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       #Post#: 48592--------------------------------------------------
       Update 2.6: Map Madness Approaches
   DIR By: Slouchyorphan66
       Date: February 4, 2016, 12:50 am
       ---------------------------------------------------------
  HTML http://console.worldoftanks.com/en/news/announcements/update_2-6-overview/
       It's been madness around here with our recent launch, so we
       thought we'd share some of it with you! Update 2.6: "Map
       Madness" is just that -- seven new maps from swamps to snowy
       mountains will soon be available!
       Take a look at 'em below, along with the rest of the features
       coming in the new update.
       New Frontiers
       SERENE COAST
       Don't be fooled by the name; this coast is anything but serene
       when tanks are rolling out! Once a thriving coastal village
       under a Gibraltar-esque promontory, Serene Coast is now a
       battlefield under constant turmoil
       FJORDS
       Fjords encompasses a small thriving port town to the south, huge
       mountains to the north, and narrow valleys between them. This
       unique landscape was likely caused by shifting glaciers, but
       recent battles have shaped it further.
       While not a terribly large map, Fjords' key placement of
       impassable mountains makes traversing the battlefield quite
       lengthy. With that in mind, choose your attack route wisely at
       the onset of battle, because attacks can come from where you
       least expect it!
       
       SACRED VALLEY & WAR! VARIANT
       The feudal hilltop citadel at the center of the map once
       provided excellent vantage points, and kept enemy armies at bay.
       However, this contested battlefield never had tanks to worry
       about -- until now!
       Sacred Valley has frosty peaks, winding roads and plenty of
       cover points including a rural village. Tanks with excellent gun
       depression should make use of the ridge lines to poke, fire, and
       disengage!
       NORTHWEST
       This battlefield is set on an isolated Canadian lumber mill
       which has seen better days. Northwest features multiple levels
       of terrain, plenty of vantage points and winding roads, making
       way for corridor-like battles.
       Though not the largest map, the mountains make for lengthy
       traversal, so choose your strategy wisely from the get-go!
       ARCTIC REGION - SNOW
       This snow-covered map features numerous routes circling around
       rocky mountains. There's plenty of cover to be found from large
       rocks, hills and even bunkers! Be wary when venturing out, as
       you don't know what's hiding behind the numerous vantage points
       found throuhgout this battlefield.
       SWAMP
       Here's a shocker: Swamp has a swamp in the center of the map.
       Joking aside, only brave tankers should dare to cross it. The
       center can be an important control point for both teams, but the
       map outskirts also cannot be overlooked.
       Keep your eyes peeled for enemy movement in the center, but
       don't get caught off guard from likely attacks from the flanks!
       Premium Store Improvements
       In an effort to improve Store navigation, we've separated a few
       of its categories to make searching for items more accessible. A
       new category, "Tanks," has been added and will feature all the
       current Premium tank bundles that are available.
       The "Specials" category has also received a new look, and will
       contain any non-tank related bundles. The organization of the
       Store has been adjusted to group together similar categories.
       Please be sure to familiarize yourself with the new order prior
       to making a purchase.
       Update Notes
       Download Sizes -
       Xbox One: ~3.2GB / Xbox 360: ~500MB
       PlayStation 4: 2GB (system will show ~11GB, but only required
       files will download)
       View platform specific update notes here:
       XBOX UPDATE NOTES
       UPDATE 2.6 XBOX NOTES
       Download Sizes -
       Xbox One: ~3.2GB / Xbox 360: ~500MB
       
       New Features
       Xbox One and Xbox 360
       Eight new achievements available for Multiplayer battles.
       For Her Majesty (40G): Destroy 4 enemy tanks in a single match
       while using a British tank
       You'll Shoot Your Eye Out! (10G): Damage a single enemy tank's
       viewfinder and commander
       I am Super Man (30G): Block more damage than twice the hit
       points of your tank
       Locked and Loaded (10G): Use 3 consumables during a battle
       From Defeat's Jaws (20G): Kill 2 enemy tanks while being the
       last player alive on a team
       Grim No More (10G): Earn the "Reaper" medal (Awarded for
       destroying three or more enemy tanks in a row with a single
       shell each)
       Silent Assassin (10G): Kill an enemy while remaining undetected
       Breaking Stuff (20G): Destroy 100 non-track modules
       Major Changes
       Xbox One, Xbox 360
       In addition to above maps, max battle tier on Ensk - War!
       changed to VIII
       Dragon Ridge: Spawn points adjusted for balance
       Added Leopard Proto A5 package to Leopard PTA (fully upgraded
       with 9cm Kanone)
       Added PzKpfw VI (P) FIII and PzKpfw VI P(8.8/56) packages to
       Tiger P (fully upgraded tracks, engine, and tracks; 8.8/56 fully
       upgraded with 8.8cm L/56 gun)
       Added VK 3001 (P)c III package to VK 30.01 P (fully upgraded
       with 7.5cm L/70 gun)
       Added VK 30.02(D)c II package to VK 30.02 D (fully upgraded with
       7.5cm L/70 gun)
       Added FV4015 package to Centurion 7/1 (fully upgraded minus
       engine)
       Added Covenanter Mk III* package to Covenanter (fully upgraded
       with 2-pdr gun)
       Added AT-8 Mk I* package to AT 8 (upgraded engine, tracks, and
       radio)
       Added M18(76) GMC package to M18 Hellcat (fully upgraded with
       76mm M1A2 gun)
       Added A-43-57 package to A-43 (fully upgraded with 57 mm gun)
       Added Type 61 (90mm) late package to Type 61 (fully upgraded
       with 90mm gun)
       Added UC 2-pdr package to UC 2-pdr (fully upgraded with 2-pdr
       gun)
       Added Vickers Mk. III package to Vickers Medium Mk. III (fully
       upgraded with 2-pdr gun)
       Adding VK 20.01C II package to VK 20.01D (fully upgraded with
       5cm L/60 gun)
       Added T69E3 package to T69 (fully upgraded with 76mm gun)
       Added PzKpfw IIG II package to Pz II Ausf G (fully upgraded with
       2cm Flak 38)
       Additional Changes
       Xbox One, Xbox 360
       A-32: Added a second inscription slot to the hull and increased
       the emblem sizes
       Bug Fixes
       Xbox One
       Archer: Fixed initial package name
       SU-100-Y: Fixed camo tiling on gun
       T-34: Fixed camo tiling
       T57: Fixed camo tiling on gun mount
       SU-76l: Fixed camo missing from part of the hull
       BT-SV: Fixed camo tiling
       Fixed a bug where the description of the T49 was the same as the
       T67
       Fixed faint map border on Ruinberg-War!
       Xbox 360
       Archer: Fixed floating grill in sniper view, fixed incorrectly
       applied camo, fixed initial package name
       Achilles: Fixed Marks of Excellence issue with upgraded packages
       AMX Chaffee: Fixed excessive camo application after being
       destroyed
       M4 Sherman: Fixed geometry to more closely match server
       collisions
       FV 4005: Fixed tank outline at medium ranges
       RenaultFT: Fixed camo tiling
       BT-SV: Fixed camo tiling
       Fixed a bug where the description of the T49 was the same as the
       T67
       
       PLAYSTATION 4 UPDATE NOTES
       Download Sizes -
       PlayStation 4: 2GB (system will show ~11GB, but only required
       files will download)
       
       BUG FIXES
       PlayStation 4
       T-34: Fixed camo tiling
       T57: Fixed camo tiling on gun mount
       Pz. IV H Girls und Panzer: Fixed fire placement and missing gun
       inside popped turret
       Fixed faint map border on Ruinberg
       NEW FEATURES
       All Platforms
       New animated backgrounds in the Post-Battle Results Screen (HD
       only)
       "Tanks" and "Specials" sections added to the Store
       As requested by the community, Team Training rooms can now be
       made public or private after creation
       While in Team Training lobbies, the tank reel will show the
       appropriate tier range restrictions set in the room
       7 maps added: Arctic Region - Snow, Fjords, North West, Sacred
       Valley, Sacred Valley - War!, Serene Coast and Swamp
       MAJOR CHANGES
       All Platforms
       Max battle tier on Ensk, Komarin, Port changed to VIII
       Icon order in the Store reel changed
       New indicator icons will appear over new bundles in the store
       Added Pz.Kpfw IE package to PzKpfw. I Ausf. C (fully upgraded
       with 2cm Flak 38)
       Added T43 package to M103 (fully upgraded minus gun)
       Added KV-57M1 package to KV-1 (fully upgraded with 57 mm gun)
       Added KV-14-152M package to SU-152 (fully upgraded with 152 mm
       gun)
       Added PzKpfw 38(t) nA G IV package to Pz. 38 nA (fully upgraded
       with 2cm Flak 38)
       Added T25E3 AT package to T25 AT (fully upgraded with 90mm T15E2
       gun)
       Added T40 package to T40 (fully upgraded with 105mm gun)
       Added SU-100-60 package to SU-100 (fully upgraded with 85BM gun)
       Added GAZ 74B package to SU-85B (fully upgraded with 57mm gun)
       ADDITIONAL CHANGES
       All Platforms
       Improved Garage lighting
       Improved voiceover when dealing critical hits, splash damage
       critical hits, and non-damaging HE shell hits
       Training tanks have been swapped out for new Premium tanks -
       Updated fire FX in levels (Target Practice: SU-122-44, Driving
       Practice: T-15, Live Fire: Panther/M10
       Brighter shell tracers
       Updated tank destruction's aftermath effects
       Accelerated scroll for ammo (Longer you hold the direction, the
       faster it will get)
       New pop-up dialogue art
       BUG FIXES
       All Platforms
       Fixed clipping on various tank destroyed states
       Platoons will now properly see the Team Destruction game type
       when queuing for Random Battles
       StuG IV: Replaced animated attachment on the rear
       T22 Proto: Inscription placement moved to the turret. Mark of
       Excellence may no longer be applied to this tank. Fixed ammo
       name
       "Rock Solid" will no longer be awarded if your tank is destroyed
       and the speed requirement has been removed
       Port: Adjusted lighting to be brighter
       Animated attachments added to many tanks (for HD tanks)
       Fixed a bug in WoT Attack where items could be used after
       destruction
       El Halluf - Rain: Terrain now properly shows tread marks
       Fixed in-queue music to play properly instead of with Garage
       music
       Fixed issue where battle results in the "Log" tab would be a
       duplicate of a previous battle
       Fixed "Log" tab background art
       Silver celebration audio will no longer sometimes play
       indefinitely
       "Confederate" medal description updated to indicate that
       damaging hits are required to obtain the medal
       The info panel explaining the benefits of Premium tanks no
       longer references tanks needing to be the same type to switch
       crews between them (this was never required)
       Damaged components listed in the efficiency tab of the
       Post-Battle Results screen are brighter and easier to see when
       in colorblind mode
       Fixed the bug where pressing "Battle" and "Upgrade" at the same
       time in the Garage would sometimes cause the wrong field to
       become highlighted in the battle queue screen
       #Post#: 48608--------------------------------------------------
       Re: Update 2.6: Map Madness Approaches
   DIR By: AaaaaaandImDone
       Date: February 4, 2016, 9:29 am
       ---------------------------------------------------------
       Playing this morning, things look great, however....when in game
       and looking at your team and Opfor / map of location, all clan
       tags are gone.
       #Post#: 48610--------------------------------------------------
       Re: Update 2.6: Map Madness Approaches
   DIR By: TKE919
       Date: February 4, 2016, 9:33 am
       ---------------------------------------------------------
       --- Quote from: AaaaaaandImDone link ---
       >
       > Playing this morning, things look great, however....when in
       game and looking at your team and Opfor / map of location, all
       clan tags are gone.
       >
       --- End Quote ---
       I'm not a conspiracy guy, and it's most likely a glitch (it's
       not in the patch notes and didn't have that issue on the test
       server) but ... well, I know some folks have complained about
       how they are singled out due to clan tags. XGN is, as one can
       imagine, a key target for hatemail, while guys in PG and other
       "top" clans whine about how they are targeted by arty all the
       time.
       So I wonder if it was intentionally done on the sly.
       Now if you'll excuse me, I need to go buy some more foil for my
       hat ....
       :hitself:
       #Post#: 48612--------------------------------------------------
       Re: Update 2.6: Map Madness Approaches
   DIR By: Duckman31998
       Date: February 4, 2016, 9:40 am
       ---------------------------------------------------------
       TKE, can you pick me up some too  :oops:
       #Post#: 48625--------------------------------------------------
       Re: Update 2.6: Map Madness Approaches
   DIR By: oxidative stres
       Date: February 4, 2016, 11:59 am
       ---------------------------------------------------------
       On the WoT forum, someone asked about this and Raibot posted:
       This is a known issue we are working on at the moment :)
       #Post#: 48627--------------------------------------------------
       Re: Update 2.6: Map Madness Approaches
   DIR By: Corbantis
       Date: February 4, 2016, 12:33 pm
       ---------------------------------------------------------
       --- Quote from: TKE919 link ---
       >
       > [quote author=AaaaaaandImDone
       link=topic=3136.msg48608#msg48608 date=1454599761]
       > Playing this morning, things look great, however....when in
       game and looking at your team and Opfor / map of location, all
       clan tags are gone.
       >
       --- End Quote ---
       I'm not a conspiracy guy, and it's most likely a glitch (it's
       not in the patch notes and didn't have that issue on the test
       server) but ... well, I know some folks have complained about
       how they are singled out due to clan tags. XGN is, as one can
       imagine, a key target for hatemail, while guys in PG and other
       "top" clans whine about how they are targeted by arty all the
       time.
       So I wonder if it was intentionally done on the sly.
       Now if you'll excuse me, I need to go buy some more foil for my
       hat ....
       :hitself:
       [/quote]
       ROFL PG is whining about being singled out? Maybe a little
       humility would go a long way for improve their rep. I know that
       if I have a chance to pop someone who is a known elitist
       douche-bag, I'll try and kill them. If they are non-douchebags
       I'll kill them later if I haven't drowned myself, or got my-self
       killed like last night.  :drunkdance:
       #Post#: 48634--------------------------------------------------
       Re: Update 2.6: Map Madness Approaches
   DIR By: guest327
       Date: February 4, 2016, 2:03 pm
       ---------------------------------------------------------
       It's a bug , WG working on it...per WG staff
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