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       #Post#: 1799--------------------------------------------------
       Suggestions From a Server Building Vet
   DIR By: bluerose13x
       Date: April 23, 2015, 12:43 am
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       Server Suggestions
       I have been coding servers since the 317 era I hope that my
       suggestions are taken seriously and with a great deal of
       thought.
       1.) Shops are too wide spread and hard to locate making it an
       inconvenience for new players to locate shops in turn makes them
       not want to play if they can not locate anything.
       2.)slayer monsters are difficult to locate try moving them all
       to one select location instead of having to search for them all
       over creation.
       3.)Try to finish up your dicing area seeing as there is no where
       to purchase dice or even use them for that matter.
       4.) Slayer master is a bit difficult to locate a admin is not
       always going to be available to tell you where and how things
       work please find him a more popular location.
       5.)Most of your players skilling necessities not available in
       the shops work on editing these ppl want d hatchet and pick
       inferno adze test them and get them working.
       6.) Npcs are not aggressive as some of them should be and most
       hit zeros except for some bosses may need to change this or ppl
       will loose interest of the game
       7.)There is no information about runecrafting can you mine the
       essence or do we have to buy it? if its not available in the
       shops it needs to be
       8.) Quests are there any available or still pending?
       9.) No character design handler you can only be male or female
       of what is selected change this possibly?
       10.) change spawn point to actual home instead or karmaja
       island?
       these aust a few i will ost more as i see them throughout the
       game thanks for your time!
       Blueros13x
       #Post#: 1803--------------------------------------------------
       Re: Suggestions From a Server Building Vet
   DIR By: Mike
       Date: April 23, 2015, 5:33 am
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       1.) We wanted to make the game similar to a RuneScape style. The
       "average" RSPS lines up shops at ::home. This looks messy and is
       just feels different. We decided to set up the shops as if it
       was RuneScape. Each shop taking a different building, or sitting
       in a building with similar shops.
       2.) Again, it's RS style. I doubt anyone wants to have every
       monster piled into one cave, as a lot of the game revolves
       around PVM. Putting the monsters in the original caves where
       jagex put them brings about a nostalgic feel that many players
       enjoy. A bit more of a challenge, but that's something that we
       like. Difficulty makes the game fun. If finding monsters becomes
       a problem, we can put out a guide on where all of the slayer
       locations are. That could be quite useful to the average player.
       3.) The ::dice area is simply an area for dicers to host.
       Becoming a dice host requires purchase for 65$. You cannot buy
       dice in the game. The area was designed specifically as a
       central location so that if a player wanted to gamble, they
       could teleport to ::dice and probably find some hosts there to
       bet on. As there aren't too many players online  yet due to the
       fact that we're brand new, there may not be hosts there all the
       time, but in the future as we grow, you'll find more and more
       there.
       4.) Yes, makes sense. I agree with this and I'll move him to
       another location soon.
       5.) Every one of the items mentioned here are in fact in shops,
       it's just not necessarily where you or other players may think.
       Again, a shop map can be made and put onto the forums if that's
       what the public desires.
       6.) All bosses have the same stats as the original RuneScape
       ones. However, some npcs don't, depending on what they are. It's
       a simple fix, but fixing them must be a combined effort, as
       myself and other staff can't test every npc in the game, due to
       the fact that there are thousands. If you find an npc that isn't
       correct, simply let us know and we'll be on it.
       7.) It can be mined. Again, same as RuneScape.
       8.) In progress. As a game developer, I'm sure you know just how
       hard they are to create. We're working on other, more essential
       things, but we will definitely see what we can do soon.
       9.) There is a character design changer. Type ::char and it will
       come up. Once you have selected your customization, click on the
       world map and then close it to allow it the be used with armour.
       However, this does not save upon relog. This is something that
       we've been working on, and we'll see what we can do.
       10.) We are aware that the Karamja spawn for death / account
       creation must be changed. It'll be done imminently.
       Thank you very much for all of your suggestions. I appreciate
       them very much.
       Regards,
       Mike
       #Post#: 1825--------------------------------------------------
       Re: Suggestions From a Server Building Vet
   DIR By: bluerose13x
       Date: April 24, 2015, 12:08 am
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       I appreciate the response it kind of lets me know where you
       stand on what your trying to achieve i will post some small
       quick fixes to get the feel of runescape but with a good twist
       :)
       I look forward to working with you on this Mike!
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