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#Post#: 372--------------------------------------------------
Future Strategies
By: Kith Eaglestryke Date: January 12, 2014, 8:35 pm
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First off I need to reincarnate 3 more times and plan to do it
next phase so I will not be much help with whatever plans we
have for then. I think as an alliance we did great this phase
as for myself I relished in the fact I shed our enemies woman
and slept with their blood…uh er you know what I mean, anyway I
am getting off course. I think there was a little confusion
with what to upgrade and our overall goal well at least on my
part. I wanted to start a thread for ideas/plans for the next
phase because I have some ideas that may or may not be good.
I feel that we should have certain people set up to Garrison our
main camps and have a concrete plan that we follow without fail.
Such as….
The Reach: 1 camp setup for Aid (Helping Hands)
Westerlands: 1 camp setup for Barter (Gold Trade)
Iron Islands: 2 camps setup for Harass and Steal (Reaver)
No other camps. If the camp level effects the amount of VP
earned then this will need to be discussed more, decide which to
level and which not to, and stick with it no exception.
Now we would need certain alliance members to specialize their
skills so to speak and set up for specific attacks/defenses.
What I mean by this is have your Avatar using a weapon, armor,
and companion that give a bonus to a certain trait such as
harass. These would need to be active members who could keep an
eye on their SS and heal or replace. This will probably be
costly no matter what but if we have the damaging attacks
defended by SS’s specifically setup for that defense we will win
more than we lose. Which in turn will deny our enemies with VP
and give us a little VP which would add up in the long run.
Vanguard: 1 alliance member setup for fight who will Aid in the
reach unless we are engaged in an actual war. He/She will also
setup 4 sworn swords with the highest possible defense for
garrison duty in each camp.
Skirmisher: 1 alliance member setup for harass who will attack
alliances at will (No Friendlies) in the Iron Islands alongside
the thief reducing as much silver as possible. He/She will also
setup 4 sworn swords with the highest possible defense for
garrison duty in each camp.
Thief: 1 alliance member setup for steal who will attack
alliances at will (No Friendlies) in the Iron Islands alongside
the skirmisher reducing as much silver as possible. He/She will
also setup 4 sworn swords with the highest possible defense for
garrison duty in each camp.
Saboteur: 1 alliance member setup for sabotage who will Aid or
Barter in the appropriate camp unless we are engaged in an
actual war. He/She will also setup 4 sworn swords with the
highest possible defense for garrison duty in each camp.
Also if we are trying to win a specific reward we should defend
that attack (Garrison) to deny others in the same lands from
getting whatever is needed friendly or not. For example put a
SS with high aid defense in the reach camp to stop the
competition from getting as much back when they aid us.
Anyway just some ideas I wanted to throw out there.
Kith
#Post#: 373--------------------------------------------------
Re: Future Strategies
By: Freya Stormcloud Date: January 12, 2014, 9:57 pm
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Good thread Kith, and good ideas! I'll definitely try harder to
communicate goals better so folks don't feel lost. :)
#Post#: 374--------------------------------------------------
Re: Future Strategies
By: Jon The Devout Date: January 13, 2014, 10:29 am
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I would just like to say that I like what you've put up here
Kith. Freya, ii'm not blaming you, but I have no idea what camps
are being upgraded or not. I usually try to follow the Doc
Faynyx put up, but sometimes I craft off that and there's
nowhere to put the items. Not blaming anyone actually, maybe I
just don't know where to look
#Post#: 376--------------------------------------------------
Re: Future Strategies
By: Faynyx Darkwynge Date: January 13, 2014, 11:10 am
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Yaaay someone other than me posting about strategy *wishes she
had a way to send both bacon and ale to hubby* (we shall have to
discuss your dealings with our enemies women and blood, though!)
Right, I was planning to start reincarnating as well, and I will
definitely do so on my next gold day. However, I have no set
schedule in mind, so if some serious planning is going to take
place, I might be able to optimise for that. Otherwise, I can
just help out with camp building and emergency action, or stay
out of AvA altogether (should we decide to go for one of the
'per capita' prizes). I'm pretty sure I won't be contributing
much towards 'most actions of any kind taken'-type prizes 'cause
I just loathe the process of sending out SS.
My last thoughts on future strategy were that the only prizes
I'd be happy to go for are the ones that don't require huge
amounts of mindless clicking. There are currently two such
prizes: the regional prizes in The North (most successful
defenses) and the Stormlands (most silver gained from defending
camps). Notice that the Stormlands one doesn't say anything
about successful. Also, it seems DB are planning to boost camp
defenses a bit. So for this we'd have to make sure our camps are
the highest level in the region (and that we're reasonably good
at defending). For which we'd have to stockpile, which we
probably should have started already (and I was going to, except
I both lost the plot as to what we upgrade when and got fed up
with the game in general). So while this was an attractive
option to me before, now I probably wouldn't be much help with
either stockpiling or defenses. Still, it's an idea. Somewhat
depends on the length of the break as well.
Now onto Kith's ideas: I like the idea of setting up in
different regions. Mind you, it'd lessen our chances to be in
the top x for any one region, but seeing that our chances for an
actual prize are minimal anyway, I'm not too worried about that.
I'm not sure about using highly specialised SS in garrison,
though. The method DB uses to select defenders is not clear, and
I'd be worried that our uber-harass defender might be quickly
finished off by 3 spies and leave it to the uber-spy one to
defend all the harasses :s Still, it's worth trying I guess. But
then, with Swindle doing the amount of damage it does, a
Charlatan would be needed as well.
As for camp upgrades etc, I really think we should make a habit
of using Megga's awesome spreadsheet, and only dump stuff to
camps when necessary. And, make a habit of using the MB in
general.
#Post#: 378--------------------------------------------------
Re: Future Strategies
By: I Want That One Date: January 13, 2014, 1:41 pm
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Here are some of my initial thoughts
- I like the idea of going for more than 1 prize in one region
at the same time. The problem I foresee is a dilution of our
forces due to members' available swords. Not everyone would have
the same amount of CP/swords to spare and we may end up
spreading ourselves too thin. One way to workaround this may be
to assign teams but Im not sure as current membership stands we
have enough for that to be effective. (Plus, peeps just dont
bother. They fight where they like when they like and can't say
to them: 'No, eff off to your region!') Still, something well
worth considering.
- I would prefer to have 1 region with 3 camps. The added bonus
from each of the three camps would boost and bolster the others
and the region as a whole. (Like it did in the North for the
same reasons you asked for another camp to be built.) Also,
having one camp per region has not been too successful for TBWB
as we see they lost their placing in the top 10 as others
upgraded.
- I agree with Fay on the unpredictability of defense and how we
don't know the mechanics of which garrisoned swords is picked to
defend certain actions, hence making specializing defense bit
tricky to predict and prepare for.
- I do like having specialized team/task force. Only drawback is
this would require members to sacriffce their own game for AvA
and I'm not sure it's a good thing. If there is general
consensus and agreement then it's fine.
Note that I am otherwise known as THE WRONG, so who knows.
#Post#: 381--------------------------------------------------
Re: Future Strategies
By: Freya Stormcloud Date: January 13, 2014, 2:12 pm
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Also, having one camp per region has not been too successful for
TBWB as we see they lost their placing in the top 10 as others
upgraded.
TBWB built that camp specifically for allies to farm. I do not
know what their full end-game is, but winning in the Reach was
not part of the plan.
#Post#: 382--------------------------------------------------
Re: Future Strategies
By: Jon The Devout Date: January 13, 2014, 2:23 pm
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i've talked with a few alliances and seen many with camps in
every region. Not necessarily high level camps, but VP earning
camps none the less
#Post#: 385--------------------------------------------------
Re: Future Strategies
By: Faynyx Darkwynge Date: January 13, 2014, 2:58 pm
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[quote author=I Want That One link=topic=40.msg378#msg378
date=1389642075]
Here are some of my initial thoughts
- I like the idea of going for more than 1 prize in one region
at the same time. The problem I foresee is a dilution of our
forces due to members' available swords. Not everyone would have
the same amount of CP/swords to spare and we may end up
spreading ourselves too thin. One way to workaround this may be
to assign teams but Im not sure as current membership stands we
have enough for that to be effective. (Plus, peeps just dont
bother. They fight where they like when they like and can't say
to them: 'No, eff off to your region!') Still, something well
worth considering.
- I would prefer to have 1 region with 3 camps. The added bonus
from each of the three camps would boost and bolster the others
and the region as a whole. (Like it did in the North for the
same reasons you asked for another camp to be built.) Also,
having one camp per region has not been too successful for TBWB
as we see they lost their placing in the top 10 as others
upgraded.
[/quote]
Those are both good points. I just don't see ourselves getting
hyper-organised like that. And I'm not sure I'd like to, either
:p Specialised roles could still work to an extent - say, should
we decide to keep the number of war participants at a minimum,
those of us sitting out could craft for ACs so that the rest can
focus on AvA; or reincarnators focusing on a specific type of
attack ; or them crafting basic units/materials while
non-reincing members would craft them into the more complex
stuff straight away; that sort of stuff. I don't think anything
too strict would work.
[quote author=Jon The Devout link=topic=40.msg382#msg382
date=1389644627]
i've talked with a few alliances and seen many with camps in
every region. Not necessarily high level camps, but VP earning
camps none the less
[/quote]
Yes, for overall VP that'd work. Not sure if they'd provide
significant enough boost in overall rankings to be worth the
additional confusion with camp upgrades, though.
#Post#: 390--------------------------------------------------
Re: Future Strategies
By: Kith Eaglestryke Date: January 13, 2014, 4:29 pm
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My idea with the 4 camps was based on the fact that some of us
like attacking as opposed to aiding others. The Iron Island
camps would basically be for us warmongers to wage war against
others and force them to aid/bribe/barter us once they give up.
For example Jon C. and I could probably take on 70% of the Iron
islands on our own since most alliances seem to be to large
and/or unorganized to do anything. The rest of the alliance can
focus on whichever camp we are trying to actually upgrade (or
win reward) with no worries about us idiots starting wars
elsewhere and I would still be able to send at least 15 SS's to
aid/barter where ever.
Freya your doing a great job and I am having a lot of fun ;D
and as far as I am concerned any lack of information falls on
the individual since the alliance provides us with the tools
(MB) to be informed. I think we should have an officer category
on the MB and if you can make it where only the leaders/officers
can see it. This is where you guys take our ideas and form an
actual game plan with it away from the general populace just in
case someone is being sneaky (What?! me paranoid?). I am not
sure how the alliance ranks are setup but if an officer can
start the AC's then someone else should have the responsibility
of organizing challenges. Maybe have another dealing with the
MotD and the rest handling diplomacy or whatever else goes on
behind the scenes that I am not aware of. Anyway just some more
ideas, I know I would go crazy trying to deal with all that on
my own.
Kith not Kirth dammit!
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