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#Post#: 3722--------------------------------------------------
Bathhurst 2016 DX11
DIR By: Simon J
Date: July 28, 2017, 6:18 am
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HTML http://www.mediafire.com/file/2d5ltjq4nro480g/Bathurst_2016_v2.rfcmp
#Post#: 3728--------------------------------------------------
Re: Bathhurst 2016 DX11
DIR By: Simon J
Date: July 28, 2017, 10:47 am
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Put a server up with track and URD cars :)
#Post#: 3730--------------------------------------------------
Re: Bathhurst 2016 DX11
DIR By: Chad Brown
Date: July 28, 2017, 11:45 am
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Thanks Simon. I'll try to get the track list updated with the
new track and do some laps later tonight.
#Post#: 3736--------------------------------------------------
Re: Bathhurst 2016 DX11
DIR By: Scott Arrington
Date: July 28, 2017, 2:43 pm
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this version is way too bumpy,almost as severe as hitting pot
holes.Tried it in the GP3 car,plus I was getting in the 40"s
frame rate wise,and it didn"t really look any better than the
version we ran in the LMP"s.Needs some work.
#Post#: 3737--------------------------------------------------
Re: Bathhurst 2016 DX11
DIR By: Simon J
Date: July 28, 2017, 4:36 pm
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Bit of info on the track i found
Mount Panorama was released as a free add-on track for rFactor
2 through the game’s official website, though the third party
content label indicated the track had been created someone other
than ISI. It’s not uncommon for other devs to inject tracks into
rFactor 2; Reiza Studios allowed ISI to put their modern version
of Interlagos designed for Game Stock Car Extreme into rFactor
2, but most remained tight lipped about where this track had
come from.
HTML https://pretendracecars.net/2015/09/11/bathurst-from-pcars-now-available-in-rfactor-2-and-isi-made-it-happen/
#Post#: 3744--------------------------------------------------
Re: Bathhurst 2016 DX11
DIR By: Simon J
Date: July 29, 2017, 1:40 am
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HTML https://www.youtube.com/watch?v=1YbtD9H1q38
iRacing track looks just as bumpy the real track may be the same
in real life :)
#Post#: 3745--------------------------------------------------
Re: Bathhurst 2016 DX11
DIR By: Tig_green
Date: July 29, 2017, 1:46 am
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I thought we have been using only the "official" version and
that was pretty good imo, both the road surface and visuals.
#Post#: 3748--------------------------------------------------
Re: Bathhurst 2016 DX11
DIR By: Chad Brown
Date: July 29, 2017, 6:14 am
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The version I have on the track list is the 3PA version. It is
the official ISI sponsored version.
#Post#: 3751--------------------------------------------------
Re: Bathhurst 2016 DX11
DIR By: Simon J
Date: July 29, 2017, 8:09 am
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will find that one pic from last night ;D
HTML http://www.mediafire.com/convkey/f221/kia417mvvy3mll36g.jpg
#Post#: 3770--------------------------------------------------
Re: Bathhurst 2016 DX11
DIR By: Guiga
Date: July 30, 2017, 12:02 pm
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It's made by mianiak, who's been tasked with other tracks too.
Some 3PA releases are by testers, like the Nascar stuff, and
they're off. But some guys like Jarkko (jka) know how to make a
good, clean track. And James Mabe made the faux-Miami. It's not
like the guy (James or mianiak) is inferior to tuttle or sln, at
all. Maybe even the opposite. There were complaints about track
accuracy as the Team ORSM (or OSRM?) layout is closer to
reality, but the terrain had been obtained from another source
which was exactly like NFS S2. Or like Suzuka being the same
source as SCE/AMS's.
If you get performance issues with this Bathurst 2016 release,
it's the editor's fault. He must have done something with
textures or added other things that hurt performance.
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