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       #Post#: 20046--------------------------------------------------
       New map changes = current PC versions!
   DIR By: TKE919
       Date: February 10, 2015, 4:31 pm
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       Per WG themselves via this comment
  HTML http://forum.worldoftanksxbox360edition.com/index.php?/topic/73549-could-it-be/page__pid__1332506#entry1332506
       The maps that will be updated include:
       Arctic Region -- HUGE changes to this one, with most of the
       water-filled canyons removed (RUGGER will no longer be able to
       drown himself so easily) and MANY more avenues for attack. The
       north spawn might still have an advantage, but this map will be
       a LOT more enjoyable.
       Cliff -- Big changes include two ways up to the lighthouse (can
       get there from the south easier) and a road that goes from the
       horseshoe in the valley up to the plateu where the encounter
       circle is.
       El Halluf -- MASSIVE changes; north pass is wider, flatter, and
       with more openings for side shots; town in valley is now on
       raised plateau, so you can get down there without a near 100%
       chance of death. This one is the one that I wanted changed the
       most. So very happy!!
       Ensk -- Unless they made this 1000 meters square it'll still
       suck.  :sceptic:
       Erlenberg -- Minor change to the Corner of Fail...I think.
       Fisherman's Bay -- Some terrain changes; a few more swales and
       rocks for cover.
       Karelia -- Not really sure what changed on this one.
       Komarin -- Once again, HUGE changes; most water is gone (again,
       RUGGER will enjoy this), there are multiple paths, the Forest of
       Campiness has been thinned, and the island is much more viable
       thanks to berms on both sides that will offer protection. (This,
       Halluf and Artctic have the most changes.)
       Malinovka -- There is now a ditch at the top of the hill that
       you can either get hull down behind, or even hide behind if
       small enough. They also moved the cap circle for Assault and
       Encounter modes.
       Mines -- Not sure what changed ... ???
       Province -- Not sure what could change. :-)
       Redshire -- Tweaked some terrain features
       South Coast -- Again, not sure what they did considering this is
       a newer map anyway.
       Old and new versions of many of these can be found here
  HTML http://ftr.wot-news.com/2014/07/14/0-9-2-map-changes/
       and here
  HTML http://ftr.wot-news.com/2014/05/26/map-changes-in-9-1/.
       (Note
       that not every map at these links was changed on 360).
       Good game, WG!!!
       :thumb: :thumb: :thumb:
       (And if anyone has info on the maps I didn't, please let us
       know!)
       #Post#: 20052--------------------------------------------------
       Re: New map changes = current PC versions!
   DIR By: Daswagdaddy101
       Date: February 10, 2015, 5:36 pm
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       Am still hopeful Port will disappear.
       #Post#: 20056--------------------------------------------------
       Re: New map changes = current PC versions!
   DIR By: oxidative stres
       Date: February 10, 2015, 5:48 pm
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       Looks like they made some very needed changes.  Can't wait to
       play them.
       #Post#: 20065--------------------------------------------------
       Re: New map changes = current PC versions!
   DIR By: bluebanditjim
       Date: February 10, 2015, 6:50 pm
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       Thanks for the update Ruggers.
       #Post#: 20073--------------------------------------------------
       Re: New map changes = current PC versions!
   DIR By: Soul Stigma
       Date: February 10, 2015, 8:42 pm
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       Sounds awesome.  Looking forward to checking all of this out!
       #Post#: 20074--------------------------------------------------
       Re: New map changes = current PC versions!
   DIR By: guest32
       Date: February 10, 2015, 8:52 pm
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       Lots of changes on mines to many to list  watch out for rocks on
       top of mines theres alot of them
       When you find them at speed you will  :scream:  :shit: and be
       #Post#: 20100--------------------------------------------------
       Re: New map changes = current PC versions!
   DIR By: Remy1974
       Date: February 11, 2015, 7:24 am
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       --- Quote from: Daswagdaddy101 link ---
       >
       > Am still hopeful Port will disappear.
       >
       >
       --- End Quote ---
       Take that Pershing of yours and run back and forth in the
       middle. You got lots of cover using the bridge piers and trains
       on the north or the rolling terrain on the south. Great fun
       spotting and just being a general nuisance. Can't sit in one
       spot for very long though and always have to watch your 3 and 6
       o'clock.
       #Post#: 20103--------------------------------------------------
       Re: New map changes = current PC versions!
   DIR By: FhYikGwAlOU
       Date: February 11, 2015, 7:59 am
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       --- Quote from: bluebanditjim link ---
       >
       > Thanks for the update Ruggers.
       >
       --- End Quote ---
       Actually Jim TKE did this very informative update. Though it
       sounds like it could called the "OldRugger Approved
       Update"....sounds like I can dismount the snorkel on all of my
       tanks now....hmm, what to replace it with? Cloak of
       Invisibility? Anti-Arty Cimmerian Shield?
       #Post#: 20118--------------------------------------------------
       Re: New map changes = current PC versions!
   DIR By: oxidative stres
       Date: February 11, 2015, 9:04 am
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       Got to play the new Mali Assault map this morning (Attacking)...
       I am liking the changes to the assault flag.  This one really
       favors the defenders though since there is a TON of open ground
       between you and the flag.  The defenders have a bunch of
       buildings to use as cover which makes it difficult.   You need
       someone with really good spotting range to light defenders up
       otherwise you could be screwed. We did win though.
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