → 370
       T28 Prototype
       • Can now mount equipment: Ventilations
       M56 Scorpion
       • Reverse speed 12 → 17
       M46 Patton
       • Turret 2:
       • 105mm Gun T5E1M2:
       • Shot dispersion during turret rotation .1 → .08
       T110E3
       • Invisibility while moving .105 → .095
       • Invisibility while stationary .175 → .159
       • Shot dispersion during vehicle rotation 24 → 22
       • Turret rotation speed 26 → 24
       T110E4
       • View range 400m → 390m
       M48 Patton
       • 105mm Gun M68:
       • Reload time 8.8 → 8.35
       • Aim time 2 → 1.9
       • Shot dispersion during turret rotation .12 → .08
       #Post#: 68464--------------------------------------------------
       Re: 3.5
       By: guest32 Date: January 26, 2017, 5:54 pm
       ---------------------------------------------------------
       United Kingdom
       Medium Mk. I
       • Removed stock chassis
       • Removed 2nd turret
       • Removed 15mm Machine gun BESA
       • Removed Vickers-Armstrong MkII
       • Removed Alarm flags
       • Added QF 6-pdr 8 cwt Mk. II
       • Terrain resistance (hard, medium, soft): 1.2, 1.3, 2.4 →
       1.1, 1.2, 2.2
       • Rotation speed 41 → 46
       • View range 260 → 280
       • 3pdr gun Hotchkiss:
       • Reload time 5 → 4.5
       • Shot dispersion during turret rotation .2 → .16
       • Package 1 changes:
       • Chassis GB01 Medium Mark I → Chassis GB01 Medium Mark I
       2
       • Alarm flags → N14
       • Package 2 changes:
       • 15mm Machine gun BESA → QF 6 pounder 8cwt Mk II
       • Vickers-Armstrong Mk.II → Vickers-Armstrong
       • Package 3 and 4 removed
       Crusier Mk. III
       • Removed N9 and N19Mk2 radios
       • Package 2 changes:
       • N9 → N11
       • Package 3 changes:
       • N19Mk2 → N11
       • Package 4 changes:
       • N19Mk2 → N11
       UC 2-pdr
       • Removed N14 and N9 radios
       • Package 1 changes:
       • N14 → N11
       • Package 3 changes:
       • N9 → N11
       • Package 4 changes:
       • N9 → N11
       Medium II
       • Removed 3pdr gun Hotchkiss
       • Removed Vickers-Armstrong Mk.II
       • Removed N11
       • Removed N9
       • Package 1 changes:
       • 3pdr gun Hotchkiss → QF 6 pounder 8cwt Mk II
       • Package 2 changes:
       • QF 6 pounder 8cwt Mk.II → OQF 3pdr Gun
       • Vickers-Armstrong Mk.II → Vickers-Armstrong
       • N11 → N14
       • Package 3 changes:
       • Vickers-Armstrong Mk.II → Sunbeam Amazon
       • N11 → N14
       • Package 4 changes:
       • N9 → N14
       M2
       • Removed N14 and N9 radios
       • Package 1 changes:
       • N14 → N11
       • Package 3 changes:
       • N9 → N11
       • Package 4 changes:
       • N9 → N11
       Cruiser I
       • Removed N14 and N9 radios
       • Package 1 changes:
       • N14 → N11
       • Package 3 changes:
       • N9 → N11
       • Package 4 changes:
       • N9 → N11
       Loyd Gun Carriage
       • N14 radio removed
       • N11 radio added
       • Package 1 changes:
       • N14 → N11
       Valentine AT
       • View range 360 → 330
       Covenanter
       • OQF 3-inch Howitzer Mk. I:
       • Invisibility after shot 0.26 → 0.36
       • QF 2-pdr Mk. X:
       • Invisibility after shot 0.3 → 0.37
       • 40 mm Pom-Pom:
       • Invisibility after shot 0.24 → 0.344
       • OQF 3-inch Howitzer Mk. I:
       • Invisibility after shot 0.26 → 0.36
       • QF 40 mm Mk. VI Bofors:
       • Invisibility after shot 0.23 → 0.33
       Alecto
       • View range 390 → 340
       AT-2
       • Chassis 1:
       • Rotation speed 18 → 16
       • Chassis 2:
       • Rotation speed 20 → 18
       AT-8
       • Chassis 1:
       • Rotation speed 18 → 17
       • Chassis 2:
       • Rotation speed 20 → 19
       Churchill Gun Carrier
       • 3.7inch QF AA MK 1:
       • Aim time 2.3 → 2
       • 32-pounder AT Gun OQF:
       • Aim time 2.9 → 2.1
       Churchill VII
       • Turret 2:
       • View range 360 → 370
       Sherman Firefly
       • Chassis 1:
       • Terrain resistance (hard, medium, soft): .9, 1.2, 1.9 →
       .8, 1.1, 1.9 respectively
       • Chassis 2:
       • Terrain resistance (hard, medium, soft): .8, 1, 1.8 →
       .7, .9, 1.8 respectively
       Achilles
       • Invisibility while moving .18 → .19
       • Invisibility while stationary .30 → .31
       FV304
       • Invisibility while moving .175 → .13
       • Invisibility while stationary .35 → .26
       • Fire burn per second .53 → .38
       Comet
       • Turret 1:
       • 75mm Gun Mk. V:
       • Max gun depression 10 → 13
       • 3.7-inch Howitzer:
       • Max gun depression 9 → 10
       AT-7
       • Chassis 1:
       • Rotation speed 20 → 18
       • Chassis 2:
       • Rotation speed 22 → 20
       Challenger
       • Invisibility while moving .15 → .19
       • Invisibility while stationary .251 → .253
       • Turret 1:
       • View range 360 → 370
       • Turret 2:
       • View range 370 → 380
       FV215b (183)
       • View range 400 → 390
       #Post#: 68465--------------------------------------------------
       Re: 3.5
       By: guest32 Date: January 26, 2017, 5:55 pm
       ---------------------------------------------------------
       USSR
       100mm UBR-412 round
       • Penetration 175 → 183
       • Affects vehicles: T-44, T-54
       MS-1
       • Removed stock chassis and stock turret
       • Removed 37mm B-3
       • Removed 20mm TNSH
       • Removed 23mm VJA
       • Removed MS-1 engine
       • Removed AMO-3 engine
       • Removed alarm flags
       • Chassis 2:
       • Terrain resistance (hard, medium, soft): 1.1, 1.3, 2.2 →
       1, 1.2, 2.1
       • Rotation speed 49 → 55
       • Package 1 changes:
       • T-18 Standart → T-18 mod
       • T-18 → T-18Bis
       • MS-1 → GAZ-M1
       • Alarm flags → 71-TK-1
       • Package 2 changes:
       • 20mm TNSH → 45mm mod 1932
       • T-18 Standart → T-18 mod
       • T-18 → T-18Bis
       • Package 3, 4, 5 and 6 removed
       AT-1
       • 37mm ZiS-19 S removed
       • T-26M engine removed
       • 71-TK-1 radio removed
       • Package 1 changes:
       • 71-TK-1 → 71-TK-3
       • Package 2 changes:
       • 37mm ZiS-19 S → 45mm 20K S
       • T-26M → T-26F
       T-60
       • Removed 23mm PT-23TB
       • Removed 71-TK-1 radio
       • Package 1 changes:
       • 71-TK-1 → 71-TK-3
       • Package 2 changes:
       • 23mm PT-23TB → 20mm TNSH
       • Package 3 changes:
       • 20mm TNSH → 37mm ZiS-19
       • Package 4 removed
       BT-2
       • Removed 37mm Gochkins
       • Removed 23mm VJA
       • Removed 37mm ZiS-19
       • Removed 71-TK-1 radio
       • Package 1 changes:
       • 37mm Gochkins → 37mm B-3
       • 71-TK-1 → 71-TK-3
       • Package 2 changes:
       • BT-2 cylindrical → BT-2 bis (turret)
       • Package 4 changes:
       • 23mm VJA → 37mm B-3
       • Package 6 removed
       T-26
       • Removed 23mm VJA
       • Removed T-26M engine
       • Removed 71-TK-1 radio
       • Package 1 changes:
       • 71-TK-1 → 71-TK-3
       • Package 2 changes:
       • T-26M → T-26F
       • Package 4 removed
       SU-18
       • Removed GAZ-M1 engine
       • Removed 71-TK-1 radio
       • Package 1 changes:
       • 71-TK-1 → 71-TK-3
       • Package 2 changes:
       • GAZ-M1 → AMO-3
       • 71-TK-3 → 9RK
       • Package 3 removed
       SU-76M
       • View range 350 → 290
       SU-85B
       • View range 390 → 310
       T-80
       • Turret 1:
       • 45mm 20K:
       • Max gun elevation -25 → -65
       • Max gun depression 6 → 8
       • 45mm VT-42:
       • Max gun elevation -19 → -65
       • Max gun depression 4 → 8
       • 45mm VT-43:
       • Max gun elevation -57 → -65
       • Max gun depression 6 → 8
       • 37mm automatic SH-37:
       • Max gun depression 6 → 8
       A-32
       • 76mm L-10U:
       • Accuracy 53 → 44
       KV-13
       • Chassis 1:
       • Shot dispersion during vehicle movement .24 → .22
       • Shot dispersion during vehicle rotation .24 → .22
       • Chassis 2:
       • Shot dispersion during vehicle movement .22 → .2
       • Shot dispersion rotation .22 → .2
       • Turret 2:
       • 85mm D5T-85BM:
       • Reload speed 5.9 → 5.7
       • Shot dispersion during turret rotation .14 → .12
       SU-101
       • Added 122mm M62-T2S gun
       • 100mm D10S obr 44:
       • Invisibility after shot .31 → .22
       • 122mm D-25C mod1944:
       • Invisibility after shot .27 → .19
       • 100mm D54S:
       • Invisibility after shot .24 → .15
       • New Package 5:
       • 122mm M62-T2S
       • R113
       • V-54-6
       • Chassis SU-101 2
       • Turret 1 SU-101
       KV-4
       • Turret 2:
       • Health increased by 50
       • 107mm ZiS-24:
       • Reload time 11.1 → 10.3
       • Aim time 3.4 → 2.9
       Object 704
       • 152mm ML-20CM obr1944:
       • Reload time 17.1 → 18.1
       • 152mm BL-10:
       • Reload time 17.1 → 18.1
       SU-122-54
       • 100mm D54S:
       • Reload time 6.5 → 6.3
       • 122mm M62-T2S:
       • Reload time 9.2 → 8.8
       T-10
       • Chassis 1:
       • Terrain resistance (hard, medium, soft): 1.2, 1.5, 2.4 →
       1.1, 1.4, 2.3 respectively
       • Shot dispersion during vehicle movement .21 → .2
       • Shot dispersion during vehicle rotation .21 → .2
       • Chassis 2:
       • Terrain resistance (hard, medium, soft): 1.1, 1.3, 2 →
       1, 1.1, 1.9
       • Shot dispersion during vehicle movement .19 → .18
       • Shot dispersion during vehicle rotation .19 → .18
       IS-7
       • Shot dispersion during vehicle movement .21 → .19
       • Shot dispersion during vehicle rotation .21 → .19
       Object 268
       • View range 400 → 370
       #Post#: 68466--------------------------------------------------
       Re: 3.5
       By: guest32 Date: January 26, 2017, 5:56 pm
       ---------------------------------------------------------
       
       Updated HD Collision/Visual Models for Vehicles
       New/additional armor plates have been added during the HD
       process, changing some of the displayed armor values for some
       vehicles. Vehicles listed with no front/side/rear values means
       nothing changed in the display number.
       U.S.A.
       • T1 Cunningham
       • Hull: 10/10/10 → 10/6/6
       • Turret: 10/10/10 → 10/6/6
       • T1 Heavy
       • Hull: 83/44/41 → 95/52/46
       • T29
       • Turret T123: 279/127/101 → 279/127/102
       • T57 Heavy
       • Hull: 203/51/38 → 229/45/45
       • Turret T169: 127/137/51 → 152/127/51
       • T67
       • Hull: 22/19/13 → 13/13/13
       • Turret T49: 22/13/13 → 19/19/19
       • Turret T67: 25/19/13 → 25/13/13
       • M103
       • Hull: 203/45/45 → 229/45/45
       • T54E1
       • Hull: 110/76/35 → 152/76/38
       • M4 Sherman
       • M37
       • T20
       • T30
       • M7 Priest
       • T40
       • M18 Hellcat
       • M8A1
       • M22 Locust
       • M22 Locust-PS
       • T28 Prototype
       • M44
       • M53/55
       United Kingdom
       • Crusader
       • Hull: 32/27/27 → 40/28/28
       • Turret Crusader Mk. I: 39/19/24 → 39/20/25
       • Turret Crusader Mk. III: 51/24/29 → 51/24/30
       • Comet
       • Turret Comet Mk. I: 111/63/57 → 102/64/57
       • FV215b (183)
       • Turret FV215b: 254/102/76 → 254/178/32
       • FV304
       • Hull: 25/25/25 → 14/14/14
       • Centurion I
       • Turret Centurion Mk. III: 165/112/112 → 152/89/89
       • AT15
       • Cruiser Mk. III
       • Cruiser Mk. I
       • Centurion 7/1
       • Birch Gun
       • Sexton II
       • Bishop
       • Tortoise
       • Cruiser Mk. IV
       • Cruiser Mk. II
       • AT 15A
       Japan
       • Chi-Ni
       • Ha-Go
       • Ke-Ni
       • Ke-Ho
       • Chi-Ha
       • Chi-He
       • Chi-Nu Kai
       • O-I Experimental
       • O-I
       • Kaiju O-I
       • O-Ni
       China
       • WZ-131
       • Turret 132B: 45/35/20 → 45/30/20
       • 113
       • Hull: 120/90/70 → 120/120/70
       • Turret 113: 240/160/80 → 290/180/80
       • T-34-1
       • 121
       USSR
       • T-127
       • Turret T-127: 40/30/25 → 40/30/30
       • BT-7
       • Hull: 20/15/13 → 20/19/13
       • AT-1
       • Hull: 16/15/10 → 15/15/15
       • MS-1
       • Hull: 18/16/16 → 16/16/16
       • Turret MS-1 mod. 1930: 18/16/16 → 16/16/16
       • T-46
       • Hull: 22/15/15 → 15/15/15
       • T-43
       • Turret T-43 mod. 1942: 80/80/60 → 80/80/80
       • KV-3
       • Turret KV-3: 130/115/115 → 130/130/130
       • KV-5
       • Turret KV-5: 180/150/140 → 180/180/180
       • Gornych KV-5
       • Turret KV-5: 180/150/140 → 180/180/180
       • IS-3
       • Turret Kirovets-1: 175/175/100 → 175/120/100
       • IS
       • IS-6
       • IS-6 Black
       • SU-100M1
       • SU-122-54
       • Object 430
       • T-80
       • SU-100Y
       • SU-85B
       • A-20
       • SU-18
       • SU-100
       • SU-152
       • T-34
       • T-34-85
       • T-34-88
       • MT-25
       France
       • AMX 13 75
       • Hull: 40/20/15 → 50/20/15
       • AMX 13 90
       • Hull: 40/20/15 → 50/20/15
       • ARL V39
       • Hull: 70/40/60 → 60/40/60
       • 105 leFH18B2
       • AMX AC mle. 48
       • AMX 50 Foch (155)
       Germany
       • Pz. III Ausf. J
       • Hull: 70/30/50 → 50/30/50
       • Turret Pz.Kpfw. III Ausf. L: 57/30/30 → 30/30/30
       • VK 30.01 P
       • Hull: 75/60/40 → 75/62/40
       • Turret Porsche Typ 100: 80/60/60 → 80/80/80
       • Turret VK 30.01 (P) Krupp Turm: 100/82/82 → 100/80/80
       • Pz. T 25
       • Hull: 50/45/20 → 50/45/35
       • Pz. 38 (t)
       • Turret Pz.Kpfw. 38 (t) Ausf. G: 25/15/15 → 50/30/25
       • StuG III Ausf. G
       • The Hidden StuG
       • Pz. II
       • Hetzer
       • Groίtraktor - Krupp
       • VK 30.01 (H)
       • Luchs
       • Nashorn
       • Dicker Max
       • Maus
       • G.W. Tiger
       • E 25
       • G.W. Panther
       • Pz. 38 nA
       • E 75
       • E 100
       • G.W. Tiger (P)
       • Waffentrager auf Pz. IV
       • Rhm.-Borsig Waffentrager
       #Post#: 68467--------------------------------------------------
       Re: 3.5
       By: oxidative stres Date: January 26, 2017, 6:00 pm
       ---------------------------------------------------------
       Damn....... it's going to take me some time to go over this
       one...... Wow......
       #Post#: 68468--------------------------------------------------
       Re: 3.5
       By: TKE919 Date: January 26, 2017, 6:50 pm
       ---------------------------------------------------------
       Hoooooly crap that's a lot of stuff.
       Good: buffs to French and Chinese tanks, which need it.
       Bad: nerfing the camo values of some of my fave light tanks.
       WTF: nerfing the Comet's turret. :sad:
       #Post#: 68469--------------------------------------------------
       Re: 3.5
       By: oxidative stres Date: January 26, 2017, 6:58 pm
       ---------------------------------------------------------
       Yeah the comet turret was soooooo bouncy.  Buffed the M103 hull
       armor.  Totally screwed the T40.....view range losteoporosis 90,
       lost a ton of gun depression.
       *****************************************************
   DIR Next Page