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#Post#: 40292--------------------------------------------------
Re: A promise of treats for Halloween, by Saberwing WGA
DIR By: Slouchyorphan66
Date: October 21, 2015, 11:41 pm
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Hurriedly arriving to a console near you is Update 2.3: Speed
Racers, and with it comes new content, features and fixes! The
battlefield intensifies with a swarm of new light tanks, the
return of three maps, and a new mode, Team Destruction. Read on
to learn more!
New Game Mode: Team Destruction
Base capturing can be fun and all, but how about total
destruction for a change? We've listened to your feedback and
have added an entirely new game mode into the random battle
matchmaking: Team Destruction!
Unlike the other game modes, Team Destruction will feature no
bases to capture and instead focuses on the destruction of the
enemy team. Destroy the entire enemy team or cause the most
destruction within the allotted time to secure the win!
Team Destruction will be available in Multiplayer and Team
Training across all current maps. The time limit is 15 minutes,
with your goal being to destroy the entire opposing team.
If the objective is not met within the time limit, the winning
team will be determined by the following tiebreaking conditions.
Tiebreaking Conditions
Main Objective: Destroy all enemy vehicles
Tiebreaker Condition 1: Team with the most survivors
Tiebreaker Condition 2: Team whose total HP pool of killed enemy
vehicles is higher
#Post#: 40293--------------------------------------------------
Re: A promise of treats for Halloween, by Saberwing WGA
DIR By: oxidative stres
Date: October 22, 2015, 12:05 am
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Nice!!!! Thanks Slouchy
#Post#: 40297--------------------------------------------------
Re: A promise of treats for Halloween, by Saberwing WGA
DIR By: Slouchyorphan66
Date: October 22, 2015, 4:29 am
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Complete build notes for 2.3
New Features
Game Mode: Team Destruction!
The objective of Team Destruction is simple: destroy the enemy
team or cause the most destruction to the enemy team as possible
to secure the victory! Only destroying enemy tanks matters as
there are no bases to capture. Team Destruction will be
available to play in Team Training and multiplayer battles.
Victory Conditions: The main objective is to destroy all enemy
vehicles. If the objective is not met within the time limit, the
winner will be the team with the most surviving tanks.
If the time limit is reached with both teams having an equal
number of surviving tanks, then the winner is the team whose
total HP pool of killed enemy vehicles is higher.
Proving Ground Ops
We've added a new set of Operations that can be completed daily
only in the Proving Grounds. The PvE Ops can be accessed in the
Ops Tab once you enter the Proving Grounds mode. Successful
completion of these Bonus PvE Ops will unlock extra multiplayer
Ops!
New HD Maps
Airfield, Siegfried Live & Live Oaks - Rain
New Light Tanks
T37, M41 Walker Bulldog, T49, LTTB, T-54 Lightweight
Major Changes
All Platforms
M24 Chaffee Update:
Research cost reduced to 12,480
Purchase price reduced to 405,000
Package prices reduced
HP reduced from 580 to 440 (with max package)
Top speed increased from 56 kph to 77 kph
Repair costs brought in line with other tier V light tanks
New 75mm gun given in place of the 76mm
Chaffee matchmaker now equal to all other tier V light tanks
Players who currently have the Chaffee in their Garage will be
credited the difference in XP and Silver based on current
configuration
M41B Brazillian Bulldog:
Increased HP of the ammo rack.
Increased engine power from 405 to 510 of the Saab-Scania DS-14A
04 engine. However, this will not reflect in the stats window
for the tank, but the tank will operate at 510 Horsepower.
Additional Changes
All Platforms
Proving Grounds timer no longer counts up
Training Menu and videos re-skin
(By popular request) Damage Standing added to the Stat screen
for all tier V and higher tanks to help track progress towards
Marks of Excellence
Added "Press to Zoom" icon on HUD
Xbox 360
Various graphics and performance optimizations
Bug Fixes
All Platforms
Fixed an issue where players would be stuck in the Proving
Grounds queue.
"New tank" icon in the Garage has been fixed and will only show
on tanks with no battles
Recreated rocks in levels to align Xbox 360 and Xbox One
collisions: Pearl River, Dragon Ridge, Arctic Region, Mountain
Pass, Malinovka, Karelia, Redshire, Komarin, Sacred Valley,
Pacific Island, Lakeville, Prokhorovka
Various bug fixes to Ruinberg - War!: Asset placement, floating
decals, building textures
Ru 251: Fixed gun clipping into the hull, fixed camouflage on
suspension, texture fixes.
FT: Fixed fire node placement
AMX Chaffee: Fixed misaligned destroyed textures
Pz.Sfl. IVb: Fixed firing animations
Fixed "Ready to Fire" VO playing when it shouldn't
Corrected launcher music volume
The "exclude" option in Garage tank filters now works for the x2
daily bonus
Idle VO will no longer play if you are in a contested base
Checking the Post Battle Result screen after transferring a Crew
will no longer cause the game to become unresponsive
Spotter medal now properly shows the highest streak and correct
description
Shellproof medal correctly mentions the survive condition
Team Training requirement text changed to 2
Xbox One
UC-2: Fixed clipping on tracks
Xbox 360
Fixed camouflage tiling for all tanks
VK 36.01 (H): Fixed wobbly front wheels
M103: Geometry fixed to match collision
#Post#: 40301--------------------------------------------------
Re: A promise of treats for Halloween, by Saberwing WGA
DIR By: TKE919
Date: October 22, 2015, 6:26 am
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Team Deathmatch mode is going to give cap happy folks a sad.
(**cough**FrivolousComic**cough**)
:bigsmile:
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