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#Post#: 28388--------------------------------------------------
Re: Team Training---Traning Room Ideas
DIR By: guest152
Date: May 26, 2015, 5:36 pm
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I would be down for the training BUT I lost all my premium over
the weekend, so if anyone wants to invite me I am willing to
run tiers 1 through 10.
I am usually on West or EU servers
#Post#: 28732--------------------------------------------------
Re: Team Training---Traning Room Ideas
DIR By: Remy1974
Date: May 29, 2015, 12:29 pm
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What if each team had a squad leader who called the shots each
game? Rotate this around so everyone had a turn.
#Post#: 28735--------------------------------------------------
Re: Team Training---Traning Room Ideas
DIR By: D1G1TAL GUNF1RE
Date: May 29, 2015, 12:34 pm
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Is anyone familiar with how clan wars works on the PC? Is it
like a seperate server and when you enter the queue it matches
you up against a platoon of equal skill?
#Post#: 28742--------------------------------------------------
Re: Team Training---Traning Room Ideas
DIR By: oxidative stres
Date: May 29, 2015, 12:41 pm
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Not really. Her are a couple of links:
HTML http://worldoftanks.com/clanwars/
HTML http://worldoftanks.com/clanwars/
HTML http://wiki.wargaming.net/en/Clan_Wars
HTML http://wiki.wargaming.net/en/Clan_Wars
#Post#: 28753--------------------------------------------------
Re: Team Training---Traning Room Ideas
DIR By: D1G1TAL GUNF1RE
Date: May 29, 2015, 1:08 pm
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So basically risk. How do the two teams decide upon a mutual
time to engage in battle?
#Post#: 28756--------------------------------------------------
Re: Team Training---Traning Room Ideas
DIR By: Remy1974
Date: May 29, 2015, 1:27 pm
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Looks to me like each province or area has a starting time. Up
to 8 teams compete in a tournament for the area. Thinking you
have to have 15 players put tokens in to get your clan
registered. Wonder if Xbox will stick with the 15x15 format.
#Post#: 28829--------------------------------------------------
Re: Team Training---Traning Room Ideas
DIR By: Daswagdaddy101
Date: May 30, 2015, 10:49 am
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If you want to try working actual tank tactics into your play I
suggest working on plt movement and comm, More often than not
when I was involved in the 5v5 there wasn't a lot of coordinated
movement. this would be good place to start looking at creating
tank sections in your plts. Light 2 tank heavy 3 tank those
sections work together within the platoons backing each other up
allowing.
Also a good time to figure out who are your leaders and who are
followers
#Post#: 28843--------------------------------------------------
Re: Team Training---Traning Room Ideas
DIR By: bluebanditjim
Date: May 30, 2015, 3:43 pm
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Daswagdaddy101 makes an excellent point. Tactical maneuver and
coordination of the team would prove quite deadly with OFF
talent. Practicing fire discipline, ect. I like the idea of
walkthroughs of maps to locate key points. This could be lots of
fun.
HTML http://wotguru.com/clan-wars-guide/clan-wars-checklist/
#Post#: 28844--------------------------------------------------
Re: Team Training---Traning Room Ideas
DIR By: oxidative stres
Date: May 30, 2015, 3:50 pm
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Great idea Swag. I would be totally up for this.
#Post#: 28846--------------------------------------------------
Re: Team Training---Traning Room Ideas
DIR By: warsteiner89
Date: May 30, 2015, 5:06 pm
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i have already been thinking about this a bit.
heres my idea.....we start with 3 groups. Battle Group Alpha ,
Battle Group Beta , and Battle Group Charlie. Each group would
have their own platoon leader that would be in charge of the
basic plan for the match , followed by 4 other memebers (each
group totalling 5 accept charlie wich would run 6 , im keeping
it at 5 so the same 5 could enter into normal matchmaking as a
full platoon and test their tactics on the mindless).
Each group should also have a person that is dedicated to
running a "spotter" tank , this person would basicly be a
point-guard type player and make calls as he see movements on
the map. wether this person should be the platoon leader or not
is up to the leader.
as far as running in the test battles , Battle Group Alpha and
Beta would run as opposite groups while Charlie would be the
alternates and split up evenly to make teams 8 vs 8.
Simply , A and B would be main competition groups while charlie
would fill in when needed as alternates when someone cannot make
it , hence why they are to divide time between the 2 mains.
Thoughts ?
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