DIR Return Create A Forum - Home
---------------------------------------------------------
Virtual Racing Championship
HTML https://vrc.createaforum.com
---------------------------------------------------------
*****************************************************
DIR Return to: rFactor 2 General
*****************************************************
#Post#: 3833--------------------------------------------------
Re: Bathhurst 2016 DX11
DIR By: Marketcrash16
Date: August 1, 2017, 10:06 am
---------------------------------------------------------
--- Quote from: Scott Arrington link ---
>
>
> this version is way too bumpy,almost as severe as hitting pot
holes.Tried it in the GP3 car,plus I was getting in the 40"s
frame rate wise,and it didn"t really look any better than the
version we ran in the LMP"s.Needs some work.
>
--- End Quote ---
I have to agree with it being bumpy. I'm sure it is in real
life, but not like that I would think... it's a bit ridiculous.
the location and severity of the bumps would make this too
dangerous of a track in real life. It's almost like the bumps
were intentionally put in the worst possible location.
#Post#: 3837--------------------------------------------------
Re: Bathhurst 2016 DX11
DIR By: Scott Arrington
Date: August 1, 2017, 12:00 pm
---------------------------------------------------------
It"s not as bad in the GT cars as it was in the GP3,as those
cars are sprung alot stiffer.This track is borderline Impossible
at night haha,would hate to try a night race at a track like
this,takes alot of concentration just to keep it off the walls
in the day time.
#Post#: 3840--------------------------------------------------
Re: Bathhurst 2016 DX11
DIR By: Simon J
Date: August 1, 2017, 4:57 pm
---------------------------------------------------------
Its a blast a night :)
#Post#: 3842--------------------------------------------------
Re: Bathhurst 2016 DX11
DIR By: Simon J
Date: August 1, 2017, 6:00 pm
---------------------------------------------------------
HTML https://www.youtube.com/watch?v=k3nlWPMQTbg
#Post#: 3873--------------------------------------------------
Re: Bathhurst 2016 DX11
DIR By: Rick Adams
Date: August 2, 2017, 9:37 pm
---------------------------------------------------------
That guy's balls are so big, he's probably gotta push them
around in a wheel barrow!
#Post#: 3874--------------------------------------------------
Re: Bathhurst 2016 DX11
DIR By: Tech G
Date: August 2, 2017, 11:20 pm
---------------------------------------------------------
Check out that steering input on some of the turns! Plus the
back end seems way more planted than any sim car I have ever
driven around Bathurst. So are the car physics generally not
right or are certain sections of the track just not right.
#Post#: 3889--------------------------------------------------
Re: Bathhurst 2016 DX11
DIR By: Guiga
Date: August 3, 2017, 11:46 am
---------------------------------------------------------
--- Quote from: Tech G link ---
>
> Check out that steering input on some of the turns! Plus the
back end seems way more planted than any sim car I have ever
driven around Bathurst. So are the car physics generally not
right or are certain sections of the track just not right.
>
--- End Quote ---
iRacing is the only game with an accurate rendition of the
track. I hope they got the elevations right in this one too
otherwise there will be no accurate version anywhere. I've only
seen very fast laps in Bathurst with a planted car, never with
someone sliding all over in their game. About steering input,
who knows what they do in real life per track, there are often
differences in how much you need to turn in games!
*****************************************************
Page 2 of 2
DIR Previous Page