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#Post#: 60417--------------------------------------------------
Re: Something very fishy..
By: guest565 Date: August 4, 2016, 10:24 am
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[quote author=CamDaddy222 link=topic=3759.msg60415#msg60415
date=1470323864]
Concur with TKE and previous comments regarding timing of
incoming shells. I have seen scenarios, where multiple shots
arrive within ms's of each other which appears to the shooters
and recipients sometimes as if it was one shot. Schaub an I both
hit a guy like that and he thought he did 851 to him in a TierV.
From my screen, it appeared as though I had done it. After the
game, our combined damage on that tank equaled the 851. Although
he registered the kill. KSSOB!!!
[/quote]
It happens a lot. I'll shoot someone and see them die, but don't
get the kill, the person that I couldn't see shot and hit the
same time I did and got, I won't even see their round and I'm
zoomed in on the tank. I get shot up by TDs all the time and
never see them, and a lot of guns sound a like I've noticed.
#Post#: 60423--------------------------------------------------
Re: Something very fishy..
By: FhYikGwAlOU Date: August 4, 2016, 11:58 am
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Was the SU low on health? Might have been the perk to insta-load
when low on health - something "Initiative" i think....sorry,
brain is old. :old:
Also, if his crew is very good (15+ perk/skills), reload speeds,
camo, repairs, etc can all be heavily influenced to his benefit.
#Post#: 60445--------------------------------------------------
Re: Something very fishy..
By: BulletMunkie Date: August 5, 2016, 1:26 am
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What ruggers said 'again' this time probably the SU' had that
'initiative perky thingy' that decreases time to reload when
player is less than 10% health or some such.. :nerd:
#Post#: 60450--------------------------------------------------
Re: Something very fishy..
By: guest252 Date: August 5, 2016, 6:35 am
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Is the initiative perk any good? I have never used it.
#Post#: 60451--------------------------------------------------
Re: Something very fishy..
By: Maddog STS Date: August 5, 2016, 8:14 am
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[quote author=BulletMunkie link=topic=3759.msg60445#msg60445
date=1470378386]
What ruggers said 'again' this time probably the SU' had that
'initiative perky thingy' that decreases time to reload when
player is less than 10% health or some such.. :nerd:
[/quote]
Really?? You gotta mention someone's 'perky thingy'??
I'll have you know that this is a Family Show, here!! :snarl:
:troll:
Seriously, there are 2 Perks that can come into play - my guess
would be on the second one (in Doc's situation).
Intuition - Perk
This perk creates a chance that the proper shell is already
loaded when switching between shell types. Intuition comes into
effect after it reaches 100%. The gun must be completely loaded
before the perk can be used again. If two Loaders have the perk,
the effect is not cumulative.
Recommended for: Players who frequently switch between ammo
types.
Adrenaline Rush - Perk
This perk accelerates gun loading if the vehicle has less than
10% of its hit points left. Adrenaline Rush comes into effect
after it reaches 100%. If two Loaders have the perk, the effect
is not cumulative. Adrenaline Rush is more effective when
combined with Gun Rammer.
Recommended for: Heavies, Tank Destroyers & Artillery.
#Post#: 60483--------------------------------------------------
Re: Something very fishy..
By: FhYikGwAlOU Date: August 5, 2016, 12:27 pm
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Thanks Maddog - those are the ones - he could have had
Adrenaline AND Intuition kick off during his fusillade if he
switched from AP to APCR, or at least that is the way it reads
to me. :smoke:
@Clarky - i have never used either one of these perks. Having
Adrenaline kickoff at 10% seems to be a very slim margin - at
11% it doesnt work?!?! - it happens of course, but that small
range didnt appeal to me. Now, if you have a 20 perk crew, you
might as well add it - why not!!
For the other one, i rarely switch ammo types in game (if i am
down tiered i switch to APCR before launch) except for an
occasional HE cap buster or shooting at a thin skinned TD, so it
also didnt appeal either. For those that do though it would seem
to be a must have.
#Post#: 60484--------------------------------------------------
Re: Something very fishy..
By: mikal romanov Date: August 5, 2016, 12:36 pm
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[quote author=TKE919 link=topic=3759.msg60411#msg60411
date=1470322559]
[quote author=squiggy78 link=topic=3759.msg60407#msg60407
date=1470321439]
I call bullshit to 100% unable to cheat! I'm sure there are was
to cheat I don't know how but I'm sure there is a way to!
[/quote]
No, there is not.
WoT is a server side game. It is impossible for one person to
hack it for their individual benefit.
Example: if someone had altered the code so that the 122-54
reloaded every 2 seconds, then EVERY 122-54 in the game would
also have that reload.
So, no -- there is no hacking. Dodgy spotting mechanics and
trollish RNG? Yes. But not cheating.
[/quote]
One of the issues with server side games is that the calculation
result from the server has to come back to you and get displayed
on your console. The display would be you getting hit, a sound,
a voice, etc. If the result is delayed coming back to the Xbox,
it could seem like you get hit 3 times in a second. We're still
dealing with the internet, so results get lagged and when they
catch up, it's boom, boom, boom.
#Post#: 60486--------------------------------------------------
Re: Something very fishy..
By: Doctahg Date: August 5, 2016, 12:45 pm
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I had just hit him for like 500, he was down to next to
nothing...maybe a few hundred..i went behind the rock to reload.
i had at least 900HP left.. he went around, i was facing the
rock...he could barely see my right rear track...3 shots one
after the other and i was dead. i have been hit by two before,
but maybe 1 other tanks could have seen the same area and hit
me..maybe..still 3 shots so must have been an insta load. The
guy has over 20000 matches so he should have a pretty high crew.
#Post#: 60498--------------------------------------------------
Re: Something very fishy..
By: guest252 Date: August 5, 2016, 2:33 pm
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[quote author=OldRugger51 link=topic=3759.msg60483#msg60483
date=1470418051]
@Clarky - i have never used either one of these perks. Having
Adrenaline kickoff at 10% seems to be a very slim margin - at
11% it doesnt work?!?! - it happens of course, but that small
range didnt appeal to me. Now, if you have a 20 perk crew, you
might as well add it - why not!!
For the other one, i rarely switch ammo types in game (if i am
down tiered i switch to APCR before launch) except for an
occasional HE cap buster or shooting at a thin skinned TD, so it
also didnt appeal either. For those that do though it would seem
to be a must have.
[/quote]
Cheers. The description of the adrenaline one does intrigue me
but I have always picked other skills / perks.
#Post#: 60501--------------------------------------------------
Re: Something very fishy..
By: AhBuaya Date: August 5, 2016, 2:52 pm
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I use it in my Deathstar. I think it is useful in anything with
a long reload.
[quote author=Clarkyboy73 link=topic=3759.msg60498#msg60498
date=1470425626]
[quote author=OldRugger51 link=topic=3759.msg60483#msg60483
date=1470418051]
@Clarky - i have never used either one of these perks. Having
Adrenaline kickoff at 10% seems to be a very slim margin - at
11% it doesnt work?!?! - it happens of course, but that small
range didnt appeal to me. Now, if you have a 20 perk crew, you
might as well add it - why not!!
For the other one, i rarely switch ammo types in game (if i am
down tiered i switch to APCR before launch) except for an
occasional HE cap buster or shooting at a thin skinned TD, so it
also didnt appeal either. For those that do though it would seem
to be a must have.
[/quote]
Cheers. The description of the adrenaline one does intrigue me
but I have always picked other skills / perks.
[/quote]
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