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#Post#: 4116--------------------------------------------------
New UI, DX11 and Content Updates in August Development Roadmap
DIR By: Simon J
Date: August 21, 2017, 2:17 am
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HTML https://www.studio-397.com/2017/08/roadmap-update-august-2017/
#Post#: 4117--------------------------------------------------
Re: New UI, DX11 and Content Updates in August Development
Roadmap
DIR By: Tig_green
Date: August 21, 2017, 4:06 am
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Not much out yet, pitty. Should be good when we get dx11 public
release and new UI.
At least new GT3 cars to look forward to in September.
-Matt
#Post#: 4118--------------------------------------------------
Re: New UI, DX11 and Content Updates in August Development
Roadmap
DIR By: Simon J
Date: August 21, 2017, 6:16 am
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--- Quote from: Tig_green link ---
>
> Not much out yet, pitty. Should be good when we get dx11
public release and new UI.
>
> At least new GT3 cars to look forward to in September.
>
> -Matt
>
--- End Quote ---
Hopefully we will see the new UI in September as DX11 is Public
release but still in beta :)
there are meant to be different FFB bit in there too.
Looking forward to trying new cars too :)
#Post#: 4120--------------------------------------------------
Re: New UI, DX11 and Content Updates in August Development
Roadmap
DIR By: Guiga
Date: August 21, 2017, 9:21 am
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The UI went backwards in progress if compared to previously
shown images. Now it's more bland and still unoptimized, even
that Minimalistic UI from Edouard looked more enticing. They
should get a proper designer to get that done, never leave
programmers to come up with a design.
#Post#: 4121--------------------------------------------------
Re: New UI, DX11 and Content Updates in August Development
Roadmap
DIR By: Simon J
Date: August 21, 2017, 9:38 am
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So server side has been fairly complex requiring godlike PC
skills :)
A UI working outside game could be very nice ;D
"For the actual code, we leverage another open source project
we’ve co-founded with a few other companies: Amdatu. Amdatu is a
stack of modular components to build cloud applications. It
provides building blocks for web based, modular user interfaces
and it is in fact this toolkit that also is the basis of our new
in-game UI. As soon as that is ready, you will see the
competition and in-game UI merge into one seamless UI that can
be accessed both in-game and outside of it. That way you can
always keep up with what’s happening in the world of rFactor 2!"
#Post#: 4128--------------------------------------------------
Re: New UI, DX11 and Content Updates in August Development
Roadmap
DIR By: Guiga
Date: August 21, 2017, 8:53 pm
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Marcel and Dom, and I believe a couple of others in this
project, were involved in the Redline GTP mod for NR 2003. That
had a very pleasant UI given the time, and the ingame HUD was
more a predecessor to iRacing's HUD than the stock NR 2003
itself. I look forward to more UI, HUD, and launcher news.
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