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       #Post#: 3723--------------------------------------------------
       First Impression Oculus Rift
       By: Gerry Sweetland Date: July 28, 2017, 8:50 am
       ---------------------------------------------------------
       Hi all,
       My Oculus Rift bundle finally arrived on Wed.  Originally
       ordered it from Amazon on 7/11 after a live chat with them
       verifying it was in stock.  Nope, on back order once I get the
       confirmation.  Waited about another week and canceled the order
       and went to Newegg where they confirmed it was in stock and
       arrived 2 days later!
       Took me about 30 minutes or so to get it up and running in as
       far as the Oculus setup procedure.
       Then I had to try it with a racing sim. 1st one was Iracing as
       that seemed to need the least amount of prep to get working,
       basically just go into settings and run the graphics config tool
       and go race.
       Wow!  I started with the Lotus 49 @ Watkins Glen and it was
       pretty cool to feel like you are actually sitting in the
       cockpit.  In my normal viewing mode I have a wide screen LG
       monitor with the FOV and or seating position in window licker.
       Can’t see the cars mirrors and can only see the top of the front
       tires and some front cowling.  In VR I can move back and use the
       car mirrors, see the front suspension and actually see cars on
       either side of me, you can even turn your head to the back and
       see the back of the car.  But the best part is how well you can
       see the apex.
       Pretty much the same story in the next sim I tried and that was
       PCars.  Pcars was easy to get running in VR too.  It also has
       really nice graphics and detail.  I was in the 63 Lotus Formula
       Ford in the rain, incredible in VR.  One detail I noticed was
       the Smiths clocks on the dash looked so real.  I could lean
       forward and get close to the gauges and the metal bezel on the
       speedo for instance looked like real stainless steel.  You can
       see stuff on the car that you normally can’t see using a 2D
       monitor and you wonder why they even bother modeling such
       detail, the suspension components, brake caliper, nuts and
       bolts.  Pretty cool.
       Then last night I got RF2 working in VR.  I had to kind of jump
       through hoops to get it going.  I have a separate install of RF2
       DX11 and at first Oculus could not find it.  So I went ahead and
       switched the Beta thing on for my main install of RF2.  Still
       could not find it.  After a little Google Fu I discovered you
       have to install Steam VR and run that before you start RF2.  I
       just assumed that was optional or something to do with Vive only
       or something.  Tried the F3 at COTA, pretty awesome!  Sitting in
       the cockpit you feel like the cowling round your shoulders is
       right there and you instinctively try not to bump into it even
       though it’s not really there.  The steering wheel is much easier
       to read and see the info it provides.  And racing at COTA is so
       different in VR, again the apex is easier to hit and the feeling
       of speed and emersion is fantastic.  The little left hand sweep
       you kind of do after T1 to setup for T2, kind of a combo left on
       camber downhill to the right as you then turn right to T2… makes
       me want to hurl a little bit  ;D, it’s the up-down-roll side to
       side motion you see and think you feel LOL.  And the 3,4,5,6
       complex, wish I could get them all right cuz that is really cool
       in VR.
       I also tried using it in Elite Dangerous, Euro Truck Sim 2.  ED…
       sublime.  ETS2… needs some tweaking; right now the GPS screen is
       right in the middle of my view , don’t laugh ETS2 is a great sim
       ;)
       I need to do some graphics tweaking but the only thing I don’t
       like about VR is the image quality is not really that great…
       compered to my monitor any way.  Screen door effect, not able to
       see clearly down the track.  Although, so far FPS as not been an
       issue but I only tried AI in Pcars, don’t know what it will be
       on the grid in EGT with you guys yet but in RF2 I’m getting a
       solid 90 FPS in solo on Chad’s server.
       I am going try to run VR this Sunday with you guys for the final
       F3 race if I get more practice in VR between now and the race
       and feel safe to run with others.
       I think there are a couple of you on the forum that is using VR?
       Any advice, tips or experience’s you have would be great to
       hear about.
       Cheers,
       Gerry
       #Post#: 3724--------------------------------------------------
       Re: First Impression Oculus Rift
       By: Simon J Date: July 28, 2017, 9:31 am
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       yep you will get the screen door effect try to reduce it messing
       with brightness and contrast but it wont go completely as eyes
       so close needs 2 4k monitors in headset i think we do allot of
       3D and now use 2 Red Helium camera body's with 8k sensors at
       7680x4320
       was chatting with a mate at work about it yesterday as at 399
       for kit not too bad but will wait prob and get 3 27 inch
       monitors next.
       would like to try it does look cool looking around from vids
       i've seen mixed reality videos are good to watch
       Chad has type of VR so may be able to help on settings. VR
       thread on S397 prob best bet  :)
       will find you a link :)
       #Post#: 3727--------------------------------------------------
       Re: First Impression Oculus Rift
       By: Chad Brown Date: July 28, 2017, 10:11 am
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       One of the big things I see people doing is turning on
       supersampling within their video card settings or Oculus
       software. I've seen numbers from 1.4 to 1.6 throwing around as
       having the best pixel density and resolution before
       deteriorating signal and FPS
       #Post#: 3729--------------------------------------------------
       Re: First Impression Oculus Rift
       By: Simon J Date: July 28, 2017, 11:20 am
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  HTML https://forum.studio-397.com/index.php?threads/rfactor2-the-vr-thread-settings-tips.55249/
       ;D
       #Post#: 3738--------------------------------------------------
       Re: First Impression Oculus Rift
       By: Gerry Sweetland Date: July 28, 2017, 4:40 pm
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       Thanks for the link Simon.
       I tried the settings you are talking about Chad and there was a
       little improvement to be sure.
       Still some more tweaking to do though.
       Gerry
       #Post#: 3742--------------------------------------------------
       Re: First Impression Oculus Rift
       By: Ibby Date: July 29, 2017, 1:18 am
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       I can't say that I've messed with the settings too much, but
       since I got the Occulus that's all I use for sim racing.
       It's so much better for going through corners. Contrary to a
       flat monitor where I'm just looking for certain trackside cues
       to follow, in VR I just feel like I'm in a real corner and more
       or less "using the force" or "reading the road". Not sure how to
       describe it, but it just feels more natural.
       I also find that I have more track awareness. There's no lag
       when you turn your head quickly so it's awesome to be able to
       look all around at the traffic without breaking the immersion.
       I'm coming from a single monitor setup so that probably also
       makes the awareness step a bigger one. If I was coming from
       triple screen, perhaps it would have been less difference?
       The screen door effect is a bit annoying sometimes, so I'll have
       to try playing with the settings at some point. But the fact
       that I haven't yet shows you that it's not a deal breaker.
       (again I'm coming from a single monitor 1920 x 1080 setup. So if
       you are coming from triple screen 4K, maybe it will be more
       annoying for you?)
       Like Gerry said, the detail in the car models is amazing!
       Looking behind the steering wheel and seeing the brake bias
       knobs, moving your head around and seeing that the center dash
       toggle switches are actually 3D, it's just so realistic. In open
       wheel cars, hanging your head over the side and looking at the
       outside of the car. It's just so cool! And although not
       realistic, I stood up in the real world and in the VR view, my
       head came up and out of the top of my 911. Like I was standing
       up through a sunroof!
       One piece of advice... don't drive in reverse. It will make you
       sick!
       VR on Gerry!
       #Post#: 3743--------------------------------------------------
       Re: First Impression Oculus Rift
       By: Ibby Date: July 29, 2017, 1:21 am
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       Oh yeah, don't forget to map the side mirror adjust buttons. I
       never used them in flatland. But now in VR, I adjust seat and
       mirrors just like in a real car!
       #Post#: 3753--------------------------------------------------
       Re: First Impression Oculus Rift
       By: Gerry Sweetland Date: July 29, 2017, 8:34 am
       ---------------------------------------------------------
       Thanks for the input Ibby.
       I'm coming from single monitor too.
       I agree with every thing you say, track awareness, etc.  It's
       pretty cool
       Gerry
       #Post#: 3832--------------------------------------------------
       Re: First Impression Oculus Rift
       By: Chad Brown Date: August 1, 2017, 9:49 am
       ---------------------------------------------------------
       Gerry, I am curious how your VR experience is going. I am
       probably getting a Rift during the summer sale. I can't pass up
       the whole kit for $400.00. I am nervous though. My only
       experience with VR has been through the Gear VR standalone
       (great experience, but no hand presence or positional tracking),
       or the Gear VR hack acting as a wireless HTC Vive. Again there
       is no positional tracking or hand presence.
       In the Vive hack I get a small amount of lag due to the wireless
       connection not being fast enough to flow the data back and forth
       from the headset to the computer. The resolution on my Galaxy
       Note 4 is almost good enough to consider as a replacement for
       the triples but the lag is making it impossible to use
       consistently, and definitely not usable for running in a league
       race.
       My questions are, "Do you have any lag?", "Is the resolution
       good enough to see your apexes and breaking points reliably?",
       "Now that you have used it to race do you think it is the future
       of sim racing?"
       Away from racing, have you found games that are "Must haves"? I
       am super excited but still nervous about spending a good chun of
       dough for this peripheral. Help ease my nerves.
       #Post#: 3835--------------------------------------------------
       Re: First Impression Oculus Rift
       By: Guiga Date: August 1, 2017, 11:12 am
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       Great read so far, guys. Pixel density is probably my biggest
       concern, I'd not be able to put up with the "screen door"
       effect, and I'm not fond of having such high intensity display
       just an inch from my eyes. The "looking through binoculars" feel
       could probably be ignored if the display isn't too far away from
       the eyes, as wearing a helmet in real life does give you that
       border effect. But in real life I'm very active and always
       looking everywhere. The ability to do so in a racing game would
       be so helpful and be a big immersion boost.
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