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       #Post#: 630--------------------------------------------------
       Clockwork update and the aftermath [IMPORTANT]
   DIR By: Victoreno
       Date: April 29, 2013, 9:42 am
       ---------------------------------------------------------
       EDIT: Please do put the coded items in your comment!
       This thread is extremely important to anyone with custom coded
       whitelists and/ or custom coded items!
       Due to a new official Clockwork update by Cloud 16 we will have
       to reinstall Clockwork and New Vegas which means that all the
       custom content is gone. The database will stay but every
       character on a whitelist except New California Republic, Crimson
       Caravan, Caesar's Legion and Brotherhood of Steel will be gone
       and every custom item will be wiped out of the inventories.
       Those items are:
       -Medical Gear
       -Marksman Carbine
       -Service Rifle
       -.22 Silenced SMG
       -.22 Silenced Pistol
       -Frag Grenade
       (If you are fine with losing the following you don't need to
       post unless you have one of the above:)
       -Nuka Cola
       -Nuka Cola Quantum
       -Iguana on a stick
       -Squirrel on a stick
       -Whiskey
       -Empty whiskey bottle
       -Carton
       Please only post the name of all your characters and your steam
       name below, do not mention the custom items there were but the
       custom faction he was on (if there is one).
       If you have any more questions, please do not post them below
       but open a new thread or ask a staff member.
       Not updating until a certain point this week would restart in
       the auth system breaking down and having constant restarts.
       Please do not reply if you are an Operator+
       If the auth system breaks down in a considerable time and you
       did not reply to this thread until then your items are very
       unlikely to be transferred!
       Here is the Clockwork 0.87 changelog:
       Fixed faction material file.Exists path (needed "materials/").
       Added a model fallback for Clockwork.item:GetIconInfo
       ("models/props_c17/oildrum001.mdl").
       Chat now allows 1024 characters, with a default of 256. Can be
       changed with max_chat_length.
       storageTable.OnTake is now storageTable.OnTakeItem (and in the
       schemas).
       storageTable.OnGive is now storageTable.OnGiveItem (and in the
       schemas).
       storageTable.CanGive is now storageTable.CanGiveItem (and in the
       schemas).
       storageTable.CanTake is now storageTable.CanTakeItem (and in the
       schemas).
       Fixed LIBRARY:AddToMetaTable(metaName, funcName, newName).
       Added _R.Player:Notify(text, class).
       Added /SetCash command for superadmins.
       Updated the plugin format to be cleaner.
       Added Clockwork.kernel:RemoveTextFromEnd(text, toRemove).
       Fixed schema_logo not displaying properly.
       #Post#: 632--------------------------------------------------
       Re: Clockwork update and the aftermath [IMPORTANT]
   DIR By: A Hiding Hobo
       Date: April 29, 2013, 9:53 am
       ---------------------------------------------------------
       George Knight - Wastelander
       A Hiding Hobo
       Service Rifle.
       #Post#: 635--------------------------------------------------
       Re: Clockwork update and the aftermath [IMPORTANT]
   DIR By: Ranger
       Date: April 29, 2013, 10:17 am
       ---------------------------------------------------------
       Ryder 'Dawnstar' Colburn - [WA] Ranger
       #Post#: 637--------------------------------------------------
       Re: Clockwork update and the aftermath [IMPORTANT]
   DIR By: Altairp
       Date: April 29, 2013, 10:32 am
       ---------------------------------------------------------
       -Luis Sera
       Marksman carbine
       Grenade
       -Brian Sera
       Service Rifle
       -"Snake" (Wildlife)
       -VC-451 Mark II (Wasteland robots)
       -Little Sonofabitch (Supermutants)
       [WA] [J4S] Gecko/Altairp
       #Post#: 660--------------------------------------------------
       Re: Clockwork update and the aftermath [IMPORTANT]
   DIR By: Crawdy
       Date: April 29, 2013, 1:23 pm
       ---------------------------------------------------------
       'Dover'
       Ken Foster
       Simon Cooker
       #Post#: 671--------------------------------------------------
       Re: Clockwork update and the aftermath [IMPORTANT]
   DIR By: Dominimator
       Date: April 29, 2013, 4:30 pm
       ---------------------------------------------------------
       Sammy 'Risky' Kaster
       Samuel 'Crazy' McKnight
       Uwe Kraft
       Ivan Koroljov
       Daniel Havok
       [The Immortals]Dominimator
       #Post#: 705--------------------------------------------------
       Re: Clockwork update and the aftermath [IMPORTANT]
   DIR By: Birf
       Date: April 30, 2013, 2:10 pm
       ---------------------------------------------------------
       Kenneth McReary
       'Cliff'
       'Conquest'
       Birf Jasra
       #Post#: 773--------------------------------------------------
       Re: Clockwork update and the aftermath [IMPORTANT]
   DIR By: Rulant
       Date: May 1, 2013, 12:54 am
       ---------------------------------------------------------
       'Levi' (Wildlife)
       John 'Face' Parker
       Daniel 'Outrider' Jackson
       Daniel Petrelli (NCR, wasn't sure if the factions lost their
       weapons too)
       --Service Rifle
       Steam: [WA] Rulant
       #Post#: 788--------------------------------------------------
       Re: Clockwork update and the aftermath [IMPORTANT]
   DIR By: Victoreno
       Date: May 1, 2013, 10:05 am
       ---------------------------------------------------------
       Please do put the coded item names in your post, you can modify
       it above. Please just edit your post instead of posting a new
       one but also specify the character your item was on.
       This will make the refunding faster and easier because I can
       directly check it in the database.
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