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#Post#: 19988--------------------------------------------------
Patch Notes 1.8
DIR By: Corbantis
Date: February 10, 2015, 11:18 am
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HTML http://forum.worldoftanksxbox360edition.com/index.php?/topic/73409-patch-notes-for-18/
Our Community has requested more customization options for
their tanks, and we've come up with a new way for you to deck
out your vehicles! We have worked hard and created a new paint
scheme option: the Urban camo. Because the Urban camo scheme
will be displayed on urban maps instead of the usual Summer
scheme, you will receive a permanent Urban camo on every tank
that has a permanent Summer camo. The permanent Summer camo must
be equipped at the time of the update. The urban maps will be:
Fisherman's Bay
Siegfried Line
Himmelsdorf
Himmelsdorf Night
Ensk
Widepark
Port
Highway
To further help our new players we have added dialogue boxes
to notify players if they have enough Experience to research a
package on their Tier 2, as well as a dialogue if they have
enough Silver to research a Tier 2. If you are a veteran or
have already progressed well past Tier 2, you probably will not
see these notifications.
We have gone a bit further with the Garage reskin. In this
update, you can look forward to a new look for the Tech Tree and
Garage stat bars, tank details, and an improvement in the Tech
Tree performance.
Reduced some package research costs.
We have adjusted the animation when you ping map sectors so
they will be more noticeable on your mini-map.
Bounty (Sheriff) Mode implemented, keep an eye on the forums
and portal for these special events!!!
Map Updates & Balance:
Terrain and gameplay improvements have been made on the
following maps:
Arctic Region
Cliff
El Halluf
Ensk
Erlenberg
Fisherman's Bay
Karelia
Komarin
Malinovka
Mines
Province
Redshire
South Coast
Abbey Encounter - After feedback, Base and Flag placement
has been moved to E/F - 6/7.
Arctic Region Standard - Because of the terrain update,
Standard battle Bases and Flags have been moved to C-0 and J-2.
El Halluf Encounter - Due to the terrain update, the
Encounter Base and Flag have been moved to F-6.
Malinovka Assault - Due to the terrain update and further
tested feedback, the Assault Base and Flag have been moved to
J-4 and the Attacking team starts on the hill.
Malinovka Encounter - Due to the terrain update and further
tested feedback, the Encounter Base and Flag have been moved to
A-0.
Westfield Standard - Spawnpoints for Standard battle have been
adjusted slightly for balance.
Tank Adjustments
Close Piercing Power: Penetration at close range
Far Piercing Power: Penetration at far range
Movement Dispersion Factor: How large your aiming reticule gets
while moving
Rotation Dispersion Factor: How large your aiming reticule gets
while rotating in place
Turret Rotation Dispersion Factor: How large your aiming reticle
gets while rotating your turret
Fire Rate: Amount of time between shots
Reload Time: Time it takes to load a shell and be ready to fire
Aiming Time: Time for reticule to shrink from maximum size to
minimum size
Health: Hit points for component
Vision Radius: The distance at which you can see tanks around
you
Note: A decrease in dispersion factor means a smaller maxium
reticle
Tank buffs
M26 Pershing
M26 Pershing's shell AP M77 on the gun 90 mm Gun
T15E2M2 on the turret M26M67 close piercing power increased
M26 Pershing's shell AP M77 on the gun 90 mm Gun
T15E2M2 on the turret M26M67 far piercing power increased
M26 Pershing's shell AP M77 on the gun 90 mm Gun
T15E2M2 on the turret M26M71 close piercing power increased
M26 Pershing's shell AP M77 on the gun 90 mm Gun
T15E2M2 on the turret M26M71 far piercing power increased
M46 Patton
M46 Patton's chassis M46T80E1 movement dispersion
factor decreased
M46 Patton's chassis M46T80E1 rotation dispersion
factor decreased
M46 Patton's chassis M46T81 movement dispersion
factor decreased
M46 Patton's chassis M46T81 rotation dispersion
factor decreased
M46 Patton's gun 105 mm Gun T5E1M2 on the turret
M46M73 dispersion radius decreased
M46 Patton's gun 105 mm Gun T5E1M2 on the turret
M46M73 turret rotation dispersion factor decreased
M46 Patton's gun 105 mm Gun T5E1M2 on the turret
M46T119 dispersion radius decreased
M46 Patton's gun 105 mm Gun T5E1M2 on the turret
M46T119 turret rotation dispersion factor decreased
M46 Patton's shell AP M77 on the gun 90 mm Gun M36
on the turret M46M73 close piercing power increased
M46 Patton's shell AP M77 on the gun 90 mm Gun M36
on the turret M46M73 far piercing power increased
M46 Patton's shell AP M77 on the gun 90 mm Gun M36
on the turret M46T119 close piercing power increased
M46 Patton's shell AP M77 on the gun 90 mm Gun M36
on the turret M46T119 far piercing power increased
M46 Patton's shell AP M77 on the gun 90 mm Gun
T15E2M2 on the turret M46M73 close piercing power increased
M46 Patton's shell AP M77 on the gun 90 mm Gun
T15E2M2 on the turret M46M73 far piercing power increased
M46 Patton's shell AP M77 on the gun 90 mm Gun
T15E2M2 on the turret M46T119 close piercing power increased
M46 Patton's shell AP M77 on the gun 90 mm Gun
T15E2M2 on the turret M46T119 far piercing power increased
M48A1 Patton
M48A1 Patton's shell AP M77 on the gun 90 mm Gun M41
on the turret M87 close piercing power increased
M48A1 Patton's shell AP M77 on the gun 90 mm Gun M41
on the turret M87 far piercing power increased
Pz.Kpfw. VI Tiger
Pz.Kpfw. VI Tiger's gun 10,5 cm KwK 42 L/28 on the
turret Pz.Kpfw. Tiger Ausf. E turret rotation dispersion factor
decreased
Pz.Kpfw. VI Tiger's gun 10,5 cm KwK 42 L/28 on the
turret Pz.Kpfw. VI H Ausf. H2 turret rotation dispersion factor
decreased
Pz.Kpfw. VI Tiger's gun 7,5 cm KwK 42 L/70 on the
turret Pz.Kpfw. Tiger Ausf. E fire rate increased
Pz.Kpfw. VI Tiger's gun 7,5 cm KwK 42 L/70 on the
turret Pz.Kpfw. Tiger Ausf. E reload time decreased
Pz.Kpfw. VI Tiger's gun 7,5 cm KwK 42 L/70 on the
turret Pz.Kpfw. Tiger Ausf. E turret rotation dispersion factor
decreased
Pz.Kpfw. VI Tiger's gun 7,5 cm KwK 42 L/70 on the
turret Pz.Kpfw. VI H Ausf. H2 fire rate increased
Pz.Kpfw. VI Tiger's gun 7,5 cm KwK 42 L/70 on the
turret Pz.Kpfw. VI H Ausf. H2 reload time decreased
Pz.Kpfw. VI Tiger's gun 7,5 cm KwK 42 L/70 on the
turret Pz.Kpfw. VI H Ausf. H2 turret rotation dispersion factor
decreased
Pz.Kpfw. VI Tiger's gun 8,8 cm KwK 36 L/56 on the
turret Pz.Kpfw. Tiger Ausf. E fire rate increased
Pz.Kpfw. VI Tiger's gun 8,8 cm KwK 36 L/56 on the
turret Pz.Kpfw. Tiger Ausf. E reload time decreased
Pz.Kpfw. VI Tiger's gun 8,8 cm KwK 36 L/56 on the
turret Pz.Kpfw. Tiger Ausf. E turret rotation dispersion factor
decreased
Pz.Kpfw. VI Tiger's gun 8,8 cm KwK 36 L/56 on the
turret Pz.Kpfw. VI H Ausf. H2 fire rate increased
Pz.Kpfw. VI Tiger's gun 8,8 cm KwK 36 L/56 on the
turret Pz.Kpfw. VI H Ausf. H2 reload time decreased
Pz.Kpfw. VI Tiger's gun 8,8 cm KwK 36 L/56 on the
turret Pz.Kpfw. VI H Ausf. H2 turret rotation dispersion factor
decreased
Pz.Kpfw. VI Tiger's gun 8,8 cm KwK 43 L/71 on the
turret Pz.Kpfw. Tiger Ausf. E aiming time decreased
Pz.Kpfw. VI Tiger's gun 8,8 cm KwK 43 L/71 on the
turret Pz.Kpfw. Tiger Ausf. E fire rate increased
Pz.Kpfw. VI Tiger's gun 8,8 cm KwK 43 L/71 on the
turret Pz.Kpfw. Tiger Ausf. E reload time decreased
Pz.Kpfw. VI Tiger's gun 8,8 cm KwK 43 L/71 on the
turret Pz.Kpfw. Tiger Ausf. E turret rotation dispersion factor
decreased
Pz.Kpfw. VI Tiger's health increased
Pz.Kpfw. VI Tiger's turret Pz.Kpfw. Tiger Ausf. E
health increased
Pz.Kpfw. VI Tiger's turret Pz.Kpfw. Tiger Ausf. E
vision radius increased
Pz.Kpfw. VI Tiger's turret Pz.Kpfw. VI H Ausf. H2
health increased
Pz.Kpfw. VI Tiger's turret Pz.Kpfw. VI H Ausf. H2
vision radius increased
Bug Fixes
Locomotive engines were not receiving shot decals
Adjusted collision for machine gun pill box environmental
objects
Scaled down the sizes of the benches found in towns
Adjusted collision on the Indien-Panzer for proper shot
collision
Added destroyed states for several French turrets
Fixed audio feedback for volume options
Added proper sfx for pumpkin shrapnel
Adjusted the overlap between the battle queue music and the
map loading screen music
Updated music for tank purchase celebration to in-house
composed music
Added a trigger to stop the tank purchase celebration music
if the cinematic is canceled after the music starts
Fixed the scenario where if you cancel a tank purchase
celebration after the music start then buy another tank the
music will not play
Removed double audio when dismounting complex equipment
Gameplay
Implemented a fix for tracer-less shots, all shots fired
should display a noticeable tracer
UI
Decreased the hitch when entering ops screen.
Significant tech tree UI optimizations.
Tanks in your stats tab now show if the tank is elite,
premium, or standard.
Adjusted "Waiting", "Ready!”, “Downloading" and "Training"
reinforcement text to be off white rather than red.
Adjusted Icons for the "Getting Started" and "Download
Complete" reward screens.
In the garage we have removed the XBOX buttons that are not
being used, they will appear when an action is required to use
them.
Removed "Code", "Resources" and "Server" from the bottom
right of the screen during tank purchase celebrations.
Notification of completed ops now appears on the ops tab if
you are in a platoon.
Added commas to the ribbons screen in the stats tab
We have increased the sizes of mastery badges in the stats
tab so they are more visible
Being in a platoon will no longer cause your tank filters to
reset after battle if you are not the platoon leader
Performed a polish pass on the platoon UI, corrected font,
adjusted spacing, adjusted colors
Localization:
ALL-Added proper punctuation for "Setup" Description in the
launcher
ALL-Removed extra text string from "Researching" loading
screen
ALL-Added localization string for "Battle" after tank
purchase celebration
ALL-Adjusted “Play while Downloading” pop up dialogue
JA, PT-br, Zh-hant-Corrected localization and missing glyphs
for "Download in Progress" description
ES-mx-Fixed non localized text present in the launcher
ES-mx-Fixed Medium penetration text truncation in the HUD
during the countdown
RU-Removed () from A button in "Press A to Assign Crew"
RU-Fixed truncation of "Strategic" radial command menu
#Post#: 19994--------------------------------------------------
Re: Patch Notes 1.8
DIR By: oxidative stres
Date: February 10, 2015, 11:43 am
---------------------------------------------------------
I like some of the new map updates. It should be interesting to
see Mali encounter with the flag up at the windmill.... Fif will
like the buffs on the Pattons....
#Post#: 19995--------------------------------------------------
Re: Patch Notes 1.8
DIR By: Shard77
Date: February 10, 2015, 11:44 am
---------------------------------------------------------
Would like to point out to anyone that didn't catch it in the
notes: they are adding Urban camo and, if you already have
permanent Summer camo, you get the urban camo for free.
If you're like me and enjoying putting permanent camo on your
"keeper" tanks, it might be worthwhile at least putting summer
camo on those tanks - this makes it like a two-for-one deal.
#Post#: 19997--------------------------------------------------
Re: Patch Notes 1.8
DIR By: MickeysGrenade
Date: February 10, 2015, 11:49 am
---------------------------------------------------------
Am I reading this right? My beloved Tiger is getting a bump??
How long til this goes live?
#Post#: 19998--------------------------------------------------
Re: Patch Notes 1.8
DIR By: TKE919
Date: February 10, 2015, 11:55 am
---------------------------------------------------------
This goes live tomorrow, I believe. It's also made me much more
interested in going up the American medium line given the buffs
to the Pershing and Pattons. That might make me go past the T20
(which I just bought but have yet to play!).
Also: The urban camo is totes cool. Just really looks sharp.
#Post#: 20001--------------------------------------------------
Re: Patch Notes 1.8
DIR By: bigboldc
Date: February 10, 2015, 12:04 pm
---------------------------------------------------------
Might get Pershing myself. Got it unlocked but the stock gun at
tier 8 is putting me off.
#Post#: 20007--------------------------------------------------
Re: Patch Notes 1.8
DIR By: FifStreet315
Date: February 10, 2015, 12:18 pm
---------------------------------------------------------
Pershing and Patton buffs!? Now I won't have any excuses for
failure. LOL
Aren't you guys missing the most important thing? Added proper
sfx for pumpkin shrapnel thats right, pumpkin shrapnel!
:bigsmile:
Sheriff mode. Cool can't wait to see more about this.
Also the post from Nyx says there are a couple of surprises for
thursday that they left off the patch notes... can't wait to see
what that is.
#Post#: 20011--------------------------------------------------
Re: Patch Notes 1.8
DIR By: EvilNonsense
Date: February 10, 2015, 12:29 pm
---------------------------------------------------------
I quite like the Pershing. The penetration is a little lacking,
but it's a good all around tank. It's great to hear it got
buffed.
#Post#: 20019--------------------------------------------------
Re: Patch Notes 1.8
DIR By: SPF9200
Date: February 10, 2015, 12:59 pm
---------------------------------------------------------
--- Quote from: MickeysGrenade link ---
>
> Am I reading this right? My beloved Tiger is getting a bump??
How long til this goes live?
>
--- End Quote ---
I may have to buy back my Tiger now and give it another go. That
thing was so horrible for me even with the 88 that I sent it to
the scrap yard.
--- Quote from: bigboldc link ---
>
> Might get Pershing myself. Got it unlocked but the stock gun
at tier 8 is putting me off.
>
--- End Quote ---
Same here, have had the Pershing unlocked for many moons but
when I asked around about that one vs. the T-32 I was advised I
would like the T-32 much better (which is why I'm now in that
M-103 medium tank.... :bigsmile: ) and I do heart my T-32
enough that I didn't sell it. :thumb:
#Post#: 20022--------------------------------------------------
Re: Patch Notes 1.8
DIR By: Shard77
Date: February 10, 2015, 1:28 pm
---------------------------------------------------------
--- Quote from: FifStreet315 link ---
>
>
> Also the post from Nyx says there are a couple of surprises
for thursday that they left off the patch notes... can't wait to
see what that is.
>
--- End Quote ---
Removal of the Comet from the tech tree perhaps???
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