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#Post#: 1829--------------------------------------------------
Fruitbowl suggestions [update]
DIR By: fruitbowl
Date: April 24, 2015, 1:24 pm
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slayer:
Ok so as im now settling into server and learning more about it
i noticed slayer/dungeoneering is a bit of a wierd method to get
chaotics as you can be killing goblins/bats or somthing you1 hit
and get the same average drops as killing tzhaar xil for example
and getting the same average drops for fog tokens my suggestion
is basicly to edit the amount of fog tokens a drop for example.
goblins - 1-3 tokens a drop
bats - 1-3 tokens a drop
hellhounds - 1-7 a drop
etc. this is just a simple fix there are otherways for example
depending on the task a bonus amount of fog tokens at the end of
the task etc.
guides/wiki page:
i think that it would be extremely beneficial to players if they
could see what monsters drop what for example maybe add you can
do ::drop general gaaradar to see what bandos boss drops or
maybe just a simple wiki page and other small suggestions like
that (to help out new players) it would also be cool if there
was a way to see how many of what monster you killed like an in
game monster counter you can use maybe its an item you talk to
and it says the amount of monsters you have killed and you can
reset the counter just a simple suggestions
new line of
suggestions-----------------------------------------------------------------------------------------------------------
1. i highly suggest a multitude in leveling general stats for
example pest controll to enable being able to get xp in certain
skills and obtain void and specific charms for summoning aswell
as ore/herb/flethcing packs and stuff like that.
2. fix revenants they have 100hp every single one they dont use
mage the all hit 0 no matter what you do enable pvp there to its
not even in wild which basicly takes the "pvp" out of the name
of the items (street name).
3. god wars Starlight at sara boss does not have any drops
aswell as every single boss being able to attack you when your
outside the chamber while your trying flee before you die etc.
4. do somthing with dungeoneering im not expecting a copy of of
runescapes but somthing a bit more unique than attaching it to
slayer it kind of makes dungeoneering pointless maybe add some
monsters in game that give xp maybe in achual dungeons for
example forinthy dungeon, taverly dung etc. give certain dung xp
depending on the monster slain etc and maybe a multitude of
ways to obtain fog tokens varying on bosses and stuff rather
than just attached to slayer because lets be honest slayer is
basicly the most important skill atm with a hell of alot
attached to it dark bow, granite maul, abby whip, chaotics,
arcane stream neck, etc.
5. do somthing to improve activity in pvp im not saying this
will fit into everyone liking but i would like to suggest you
either add bosses/monsters to wild green drags etc that are
usualy in wild chaos ele and maybe a few new monsters/bosses
just to encourage pvp and teamwork in the wildy to obtain
objectives "the bosses/monsters" in the wild it also adds
somthing more dynamic and on edge gameplay not knowing when
someone is going to come and intercept in your activites,
6. expand in items that may seem uselss but play an important
part in the the grind for items like taking rings (bersker
archer seers) out of shops including ruby bolt e etc make skills
achualy play an important part rather than just a grind remove
rocktails from shop and add a fishing place so you can introduce
fishing to part of the eco.
7. add frost dragons and other various monsters to obtain more
efficient bones.
8. this would be a bit random but i suggest more pots and items
like this in drop tables nothing to major just so people can
obtain a larger range of food and pots from monsters and stuff
and keep people more active when killing stuff.
thanks for reading fruitbowl
#Post#: 1831--------------------------------------------------
Re: Fruitbowl suggestions il add more as i think rather than
spamming threads
DIR By: Mike
Date: April 24, 2015, 1:32 pm
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1.) Cool idea. Originally I made it this way so that there was a
bit of randomness, though it remains even in the end. The reason
for this is that there is an algorithm to what task you receive,
so in the end it'll take almost the same amount of time.
2.) Another cool idea. We could make a drops guide on the
forums. Would that work?
#Post#: 1832--------------------------------------------------
Re: Fruitbowl suggestions il add more as i think rather than
spamming threads
DIR By: fruitbowl
Date: April 24, 2015, 1:39 pm
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yes its just so people have a general idea where to get items
and as long as yourself and yout staff members can edit it it
will continue to grow as the server expands in content.
#Post#: 1833--------------------------------------------------
Re: Fruitbowl suggestions il add more as i think rather than
spamming threads
DIR By: Mike
Date: April 24, 2015, 3:04 pm
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Sounds great, we'll be sure to get on that ASAP.
#Post#: 1841--------------------------------------------------
Re: Fruitbowl suggestions il add more as i think rather than
spamming threads
DIR By: fruitbowl
Date: April 25, 2015, 10:30 am
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ok thanks for reading and the support of ideas :)
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