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#Post#: 3760--------------------------------------------------
A look behind the scenes of rFactor 2 car development
DIR By: Simon J
Date: July 29, 2017, 11:13 pm
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HTML https://forum.studio-397.com/index.php?threads/a-look-behind-the-scenes-of-rfactor-2-car-development.52455/
thats good idea ;D
"Have you ever been curious to try an rFactor 2 car in its early
development stages?
Here's your chance to do it! We are proud to announce a brand
new series of content that will be released exclusively through
the Steam workshop - it's called the “Development Preview
(WIP).”
You will get to witness “the making of” the next rFactor 2 car,
watch its graphics and physics take shape, and participate with
your feedback.
Michael Borda, our Lead Physics Developer, will be giving away
some of his secrets. In his new developer blog, he explains the
process involved in car physics and offers hints and tips on how
to convert or mod a car for rFactor 2.
Find out which epic car will open the series in Michaels' first
post here!
Follow the Workshop item link in his blog and click “Subscribe”.
"
HTML http://steamcommunity.com/sharedfiles/filedetails/?id=679417795
HTML http://isiforums.net/f/entry.php/5-Hello-and-welcome-to-our-new-physics-development-blog
#Post#: 3764--------------------------------------------------
Re: A look behind the scenes of rFactor 2 car development
DIR By: Tig_green
Date: July 30, 2017, 1:32 am
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Sounds like a really useful initiative for modders.
#Post#: 3765--------------------------------------------------
Re: A look behind the scenes of rFactor 2 car development
DIR By: MikeeCZ
Date: July 30, 2017, 3:37 am
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Borda is a great guy, but gosh is he bad at explaining. Good
luck understanding everything he says :D I tried, i failed.
#Post#: 3767--------------------------------------------------
Re: A look behind the scenes of rFactor 2 car development
DIR By: Scott Arrington
Date: July 30, 2017, 10:30 am
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This Brabham BT44B 1975 car is amazing to drive,these guys do a
great job with the Physics even if it"s not finished yet.Much
better than that other 1975 F1 mod.
#Post#: 3772--------------------------------------------------
Re: A look behind the scenes of rFactor 2 car development
DIR By: Chad Brown
Date: July 30, 2017, 12:44 pm
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If I recall correctly this was one of the last initiatives that
ISI put together before selling to Studio 397. What side deal
was finalized I don't believe they went back to do any more work
on this vehicle or that blog. Supposedly over at the studio 397
Forum they said development was still ongoing, but I find that
hard to believe that any meaningful development has been done
given the sheer amount of work they've done and everything else.
#Post#: 3781--------------------------------------------------
Re: A look behind the scenes of rFactor 2 car development
DIR By: Guiga
Date: July 30, 2017, 6:32 pm
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Before the S397 takeover, Gjon pretty much left rF2 to whatever
the artists were feeling with the exception of one or another
piece of material being pushed for whatever reason. With S397 it
seems more centralized along Marcel and maybe Dom's desires.
Probably the biggest hold up for development is pretty much it
being only Michael Borda to make car physics and also having to
"play around" to further advance the tires, dig around the
internet for car info and assumptions, and now this paid content
focus surely means everything else is left behind. I doubt Marek
will be left to do work on the McLaren as we've seen all the
issues with the Radical, and this McLaren GT3 is far higher
profile and nothing can go wrong.
On the modeling and texturing side, things were looking not
pretty. One user working on 1976 cars has W.I.P. images of his
stuff and it looks so vastly superior to the BT44, which somehow
also had wrong colors. Maybe come August, some work will resume
but I am not holding my breath as after all, they got to pump
out that Corvette (which should be far more straight forward and
nearly ready already).
#Post#: 3785--------------------------------------------------
Re: A look behind the scenes of rFactor 2 car development
DIR By: Chad Brown
Date: July 30, 2017, 7:33 pm
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How many F'ing corvettes can one company make? I mean really.
They have made a number of GT versions. They have about 4
versions of the road cars, if not more, plus an unfinished
Daytona Prototype.
#Post#: 3788--------------------------------------------------
Re: A look behind the scenes of rFactor 2 car development
DIR By: Guiga
Date: July 30, 2017, 11:29 pm
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They aborted the Daytona Prototype in favor of this 'Vette. It
is 99.999% likely they've ditched all previous licenses which
had not been developed - all the historic F1s, the turbo F1s,
80s and 90s CART, 80s Group C, the 2003 Bentley Speed, all
undeveloped Indy 2012/2013 licensing deal material, and the
aforementioned Corvette DP. Even existing content may only
receive Dx11 updates for compatibility but still be left with
all the dozens of listed bugs and needed fixes untouched.
I wish I could have adequately concrete, 100% dead-on info so
this is not confirmed, but besides F-E there's the GT3 series to
be developed without word on which tracks - if any - would come
along. I'm curious about the relationship with specific modding
groups, I think URD may be at the favored position for
contracted jobs, even if it's just 3D modeling, but some other
guys may have been stabbed on the back after years of loyal
service. So they're only going for current stuff. I'm not even
sure regarding tracks, the stuff they had in the back back
backburner has name recognition and it would just be silly to
abandon. Watkins, Sonoma, and another one I forgot scoping out
info about. Recognizable tracks are still sorely needed.
Edit: Not that it's all doom and gloom. To adequately reproduce
things, they are forced to developed the core game. That will
benefit other existing vehicles. It also means more work to
hopefully get tires better than the current state, and being GT
tires, they can be used as reference or copied by modders
(unless it's all encrypted and they pick favorites to support).
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