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       #Post#: 152--------------------------------------------------
       The Game. [READ AND REPLY]
   DIR By: Mike
       Date: July 24, 2014, 10:07 am
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       I was talking in Skype to some of our staff team and I came up
       with an idea for the game. This is my message, everyone tell me
       what you think/whatyou would add/what you dislike/what I missed.
       Thank you, I appreciate it.
       Regards,
       Mike
       (P.S., It was just a Skype message, so please excuse the
       unprofessional writing style that I took up in writing this out
       xD)
       "safe pvp in the GE, dangerous in the wildy and in other custom
       areas so that we get the pvp aspect that would come with a pvp
       server
       skilling in the areas thaat are combat free
       we will choose a good spot for dicing
       we will make a custom staff and donator zone
       This is the best server that there is in my opinion^^^
       You get HUGE PvP aspects, so the pking players are rlyu rly
       happy. HUGE PvM spots, (barrows, GWD, slayer, jad, nex, corp,
       strykeworms, TDs, frost dragons, etc) so
       the PvM players are happy
       HUGE skilling areas all over the map, so our skillers are
       happy.
       Clan wars (and maybe Castle wars and Soul Wars which would give
       out rewards), so our minigamers are happy
       Dicing area so our  g amblers are happy
       member Zone/abilities, so people who buy membership are happy
       Staff zone/ ailities ofc so the staff will be happy
       Jail for naughty players
       Dungeoneering for chaotics
       Duel arena for our stakers who will be happy
       we can also choose a few cities to have pvp in, for example
       falador could be safe pvp and burthrope could be a dangerous pvp
       city/area, to improve the varietyof pvp, and we could designate
       areas to different styles, such as ::brid takes you to burthrope
       which would be a set area for hybridding, (all of these are just
       examples)
       working warriors guild for defenders
       working summoning for familiars
       Some working quests so our people who quest are happy
       I'll add more as I think of them
       we would get the best possible game for every possible player,
       thus attracting the most players. I have never 1ce in my career
       of RSPS' and RS seen a server such as this one, so we'll be the
       1st ones, thus attracting more players since they wont be able
       to get this type of content anywhere else, and would HAVE to
       come to us to get it
       Honestly, I think it's the perfect RSPS. So, what do you guys
       think?"
       #Post#: 153--------------------------------------------------
       Re: The Game. [READ AND REPLY]
   DIR By: Mod H
       Date: July 24, 2014, 10:15 am
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       Yes sir, I think this will be very good for the server. I agree
       with everything you just said they all seem like that extra edge
       we will need to draw in players. Success for sure.
       -Mod H
       #Post#: 156--------------------------------------------------
       Re: The Game. [READ AND REPLY]
   DIR By: Azurianbeast
       Date: July 24, 2014, 2:13 pm
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       Oh my god no eww haha jk mike it sounds amazing and it appeals
       to everyone I think we'll do fine :)
       #Post#: 157--------------------------------------------------
       Re: The Game. [READ AND REPLY]
   DIR By: Andrew
       Date: July 24, 2014, 2:49 pm
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       Alright Mike, I have a few suggestions for changes.
       1st, I would like to say that some areas for PvP could also
       interfere with skilling or PvM areas, such as PvP during bosses
       or while people skill.
       Another thing is the implementation of custom items or bosses,
       and also a working G.E.. other than that, it sounds like a
       server that is going to make it pretty far.
       Good work guys, keep it up.
       #Post#: 174--------------------------------------------------
       Re: The Game. [READ AND REPLY]
   DIR By: Azurianbeast
       Date: July 24, 2014, 5:54 pm
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       no not the g.e. it may be boring trying to sell stuff but g.e.
       can ruin economies and prices can fluctuate a lot. so i vote no
       on g.e.
       #Post#: 176--------------------------------------------------
       Re: The Game. [READ AND REPLY]
   DIR By: Mod H
       Date: July 24, 2014, 5:56 pm
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       I say just the shops at the ge.
       #Post#: 178--------------------------------------------------
       Re: The Game. [READ AND REPLY]
   DIR By: Azurianbeast
       Date: July 24, 2014, 5:59 pm
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       yeah put like all the shops at the g.e. for starting players so
       they can know where the shops are and they could be easily
       accessed by any players if they need the shops quickly.
       #Post#: 182--------------------------------------------------
       Re: The Game. [READ AND REPLY]
   DIR By: Mike
       Date: July 24, 2014, 6:18 pm
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       --- Quote from: Andrew link ---
       >
       > Alright Mike, I have a few suggestions for changes.
       > 1st, I would like to say that some areas for PvP could also
       interfere with skilling or PvM areas, such as PvP during bosses
       or while people skill.
       > Another thing is the implementation of custom items or bosses,
       and also a working G.E.. other than that, it sounds like a
       server that is going to make it pretty far.
       > Good work guys, keep it up.
       >
       --- End Quote ---
       The PvP wouldn't be everywhere, we would choose maybe 2 or 3
       cities that are empty and no one would be in anyway (Ex.
       Burthrope or something along those lines, where nothing
       important is in) and set it aside for PvP only. It wouldn't be
       anywhere else other then these areas.
       #Post#: 183--------------------------------------------------
       Re: The Game. [READ AND REPLY]
   DIR By: Mike
       Date: July 24, 2014, 6:20 pm
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       And I agree, maybe in the future we could think about
       implementing a G.E. but for now it'd simply make it too easy to
       obtain items and make money merching, thus removing some
       difficulty factor that we want and need. Maybe some time down
       the road though.
       #Post#: 192--------------------------------------------------
       Re: The Game. [READ AND REPLY]
   DIR By: Azurianbeast
       Date: July 24, 2014, 6:47 pm
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       that's a good idea mike see this is why you're the owner :-*
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