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#Post#: 4710--------------------------------------------------
ProRacing Dash
DIR By: Tech G
Date: October 6, 2017, 7:04 pm
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Just found out about this and now I have some screen overlays
again :). Its also fully customizable.
Proracing Dash
[img]
HTML https://i.imgur.com/glS7FUU.jpg?1[/img]
HTML http://dash.proracing.club
#Post#: 4713--------------------------------------------------
Re: ProRacing Dash
DIR By: Rick Adams
Date: October 7, 2017, 10:31 am
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DX11?
#Post#: 4714--------------------------------------------------
Re: ProRacing Dash
DIR By: Chad Brown
Date: October 7, 2017, 10:44 am
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ooooohhhhhh. This looks interesting. Does it introduce lag into
the system? Wonder if it works in VR.
#Post#: 4715--------------------------------------------------
Re: ProRacing Dash
DIR By: Tech G
Date: October 7, 2017, 11:54 am
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I think it does create some minor lag depending on the type of
widgets and the more of them you put on the screen. So just put
the important ones on first and then keep adding others until
you have a problem.
I am guessing it might work in VR, but I don't have any info on
that.
#Post#: 4716--------------------------------------------------
Re: ProRacing Dash
DIR By: Chad Brown
Date: October 7, 2017, 1:35 pm
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Looks like I can't get the program to show up on the HMD. Too
bad.
#Post#: 4719--------------------------------------------------
Re: ProRacing Dash
DIR By: red bullet
Date: October 7, 2017, 5:11 pm
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Would this be better than the trackmap plugin (except for the
absence of the trackmap itself)?
I'm mainly looking for a plugin that gives good data on fuel
usage. Now I'm basing myself on what rf2 suggests as fuel/lap,
but that is often wrong.
#Post#: 4720--------------------------------------------------
Re: ProRacing Dash
DIR By: Chad Brown
Date: October 7, 2017, 5:17 pm
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It appears to have a significant amount of telemetry data
available for display, including fuel usage (Liters/gallons per
lap).
#Post#: 4835--------------------------------------------------
Re: ProRacing Dash
DIR By: red bullet
Date: October 13, 2017, 3:54 pm
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I tried it, but it needs rf2 to work in windowed mode since it
is not a plugin but a program showing screens on top of rf2.
So I think that it should work in dx11.
I tried the trackmap plugin instead and I like that one better
so far.
But once S397 switches to DX11 for rf2 definitely, I might have
to switch unless the trackmap plugin gets updated, which I
sincerely hope.
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