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#Post#: 8376--------------------------------------------------
FFB set up - Clipping tool
By: Juan Amaya Date: February 18, 2019, 4:24 pm
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If you guys are familiar with this thread
HTML https://forum.studio-397.com/index.php?threads/guide-optimal-ffb-settings-for-rfactor-2-the-key-to-being-in-the-zone-d.42931/,<br
/>then you guys probably know that the tool from TechAde's "rF
2
Pedal & FFB Overlay Plugin" to determine if your FFB is too
high and it is clipping does not work anymore as it was meant
to work as an overlay in DX9. None of those overlay plugins
work anymore under DX11.
To my surprise, I saw today a post by The Iron Wolf in the
Studio397 forum, where he stated that it was possible to do it
using the Simhub Dashboard Utility. He made reference to a video
posted by Martin Fiala where he showed the FFB utility and
explained at a very high level how to build the utility using
Simhub.
So, I have built it using a dashboard in Simhub. You can get the
utility here:
HTML http://www.myfamilyhomeopath.ca/images/FFBGauge.rar
In my case, I use a small secondary screen to display different
Simhub dashboards and I am using it to display the FFB Gauge
tool as well. See below.
[img width=800
height=450]
HTML http://www.myfamilyhomeopath.ca/images/FFBGauge.jpg[/img]
#Post#: 8377--------------------------------------------------
Re: FFB set up - Clipping tool
By: Chad Brown Date: February 18, 2019, 5:18 pm
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For those of us using VR the utility may be a little more
difficult to make work. However, I suspect that since we can pin
windows inside our VR environment we should be able to put the
utility on a second screen from the PC and then pin that screen
into our VR environment. I'll see if I can give it a crack this
week.
#Post#: 8378--------------------------------------------------
Re: FFB set up - Clipping tool
By: Juan Amaya Date: February 18, 2019, 6:55 pm
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[quote author=Chad Brown link=topic=673.msg8377#msg8377
date=1550531902]
For those of us using VR the utility may be a little more
difficult to make work. However, I suspect that since we can pin
windows inside our VR environment we should be able to put the
utility on a second screen from the PC and then pin that screen
into our VR environment. I'll see if I can give it a crack this
week.
[/quote]
I think you will only use the utility once per car. I would
just go for a few laps using a regular screen, see if there is
clipping, set the right FFB value and that is it. No need to
use it again. It will not change for that car after that unless
there is an update and you may have to check again.
#Post#: 8395--------------------------------------------------
Re: FFB set up - Clipping tool
By: Chad Brown Date: February 24, 2019, 6:02 pm
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I got a chance to try this out today. It is amazing how much
crap I can do when I am not working a zillion hours. I installed
simHub and added the FFB utility. I then ran Simhub and had it
planted on my second screen. Once I entered VR I opened my
second screen in the VR environment and pinned the utility
screen within my VR environment. I fired up rF2 and upon
entering the server there was the utility. It worked like a
charm. Great Job Juan.
#Post#: 8398--------------------------------------------------
Re: FFB set up - Clipping tool
By: Juan Amaya Date: February 24, 2019, 6:24 pm
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[quote author=Chad Brown link=topic=673.msg8395#msg8395
date=1551052957]
I got a chance to try this out today. It is amazing how much
crap I can do when I am not working a zillion hours. I installed
simHub and added the FFB utility. I then ran Simhub and had it
planted on my second screen. Once I entered VR I opened my
second screen in the VR environment and pinned the utility
screen within my VR environment. I fired up rF2 and upon
entering the server there was the utility. It worked like a
charm. Great Job Juan.
[/quote]
Excellent. I am glad it work. I will post the dashboard I use
just in case you guys want to use it.
Cheers, Juan
#Post#: 8401--------------------------------------------------
Re: FFB set up - Clipping tool
By: Ibby Date: February 25, 2019, 9:10 am
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Chad,
Do you mean you can now add overlays inside the VR headset?
Does that mean we could add a trackmap or some of those other
cool overlays inside the Oculus Rift?
Maybe we should start a new thread for this and a few directions
for the less tech savvy like me!
Paul
#Post#: 8402--------------------------------------------------
Re: FFB set up - Clipping tool
By: Chad Brown Date: February 25, 2019, 10:35 am
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If the ffb overlay worked I suppose the track map overlay could
work as well... I'd have to try it out I suppose.
#Post#: 9099--------------------------------------------------
Re: FFB set up - Clipping tool
By: Steve Young Date: October 1, 2019, 9:22 pm
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Hi Juan, I just found your ffb gauge for rfactor 2 and it works
great. Thank you 1 game dialed in. I also have Assetto Corsa
Competizione. loaded in simhub all gauges work except ffb? would
you know how I could fix this for this game? Thanks again
#Post#: 9100--------------------------------------------------
Re: FFB set up - Clipping tool
By: Juan Amaya Date: October 2, 2019, 6:28 pm
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[quote author=Steve Young link=topic=673.msg9099#msg9099
date=1569982960]
Hi Juan, I just found your ffb gauge for rfactor 2 and it works
great. Thank you 1 game dialed in. I also have Assetto Corsa
Competizione. loaded in simhub all gauges work except ffb? would
you know how I could fix this for this game? Thanks again
[/quote]
Hi Steve, I am glad it helped you.
I checked the available properties in Simhub and it looks like
FFB data is not available for ACC.
Cheers, Juan
#Post#: 9102--------------------------------------------------
Re: FFB set up - Clipping tool
By: Steve Young Date: October 3, 2019, 8:56 am
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Ok Thanks Juan.. Looks Like ACC has on FFB gauge kinda like
PCars2 built in, so all is well. Hope to see you on the track
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