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       #Post#: 3887--------------------------------------------------
       Re: First Impression Oculus Rift
       By: Gerry Sweetland Date: August 3, 2017, 7:06 am
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       Paul, I'm at work now but when I get home later tonight I will
       post my settings for RF2 and Rift.
       And yea, it's hard to find time to play ED, it seems it is a
       game that you need to set aside 3 or 4 hours if you want to play
       it and accomplish something.
       Star Citizen... I have not purchased any thing yet, I do get the
       news letter.  I don't know, something is just not right about
       it.  155 million.
       I wonder what kind of cars the top guys there drive?
       Gerry
       #Post#: 3894--------------------------------------------------
       Re: First Impression Oculus Rift
       By: Gerry Sweetland Date: August 3, 2017, 5:25 pm
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       I was going to do some screen grabs but I realized I can't use
       Photo Bucket any more in less I pay them $400 a year.  Need to
       look for another free photo hosting site.
       But, in the mean time I basically followed this guys
       recommendations.
  HTML https://forum.studio-397.com/index.php?threads/rfactor2-the-vr-thread-settings-tips.55249/
  HTML https://forum.studio-397.com/index.php?threads/rfactor2-the-vr-thread-settings-tips.55249/
       In Steam VR > Settings > Developer I have the super sampling
       slider set at 1.5.  I may need to play with that a little bit,
       still testing.
       My computer specs are
       ASRock Z97 Extreme6 LGA 1150 Intel Z97
       Intel Core i5-4690K Devil's Canyon Quad-Core 3.5 GHz
       G.SKILL Ripjaws X Series 16GB (2 x 8GB)DDR3 SDRAM DDR3 2400
       EVGA GeForce GTX 970 4GB SSC GAMING w/ACX 2.0+
       I may upgrade to a GTX 1080 soon too I think.
       Gerry
       #Post#: 3895--------------------------------------------------
       Re: First Impression Oculus Rift
       By: Chad Brown Date: August 3, 2017, 6:18 pm
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       I am very likely going to be picking up my Rift tomorrow. I'm
       super excited.
       #Post#: 3896--------------------------------------------------
       Re: First Impression Oculus Rift
       By: Rick Adams Date: August 3, 2017, 7:16 pm
       ---------------------------------------------------------
       I would love to run VR, but motion sickness would kill me... I
       get it bad.
       #Post#: 3899--------------------------------------------------
       Re: First Impression Oculus Rift
       By: Chad Brown Date: August 5, 2017, 4:49 pm
       ---------------------------------------------------------
       I picked up the Oculus Rift last night and got it setup in a
       basically workable way. I have the 2 sensors but can do some
       standing room scale stuff. I am still working on getting the
       sensors hard mounted in a way that will offer good room scale
       and the ability to sit in my rig for racing.
       I quickly found out that I can not have both my triple screen
       (eyefinity) setup and the oculus rift connected at the same
       time. My video card has 2x DVI, 1x HDMI, and 1x Displayport. I
       had both DVI's and the DP connections used. However, due to how
       the Video card sees the connections the DP and HDMI can not be
       used at the same time.
       I will likely just re-order my screens to have the two DVI ports
       drive the two right hand screens. The left screen of the triple
       screen setup will be given to my son. rF2 (and other sims) are
       the only programs that really need to use all 3 screens. All
       other games will simply use a single screen in borderless window
       mode.
       On to my first impressions of the Rift.
       OMFG!!!!!
       The setup as not as painless as I was lead to believe. but it
       was close to plug and play. I have 2 3.0 USB ports and 6 2.0
       ports. However, one of the 3.0 ports seems to not be
       functioning. I was able to get the sensors plugged in and
       working on the 2.0 USB ports without issue.
       I have done almost no tweaking of the image quality and it is
       already heads and shoulders ahead of what I was getting with my
       Gear VR using RiftCat (Vridge). There is no perceivable lag and
       I can read text clearly. This was not the case with my Gear VR.
       The hand tracking is impressive. I am having some minor trouble
       remembering which button (Trigger or middle finger) does what in
       games like Robo Recall. But the hand presence is HUGE in
       conveying that sense of presence.
       I am having some issues getting the head position correct in
       rF2. I was able to get some laps in but I had to hunch over
       quite a bit to get a good view of the track. More than 3-4 laps
       like that will be too hard to keep doing.
       Outside of the head height issue I was really impressed with the
       resolution of the track and my ability to see the apexes. The
       sense of speed is right on and I found myself breaking more
       appropriately than I think I had been before. I certainly did
       not seem to be overshooting the corners in the same way as I was
       prone to before the headset.
       I could look around the car in a natural way and it was not
       jarring the way the quick look left and right buttons do on a 2d
       screen. I hope this lends itself to closer and more competitive
       racing.
       UI elements seemed to be easier to see in the foreground. I did
       not feel like I needed to readjust my eyes to see the elements
       like I did with my Gear VR.
       FPS did not appear to be an issue as I found the FPS to be very
       stable with the PP being set to None. With more time I'll
       hopefully be able to get the graphical settings dialed in and
       maximize the headsets abilities.
       In short I don't expect to do much more racing without the Rift
       Headset if I don't have to.
       I hope more games move to VR. I am really looking forward to
       Alien Isolation in VR, as well as Fallout 4. I also hope more
       league members get onto the VR bandwagon. It is totally worth
       the cost of entry.
       [quote author=Rick Adams link=topic=286.msg3896#msg3896
       date=1501805771]
       I would love to run VR, but motion sickness would kill me... I
       get it bad.
       [/quote]
       I have only fallen ill to motion sickness once in all my2 years
       of VR testing. That was caused by poor frames on a Cardboard
       app. My stomach is pretty good so I am not terribly concerned
       about Motion sickness, however, the developers are much more
       aware of the problem and are making big strides toward
       eliminating it altogether. Make sure you find a way to try it
       before you decide not to buy.
       #Post#: 3901--------------------------------------------------
       Re: First Impression Oculus Rift
       By: Gerry Sweetland Date: August 5, 2017, 6:17 pm
       ---------------------------------------------------------
       In ref. to your head position in RF2.  Hope this is not
       redundant but did you install Steam VR if so, did you run the
       room setup?  (Not the same as Oculus room setup)
       You need to mess with the step in room setup where you measure
       your distance from eye level to floor whilst holding the head
       set at eye level.  I found I needed to make that distance a
       little less than what actual was when I was sitting down.
       Also, sometimes when you check devices in Oculus dialog it will
       mis-report a USB 3.0 as a 2.0.  Close the app and open it again
       and it will see it as USB 3.0.  YMMV.
       I am still tweaking graphics settings but I have resolved to
       myself that I will probably order a new graphics card soon.  I
       think the GTX 970 is really right at minimum and I will get much
       better performance with a GTX 1080.
       I wish you still subscribed to Iracing just so you could see the
       difference in visual quality between Iracing and RF2 DX11.
       Iracing is a night and day difference, much clearer, less
       flashing or shimmering, brighter and easier to see farther down
       the road.
       I hope that RF2 gets that good when they release the final
       version of DX11.
       I bet your your kids are having a blast playing with the Rift,
       you will probably be fighting over it LOL
       Gerry
       #Post#: 3903--------------------------------------------------
       Re: First Impression Oculus Rift
       By: Chad Brown Date: August 5, 2017, 6:19 pm
       ---------------------------------------------------------
       Yeah my 13 year old son is having a ball with it. He has
       practically taken it off my head to play while I was trying to
       get rF2 setup. My wife and 16 year old daughter don't seem to
       have any overriding desires to try it.
       #Post#: 3905--------------------------------------------------
       Re: First Impression Oculus Rift
       By: Ibby Date: August 5, 2017, 11:26 pm
       ---------------------------------------------------------
       Chad, I'm pleased that you're happy with the Rift! I wasn't sure
       what a "triple screener" would think of it. I'm with you, that
       any racing I do will be with the Rift. So much better for
       situational awareness and natural breaking and apexing.
       Not sure if your head height problem can be cured by just
       adjusting the seat position in the car? I think I wrote before
       that with the Rift, I definitely use the seat adjustment and
       mirror adjustments... just like you would when you sit in a real
       car.
       If you haven't done this yet, try reversing in the car.
       Guaranteed to get you motion sick!
       Not sure about you guys, but one "feature" of the Rift for me is
       that it is not COMPLETELY enclosing. I can actually look down
       the bridge of my nose and see a small crack to "outside" to the
       real world. Comes in handy to take a peak at the keyboard or
       screen without taking off the visor!
       For games that support Rift, I found that Dirt Rally supports it
       right out of the box, even though it doesn't show up in the VR
       section of my Steam Library.
       #Post#: 3910--------------------------------------------------
       Re: First Impression Oculus Rift
       By: Ibby Date: August 6, 2017, 11:48 pm
       ---------------------------------------------------------
       Hey, did you guys know the Rift has a microphone? I just read
       that on the internet tonight. I haven't used it at all. But I
       think I'll try to set it up as voice input for CrewChief. Then
       I'll get rid of the status overlay so the cockpit view is
       "pure".
       #Post#: 3911--------------------------------------------------
       Re: First Impression Oculus Rift
       By: Chad Brown Date: August 7, 2017, 1:45 am
       ---------------------------------------------------------
       Funny you're timing. I am actually using the microphone to talk
       on TS right now.
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