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       #Post#: 1363--------------------------------------------------
       Suggestions to save or change WA.
   DIR By: Altairp
       Date: May 24, 2013, 8:05 am
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       Those are not my suggestions, just some rewritten things from a
       steamchat conversation I had with an operator.
       In WA there should be a lot of changes, radical changes, Map,
       lore, faction, everything should be rebuild from the start if we
       really want to save the server and the community.
       Map.
       There should be a map change, since the map we are using now is
       old and boring, we should change to something like a stalker map
       even if it's not sunny or falloutish, it could be a darker
       location in the new lore (Maybe a new place in Washington, since
       the area is not all desert like Nevada), perhaps rp_stalker or
       rp_darkdolina_v4 or srp_occult or whatever. Or maybe
       rp_apocalypse, but it's pretty dark and foggy map.
       RP
       There would be a main town, controlled by a trusted player as
       Major and with many jobs to offer (Bartender, Town guard,
       technician, cook/baker, builder, prospector, Major assistant,
       secretary, blacksmith, scout and whatever else, many options).
       Town would be quite large and that would be the center of
       passiveRP and such stuff. Outside the town would be a large,
       dangerous wasteland, which would actually be dangerous and
       people wouldn't just leave the town anytime alone, even if
       armed, to go bunnyhopping and lolrunning around scrapping junk.
       There would be dangers (wildlife, raiders) and scavenging would
       be different (Admin placed junk/food/other stuff you would find
       would be placed at logical locations where they would be in
       realism and not just laying in middle of open fields. If we
       could achieve people actually going out of town in groups and
       actually walking around and roleplaying things, including
       picking up loot they find, and actually feeling the danger of
       wasteland, would be great. No item spawners at all, unless we
       get them working to spawn loot at logical locations (inside
       fridges, on tables, inside lockers etc.)
       How to make people play more on hostile characters, like raiders
       and wildlife?Perhaps there could be a little raider camp where
       raiders could RP and somekind of watchtowers where they would
       wait for their prey while RPing with their companions. Don't
       know about the wildlife as they can't have that much passiveRP
       due to limit of no speech and them being not as smart as human
       being.
       Factions.
       The legion should be removed since it's always inactive and
       mostly useless, instead there should be a raider faction to
       replace them, there could be a low amount of NCR or even zero,
       town would be controlled by Major and people could create more
       RP doing their own defences, as there would not be some random
       IC NCR. There might be some third faction as currently is
       Brotherhood, but not Brotherhood, it's not needed at all.
       Economy system.
       Caps would actually be hard to get, you would get them by
       looting things and selling them, working, gambling or some other
       way. Guns would be rare and melee weapons would be common and
       cheap. Every donator has best guns and unlimited ammo on current
       WA, which is kind of dumb and it's not even struggletosurviveRP
       anymore. T flags? Noone should have that except admins. Traders
       should have some supply, perhaps a passworded container with
       stuff and no T flags to prevent asspull.
       If there were T flags, atleast without ability to buy guns.
       Trader could be given some gun supplies each week/3 days or
       something, as ICly got them from a passing caravan. That would
       be more realistic than having unlimited supply of everything.
       Food would be more realistic price and you could gain it at
       scavenging/hunting aswell, not only some random junk you can
       turn into caps.
       Donators.
       Donators wouldn't get caps at all on new characters, it's not
       fun if someone just makes a character and instantly has more
       caps than someone developing it for two weeks. If donators HAVE
       to get caps, it should atleast not be even close to such numbers
       as 5000 or 3000 caps, more like 100-300 caps. Main donator
       benefit would be TnB model/s, forum donator group, perhaps a
       whitelist for lighter types of wildlife (geckos, bloatflies,
       radroaches etc.) plus of course 'pe' or 'pet' flags, and NO 'T'
       flags.
       #Post#: 1364--------------------------------------------------
       Re: Suggestions to save or change WA.
   DIR By: Victoreno
       Date: May 24, 2013, 9:09 am
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       More than half of the stuff already exists on the server and
       most of the rest is not to good to apply.
       Map thing is critical. The problem are not the T flags but the
       caps everyone uses to buy the things but they were removed from
       the donation benefits a long time ago anyway.
       #Post#: 1412--------------------------------------------------
       Re: Suggestions to save or change WA.
   DIR By: Comrade_Shaun
       Date: May 24, 2013, 3:35 pm
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       Server wipe, new canon and a new map.
       #Post#: 1418--------------------------------------------------
       Re: Suggestions to save or change WA.
   DIR By: Diehardpatriot
       Date: May 24, 2013, 9:44 pm
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       The economy is over-nerfing it, without T flags it would be
       impossible to get guns. Period.
       Guns are NOT rare in Fallout, in fact they're one of the easiest
       things to get. The fact there aren't MORE guns is surprising.
       And ICly caravans would pass through much faster than every
       three days, not to mention the fact that people frequently trade
       other items in fallout maintaining a steady supply of all
       standard goods.
       The current item spawn system makes sense and is actually
       nerfed, considering that there is A LOT more garbage in fallout
       that can be sold for caps.
       Caps are probably one of the 10 most common things on Earth
       anyway, so no. Not that hard to get.
       Donations are also one of the reasons the server is still alive,
       the caps are a massive incentive. Ergo, no caps no donations.
       #Post#: 1872--------------------------------------------------
       Re: Suggestions to save or change WA.
   DIR By: TheFoolsMan
       Date: January 28, 2015, 10:46 pm
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       I would say maybe just import the data, then get the users to
       come back and make a fresh account.
       #Post#: 1873--------------------------------------------------
       Re: Suggestions to save or change WA.
   DIR By: Victoreno
       Date: January 29, 2015, 8:25 am
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       This server and the community have not been active for over a
       year. Wayside Alabaster will probably have a revival in future
       but that will not happen within the next 1.5 years. It will also
       run on a different schema so the data that is lost anyway would
       not be useful.
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