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       #Post#: 60417--------------------------------------------------
       Re: Something very fishy..
       By: guest565 Date: August 4, 2016, 10:24 am
       ---------------------------------------------------------
       [quote author=CamDaddy222 link=topic=3759.msg60415#msg60415
       date=1470323864]
       Concur with TKE and previous comments regarding timing of
       incoming shells. I have seen scenarios, where multiple shots
       arrive within ms's of each other which appears to the shooters
       and recipients sometimes as if it was one shot. Schaub an I both
       hit a guy like that and he thought he did 851 to him in a TierV.
       From my screen, it appeared as though I had done it. After the
       game, our combined damage on that tank equaled the 851. Although
       he registered the kill. KSSOB!!!
       [/quote]
       It happens a lot. I'll shoot someone and see them die, but don't
       get the kill, the person that I couldn't see shot and hit the
       same time I did and got, I won't even see their round and I'm
       zoomed in on the tank. I get shot up by TDs all the time and
       never see them, and a lot of guns sound a like I've noticed.
       #Post#: 60423--------------------------------------------------
       Re: Something very fishy..
       By: FhYikGwAlOU Date: August 4, 2016, 11:58 am
       ---------------------------------------------------------
       Was the SU low on health? Might have been the perk to insta-load
       when low on health - something "Initiative" i think....sorry,
       brain is old.  :old:
       Also, if his crew is very good (15+ perk/skills), reload speeds,
       camo, repairs, etc can all be heavily influenced to his benefit.
       #Post#: 60445--------------------------------------------------
       Re: Something very fishy..
       By: BulletMunkie Date: August 5, 2016, 1:26 am
       ---------------------------------------------------------
       What ruggers said 'again' this time probably the SU' had that
       'initiative perky thingy' that decreases time to reload when
       player is less than 10% health or some such..  :nerd:
       #Post#: 60450--------------------------------------------------
       Re: Something very fishy..
       By: guest252 Date: August 5, 2016, 6:35 am
       ---------------------------------------------------------
       Is the initiative perk any good?  I have never used it.
       #Post#: 60451--------------------------------------------------
       Re: Something very fishy..
       By: Maddog STS Date: August 5, 2016, 8:14 am
       ---------------------------------------------------------
       [quote author=BulletMunkie link=topic=3759.msg60445#msg60445
       date=1470378386]
       What ruggers said 'again' this time probably the SU' had that
       'initiative perky thingy' that decreases time to reload when
       player is less than 10% health or some such..  :nerd:
       [/quote]
       Really?? You gotta mention someone's 'perky thingy'??
       I'll have you know that this is a Family Show, here!!  :snarl:
       :troll:
       Seriously, there are 2 Perks that can come into play - my guess
       would be on the second one (in Doc's situation).
       Intuition - Perk
       This perk creates a chance that the proper shell is already
       loaded when switching between shell types. Intuition comes into
       effect after it reaches 100%. The gun must be completely loaded
       before the perk can be used again. If two Loaders have the perk,
       the effect is not cumulative.
       Recommended for: Players who frequently switch between ammo
       types.
       Adrenaline Rush - Perk
       This perk accelerates gun loading if the vehicle has less than
       10% of its hit points left. Adrenaline Rush comes into effect
       after it reaches 100%. If two Loaders have the perk, the effect
       is not cumulative. Adrenaline Rush is more effective when
       combined with Gun Rammer.
       Recommended for: Heavies, Tank Destroyers & Artillery.
       #Post#: 60483--------------------------------------------------
       Re: Something very fishy..
       By: FhYikGwAlOU Date: August 5, 2016, 12:27 pm
       ---------------------------------------------------------
       Thanks Maddog - those are the ones - he could have had
       Adrenaline AND Intuition kick off during his fusillade if he
       switched from AP to APCR, or at least that is the way it reads
       to me.  :smoke:
       @Clarky - i have never used either one of these perks. Having
       Adrenaline kickoff at 10% seems to be a very slim margin - at
       11% it doesnt work?!?! - it happens of course, but that small
       range didnt appeal to me. Now, if you have a 20 perk crew, you
       might as well add it - why not!!
       For the other one, i rarely switch ammo types in game (if i am
       down tiered i switch to APCR before launch) except for an
       occasional HE cap buster or shooting at a thin skinned TD, so it
       also didnt appeal either. For those that do though it would seem
       to be a must have.
       #Post#: 60484--------------------------------------------------
       Re: Something very fishy..
       By: mikal romanov Date: August 5, 2016, 12:36 pm
       ---------------------------------------------------------
       [quote author=TKE919 link=topic=3759.msg60411#msg60411
       date=1470322559]
       [quote author=squiggy78 link=topic=3759.msg60407#msg60407
       date=1470321439]
       I call bullshit to 100% unable to cheat! I'm sure there are was
       to cheat I don't know how but I'm sure there is a way to!
       [/quote]
       No, there is not.
       WoT is a server side game. It is impossible for one person to
       hack it for their individual benefit.
       Example: if someone had altered the code so that the 122-54
       reloaded every 2 seconds, then EVERY 122-54 in the game would
       also have that reload.
       So, no -- there is no hacking. Dodgy spotting mechanics and
       trollish RNG? Yes. But not cheating.
       [/quote]
       One of the issues with server side games is that the calculation
       result from the server has to come back to you and get displayed
       on your console. The display would be you getting hit, a sound,
       a voice, etc. If the result is delayed  coming back to the Xbox,
       it could seem like you get hit 3 times in a second. We're still
       dealing with the internet, so results get lagged and when they
       catch up, it's boom, boom, boom.
       #Post#: 60486--------------------------------------------------
       Re: Something very fishy..
       By: Doctahg Date: August 5, 2016, 12:45 pm
       ---------------------------------------------------------
       I had just hit him for like 500, he was down to next to
       nothing...maybe a few hundred..i went behind the rock to reload.
       i had at least 900HP left.. he went around, i was facing the
       rock...he could barely see my right rear track...3 shots one
       after the other and i was dead.  i have been hit by two before,
       but maybe 1 other tanks could have seen the same area and hit
       me..maybe..still 3 shots so must have been an insta load.  The
       guy has over 20000 matches so he should have a pretty high crew.
       #Post#: 60498--------------------------------------------------
       Re: Something very fishy..
       By: guest252 Date: August 5, 2016, 2:33 pm
       ---------------------------------------------------------
       [quote author=OldRugger51 link=topic=3759.msg60483#msg60483
       date=1470418051]
       @Clarky - i have never used either one of these perks. Having
       Adrenaline kickoff at 10% seems to be a very slim margin - at
       11% it doesnt work?!?! - it happens of course, but that small
       range didnt appeal to me. Now, if you have a 20 perk crew, you
       might as well add it - why not!!
       For the other one, i rarely switch ammo types in game (if i am
       down tiered i switch to APCR before launch) except for an
       occasional HE cap buster or shooting at a thin skinned TD, so it
       also didnt appeal either. For those that do though it would seem
       to be a must have.
       [/quote]
       Cheers.  The description of the adrenaline one does intrigue me
       but I have always picked other skills / perks.
       #Post#: 60501--------------------------------------------------
       Re: Something very fishy..
       By: AhBuaya Date: August 5, 2016, 2:52 pm
       ---------------------------------------------------------
       I use it in my Deathstar. I think it is useful in anything with
       a long reload.
       [quote author=Clarkyboy73 link=topic=3759.msg60498#msg60498
       date=1470425626]
       [quote author=OldRugger51 link=topic=3759.msg60483#msg60483
       date=1470418051]
       @Clarky - i have never used either one of these perks. Having
       Adrenaline kickoff at 10% seems to be a very slim margin - at
       11% it doesnt work?!?! - it happens of course, but that small
       range didnt appeal to me. Now, if you have a 20 perk crew, you
       might as well add it - why not!!
       For the other one, i rarely switch ammo types in game (if i am
       down tiered i switch to APCR before launch) except for an
       occasional HE cap buster or shooting at a thin skinned TD, so it
       also didnt appeal either. For those that do though it would seem
       to be a must have.
       [/quote]
       Cheers.  The description of the adrenaline one does intrigue me
       but I have always picked other skills / perks.
       [/quote]
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