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       #Post#: 3833--------------------------------------------------
       Re: Bathhurst 2016 DX11
   DIR By: Marketcrash16
       Date: August 1, 2017, 10:06 am
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       --- Quote from: Scott Arrington link ---
       >
       >
       > this version is way too bumpy,almost as severe as hitting pot
       holes.Tried it in the GP3 car,plus I was getting in the 40"s
       frame rate wise,and it didn"t really look any better than the
       version we ran in the LMP"s.Needs some work.
       >
       --- End Quote ---
       I have to agree with it being bumpy. I'm sure it is in real
       life, but not like that I would think... it's a bit ridiculous.
       the location and severity of the bumps would make this too
       dangerous of a track in real life. It's almost like the bumps
       were intentionally put in the worst possible location.
       #Post#: 3837--------------------------------------------------
       Re: Bathhurst 2016 DX11
   DIR By: Scott Arrington
       Date: August 1, 2017, 12:00 pm
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       It"s not as bad in the GT cars as it was in the GP3,as those
       cars are sprung alot stiffer.This track is borderline Impossible
       at night haha,would hate to try a night race at a track like
       this,takes alot of concentration just to keep it off the walls
       in the day time.
       #Post#: 3840--------------------------------------------------
       Re: Bathhurst 2016 DX11
   DIR By: Simon J
       Date: August 1, 2017, 4:57 pm
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       Its a blast a night :)
       #Post#: 3842--------------------------------------------------
       Re: Bathhurst 2016 DX11
   DIR By: Simon J
       Date: August 1, 2017, 6:00 pm
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  HTML https://www.youtube.com/watch?v=k3nlWPMQTbg
       #Post#: 3873--------------------------------------------------
       Re: Bathhurst 2016 DX11
   DIR By: Rick Adams
       Date: August 2, 2017, 9:37 pm
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       That guy's balls are so big, he's probably gotta push them
       around in a wheel barrow!
       #Post#: 3874--------------------------------------------------
       Re: Bathhurst 2016 DX11
   DIR By: Tech G
       Date: August 2, 2017, 11:20 pm
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       Check out that steering input on some of the turns! Plus the
       back end seems way more planted than any sim car I have ever
       driven around Bathurst. So are the car physics generally not
       right or are certain sections of the track just not right.
       #Post#: 3889--------------------------------------------------
       Re: Bathhurst 2016 DX11
   DIR By: Guiga
       Date: August 3, 2017, 11:46 am
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       --- Quote from: Tech G link ---
       >
       > Check out that steering input on some of the turns! Plus the
       back end seems way more planted than any sim car I have ever
       driven around Bathurst. So are the car physics generally not
       right or are certain sections of the track just not right.
       >
       --- End Quote ---
       iRacing is the only game with an accurate rendition of the
       track. I hope they got the elevations right in this one too
       otherwise there will be no accurate version anywhere. I've only
       seen very fast laps in Bathurst with a planted car, never with
       someone sliding all over in their game. About steering input,
       who knows what they do in real life per track, there are often
       differences in how much you need to turn in games!
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