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#Post#: 6644--------------------------------------------------
Enduracers 2.0 Releaased
By: Juan Amaya Date: April 20, 2018, 1:27 pm
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Hey guys, Enduracers 2.0 has been released.
HTML http://www.enduracers.com/newsletter_50.html
Great day, new rF2 build and new mod being released the same
day.
#Post#: 6645--------------------------------------------------
Re: Enduracers 2.0 Releaased
By: Marketcrash16 Date: April 20, 2018, 4:21 pm
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Can't wait to try it. The upgrade to the flat 6 was impressive.
#Post#: 6647--------------------------------------------------
Re: Enduracers 2.0 Releaased
By: Tom Nasella Date: April 20, 2018, 5:48 pm
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I'm very bothered that with as long as the Ford GT has been
around it's not been in any rF2 mod that I'm aware of. (Nothing
against any of the mods, I enjoy them all, just mad that it's
not in any rF2 mod. This coming from the world's biggest Ford
fan.
#Post#: 6650--------------------------------------------------
Re: Enduracers 2.0 Releaased
By: Chad Brown Date: April 20, 2018, 8:26 pm
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As always seems to be the case these updates come at a time I
can't do any racing. Maybe when I get home from work.
#Post#: 6652--------------------------------------------------
Re: Enduracers 2.0 Releaased
By: Chad Brown Date: April 21, 2018, 11:22 am
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Finally got to try the new update. It is very nice. Smoother
Frames with alot less jutter in VR. However, I did notice the
dreaded stutter when someone joined the server... Im not sure if
if was a one off thing or a re-introduction of the old issue.
#Post#: 6655--------------------------------------------------
Re: Enduracers 2.0 Releaased
By: Ibby Date: April 21, 2018, 12:19 pm
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I haven't tried the Enduracers mod yet. But...
Since we will be using it in the new Wednesday series, are there
any "standard" setup tricks I should know about?
I get the feeling that there were some "unwritten" settings in
the S397 GT3 mod. Like set tire pressures to minimum, set ride
height to minimum, and reduce roll bars to one above detached.
Are there things like that to help with base setup for
Enduracers?
#Post#: 6659--------------------------------------------------
Re: Enduracers 2.0 Releaased
By: Chad Brown Date: April 21, 2018, 1:43 pm
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I've done all three of those to the LMP cars and seen a pretty
good Improvement. LeMans I set the downforce as low as possible.
Currently 1 front and 4 in back.
#Post#: 6663--------------------------------------------------
Re: Enduracers 2.0 Releaased
By: Ibby Date: April 22, 2018, 12:38 am
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Its interesting trying the different cars with the perspective
of driving it for a whole season.
My criteria are good visibility and an engine sound that won't
drive me crazy. (I'm looking at YOU mister beemer!)
Spent a lot of time adjusting seat and mirror positions (which
are quite important racing in VR).
It's another aspect of "sim racing" rather than "arcade racing".
I'm enjoying this "work" to get a car I'm comfortable with.
Comparing all the cars, the Porsche definitely seems to have the
trickiest back end.
The BMW sounds like a 600 sport bike to me. I think I'd end up
driving on mute.
The Ferrari seems very controllable but it also felt
underpowered. Maybe just my driving style (or lack of).
As much as I hate Corvettes, I did give it a shot. It's got lots
of grunt and good rearview. But the backend slides more than I
like.
So in the end, I think the Aston Martin is my Goldilocks car.
I'm interested to hear what others think.
#Post#: 6664--------------------------------------------------
Re: Enduracers 2.0 Releaased
By: Marketcrash16 Date: April 22, 2018, 2:48 am
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I find I have to crank min force to about 8 to get better
feedback but there are a few GTE cars that I prefer.
Ferrari 458 feels very alive for me and is my favorite. I like
the Porsche but it really bogs off the start (like the Callaway
in S397) I like the Aston and the sound is decent as well. Never
been a fan of BMW and that car is awful to drive. The C7 was
good. Haven't tried the others but Ferrari is where I am
leaning now.
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