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#Post#: 3887--------------------------------------------------
Re: First Impression Oculus Rift
By: Gerry Sweetland Date: August 3, 2017, 7:06 am
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Paul, I'm at work now but when I get home later tonight I will
post my settings for RF2 and Rift.
And yea, it's hard to find time to play ED, it seems it is a
game that you need to set aside 3 or 4 hours if you want to play
it and accomplish something.
Star Citizen... I have not purchased any thing yet, I do get the
news letter. I don't know, something is just not right about
it. 155 million.
I wonder what kind of cars the top guys there drive?
Gerry
#Post#: 3894--------------------------------------------------
Re: First Impression Oculus Rift
By: Gerry Sweetland Date: August 3, 2017, 5:25 pm
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I was going to do some screen grabs but I realized I can't use
Photo Bucket any more in less I pay them $400 a year. Need to
look for another free photo hosting site.
But, in the mean time I basically followed this guys
recommendations.
HTML https://forum.studio-397.com/index.php?threads/rfactor2-the-vr-thread-settings-tips.55249/
HTML https://forum.studio-397.com/index.php?threads/rfactor2-the-vr-thread-settings-tips.55249/
In Steam VR > Settings > Developer I have the super sampling
slider set at 1.5. I may need to play with that a little bit,
still testing.
My computer specs are
ASRock Z97 Extreme6 LGA 1150 Intel Z97
Intel Core i5-4690K Devil's Canyon Quad-Core 3.5 GHz
G.SKILL Ripjaws X Series 16GB (2 x 8GB)DDR3 SDRAM DDR3 2400
EVGA GeForce GTX 970 4GB SSC GAMING w/ACX 2.0+
I may upgrade to a GTX 1080 soon too I think.
Gerry
#Post#: 3895--------------------------------------------------
Re: First Impression Oculus Rift
By: Chad Brown Date: August 3, 2017, 6:18 pm
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I am very likely going to be picking up my Rift tomorrow. I'm
super excited.
#Post#: 3896--------------------------------------------------
Re: First Impression Oculus Rift
By: Rick Adams Date: August 3, 2017, 7:16 pm
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I would love to run VR, but motion sickness would kill me... I
get it bad.
#Post#: 3899--------------------------------------------------
Re: First Impression Oculus Rift
By: Chad Brown Date: August 5, 2017, 4:49 pm
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I picked up the Oculus Rift last night and got it setup in a
basically workable way. I have the 2 sensors but can do some
standing room scale stuff. I am still working on getting the
sensors hard mounted in a way that will offer good room scale
and the ability to sit in my rig for racing.
I quickly found out that I can not have both my triple screen
(eyefinity) setup and the oculus rift connected at the same
time. My video card has 2x DVI, 1x HDMI, and 1x Displayport. I
had both DVI's and the DP connections used. However, due to how
the Video card sees the connections the DP and HDMI can not be
used at the same time.
I will likely just re-order my screens to have the two DVI ports
drive the two right hand screens. The left screen of the triple
screen setup will be given to my son. rF2 (and other sims) are
the only programs that really need to use all 3 screens. All
other games will simply use a single screen in borderless window
mode.
On to my first impressions of the Rift.
OMFG!!!!!
The setup as not as painless as I was lead to believe. but it
was close to plug and play. I have 2 3.0 USB ports and 6 2.0
ports. However, one of the 3.0 ports seems to not be
functioning. I was able to get the sensors plugged in and
working on the 2.0 USB ports without issue.
I have done almost no tweaking of the image quality and it is
already heads and shoulders ahead of what I was getting with my
Gear VR using RiftCat (Vridge). There is no perceivable lag and
I can read text clearly. This was not the case with my Gear VR.
The hand tracking is impressive. I am having some minor trouble
remembering which button (Trigger or middle finger) does what in
games like Robo Recall. But the hand presence is HUGE in
conveying that sense of presence.
I am having some issues getting the head position correct in
rF2. I was able to get some laps in but I had to hunch over
quite a bit to get a good view of the track. More than 3-4 laps
like that will be too hard to keep doing.
Outside of the head height issue I was really impressed with the
resolution of the track and my ability to see the apexes. The
sense of speed is right on and I found myself breaking more
appropriately than I think I had been before. I certainly did
not seem to be overshooting the corners in the same way as I was
prone to before the headset.
I could look around the car in a natural way and it was not
jarring the way the quick look left and right buttons do on a 2d
screen. I hope this lends itself to closer and more competitive
racing.
UI elements seemed to be easier to see in the foreground. I did
not feel like I needed to readjust my eyes to see the elements
like I did with my Gear VR.
FPS did not appear to be an issue as I found the FPS to be very
stable with the PP being set to None. With more time I'll
hopefully be able to get the graphical settings dialed in and
maximize the headsets abilities.
In short I don't expect to do much more racing without the Rift
Headset if I don't have to.
I hope more games move to VR. I am really looking forward to
Alien Isolation in VR, as well as Fallout 4. I also hope more
league members get onto the VR bandwagon. It is totally worth
the cost of entry.
[quote author=Rick Adams link=topic=286.msg3896#msg3896
date=1501805771]
I would love to run VR, but motion sickness would kill me... I
get it bad.
[/quote]
I have only fallen ill to motion sickness once in all my2 years
of VR testing. That was caused by poor frames on a Cardboard
app. My stomach is pretty good so I am not terribly concerned
about Motion sickness, however, the developers are much more
aware of the problem and are making big strides toward
eliminating it altogether. Make sure you find a way to try it
before you decide not to buy.
#Post#: 3901--------------------------------------------------
Re: First Impression Oculus Rift
By: Gerry Sweetland Date: August 5, 2017, 6:17 pm
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In ref. to your head position in RF2. Hope this is not
redundant but did you install Steam VR if so, did you run the
room setup? (Not the same as Oculus room setup)
You need to mess with the step in room setup where you measure
your distance from eye level to floor whilst holding the head
set at eye level. I found I needed to make that distance a
little less than what actual was when I was sitting down.
Also, sometimes when you check devices in Oculus dialog it will
mis-report a USB 3.0 as a 2.0. Close the app and open it again
and it will see it as USB 3.0. YMMV.
I am still tweaking graphics settings but I have resolved to
myself that I will probably order a new graphics card soon. I
think the GTX 970 is really right at minimum and I will get much
better performance with a GTX 1080.
I wish you still subscribed to Iracing just so you could see the
difference in visual quality between Iracing and RF2 DX11.
Iracing is a night and day difference, much clearer, less
flashing or shimmering, brighter and easier to see farther down
the road.
I hope that RF2 gets that good when they release the final
version of DX11.
I bet your your kids are having a blast playing with the Rift,
you will probably be fighting over it LOL
Gerry
#Post#: 3903--------------------------------------------------
Re: First Impression Oculus Rift
By: Chad Brown Date: August 5, 2017, 6:19 pm
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Yeah my 13 year old son is having a ball with it. He has
practically taken it off my head to play while I was trying to
get rF2 setup. My wife and 16 year old daughter don't seem to
have any overriding desires to try it.
#Post#: 3905--------------------------------------------------
Re: First Impression Oculus Rift
By: Ibby Date: August 5, 2017, 11:26 pm
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Chad, I'm pleased that you're happy with the Rift! I wasn't sure
what a "triple screener" would think of it. I'm with you, that
any racing I do will be with the Rift. So much better for
situational awareness and natural breaking and apexing.
Not sure if your head height problem can be cured by just
adjusting the seat position in the car? I think I wrote before
that with the Rift, I definitely use the seat adjustment and
mirror adjustments... just like you would when you sit in a real
car.
If you haven't done this yet, try reversing in the car.
Guaranteed to get you motion sick!
Not sure about you guys, but one "feature" of the Rift for me is
that it is not COMPLETELY enclosing. I can actually look down
the bridge of my nose and see a small crack to "outside" to the
real world. Comes in handy to take a peak at the keyboard or
screen without taking off the visor!
For games that support Rift, I found that Dirt Rally supports it
right out of the box, even though it doesn't show up in the VR
section of my Steam Library.
#Post#: 3910--------------------------------------------------
Re: First Impression Oculus Rift
By: Ibby Date: August 6, 2017, 11:48 pm
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Hey, did you guys know the Rift has a microphone? I just read
that on the internet tonight. I haven't used it at all. But I
think I'll try to set it up as voice input for CrewChief. Then
I'll get rid of the status overlay so the cockpit view is
"pure".
#Post#: 3911--------------------------------------------------
Re: First Impression Oculus Rift
By: Chad Brown Date: August 7, 2017, 1:45 am
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Funny you're timing. I am actually using the microphone to talk
on TS right now.
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