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#Post#: 68460--------------------------------------------------
3.5
By: guest32 Date: January 26, 2017, 5:44 pm
---------------------------------------------------------
Vehicle Physics
This update transforms how vehicles traverse the battlefield.
Now you can skid, slide, and flip, plus perform maneuvers
previously impossible in World of Tanks. Go up steeper inclines,
over walls and even other tanks! Explore entire new areas of
maps you thought were previously unreachable. All vehicles now
move and interact with the environment in a more realistic
manner.
That's because suspensions now fully reacts to terrain. Be
careful -- with enough speed, you can flip your own vehicle. To
help with unintentional flips, we've added a self-righting
mechanic that will automatically right your vehicle after 10
seconds.
Self-Righting
We've also added a "handbrake" option that allows you to perform
new maneuvers. Use the handbrake to halt one or both tracks
while on the move, allowing for spectacular turns, sharp braking
and U-turns!
Sharp turns on tank destroyers and artillery is not enabled. You
can still use the handbrake to lock both tracks for quick stops.
New Map Variants and Updates
NEW VARIANTS: SOUTH COAST - RAIN & EL HALLUF - WAR!
The battle expands to familiar territories with a rainy South
Coast and a battered El Halluf with strategically placed bunkers
and more!
UPDATED MAPS: SIEGFRIED LINE - WAR!, MINES & PROVINCE
The older HD art on these maps has been replaced.
Updated Tactical Minimap
Speaking of maps, we've updated the minimap (overview, square
and circle minimap) to include useful vehicle information. With
Update 3.5, you'll be able to see your vehicle's gun direction,
view range, detectability range as well as a 50-meter
auto-detect circle.
View range, detectability range and gun direction lines are
dynamic and will reflect the current values after all factors
are calculated (i.e., effects of equipment, consumables,
ammunition, camouflage and active Crew Skills/Perks).
1) 50m Auto-Detect Circle: Enemies within the 50-meter circle
will be automatically detected.
2) Detectability Range Circle: Calculated based on your
vehicle's visibility. Enemies within the circle have a chance of
detecting you. Environmental effects such as bushes and trees
are not reflected in the circle as they are directional bonuses
and not overall.
3) Gun Direction Line: Follows your vehicle's gun displaying its
pointed direction and the range of your loaded ammunition.
4) View Range Cone: Displays the vehicle's view angle and range,
which is controlled by the camera. The end of the cone is your
maximum view range. Note: the view cone adjusts if you switch
from normal view to sniper view and expands if you have a
Binocular Telescope mounted.
Tank Gallery View
Whether it be that brand new tank you just unlocked or another
Mark of Excellence, sometimes you want to flaunt what you got.
Press and hold LT/L2 in the Garage to enable the Tank Gallery.
You'll get a clean look at your war machine without the Garage
HUD for top notch screenshots!
Tank Gallery view also works in the Armor and Component Viewer.
Update Notes
Download Sizes -
Xbox One: ~4.8GB / Xbox 360: ~101MB title update + 1.12GB patch
download
PlayStation 4: ~4.5GB
NEW FEATURES
Server Side Physics: This update transforms the way vehicles
move around the field by improving movement physics. You can
skid, slide and flip vehicles upside down and perform maneuvers
previously not possible. We've also included a new feature for
flipping vehicles back onto their tracks after a period of time.
The initial testing of this feature will be a 10 second delay
before righting the tank.
Vehicle "Handbrake": Added the ability to perform new maneuvers
with the addition of a handbrake. Using the handbrake while on
the move allows you to perform sharp turns, sharp braking, or
quick U-turns. Two new control modes were added to the "Options"
menu that map the handbrake to different controller buttons.
Radar\Mini-Map upgrade: Added information that dynamically shows
your vehicle's gun direction, shell range, view range, and
detectable range in addition to a 50-meter auto-detect circle.
It also shows a field-of-view cone that dynamically changes as
you zoom in and out.
Stationary camera support for spectators.
Proving Ground and Tutorial missions: Ammunition pick-ups added.
These pick-ups fill all your ammo slots back up to the number of
shells present in that slot when the match started.
Vehicle Gallery View: View your vehicles in all their glory!
Press and hold the "Left Trigger (LT)" button in the Garage on a
selected tank to hide the Garage HUD.
Vehicle Balances: 108 vehicles updated to HD collision models
As a result of the update to HD models and how vehicles are
built from hundreds of files, there are numerous minor cosmetic
issues. These issues are being fixed as quickly as possible and
will be in the next update. Please see the "Known Issues" list
for details and please report any new issues you may find. We
appreciate your patience in this.
Xbox One & PS4
Added a HDR Calibration screen (only available to HDR enabled
consoles connected to a HDR supported display device).
Maps
South Coast - Rain
El Halluf - War!
Siegfried Line - War! (updated)
Mines: Updated with new HD art
Province: Updated with new HD art
ADDITIONAL FEATURES
Overlord: Assault mode has been rebalanced and added to Random
Battles
Skorpion Pass: Encounter mode spawns moved for balance
Thiepval Ridge: Team Destruction mode spawns moved for balance
Karelia (Assault): Moved base and spawns for balance
Improvements made to the new player experience
Removed prop tank gun collision
Reduced brick piles around buildings
Removed objects in debris piles
Adjusted fighter plane audio
UI: Added Premium Supplies text in gold, added consumable equip
max
Changed Platoon creation/disband flow
Updated destructible FX
Thread texture FX updated
Updated muzzle flash
Compass Minimap scale adjusted to 445 meters
Armor Viewer: Improvements to Colorblind option
Added camera shake to artillery explosions
New Platoon icon
Added Platoon creation cooldown animation
Improved kill feed
BUG FIXES
Garage door hole fixed
Adjusted wooden ramp collision for ease of travel
UI: Fixed display issue for Random Reward Op on Post Battle
Result Screen (PBRS)
Water no longer goes the opposite direction of the wind
Green Thumb image fixed
Mud flaps are no longer wiggly bits.
Exhaust destruction fixed
Proving Grounds: Press B/Circle to cancel queue correctly works
Team Training (TT): Players can rejoin TT rooms through player
profiles after leaving correctly
Module Viewer: View ports are now displayed when selecting Crew
component
Achievements: Friends and Enemies now awarded correctly
Added promotion to Platoon leader message when Platoon leader
disconnects
Proving Grounds: Fixed instruction text placement
Loading Screen: Updated spotting tactics
Team Training: Captured KV-1 name displayed correctly
UI: Fixed Skill mastered text in PBRS
UI: What's New text correctly displays names
Russian localization for "detected" fixed
Store: "Days Left" banners fixed
Removed horizontal bar flicker when opening "What's New" items
Fixed package screen background gradient.
Fixed "Package Help" screens
Stats Tab: Shown medals works correctly as tanks return from
battle
Store Tab: Premium days correctly updates after purchasing
Premium account time
Supplies: Corrected font color for Gold cost
Boost Op icons updated
Dismissing invites now plays a sound cue
Convert XP now displays in all situations
Fixed text when repairing a damaged vehicle without enough
Silver
Stats Tab: Sort/Filter legend only displays when on "Overall"
Removed vehicle stats display when on invitation list
Fixed vehicle mastery progress display when retraining Crews to
75%
Disabled "Reload" command during countdown
Fixed issue where TT room host couldn't leave "Options" menu
Fixed equipment menu transparency
Open the menu while in "Supplies" no longer resets changes made
Can now access overview map with HUD turned off
Adjusted colorblind text color for "Please Deactivate an Op"
Crew properly appear in Armor Viewer
Fixed "Loading" screen lag when in colorblind mode
Korean: Fixed missing glyph
Efficiency tab: Fixed missing vehicle information
Vehicles
FV201 Black: Fixed destroyed state
MTLS Blitzen: Lights now removed when destroyed
The Hidden StuG: Fixed side armor collision
T34 Black: Fixed destroyed state
Legion Patton-59: Fixed destroyed state
Tiger 131: Fixed destroyed state
AMX 105 AM mle. 47: Fixed firing animation
Lorraine 155 mle. 51: Fixed firing animation
Renault FT AC: Fixed firing animation
Firefly Boilermaker: Fixed spaced armor collision
T-34-1: Armor viewer fixed
A-43: Armor viewer fixed
STA-2: Urban camo and sniper camera fixed
STA-2 Black: Destroyed state fixed
AMX Chaffee: Fixed Camouflage cost
T26E4 Freedom: Moved Emblem/Inscription location to the hull
Type 4 Heavy: Removed tarps from rear deck
Spδhpanzer I C: Fixed camouflage pattern scale
Pz 38 nA: Fixed camouflage pattern scale
T-54 First Prototype: Fixed sniper camera clipping into objects
T110E3: Tracks no longer flash red/green
Kaiju O-I: Fixed gun audio issue
AMX 50 Foch: Fixed gun depression/elevation values
Updated tank names: Pz.Kpfw. III to Pz.Kpfw. III Ausf. J, Tiger
to Tiger I, Pz.Kpfw. VI Tiger (P) to Tiger (P), Pz.Kpfw. V
Panther to Panther, Panther 88 to Panther 8,8, E 50M to E 50 M,
SU-76 to SU-76M, GwPanther to G.W. Panther, GwTiger to G.W.
Tiger, GwE 100 to G.W. E 100, GwTiger P to G.W. Tiger (P),
LTraktor to L.Tr., T92 to T92 HMC
Maps
Widepark - Rain: Improved performance
Removed tree sticking out of a rock
Redshire: Adjusted lighting and prop placement
Komarin: Adjusted prop placement
Dragon Ridge: Adjusted prop placement and terrain to match ramp
collision
Pearl River: Fixed animated birds
Steppes: Fixed tarps position in base
Thiepval Ridge: Adjusted bunker placement and removed visible
terrain seams
Tundra - Winter: Adjusted terrain decal placement
Abbey: Smoothed out terrain to prevent stuck tanks and adjusted
terrain to match destroyed object states
Cliff: Removed several animated birds
Fisherman's Bay: Adjusted visual stones to match collision
Ruinberg - War!: Removed a plane prop
Severogorsk: Removed floating cultural assets
Severogorsk - Snow: Adjusted prop placement
Airfield: Adjusted prop placement
Himmelsdorf - Winter: Smoothed out snow drifts and adjusted tree
placements
Himmelsdorf: Adjusted scale/placement of buildings to remove
gaps
South Coast: Fixed issue with a destroyed building
Murovanka - Winter: Adjusted prop placement
Overlord: Adjusted prop placement
Westfield (Assault): Adjusted a few spawns that were too close
together
Widepark: Removed floating objects
Redshire (Standard): Moved a spawn causing a camera issue
Pacific Island - War!: Added wind audio for trees/grass
Fishermans Bay - War!: Removed prop inside capture base
Ghost Town: Adjusted prop placement
Xbox 360
Widepark - Rain: Performance optimizations
IS-6: Fixed tread placement
IS-6 Black: Fixed emblem transparency
Type 4 Heavy: Fixed machine gun barrel
Himmelsdorf: Name changed on sign
WARGAMING COMMUNITY
JOIN WOT ON FACEBOOK
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English
EULA PRIVACY POLICY TERMS & CONDITIONS CUSTOMER SERVICE
CENTER CAREERS
#Post#: 68461--------------------------------------------------
Re: 3.5
By: guest32 Date: January 26, 2017, 5:47 pm
---------------------------------------------------------
UPDATE 3.5 VEHICLE CHANGES
Vehicle Changes
China
122mm Type 68 round
Damage: 465 → 530
Affected vehicles: WZ-111 1-4, T-34-3, T-34-3 Black, 112,
IS-2, 110, T-34-2
NC-31
Total health increased by 8
Turret 1 removed
Removed 13.2mm Hotchkiss
Removed M26 27 engine and 62CV engine
Removed Signal flags
Package 1 changes:
Turret 1 Ch06 Renault NC 31 → Turret 2 Ch06 Renault NC
31
Chassis Ch06 Renault NC31 → Chassis Ch06 Renault NC31 2
Renault M26 27 → Renault NC
Fanions de signaux → ER 52
Package 2 changes:
13.2mm Hotchkiss mle. 1930 → 37mm KwK L46
Turret 1 Ch06 Renault NC31 → Turret 2 Ch06 Renault NC31
Renault 62CV → Renault NC
Package 3 and 4 removed
Vickers Mk. E Type B
Removed 37mm KwK L46 gun
Removed signal flags
Removed Marconi SB4a radio
Package 1 changes:
Fanions de signaux → 71-TK-3
Package 2 changes:
Marconi SB4a → 71-TK-3
Package 3 changes:
37mm KwK L46 → 45mm 20K
Package 4 changes:
45mm 20K → 40mm Pom Pom
Package 5 removed
WZ-131
Turret 2:
100mm 59-100T:
Shot dispersion during turret rotation 0.16 → 0.12
After shot dispersion 2 → 4
Shot dispersion while damaged → 4
T-34-2
Turret 2:
122mm 37-122JT gun:
Aim time 3.4 → 3.1
Max depression 3 → 5
100mm 59-100T gun:
Aim time 2.9 → 2.8
T-34-3/T-34-3 Black
Max gun depression 3 → 5
121
Terrain resistance (hard, medium, soft): 0.8, 0.9, 1.8 →
0.7, 0.8, 1.6 respectively
Max gun depression 3 → 3.5
113
Terrain resistance (hard, medium, soft): 1.2, 1.3, 2.5 →
1.1, 1.2, 2.5 respectively
Shot dispersion during vehicle movement .19 → .18
Shot dispersion during vehicle rotation .19 → .18
Max gun depression 4 → 5
France
155mm HEAT T267 round
Penetration 408 → 395
Affects Vehicle: AMX 50 Foch (155)
Renault FT
Removed Stock chassis and turret
Removed 25mm canon
Removed Renault M26 27
Removed Franklin engines
Removed Fanions de signaux
Chassis 2:
Terrain resistance (hard, medium, soft): 1.1, 1.3, 2.3 →
0.8, 0.9, 1.8 respectively
Rotation speed 30 → 60
Package 1 changes:
Turret 1 RenaultFT → Turret 2 RenaultFT
Chassis RenaultFT → Chassis RenaultFT2
Fanions de signaux → ER 52
Package 2 changes:
37mm APX SA18 → 13.2mm Hotchkiss mle. 1930
Turret 1 RenaultFT → Turret 2 RenaultFT
Renault M26 27 → Renault
Fanions de signaux → ER 52
Package 3 and 4 removed
Renault FT AC
Removed 25mm antichar SA-L mle 1934 gun
Removed fanions de signaux
Package 1 changes:
25mm antichar SA-L mle 1934 → 25mm antichar SA-L mle
1937
Fanions de signaux → ER 52
Package 2 changes:
Chassis RenaultFT AC → Chassis RenaultFT AC 2
Fanions de signaux → ER 52
Package 3 changes:
25mm antichar SA-L mle 1937 → 25mm automatique mle 1936
Renault M26 27 → Renault
Package 4 changes:
Renault M26 27 → Renault
Package 5 removed
D1
Removed 37mm APX SA18
Removed ER 53 radio
D1 Berliet:
Rotation Speed 40 → 31
Schneider Tourelle 2:
Rotation Speed 35 → 31
Radio Er 52:
Max Range 360 → 300
Package 1 changes:
37mm APX SA18 → 13.2mm Hotchkiss mle. 1930
Package 2 changes:
37mm APX SA18 → 13.2mm Hotchkiss mle. 1930
ER 53 → ER 52
Package 3 changes:
13.2mm Hotchkiss mle. 1930 → 47mm SA34
ER 53 → ER 52
Package 4 changes:
47mm SA34 → 25mm Canon Raccourci Mle.1934
ER 53 → ER 52
Package 5 removed
Hotchkiss H35
Removed ER 53 radio
Chassis 1:
Health Burn per sec 12.6 → 14.4
Turret 1:
Rotation speed 37 → 31
Package 2 changes:
ER 53 → ER 52
Package 3 changes:
ER 53 → ER 52
FCM 36
Removed Berliet ACRO engine
Removed Fanions de signaux
Removed ER 28 radios
Package 1 changes:
Fanions de signaux → ER 54
Package 2 changes:
Berliet ACRO → Berliet Ricardo
Package 3 changes:
ER 28 → ER 54
Package 4 changes:
ER 28 → ER 54
Renault R35
Removed Fanions de signaux
Package 1 changes:
Fanions de signaux → ER 54 radio
Renault FT 75 BS
Removed Renault M26 27 engine
Package 2 changes:
Renault M26 27 → Franklin engine
Package 3 removed
UE 57
View Range 360 → 330
ARL V39
Chassis 1:
Terrain resistance (hard, medium, soft): 1.6, 1.8, 3 →
1.5, 1.7, 2.8 respectively
Chassis 2:
Terrain resistance (hard, medium, soft): 1.5, 1.7, 2.7 →
1.4, 1.5, 2.5 respectively
90mm canon DCA 45 AC gun:
Aim time 2.6 → 2.1
AMX M4 45
Hull health increased by 80
Turret 1 health increased by 20
Turret 2 health increased by 70
AMX 12t
Chassis 1:
Terrain resistance (hard, medium, soft): 1.1, 1.2, 2 →
1, 1.1, 2 respectively
Shot dispersion during vehicle movement .25 → .22
Shot dispersion during vehicle rotation .25 → .22
Chassis 2:
Terrain resistance (hard, medium, soft): 1.1, 1.1, 1.8 →
0.9, 1, 1.8 respectively
Shot dispersion during vehicle movement .23 → .2
Shot dispersion during vehicle rotation .23 → .2
AMX 13 75
Chassis 1:
Rotation speed 38 → 40
Shot dispersion during vehicle movement .21 → .2
Shot dispersion during vehicle rotation .21 → .2
Chassis 2:
Rotation speed 40 → 42
Shot dispersion during vehicle movement .2 → .18
Shot dispersion during vehicle rotation .2 → .18
75mm SA49 L48 Gun:
Shot dispersion during turret rotation .18 → .16
75mm SA50 Gun:
Shot Dispersion during turret rotation .16 → .14
AMX 13 90
75mm SA50 Gun:
Max gun elevation -13 → -12
90mm F3 Gun:
Max gun elevation -13 → -12
F224 AMX Chaffee
Fuel tank heavy → average
Lorraine 40 t
100mm SA47 gun:
Aim time 3 → 2.5
Bat Chat 25t
90mm F3 gun:
Aim time 2.7 → 2.3
100mm SA 47 gun:
Aim time 2.7 → 2.5
#Post#: 68462--------------------------------------------------
Re: 3.5
By: guest32 Date: January 26, 2017, 5:50 pm
---------------------------------------------------------
Germany
88mm Pzgr39 round
Penetration 132 → 145
Affects vehicles: Pz.Sfl. IVc, Tiger I, VK 36.01 H, VK 30.02
D, VK 30.01 P, Tiger (P), VK 45.02 A, Indien-Panzer, JagdPanzer
IV, JagdPanther, Nashorn
Leichttraktor
Removed stock chassis and turret 2
Removed 20mm KwK 38 L55 gun
Removed Krupp M301 engine
Removed Maybach NL38TR engine
Removed Die Signalfahnen radio
Total health increased by 16
3,7cm Kw.K. 36 L/46.5:
Shot dispersion during turret rotation 0.16 → 0.14
After shot dispersion 2 → 4
Shot dispersion while damaged 0 → 2
2 cm Breda:
Reload Time 4.6 → 3.4
Shot dispersion during turret rotation 0.1 → 0.08
Chassis 2:
Terrain resistance (hard, medium, soft): 1, 1.3, 2.3 →
0.9, 1.2, 2.1 respectively
Rotation speed 50 → 60
Turret 1:
View Range 260 → 310
Package 1 changes:
Leichtertaktorketten → LeichtertaktorkettenB
Krupp M301 → Krupp M311
Die Signalfahnen → FuG2
Package 2 changes:
Leichtertaktorketten → LeichtertaktorkettenB
Krupp M301 → Krupp M311
Die Signalfahnen → FuG2
Package 3, 4 and 5 removed
Panzerjδger
Removed FuG5
Removed FuG Spr. A
Package 2 changes:
FuG5 → FuG2
Package 3 changes:
FuG Spr.A → FuG2
Pz.Kpfw. 35 (t)
Removed 20mm KwK 30
Added 20mm Flak 38 L112
Removed FuG5
Removed FuG8
Package 2 changes:
20mm KwK 30 → 20mm Flak 38 L112
FuG5 → FuG37
Package 3 changes:
FuG5 → FuG37
Package 4 changes:
FuG8 → FuG37
Package 5 changes:
FuG8 → FuG37
Pz.Kpfw. II
Removed Maybach HL62TR engine
Removed FuG2
Removed FuG7
Removed FuG Spr.1
Added FuG5
Package 1 changes:
FuG2 → FuG5
Package 2 changes:
FuG7 → FuG5+
Maybach HL62TR → Maybach HL62TRM
Package 3 changes:
FuG Spr.1 → FuG5
Maybach HL62TR → Maybach HL62TRM
Package 4 changes:
FuG Spr.1 → FuG5
Pz.Kpfw. I
Removed Krupp M311 engine
Removed FuG2
Removed FuG7
Removed FuG Spr.1
Added FuG5
Package 1 changes:
FuG2 → FuG5
Package 2 changes:
FuG7 → FuG5
Krupp M311 → Maybach NL38TR
Package 3 changes:
FuG Spr.1 → FuG5
Bison I
Removed Krupp M311
Package 2 changes:
Krupp M311 → Maybach NL38TR
Marder II
Chassis 2:
Rotation speed: 36 → 38
Pz.Kpfw. III Ausf. J
Turret 1:
37mm KwK L46 Gun:
Max gun depression 8 → 10
2 cm Flak 38:
Max gun depression 8 → 10
Turret 2:
50mm KwK 39 L60 Gun
Max gun depression 6 → 9
Pz Sfl IVc
Invisibility while moving .13 → .15
Invisibility while stationary .22 → .23
VK 30.01 (H)
Turret 1:
50mm KwK 39 L60 gun:
Max gun depression 7 → 10
75mm KwK 40 L43 gun:
Max gun depression 6 → 8
Turret 2:
75mm Kw.K. 40 L/48
Max gun depression 7 → 8
Nashorn
Invisibility while moving .13 → .14
Invisibility while stationary .22 → .23
VK 30.02 D
Chassis 1:
Terrain resistance (hard, medium, soft): 1.2, 1.5, 2.5 →
1.1, 1.3, 2.3 respectively
Rotation speed 38 → 39
Chassis 2:
Terrain resistance (hard, medium, soft): 1.1, 1.3, 2.3 →
1, 1.1, 2.1 respectively
Rotation speed 42 → 43
Sturer Emil
Invisibility while moving .12 → .13
Invisibility while stationary .2 → .21
JagdPanther
Chassis 2:
Terrain resistance (hard, medium, soft): 1.1, 1.3, 2.3 →
1.1, 1.3, 2.4 respectively
Panther/M10
Turret:
Armor increase 100/45/45 → 100/48/45
Rhm.-Borsig Waffentrδger
View Range: 400 → 360
8.8 Jagdtiger
Top Speed 28 → 38
KanonenJagdpanzer
Reload time 6.3 → 5.8
Ferdinand
128mm PaK44 L55 gun:
Reload Time 12s → 11.7s
Tiger II
Turret 2:
105mm KwK45 L52 gun:
Accuracy .37 → .35
105mm KwK46 L68 gun:
Accuracy .34 → .31
E 75
Turret 1:
88mm KwK 43 L71 gun:
Max gun depression 6 → 8
105mm KwK45 L52 gun:
Max gun depression 6 → 8
105mm KwK 46 L68 gun:
Max gun depression 6 → 8
Turret 2:
105mm KwK 46 L68 gun:
Max gun depression 5 → 8
128mm KwK. 44 L/55:
Max gun depression 6 → 8
Leopard PTA
Chassis 1:
Shot dispersion during vehicle movement .22 → .2
Shot dispersion during vehicle rotation .22 → .2
Chassis 2:
Shot dispersion during vehicle movement .2 → .18
Shot dispersion during vehicle rotation .2 → .18
Turret 2:
Rotation speed 36 → 37
Health increased by 50
105mm L7A1 Gun:
Aim time 2.3 → 2.1
Shot dispersion during turret rotation .16 → .14
Reload Time 11.1 → 10.3
G.W. E 100
Invisibility while moving 0.014 → 0.048
Invisibility while stationary 0.028 → 0.096
Invisibility after shot 0.042 → 0.114
JagdPz E 100
View Range 400m → 390m
17 cm PaK46:
Invisibility after shot 0.18 → 0.11
Waffentrδger auf E 100
View range 420m → 380m
Japan
90mm AP M318A1 round
Penetration 186 → 212
Affects vehicles: STA-1, STA-2, STA-2 Black
R. Otsu
Removed stock chassis and stock turret
Removed 37mm APX SA18 gun
Removed 37mm Type11 gun
Removed 62CV engine
Removed Alarm flags
Removed Type94 Hei
Total health increased by 8
Chassis 1:
Rotation speed 48 → 50
Package 1 changes:
37mm APX SA18 → 13.2mm Type93
Turret 1 NC27 → Turret 2 NC27
Chassis NC27 → Chassis NC27 2
62CV → Mitsubishi
Alarm flags → Type94 Otsu
Package 2 changes:
37mm APX SA18 → 37mm Sogekiho
Turret 1 NC27 → Turret 2 NC27
Package 3, 4 and 5 removed
Ha-Go
Removed Type94 Otsu radio
Removed Type96 Bo radio
Package 1 changes:
Type94 Otsu → Type94 Hei
Package 3 changes:
Type96 Bo → Type94 Hei
Package 4 changes:
Type96 Bo → Type94 Hei
Chi-Ni
Removed Type94 Otsu radio
Removed Type96 Bo radio
Package 1 changes:
Type94 Otsu → Type94 Hei
Package 3 changes:
Type96 Bo → Type94 Hei
Package 4 changes:
Type96 Bo → Type94 Hei
I-Go/Chi-Ro
Removed Alarm flags radio
Removed Type94 Hei radio
Removed Type96 Bo radio
Package 1 changes:
Alarm flags → Type94 Otsu
Package 3 changes:
Type94 Hei → Type94 Otsu
Package 4 changes:
Type96 Bo → Type94 Otsu
Type 91 Heavy
Turret 1:
7 cm Gun Type 94:
Shot dispersion during turret rotation 0.16 → 0.12
After shot dispersion 2 → 4
Shot dispersion while damaged 0 → 2
47 mm Gun Type 1:
Shot dispersion during turret rotation 0.16 → 0.12
After shot dispersion 2 → 4
Shot dispersion while damaged 0 → 2
STA-2/STA-2 Black
90mm Rifled Gun 1:
After shot dispersion 3.5 → 3
U.S.A.
T22 Prototype
Invisibility fire penalty .21 → .34
76mm Gun M1A1:
Max ammo count 75 → 100
75mm Gun M3:
Max ammo count 60 → 90
#Post#: 68463--------------------------------------------------
Re: 3.5
By: guest32 Date: January 26, 2017, 5:53 pm
---------------------------------------------------------
U.S.A.
T22 Prototype
Invisibility fire penalty .21 → .34
76mm Gun M1A1:
Max ammo count 75 → 100
75mm Gun M3:
Max ammo count 60 → 90
T1 Cunningham
Removed stock chassis and stock turret
Removed 37mm Browning semiautomatic gun
Removed 20mm Hispano Suiza Birgikt gun
Removed stock engine and stock radio
Total health increased by 8
Chassis rotation speed 49 → 51
Package 1 changes:
Cunningham D1 → Cunningham D2
Cunningham E1 → Cunningham E2
Cunningham → Cunningham type 3
Alarm flags → SCR 200
Package 2 changes:
Cunningham D1 → Cunningham D2
Cunningham E1 → Cunningham E2
Cunningham → Cunningham type 3
Package 3, 4 and 5 removed
M3 Light
Removed Continental R670-7 engine
Removed SCR 210 and SCR 506 radio
Package 2 changes:
SCR 210 → SCR 200
Continental R670-7 → Continental W670-7
Package 3 changes:
SCR 210 → SCR 200
T2 Medium
Removed 37mm semiautomatic gun M1924
Removed SCR 210
Removed SCR 506
Package 1 changes:
37mm semiautomatic gun M1924 → 37mm Browning
semiautomatic gun
Package 2 changes:
T2T1 → T2T2
T2E1 → T2E4
SCR 210 → SCR 200
Package 3 changes:
Liberty → Wright Continental R-975C2
SCR 210 → SCR 200
Package 4 changes:
Liberty → Wright Continental R-975C2
SCR 210 → SCR 200
Package 5 changes:
SCR 506 → SCR 200
M8A1
View Range 370m → 320m
Turret 1:
75 mm AT Howitzer M3:
Invisibility after shot 0.36 → 0.26
T40
View range 400m → 310m
75mm Howitzer M1A1:
Max gun depression 10 → 2
76mm AT Gun M1918:
Max gun depression 5 → 1
105mm AT Howitzer M3:
Max gun depression 5 → 3.5
57mm Gun M1 L50:
Max gun depression 5 → 2.5
Chaffee
75mm Gun M6:
Invisibility after shot .26 → .36
75mm Gun M17:
Invisibility after shot .25 → .35
T67
Turret 1:
View range 350m → 320m
Turret 2:
View range 370m → 340m
M44
Second turret added
Package 2 changes:
Turret 1 M44 → Turret 2 M44
Package 3 changes:
Turret 1 M44 → Turret 2 M44
T37
Invisibility while moving .25 → .27
Invisibility while stationary .25 → .27
75mm Gun M6:
Invisibility after shot .26 → .36
76mm Gun T94:
Invisibility after shot .26 → .34
76mm Gun T102:
Invisibility after shot .26 → .34
76mm Gun T91:
Invisibility after shot .26 → .34
M18 Hellcat
Chassis 2:
Terrain resistance (hard, medium, soft): 1, 1.2, 2.1 →
1.1, 1.4, 2.3 respectively
M6
Invisibility while moving .039 → .04
Invisibility while stationary .078 → .08
Turret 1:
View range 320 → 340
Turret 2:
View range 350 → 370
T28 Prototype
Can now mount equipment: Ventilations
M56 Scorpion
Reverse speed 12 → 17
M46 Patton
Turret 2:
105mm Gun T5E1M2:
Shot dispersion during turret rotation .1 → .08
T110E3
Invisibility while moving .105 → .095
Invisibility while stationary .175 → .159
Shot dispersion during vehicle rotation 24 → 22
Turret rotation speed 26 → 24
T110E4
View range 400m → 390m
M48 Patton
105mm Gun M68:
Reload time 8.8 → 8.35
Aim time 2 → 1.9
Shot dispersion during turret rotation .12 → .08
#Post#: 68464--------------------------------------------------
Re: 3.5
By: guest32 Date: January 26, 2017, 5:54 pm
---------------------------------------------------------
United Kingdom
Medium Mk. I
Removed stock chassis
Removed 2nd turret
Removed 15mm Machine gun BESA
Removed Vickers-Armstrong MkII
Removed Alarm flags
Added QF 6-pdr 8 cwt Mk. II
Terrain resistance (hard, medium, soft): 1.2, 1.3, 2.4 →
1.1, 1.2, 2.2
Rotation speed 41 → 46
View range 260 → 280
3pdr gun Hotchkiss:
Reload time 5 → 4.5
Shot dispersion during turret rotation .2 → .16
Package 1 changes:
Chassis GB01 Medium Mark I → Chassis GB01 Medium Mark I
2
Alarm flags → N14
Package 2 changes:
15mm Machine gun BESA → QF 6 pounder 8cwt Mk II
Vickers-Armstrong Mk.II → Vickers-Armstrong
Package 3 and 4 removed
Crusier Mk. III
Removed N9 and N19Mk2 radios
Package 2 changes:
N9 → N11
Package 3 changes:
N19Mk2 → N11
Package 4 changes:
N19Mk2 → N11
UC 2-pdr
Removed N14 and N9 radios
Package 1 changes:
N14 → N11
Package 3 changes:
N9 → N11
Package 4 changes:
N9 → N11
Medium II
Removed 3pdr gun Hotchkiss
Removed Vickers-Armstrong Mk.II
Removed N11
Removed N9
Package 1 changes:
3pdr gun Hotchkiss → QF 6 pounder 8cwt Mk II
Package 2 changes:
QF 6 pounder 8cwt Mk.II → OQF 3pdr Gun
Vickers-Armstrong Mk.II → Vickers-Armstrong
N11 → N14
Package 3 changes:
Vickers-Armstrong Mk.II → Sunbeam Amazon
N11 → N14
Package 4 changes:
N9 → N14
M2
Removed N14 and N9 radios
Package 1 changes:
N14 → N11
Package 3 changes:
N9 → N11
Package 4 changes:
N9 → N11
Cruiser I
Removed N14 and N9 radios
Package 1 changes:
N14 → N11
Package 3 changes:
N9 → N11
Package 4 changes:
N9 → N11
Loyd Gun Carriage
N14 radio removed
N11 radio added
Package 1 changes:
N14 → N11
Valentine AT
View range 360 → 330
Covenanter
OQF 3-inch Howitzer Mk. I:
Invisibility after shot 0.26 → 0.36
QF 2-pdr Mk. X:
Invisibility after shot 0.3 → 0.37
40 mm Pom-Pom:
Invisibility after shot 0.24 → 0.344
OQF 3-inch Howitzer Mk. I:
Invisibility after shot 0.26 → 0.36
QF 40 mm Mk. VI Bofors:
Invisibility after shot 0.23 → 0.33
Alecto
View range 390 → 340
AT-2
Chassis 1:
Rotation speed 18 → 16
Chassis 2:
Rotation speed 20 → 18
AT-8
Chassis 1:
Rotation speed 18 → 17
Chassis 2:
Rotation speed 20 → 19
Churchill Gun Carrier
3.7inch QF AA MK 1:
Aim time 2.3 → 2
32-pounder AT Gun OQF:
Aim time 2.9 → 2.1
Churchill VII
Turret 2:
View range 360 → 370
Sherman Firefly
Chassis 1:
Terrain resistance (hard, medium, soft): .9, 1.2, 1.9 →
.8, 1.1, 1.9 respectively
Chassis 2:
Terrain resistance (hard, medium, soft): .8, 1, 1.8 →
.7, .9, 1.8 respectively
Achilles
Invisibility while moving .18 → .19
Invisibility while stationary .30 → .31
FV304
Invisibility while moving .175 → .13
Invisibility while stationary .35 → .26
Fire burn per second .53 → .38
Comet
Turret 1:
75mm Gun Mk. V:
Max gun depression 10 → 13
3.7-inch Howitzer:
Max gun depression 9 → 10
AT-7
Chassis 1:
Rotation speed 20 → 18
Chassis 2:
Rotation speed 22 → 20
Challenger
Invisibility while moving .15 → .19
Invisibility while stationary .251 → .253
Turret 1:
View range 360 → 370
Turret 2:
View range 370 → 380
FV215b (183)
View range 400 → 390
#Post#: 68465--------------------------------------------------
Re: 3.5
By: guest32 Date: January 26, 2017, 5:55 pm
---------------------------------------------------------
USSR
100mm UBR-412 round
Penetration 175 → 183
Affects vehicles: T-44, T-54
MS-1
Removed stock chassis and stock turret
Removed 37mm B-3
Removed 20mm TNSH
Removed 23mm VJA
Removed MS-1 engine
Removed AMO-3 engine
Removed alarm flags
Chassis 2:
Terrain resistance (hard, medium, soft): 1.1, 1.3, 2.2 →
1, 1.2, 2.1
Rotation speed 49 → 55
Package 1 changes:
T-18 Standart → T-18 mod
T-18 → T-18Bis
MS-1 → GAZ-M1
Alarm flags → 71-TK-1
Package 2 changes:
20mm TNSH → 45mm mod 1932
T-18 Standart → T-18 mod
T-18 → T-18Bis
Package 3, 4, 5 and 6 removed
AT-1
37mm ZiS-19 S removed
T-26M engine removed
71-TK-1 radio removed
Package 1 changes:
71-TK-1 → 71-TK-3
Package 2 changes:
37mm ZiS-19 S → 45mm 20K S
T-26M → T-26F
T-60
Removed 23mm PT-23TB
Removed 71-TK-1 radio
Package 1 changes:
71-TK-1 → 71-TK-3
Package 2 changes:
23mm PT-23TB → 20mm TNSH
Package 3 changes:
20mm TNSH → 37mm ZiS-19
Package 4 removed
BT-2
Removed 37mm Gochkins
Removed 23mm VJA
Removed 37mm ZiS-19
Removed 71-TK-1 radio
Package 1 changes:
37mm Gochkins → 37mm B-3
71-TK-1 → 71-TK-3
Package 2 changes:
BT-2 cylindrical → BT-2 bis (turret)
Package 4 changes:
23mm VJA → 37mm B-3
Package 6 removed
T-26
Removed 23mm VJA
Removed T-26M engine
Removed 71-TK-1 radio
Package 1 changes:
71-TK-1 → 71-TK-3
Package 2 changes:
T-26M → T-26F
Package 4 removed
SU-18
Removed GAZ-M1 engine
Removed 71-TK-1 radio
Package 1 changes:
71-TK-1 → 71-TK-3
Package 2 changes:
GAZ-M1 → AMO-3
71-TK-3 → 9RK
Package 3 removed
SU-76M
View range 350 → 290
SU-85B
View range 390 → 310
T-80
Turret 1:
45mm 20K:
Max gun elevation -25 → -65
Max gun depression 6 → 8
45mm VT-42:
Max gun elevation -19 → -65
Max gun depression 4 → 8
45mm VT-43:
Max gun elevation -57 → -65
Max gun depression 6 → 8
37mm automatic SH-37:
Max gun depression 6 → 8
A-32
76mm L-10U:
Accuracy 53 → 44
KV-13
Chassis 1:
Shot dispersion during vehicle movement .24 → .22
Shot dispersion during vehicle rotation .24 → .22
Chassis 2:
Shot dispersion during vehicle movement .22 → .2
Shot dispersion rotation .22 → .2
Turret 2:
85mm D5T-85BM:
Reload speed 5.9 → 5.7
Shot dispersion during turret rotation .14 → .12
SU-101
Added 122mm M62-T2S gun
100mm D10S obr 44:
Invisibility after shot .31 → .22
122mm D-25C mod1944:
Invisibility after shot .27 → .19
100mm D54S:
Invisibility after shot .24 → .15
New Package 5:
122mm M62-T2S
R113
V-54-6
Chassis SU-101 2
Turret 1 SU-101
KV-4
Turret 2:
Health increased by 50
107mm ZiS-24:
Reload time 11.1 → 10.3
Aim time 3.4 → 2.9
Object 704
152mm ML-20CM obr1944:
Reload time 17.1 → 18.1
152mm BL-10:
Reload time 17.1 → 18.1
SU-122-54
100mm D54S:
Reload time 6.5 → 6.3
122mm M62-T2S:
Reload time 9.2 → 8.8
T-10
Chassis 1:
Terrain resistance (hard, medium, soft): 1.2, 1.5, 2.4 →
1.1, 1.4, 2.3 respectively
Shot dispersion during vehicle movement .21 → .2
Shot dispersion during vehicle rotation .21 → .2
Chassis 2:
Terrain resistance (hard, medium, soft): 1.1, 1.3, 2 →
1, 1.1, 1.9
Shot dispersion during vehicle movement .19 → .18
Shot dispersion during vehicle rotation .19 → .18
IS-7
Shot dispersion during vehicle movement .21 → .19
Shot dispersion during vehicle rotation .21 → .19
Object 268
View range 400 → 370
#Post#: 68466--------------------------------------------------
Re: 3.5
By: guest32 Date: January 26, 2017, 5:56 pm
---------------------------------------------------------
Updated HD Collision/Visual Models for Vehicles
New/additional armor plates have been added during the HD
process, changing some of the displayed armor values for some
vehicles. Vehicles listed with no front/side/rear values means
nothing changed in the display number.
U.S.A.
T1 Cunningham
Hull: 10/10/10 → 10/6/6
Turret: 10/10/10 → 10/6/6
T1 Heavy
Hull: 83/44/41 → 95/52/46
T29
Turret T123: 279/127/101 → 279/127/102
T57 Heavy
Hull: 203/51/38 → 229/45/45
Turret T169: 127/137/51 → 152/127/51
T67
Hull: 22/19/13 → 13/13/13
Turret T49: 22/13/13 → 19/19/19
Turret T67: 25/19/13 → 25/13/13
M103
Hull: 203/45/45 → 229/45/45
T54E1
Hull: 110/76/35 → 152/76/38
M4 Sherman
M37
T20
T30
M7 Priest
T40
M18 Hellcat
M8A1
M22 Locust
M22 Locust-PS
T28 Prototype
M44
M53/55
United Kingdom
Crusader
Hull: 32/27/27 → 40/28/28
Turret Crusader Mk. I: 39/19/24 → 39/20/25
Turret Crusader Mk. III: 51/24/29 → 51/24/30
Comet
Turret Comet Mk. I: 111/63/57 → 102/64/57
FV215b (183)
Turret FV215b: 254/102/76 → 254/178/32
FV304
Hull: 25/25/25 → 14/14/14
Centurion I
Turret Centurion Mk. III: 165/112/112 → 152/89/89
AT15
Cruiser Mk. III
Cruiser Mk. I
Centurion 7/1
Birch Gun
Sexton II
Bishop
Tortoise
Cruiser Mk. IV
Cruiser Mk. II
AT 15A
Japan
Chi-Ni
Ha-Go
Ke-Ni
Ke-Ho
Chi-Ha
Chi-He
Chi-Nu Kai
O-I Experimental
O-I
Kaiju O-I
O-Ni
China
WZ-131
Turret 132B: 45/35/20 → 45/30/20
113
Hull: 120/90/70 → 120/120/70
Turret 113: 240/160/80 → 290/180/80
T-34-1
121
USSR
T-127
Turret T-127: 40/30/25 → 40/30/30
BT-7
Hull: 20/15/13 → 20/19/13
AT-1
Hull: 16/15/10 → 15/15/15
MS-1
Hull: 18/16/16 → 16/16/16
Turret MS-1 mod. 1930: 18/16/16 → 16/16/16
T-46
Hull: 22/15/15 → 15/15/15
T-43
Turret T-43 mod. 1942: 80/80/60 → 80/80/80
KV-3
Turret KV-3: 130/115/115 → 130/130/130
KV-5
Turret KV-5: 180/150/140 → 180/180/180
Gornych KV-5
Turret KV-5: 180/150/140 → 180/180/180
IS-3
Turret Kirovets-1: 175/175/100 → 175/120/100
IS
IS-6
IS-6 Black
SU-100M1
SU-122-54
Object 430
T-80
SU-100Y
SU-85B
A-20
SU-18
SU-100
SU-152
T-34
T-34-85
T-34-88
MT-25
France
AMX 13 75
Hull: 40/20/15 → 50/20/15
AMX 13 90
Hull: 40/20/15 → 50/20/15
ARL V39
Hull: 70/40/60 → 60/40/60
105 leFH18B2
AMX AC mle. 48
AMX 50 Foch (155)
Germany
Pz. III Ausf. J
Hull: 70/30/50 → 50/30/50
Turret Pz.Kpfw. III Ausf. L: 57/30/30 → 30/30/30
VK 30.01 P
Hull: 75/60/40 → 75/62/40
Turret Porsche Typ 100: 80/60/60 → 80/80/80
Turret VK 30.01 (P) Krupp Turm: 100/82/82 → 100/80/80
Pz. T 25
Hull: 50/45/20 → 50/45/35
Pz. 38 (t)
Turret Pz.Kpfw. 38 (t) Ausf. G: 25/15/15 → 50/30/25
StuG III Ausf. G
The Hidden StuG
Pz. II
Hetzer
Groίtraktor - Krupp
VK 30.01 (H)
Luchs
Nashorn
Dicker Max
Maus
G.W. Tiger
E 25
G.W. Panther
Pz. 38 nA
E 75
E 100
G.W. Tiger (P)
Waffentrager auf Pz. IV
Rhm.-Borsig Waffentrager
#Post#: 68467--------------------------------------------------
Re: 3.5
By: oxidative stres Date: January 26, 2017, 6:00 pm
---------------------------------------------------------
Damn....... it's going to take me some time to go over this
one...... Wow......
#Post#: 68468--------------------------------------------------
Re: 3.5
By: TKE919 Date: January 26, 2017, 6:50 pm
---------------------------------------------------------
Hoooooly crap that's a lot of stuff.
Good: buffs to French and Chinese tanks, which need it.
Bad: nerfing the camo values of some of my fave light tanks.
WTF: nerfing the Comet's turret. :sad:
#Post#: 68469--------------------------------------------------
Re: 3.5
By: oxidative stres Date: January 26, 2017, 6:58 pm
---------------------------------------------------------
Yeah the comet turret was soooooo bouncy. Buffed the M103 hull
armor. Totally screwed the T40.....view range losteoporosis 90,
lost a ton of gun depression.
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