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       #Post#: 65645--------------------------------------------------
       Starbase OFF
       By: Corbantis Date: November 18, 2016, 6:02 am
       ---------------------------------------------------------
       Hi All,
       We now have a starbase, but its going to need a little help from
       all of us. I've already have several builds set up, and have
       contributed the xp, dilithium,  and a few other resources to get
       us going. The first mission just to get us the nice windows we
       have now cost 200,000 lithium and a bunch of other crap lol. But
       hey, now we get a great view!
       To contribute to the build missions, go into your menu and look
       for Fleet Holding under Social. You'll see the various  missions
       there. Many of tgese require you replicate supplies, which are
       listed in your personal replicator in your inventory menu.
       For Fleet Marks, those are obtained from the PVE Encounters.
       #Post#: 65648--------------------------------------------------
       Re: Starbase OFF
       By: squiggy78 Date: November 18, 2016, 7:48 am
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       I'll get on it this's weekend
       #Post#: 65762--------------------------------------------------
       Re: Starbase OFF
       By: Shard77 Date: November 21, 2016, 10:51 am
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       I've found that a good way to get fleet marks is to do PvE
       quests.  The starbase defense mission only takes about 10-15
       minutes and yields about 100 fleet marks.  This mission has a 20
       hour cooldown, but you cans till do fleet mark PvE missions,
       however, they will only yield 30 fleet marks until the timer
       resets.
       #Post#: 65765--------------------------------------------------
       Re: Starbase OFF
       By: Corbantis Date: November 21, 2016, 11:32 am
       ---------------------------------------------------------
       [quote author=Shard77 link=topic=4120.msg65762#msg65762
       date=1479747119]
       I've found that a good way to get fleet marks is to do PvE
       quests.  The starbase defense mission only takes about 10-15
       minutes and yields about 100 fleet marks.  This mission has a 20
       hour cooldown, but you cans till do fleet mark PvE missions,
       however, they will only yield 30 fleet marks until the timer
       resets.
       [/quote]
       Also in our Starbase across from the Tailor your can buy a Fleet
       Marks booster, increases your take by 25%.
       #Post#: 65767--------------------------------------------------
       Re: Starbase OFF
       By: Shard77 Date: November 21, 2016, 11:56 am
       ---------------------------------------------------------
       Cool.  Is that with Zen, dilithium, or energy credits?
       #Post#: 65768--------------------------------------------------
       Re: Starbase OFF
       By: Corbantis Date: November 21, 2016, 12:22 pm
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       [quote author=Shard77 link=topic=4120.msg65767#msg65767
       date=1479750999]
       Cool.  Is that with Zen, dilithium, or energy credits?
       [/quote]
       Energy credits if memory serves. Bought 5. I think we don't
       advance to tier one of SB construction until we complete tiers
       one for Science, Engineering , Military and Medical. I maxed out
       all the supplies for the Mines and most of the other
       construction tasks, so the main push here is to get these Fleet
       Marks.
       #Post#: 65769--------------------------------------------------
       Re: Starbase OFF
       By: Shard77 Date: November 21, 2016, 12:26 pm
       ---------------------------------------------------------
       [quote author=Corbantis link=topic=4120.msg65768#msg65768
       date=1479752558]
       [quote author=Shard77 link=topic=4120.msg65767#msg65767
       date=1479750999]
       Cool.  Is that with Zen, dilithium, or energy credits?
       [/quote]
       Energy credits if memory serves. Bought 5. I think we don't
       advance to tier one of SB construction until we complete tiers
       one for Science, Engineering , Military and Medical. I maxed out
       all the supplies for the Mines and most of the other
       construction tasks, so the main push here is to get these Fleet
       Marks.
       [/quote]
       Ok, I'll focus on that and will throw in any other misc
       materials I pick up along the way.
       #Post#: 65772--------------------------------------------------
       Re: Starbase OFF
       By: Corbantis Date: November 21, 2016, 12:46 pm
       ---------------------------------------------------------
       And here is the overview as to what Starbases are all about.
       I wanted to share some details about the Fleet Advancement
       system coming to Console players. Before we delve into the
       topic, let’s first take a look at the highlights of Fleet
       Starbases:
       Fleets will be a more central and fundamental part of the Star
       Trek Online experience, with particular focus on End-Game.
       Every Fleet will start with its own instanced system map with a
       Starbase exterior under construction. The Starbase interior and
       exterior will grow in appearance and functionality as you
       contribute to your fleet.
       Fleets are an entirely new advancement system, allowing Fleet
       members to collaborate together to overcome new challenges for
       new top-tier rewards. Fleet advancement is designed for Fleets
       of all sizes and styles of play.
       Fleets can develop their Starbase how they like – focusing on
       Military, Engineering and Science depending on the direction of
       the Fleet leaders.
       Having a Fleet grants you access to new group space and ground
       challenges, including the active defense of your Starbase. In
       pursuit of this defense, developing your Starbase will also
       provide you with new powerful consumable devices called
       Operational Assets that can be only be used in these special
       challenges.
       Fleets member can gain access to a whole array of new top-tier
       rewards including new starships, new equipment, costume options,
       new consumable Operational Assets, and more.
       Fleets can improve their Starbase interior with special contacts
       and functionality such as bank access, ship dock facilities,
       Sickbays, contacts, cosmetic upgrades, and many other additions.
       Now, let’s take a look at how this all works. Fleet members will
       contribute a variety of resources including Fleet Marks,
       commodities, duty officers, Dilithium, data samples, Expertise
       points and other resources to complete various Fleet Projects.
       Completing a Fleet Project gains the Fleet experience points in
       one of three categories: Military, Engineering and Science. In
       addition to gaining Fleet experience points, every Fleet Project
       will also grant additional rewards that may include:
       • Adding new functionality to your Starbase such as the ability
       to repair ships or open Transwarp gates to distant sectors.
       • Adding new contacts to your Starbase interior that allow for
       useful functions such as additional duty officer assignments,
       mail, banking, skill respec, bridge officer training and many
       other functions.
       • Add limited numbers of new ships or other elite equipment to
       Fleet stores.
       • Limited time buffs.
       • Aesthetic improvements to your Starbase.
       Fleet Officers will assign the specific Fleet Projects that they
       want the Fleet to focus on. Some of these will be gated by the
       Starbase’s development in each of the three major categories
       (Military, Engineering and Science), but others will be
       available only at certain times with unique rewards for those
       Fleets who are able to complete their strenuous requirements.
       Contributing to a Fleet Project will reward the Fleet member an
       amount of Fleet Credits commensurate to the contribution. All
       Fleet stores will accept Fleet Credits for new unique ships,
       weapons, duty officers and other specialized equipment. As a
       Fleet’s Fleet experience points in each of the three categories
       grow, the categories will improve in tier from Tier 0 through
       Tier V. As a Starbase’s Military, Engineering and Science
       categories improve in tier, new Fleet Projects will become
       available to the Fleet.
       Improving a Starbase in each of these three categories will also
       improve the defensive capabilities of the Starbase, a useful
       function during the new Starbase defense challenges. With each
       improvement in a category’s tier, associated Starbase facilities
       in the same system as the Starbase will improve. For example:
       increasing a Starbase’s Military tier will develop the system’s
       Shipyard facility; increasing a Starbase’s Engineering tier will
       develop the system’s Industrial Replicator; and increasing a
       Starbase’s Science tier will the system’s Communications Array.
       These facilities both represent strategic vulnerabilities during
       Starbase defenses, but also grant the Starbase additional
       functionality and access to new Fleet Projects.
       As a Starbase’s Military, Engineering and Science categories
       improve in tier, the Starbase overall will improve, unlocking
       additional Starbase functionality and increasing the size and
       grandeur of the Starbase itself. Just like each category (e.g.
       Military, Engineering and Science) having five tiers of
       development, so too does the overall Starbase development range
       through five additional tiers of development.
       As a Fleet develops its Starbase, its importance increases and
       it will face continued challenges and be forced to defend it
       against attack from an increasing selection of enemies.
       Starbases will also feature unique daily missions available to
       their members for rewards that will further contribute to the
       development of the Starbase.
       Starbase development involves several steps:
       1. Gather the resources necessary for various Fleet Projects.
       2. Individual members contribute resources to a Fleet Project,
       gaining individual Fleet Credit commensurate to the individual’s
       contribution.
       3. When a Fleet Project meets the resource requirements, it will
       begin building, whereupon the next queued Fleet Project will
       become available for contributions.
       4. When a Fleet Project’s build time completes, the effects of
       the Fleet Project will appear; in addition to Fleet experience
       points in the related category, these effects may include buffs,
       limited quantities of unique ships and equipment in Fleet
       stores, new contacts and functionality on the Starbase interior,
       improved Starbase defensive capabilities, and other possible
       effects.
       5. When enough Fleet experience points have been accrued in one
       of the three categories (Military, Engineering, Science) to
       attain the next development tier for that category, special
       upgrade Fleet Projects will become available.
       6. Completing one of the special upgrade Fleet Projects will
       advance the associated facility (Shipyard, Industrial
       Fabricator, Communications Array, or the Starbase itself) to the
       next tier.
       In addition to your Starbase, there are other Fleet Holdings
       that are available for advancement.
       Fleet Dilithium Mine
       The main benefit to the Dilithium Mine is that upgrades offers
       Dilithium discounts to all other Fleet Holding projects,
       allowing fleets to upgrade other holdings even more quickly and
       efficiently. The Mine also includes Duty Officer assignments and
       personal Mining to help individual players refine more
       dilithium.
       Fleet Embassy
       The Fleet embassy is a Romulan themed Fleet Holding located on
       New Romulus. Upgrading the Fleet Embassy allows Captains to
       obtain Romulan Bridge officers, Duty Officers, and Romulan
       themed gear. Duty Officer Assignment slot upgrades are also
       available, which permits Captains to run more assignments.
       Fleet Spire
       The Fleet Spire is located in the Dyson Sphere Adventure Zone,
       and its upgrades impart bonuses to all Captains within the Fleet
       as they fight within the Dyson Sphere. Duty Officer Active
       Roster slot upgrades are also available in higher tiers.
       Fleet Research Lab
       The Fleet Research lab is Krenim themed, and thusly contains
       gear focused on time manipulation. Special R&D Assignments are
       available that give bonus experience, which helps advance an
       individual Captain’s R&D skills more quickly. There are also
       weekly bonus projects that can be completed which impart
       benefits to everyone in the fleet.
       Rob “CrypticRidi” Hrouda
       Systems Designer
       Star Trek Online
       #Post#: 65774--------------------------------------------------
       Re: Starbase OFF
       By: AhBuaya Date: November 21, 2016, 1:15 pm
       ---------------------------------------------------------
       I can't make myself play this anymore. :oversmoke:
       #Post#: 65782--------------------------------------------------
       Re: Starbase OFF
       By: FhYikGwAlOU Date: November 21, 2016, 2:29 pm
       ---------------------------------------------------------
       Wow Joe, that looks ALMOST as involved and convoluted as the
       rules for a tank competition  :oversmoke: :white flag:
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