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#Post#: 3723--------------------------------------------------
First Impression Oculus Rift
By: Gerry Sweetland Date: July 28, 2017, 8:50 am
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Hi all,
My Oculus Rift bundle finally arrived on Wed. Originally
ordered it from Amazon on 7/11 after a live chat with them
verifying it was in stock. Nope, on back order once I get the
confirmation. Waited about another week and canceled the order
and went to Newegg where they confirmed it was in stock and
arrived 2 days later!
Took me about 30 minutes or so to get it up and running in as
far as the Oculus setup procedure.
Then I had to try it with a racing sim. 1st one was Iracing as
that seemed to need the least amount of prep to get working,
basically just go into settings and run the graphics config tool
and go race.
Wow! I started with the Lotus 49 @ Watkins Glen and it was
pretty cool to feel like you are actually sitting in the
cockpit. In my normal viewing mode I have a wide screen LG
monitor with the FOV and or seating position in window licker.
Can’t see the cars mirrors and can only see the top of the front
tires and some front cowling. In VR I can move back and use the
car mirrors, see the front suspension and actually see cars on
either side of me, you can even turn your head to the back and
see the back of the car. But the best part is how well you can
see the apex.
Pretty much the same story in the next sim I tried and that was
PCars. Pcars was easy to get running in VR too. It also has
really nice graphics and detail. I was in the 63 Lotus Formula
Ford in the rain, incredible in VR. One detail I noticed was
the Smiths clocks on the dash looked so real. I could lean
forward and get close to the gauges and the metal bezel on the
speedo for instance looked like real stainless steel. You can
see stuff on the car that you normally can’t see using a 2D
monitor and you wonder why they even bother modeling such
detail, the suspension components, brake caliper, nuts and
bolts. Pretty cool.
Then last night I got RF2 working in VR. I had to kind of jump
through hoops to get it going. I have a separate install of RF2
DX11 and at first Oculus could not find it. So I went ahead and
switched the Beta thing on for my main install of RF2. Still
could not find it. After a little Google Fu I discovered you
have to install Steam VR and run that before you start RF2. I
just assumed that was optional or something to do with Vive only
or something. Tried the F3 at COTA, pretty awesome! Sitting in
the cockpit you feel like the cowling round your shoulders is
right there and you instinctively try not to bump into it even
though it’s not really there. The steering wheel is much easier
to read and see the info it provides. And racing at COTA is so
different in VR, again the apex is easier to hit and the feeling
of speed and emersion is fantastic. The little left hand sweep
you kind of do after T1 to setup for T2, kind of a combo left on
camber downhill to the right as you then turn right to T2… makes
me want to hurl a little bit ;D, it’s the up-down-roll side to
side motion you see and think you feel LOL. And the 3,4,5,6
complex, wish I could get them all right cuz that is really cool
in VR.
I also tried using it in Elite Dangerous, Euro Truck Sim 2. ED…
sublime. ETS2… needs some tweaking; right now the GPS screen is
right in the middle of my view , don’t laugh ETS2 is a great sim
;)
I need to do some graphics tweaking but the only thing I don’t
like about VR is the image quality is not really that great…
compered to my monitor any way. Screen door effect, not able to
see clearly down the track. Although, so far FPS as not been an
issue but I only tried AI in Pcars, don’t know what it will be
on the grid in EGT with you guys yet but in RF2 I’m getting a
solid 90 FPS in solo on Chad’s server.
I am going try to run VR this Sunday with you guys for the final
F3 race if I get more practice in VR between now and the race
and feel safe to run with others.
I think there are a couple of you on the forum that is using VR?
Any advice, tips or experience’s you have would be great to
hear about.
Cheers,
Gerry
#Post#: 3724--------------------------------------------------
Re: First Impression Oculus Rift
By: Simon J Date: July 28, 2017, 9:31 am
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yep you will get the screen door effect try to reduce it messing
with brightness and contrast but it wont go completely as eyes
so close needs 2 4k monitors in headset i think we do allot of
3D and now use 2 Red Helium camera body's with 8k sensors at
7680x4320
was chatting with a mate at work about it yesterday as at 399
for kit not too bad but will wait prob and get 3 27 inch
monitors next.
would like to try it does look cool looking around from vids
i've seen mixed reality videos are good to watch
Chad has type of VR so may be able to help on settings. VR
thread on S397 prob best bet :)
will find you a link :)
#Post#: 3727--------------------------------------------------
Re: First Impression Oculus Rift
By: Chad Brown Date: July 28, 2017, 10:11 am
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One of the big things I see people doing is turning on
supersampling within their video card settings or Oculus
software. I've seen numbers from 1.4 to 1.6 throwing around as
having the best pixel density and resolution before
deteriorating signal and FPS
#Post#: 3729--------------------------------------------------
Re: First Impression Oculus Rift
By: Simon J Date: July 28, 2017, 11:20 am
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HTML https://forum.studio-397.com/index.php?threads/rfactor2-the-vr-thread-settings-tips.55249/
;D
#Post#: 3738--------------------------------------------------
Re: First Impression Oculus Rift
By: Gerry Sweetland Date: July 28, 2017, 4:40 pm
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Thanks for the link Simon.
I tried the settings you are talking about Chad and there was a
little improvement to be sure.
Still some more tweaking to do though.
Gerry
#Post#: 3742--------------------------------------------------
Re: First Impression Oculus Rift
By: Ibby Date: July 29, 2017, 1:18 am
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I can't say that I've messed with the settings too much, but
since I got the Occulus that's all I use for sim racing.
It's so much better for going through corners. Contrary to a
flat monitor where I'm just looking for certain trackside cues
to follow, in VR I just feel like I'm in a real corner and more
or less "using the force" or "reading the road". Not sure how to
describe it, but it just feels more natural.
I also find that I have more track awareness. There's no lag
when you turn your head quickly so it's awesome to be able to
look all around at the traffic without breaking the immersion.
I'm coming from a single monitor setup so that probably also
makes the awareness step a bigger one. If I was coming from
triple screen, perhaps it would have been less difference?
The screen door effect is a bit annoying sometimes, so I'll have
to try playing with the settings at some point. But the fact
that I haven't yet shows you that it's not a deal breaker.
(again I'm coming from a single monitor 1920 x 1080 setup. So if
you are coming from triple screen 4K, maybe it will be more
annoying for you?)
Like Gerry said, the detail in the car models is amazing!
Looking behind the steering wheel and seeing the brake bias
knobs, moving your head around and seeing that the center dash
toggle switches are actually 3D, it's just so realistic. In open
wheel cars, hanging your head over the side and looking at the
outside of the car. It's just so cool! And although not
realistic, I stood up in the real world and in the VR view, my
head came up and out of the top of my 911. Like I was standing
up through a sunroof!
One piece of advice... don't drive in reverse. It will make you
sick!
VR on Gerry!
#Post#: 3743--------------------------------------------------
Re: First Impression Oculus Rift
By: Ibby Date: July 29, 2017, 1:21 am
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Oh yeah, don't forget to map the side mirror adjust buttons. I
never used them in flatland. But now in VR, I adjust seat and
mirrors just like in a real car!
#Post#: 3753--------------------------------------------------
Re: First Impression Oculus Rift
By: Gerry Sweetland Date: July 29, 2017, 8:34 am
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Thanks for the input Ibby.
I'm coming from single monitor too.
I agree with every thing you say, track awareness, etc. It's
pretty cool
Gerry
#Post#: 3832--------------------------------------------------
Re: First Impression Oculus Rift
By: Chad Brown Date: August 1, 2017, 9:49 am
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Gerry, I am curious how your VR experience is going. I am
probably getting a Rift during the summer sale. I can't pass up
the whole kit for $400.00. I am nervous though. My only
experience with VR has been through the Gear VR standalone
(great experience, but no hand presence or positional tracking),
or the Gear VR hack acting as a wireless HTC Vive. Again there
is no positional tracking or hand presence.
In the Vive hack I get a small amount of lag due to the wireless
connection not being fast enough to flow the data back and forth
from the headset to the computer. The resolution on my Galaxy
Note 4 is almost good enough to consider as a replacement for
the triples but the lag is making it impossible to use
consistently, and definitely not usable for running in a league
race.
My questions are, "Do you have any lag?", "Is the resolution
good enough to see your apexes and breaking points reliably?",
"Now that you have used it to race do you think it is the future
of sim racing?"
Away from racing, have you found games that are "Must haves"? I
am super excited but still nervous about spending a good chun of
dough for this peripheral. Help ease my nerves.
#Post#: 3835--------------------------------------------------
Re: First Impression Oculus Rift
By: Guiga Date: August 1, 2017, 11:12 am
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Great read so far, guys. Pixel density is probably my biggest
concern, I'd not be able to put up with the "screen door"
effect, and I'm not fond of having such high intensity display
just an inch from my eyes. The "looking through binoculars" feel
could probably be ignored if the display isn't too far away from
the eyes, as wearing a helmet in real life does give you that
border effect. But in real life I'm very active and always
looking everywhere. The ability to do so in a racing game would
be so helpful and be a big immersion boost.
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