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#Post#: 52446--------------------------------------------------
Update 2.7: Grit of War Incoming!
DIR By: Slouchyorphan66
Date: March 23, 2016, 2:53 pm
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HTML http://xbl-console.worldoftanks.com/en/news/announcements/update_2-7-overview/
A host of new content and features are coming with Update 2.7:
Grit of War! New maps, immersive effects, and more goodies are
in the cards.
Developer Livestream
Join us Thursday, March 24, 14:00 PT / 17:00 ET at
Twitch.tv/Wargaming for a recap of the Grit of War Update. We'll
take a look at the three new maps, team training setup, enhanced
effects and more!
Got questions for the developers? Tell us!
Ask the Devs Thread
You can also join the discussion in reddit:
/r/ Update 2.7
The Far East Heats Up
GREAT WALL (NEW TO BOTH PLATFORMS)
What once kept foreign armies at bay for centuries will soon be
overrun by war machines of the 20th century. "Great Wall"
features the iconic wonder of the world of the same name -- and
like the battles of old, it's sure to be intense!
HIDDEN VILLAGE (NEW TO BOTH PLATFORMS)
The serene fields of cherry blossoms surrounding this secluded
village are about to be disrupted by the roar of war! "Hidden
Village" has but a few roads linking this town together.
Whether you choose to venture into the village or battle on the
hills around it, Hidden Village won't be isolated for much
longer!
PACIFIC ISLAND - WAR!
This beautiful isle has seen better days since becoming a hot
zone of the Pacific Campaign. "Pacific Island - War!" features
more tank obstacles, wrecks, craters and other scars of war.
Enhanced Environmental Effects
PARTICLE EFFECTS AND AUDIO
All platforms will receive enhanced particle effects and audio.
The particle effects will vary by tier, vehicle size and
velocity, and the audio has been improved to match the terrain
you're rolling on. Listen close and you can hear small particles
hitting tank fenders, grass being pushed out of the way, and so
on.
ENVIRONMENTAL ACCUMULATION EFFECTS
Vehicles on Xbox One and PS4 will visually change based on the
terrain. Dirt, grass, sand, and snow can be kicked up on your
tracks and lower hull, bringing the battle closer to life!
Read more about these changes.
Crew Ranks
Each Crew member in your Garage will receive a military-based
rank associated with their respective country. As your Crews
earn more XP by participating in battle, they will be promoted.
The more experienced the Crew, the more prestigious their rank!
The ranks will be displayed on both the Crew portrait and in the
sidebar for Crew info.
Note: All current Crew XP on the players' Crew will be
retroactively applied to their rank. No Crew rank progress will
be lost.
Ex. Rank - General
(left to right, U.S., UK, Germany, USSR, Japan, France, China):
Update Notes
Download Sizes -
Xbox One: ~5GB / Xbox 360: ~500MB
PlayStation 4: ~3.25GB (system will show ~16GB, but only the
required files will download)
View platform specific update notes here:
XBOX UPDATE NOTES
PLAYSTATION 4 UPDATE NOTES
NEW FEATURES
All Platforms
Crew ranks added
Team training rooms can be renamed after creation
Added a new filter button for showing / hiding compatible
vehicles when in a Platoon or Team Training
Added a new filter button for showing / hiding Elite vehicles
Camera facing indicator added to the square mini map (n/a on the
compass mini-map)
New terrain substance tread FX
New interaction audio for terrain substances
Flag of the Dominican Republic added to the emblems section
MAJOR CHANGES
All Platforms
Special event vehicles will now place players in a separate
event queue
ADDITIONAL CHANGES
All Platforms
Updated ambient sounds of Pacific Island
Ship cannon firing and impact sounds
Better distance attenuation
Better fire SFX
Changed Premium vehicles in Driving, Target and Live Fire
Practice maps respectively:
Driving: Grosstraktor (ノ゚0゚)ノ
Target: SU-122-44
Live Fire: IS-6
Spectators in Team Training rooms now sort to the bottom of the
player list
Added the current date to the Post Battle Results (PBR) screen
Improvements made to the PBR animation banner
Added puddle FX
Added Ops help screen
Renamed controller configurations
Removed the word "bumper" from control configurations
Driver controller scheme: Disable LT/RT (L2/R2) for cycling
through radial commands
Updated in-game Launcher and UI dialogue text
Scrolling through large news articles now scrolls more smoothly
More pronounced tracer colors
Darkened outlines for German Marks of Excellence
Added dynamic text to the top of the filter to display the name
and status of what is highlighted
Fixed UI issue when equipping large amounts of ammo
Maps
Fjords (standard): Adjusted spawn points that were behind the
bridge for balance
Swamp (standard): Spawns slightly moved for balance
Serene Coast (standard): Adjusted spawns on both teams for
balance
Northwest (encounter): Slightly moved flag/base for balance
Sacred Valley - War - Added to Team Destruction mode
Ensk: Added back into rotation for tiers IX and X
Vehicles
Tons of vehicles getting animated attachments!
M10 Wolverine: Added package M10(105) GMC
M26 Pershing: Added package T26E1
M46 Patton: Added package M46E2 Early
MT-25: Added package MT-25M2
Centurion I: Added package Centurion Mk. II* and Centurion Mk.
I*
IS: Added package IS-100
T20: Added package T20D2
AT-7: Added package AT 7 Mk. I
Indien-Panzer: Added package Indien-Panzer C
ISU-152: Added package ISU-152M
T30: Added upgraded radio to package T30(120)-2
E 100: Increased emblem size
StuG IV: Increased Silver factor to 50%
BUG FIXES
All Platforms
Fixed UI for customization items that award via an Operation
Fixed various text truncation issues and glitches in loading
screens
All Team Training members can now send invites
Fixed a bug where you could get stuck in the vehicle purchase
celebration if a player joined your Platoon while watching it
Out of ammunition notification will now pop-up in all game modes
Removed fire/smoke effects when vehicle is destroyed underwater
Fixed German localization for the word, "wurd"
Garage Help Screen: Added view range stat
Realigned text on loading screens for multiple languages
Removed figure text from loading screens
Russian localization fixes
German: fixed text for Island Race
Fixed localization for "back" for multiple languages
Fixed truncated text for the Free XP research amount on the Tech
Tree for multiple languages
Added missing currency images on loading screens for multiple
languages
Steel Wall medal description updated
Tracer ammo color fix
Removed collision from stone destruction FX
Fixed tent object that wasn't touching the ground in some
instances
Spectators will now return to Garage after a Team Training
battle to select a vehicle
Multiple IPX fixes to improve functionality and address a
softlock
Audio no longer fades when adjusting zoom in Garage
Fixed incorrect "bounced" voice over when using high-explosive
rounds
Fixed Platoon softlock when viewing PBR as Platoon leader
launching into battle
Updated various help screen tips and info
Corrected size of vehicle icons on the PBR screens
Post mortem HUD now appears for all vehicle destruction types
Fixed issue where Platoon invites would cause the "plays up to
tier" display to disappear
Fixed truncated text when using radial commands for players with
16 characters
Vehicles
Fixed numerous camouflage tiling and ratio issues
Adjusted animated attachments that moved too much
M53/55: Adjusted inscription position
T-80: Updated package lines
T26E4 Super Pershing: Adjusted inscription position
KV-1S: Fixed vehicle package icons
Type 59: Corrected decal transparency
Type 59: Fixed tread clipping through fender
Type 59: Added correct Chinese style helmet
M44: Adjusted exhaust FX.
Grant: Fixed texture seem on turret
G.Pz. Mk. VI (e): Removed animated attachment
T40: Renamed package T40 to T40E2
Sherman III: Various fixes for destroyed state, wheels, and
suspension collision
Conqueror: Fixed dislocated wheel when in sniper view looking at
the rear of the tank. (HD Only)
Maps
Serene Coast: Adjusting prop placements
Siegfried Line - War (encounter): Spawns moved slightly to point
starting positions toward the flag/base
Fisherman's Bay: Fixed issue to prevent players from accessing
restricted areas
Fisherman's Bay: Adjusted pier object
Severogorsk: Replaced statue
Sacred Valley & War: Removed rock causing vehicles to get stuck
North West renamed to Northwest
Northwest: Various art bug fixes
Swamp: Various art bug fixes
Arctic Region: Various art bug fixes
Fjords: Adjusted prop placements
#Post#: 52447--------------------------------------------------
Re: Update 2.7: Grit of War Incoming!
DIR By: oxidative stres
Date: March 23, 2016, 3:15 pm
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Nice! New maps are always welcome!
#Post#: 52448--------------------------------------------------
Re: Update 2.7: Grit of War Incoming!
DIR By: Gunmetalgrey1
Date: March 23, 2016, 3:29 pm
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Ditto what Oxi said about new maps but kinda like the crew rank
feature.
#Post#: 52449--------------------------------------------------
Re: Update 2.7: Grit of War Incoming!
DIR By: FhYikGwAlOU
Date: March 23, 2016, 3:43 pm
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No new tanks?!?!?! :amazed: :sad: :shit:
#Post#: 52455--------------------------------------------------
Re: Update 2.7: Grit of War Incoming!
DIR By: FifStreet315
Date: March 23, 2016, 4:14 pm
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The reasons to get an Xbox One are piling up.
#Post#: 52457--------------------------------------------------
Re: Update 2.7: Grit of War Incoming!
DIR By: TKE919
Date: March 23, 2016, 4:26 pm
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More than a year and half, and STILL no balance changes to any
tanks.
:palm:
The WoT console team really is utterly clueless about the game
it makes.
#Post#: 52467--------------------------------------------------
Re: Update 2.7: Grit of War Incoming!
DIR By: sly couger
Date: March 23, 2016, 4:53 pm
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hmmm gonna be some unhappy german tank drivers .
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