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#Post#: 140--------------------------------------------------
Essential Game Mechanics
By: Faynyx Darkwynge Date: December 21, 2013, 4:15 am
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I finally remembered that Nod did actually give us the VP charts
back when it was updated
HTML http://www.disruptorbeam.com/forums/viewthread/12523:
EDIT the crucial bit to make sense of the chart below is Nod's
post:
Before these bugs were fixed, the amount of Victory Points
received by a Level 20 camp attacking another camp was always
210. Under the correct rules, the highest amount a level 20 camp
can receive remains 210, but to do so, you must attack and win
against a level 20 camp. In other words, no more farming
low-level camps - that was one of the bugs, where any target
camp gave the max VP allowed for your camp level. To reflect the
increased difficulty a low-level camp has in attacking a
high-level camp, they receive a bonus, up to 300% for a level 0
or 1 camp attacking and winning against a level 20 camp. The
other bug was that that bonus was not applying, but now is.
So 100% = 210 (edit: for Fight actions). From that, it's
possible to calculate the VP gains for any attack.
For example, PoW have level 3 camps at both OT and Mander,
whereas our camps are level 5 and 6 respectively at the time of
writing this. That means, for Fight actions we get
210*15.24/100= 32.004 VP at OT, confirmed;
210*13.33/100= 27.993 VP at Mander, apparently rounded up to
28, confirmed;
PoW will get
210*34.29=72.009 VP at OT
43.33=90.993 VP, that's 91 rounded up, at Mander
::)
EDIT 2:
Someone at DB forums pointed out that the base VP for
Aid/Barter/Bribe is NOT 210, that's only for Fight/Swindle/Steal
According to her calculations it's 110 for Aid. Will have to
look at our own VPs to confirm that and calculate the base for
Harass and Spy/Steal'
Fight/Swindle/Steal: base = 210
HTML http://www.disruptorbeam.com/assets/uploaded/main/fight_swindle_steal_ava.png
Harass: base = ?
HTML http://www.disruptorbeam.com/assets/uploaded/main/harass_ava.png
Spy/Sabotage: base = 125
HTML http://www.disruptorbeam.com/assets/uploaded/main/spy_sabo_ava.png
Aid/Barter/Bribe: base = 110
HTML http://www.disruptorbeam.com/assets/uploaded/main/aid_barter_bribe_ava.png
That should make it easier to plan ahead.
#Post#: 185--------------------------------------------------
Re: Essential Game Mechanics - Hourly VP gain
By: Faynyx Darkwynge Date: December 23, 2013, 7:11 am
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**EDIT**
**
someone made a better job at collecting these:
HTML https://docs.google.com/spreadsheet/ccc?key=0ArClNE-BM4rbdGRyLVNTYjVsZnYxS3ZvMjBXajh3UUE&usp=sharing#gid=0
HTML https://docs.google.com/spreadsheet/ccc?key=0ArClNE-BM4rbdGRyLVNTYjVsZnYxS3ZvMjBXajh3UUE&usp=sharing#gid=0
**
The max hourly VP gains for camp levels we might achieve
5: 584
6: 1040
7: ?1663+
8: 2596
9: 3780?
10: ? WS will be able to tell when their OT camp is healed :p
#Post#: 189--------------------------------------------------
Re: Essential Game Mechanics
By: Jon The Devout Date: December 23, 2013, 11:46 am
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Ok i just made sense of these based off what you said. Very
nice! I'll be looking at this and coming up with a new strategy
for myself in case the xmas truce comes through
Edit: removed some info
#Post#: 194--------------------------------------------------
Re: Essential Game Mechanics
By: Faynyx Darkwynge Date: December 23, 2013, 1:33 pm
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updated first post with some corrections
#Post#: 207--------------------------------------------------
Re: Essential Game Mechanics - silver gain from barter/target ca
mp level
By: Faynyx Darkwynge Date: December 24, 2013, 9:58 am
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[table] [tr] [td]Level[/td] [td]Silver from barter[/td][/tr]
[tr][td]0[/td][td]50[/td] [/tr]
[tr][td]1[/td][td]100[/td][/tr]
[tr][td]2[/td][td]191[/td][/tr]
[tr][td]3[/td][td]309[/td][/tr]
[tr][td]4[/td][td]450[/td][/tr]
[tr][td]5[/td][td]609[/td][/tr]
[tr][td]6[/td][td]784[/td][/tr]
[tr][td]7[/td][td]976[/td][/tr]
[tr][td]8[/td][td]1181[/td][/tr]
[tr][td]9[/td][td]1400[/td][/tr]
[tr][td]10[/td][td]1631[/td][/tr]
[tr][td]11[/td][td]1874[/td][/tr]
[tr][td]12[/td][td]2128[/td][/tr]
[tr][td]13[/td][td]2393[/td][/tr]
[tr][td]14[/td][td]2669[/td][/tr]
[tr][td]15[/td][td]2954[/td][/tr]
[tr][td]16[/td][td]3250[/td][/tr]
[tr][td]17[/td][td]3554[/td][/tr] [/table]
#Post#: 215--------------------------------------------------
Re: Essential Game Mechanics
By: Jon The Devout Date: December 24, 2013, 1:27 pm
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The Aid I sent to WS last night got me 92 VP, that was from our
OT lvl 6 to their OT lvl 10. I'm thinking its 120 for aid
EDIT: Actually I was mistaken, the VP is 97 so i'm thinking
based off the chart its 127
#Post#: 217--------------------------------------------------
Re: Essential Game Mechanics
By: Faynyx Darkwynge Date: December 24, 2013, 3:04 pm
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Thanks, updated. I'll look at some of my Harass results
eventually. Also will double-check both aid and sabotage
#Post#: 218--------------------------------------------------
Re: Essential Game Mechanics
By: Faynyx Darkwynge Date: December 24, 2013, 6:30 pm
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WS OT camp is level 11, so it's more like 110 base VP for aid.
Except, it should be 98 VP then, or else rounding is not
consistent. From GC's level 0 to our level 8 it was 90 VP, that
works with base=110.
#Post#: 219--------------------------------------------------
Re: Essential Game Mechanics
By: Faynyx Darkwynge Date: December 24, 2013, 6:33 pm
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Another tidbit we need: repair costs per camp level
HTML http://gyazo.com/8e4faa91c6d43f95204545006568c3eb
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