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   DIR Return to: Project cars 2
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       #Post#: 4587--------------------------------------------------
       Re: Project Cars 2
       By: Tig_green Date: September 30, 2017, 4:03 am
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       I will stay in rf2 if there is +10 driver grids (for me, not all
       leagues are possible for me because of poor timezone) also in
       the future. I understand TechG.Though I also think rf2 still
       deserves a chance. We are doing good atm and there are new
       members still joining.
       -Matt
       #Post#: 4588--------------------------------------------------
       Re: Project Cars 2
       By: Gerry Sweetland Date: September 30, 2017, 8:00 am
       ---------------------------------------------------------
       [quote author=Scott Arrington link=topic=244.msg4581#msg4581
       date=1506723396]
       Gerry,Simon just sent me these new updated files.Trying the
       Stan Hi Comp right now,feels really good.
       [/quote]
       Thanks Scott... and Simon  :)
       Gerry
       #Post#: 4593--------------------------------------------------
       Re: Project Cars 2
       By: Simon J Date: September 30, 2017, 3:34 pm
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       ;D ;D
       Been testing a server config today getting there   :)
  HTML http://www.mediafire.com/convkey/3e7b/f94gxjuzt53twd26g.jpg
       Fried found new route through Spa Chicane  ;D
  HTML http://www.mediafire.com/convkey/f7b1/az3hzg7dv217c2u6g.jpg
  HTML http://www.mediafire.com/convkey/8044/kf5r9utyuyaz4om6g.jpg
       #Post#: 4596--------------------------------------------------
       Re: Project Cars 2
       By: Scott Arrington Date: September 30, 2017, 11:09 pm
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       [quote author=Tech G link=topic=244.msg4585#msg4585
       date=1506734642]
       [quote author=Scott Arrington link=topic=244.msg4582#msg4582
       date=1506723861]
       Come on Chris,you must be well off living where u do,you can
       afford 60 bucks,it"s worth it ;D
       [/quote]
       Lol, well its totally not about the money, its about time.  I
       don't have time to put into 2 sims, with all the practice, setup
       work, etc that goes with it to be competitive.  So, if I get
       pCars 2 now, I will probably never open rf2 again  :o.
       rf2 has been around a long time and has a loyal following, but
       imho that alone will not be enough for the new developer to make
       it work.  Pretty much everyone I know that switched to rf2 in
       the past year will switch to pCars 2, meaning they will not be
       buying future DLCs, etc.
       There are a load of good leagues that will be running pCars 2,
       but I too prefer the rf2 league scene on the whole.  Plus there
       are loads and loads of add ons that will pop up, that just add
       to the cool factor of the game.  For example they had this very
       cool setup data base site
  HTML http://projectcarssetups.eu/#/bycar,<br
       />which became a great resource to get a quick setup ( I
       personally posted a lot of my setups their). So it just helps to
       make the sim racing experience a lot better for people who
       either don't enjoy setups or didn't have the time.
       They are also looking to add driver swap functionality, so
       honestly if I like the FFB they will get all of my sim time
       because the game has way more to offer than rf2 will ever have
       and it will be played by a lot more people, so bigger grids,
       more multi-class races, etc.
       What the rf2 crowd generally seem to not realize is just because
       they take the 'realism' seriously this is still a game and
       people who play it want to have fun and, if your in a league,
       you want to be competitive.  rF2 is generally a very unwelcoming
       sim and I almost ditched it after my first couple of attempts.
       I will be sad if it comes to this but like I said the developers
       are moving to slowly given what's happening around them and
       their just isn't enough detail or solidity to the time line for
       their updates.  As much as the 'real' sim racer slagged off
       pCars1, it was actually a very good game, just missing the FFB
       and physics, kinda important for a sim.  The sad part is that
       most of the other 'real' sims are still not even up to pCars 1
       standards in all other aspects and that game is now 2 1/2 years
       old.  It really is just not good enough, so I fear rf2 will stay
       in its niche, with less and less leagues, smaller and smaller
       grids, and leaving us all to wonder why a sim with the best FFB,
       tire model and physics has only a had full of people playing it.
       SteamCharts: Number of Players
       A.v Last 30 days         Peak Past Year
       PCars 1             800                         2,900
       PCars 2             3,000                      6,700
       rF2                   324                         1,400
       [/quote]
       Chris,are those numbers including people on Xbox and Playstation
       playing Pcars?,if it is,that"s not a fair comparison since RF2
       was never released on anything other than PC.I have faith in
       Studio 397,I think you will see some of the Iracing guys coming
       over to RF2 once they release all the GT3 cars.Pcars 2 has some
       bugs to fix as far as multiplayer goes,it"s a huge improvement
       over Pcars 1 but still prefer RF2 for league racing.
       #Post#: 4597--------------------------------------------------
       Re: Project Cars 2
       By: Chad Brown Date: October 1, 2017, 12:56 am
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       ISI stated on numerous occasions that the vast majority of rF2
       drivers were offline players. I never understood the thought
       behind driving aginst AI when there was a world of real drivers
       to pit yourself against. But to each their own I suppose.
       With regard to online numbers rF2 has NEVER had very good online
       numbers. Pickup racing in rF2 is abysmal. Most online servers
       are either locked or empty on all but league race days. If there
       are drivers on a server most often they only are trying to
       practice for their league race. I have run into many people who
       are not interested in running pickup or even practice races.
       This includes members of our own league. rF2 is a league's
       paradise, but for any other more casual online mode it sucks.
       #Post#: 4598--------------------------------------------------
       Re: Project Cars 2
       By: Simon J Date: October 1, 2017, 3:31 am
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       few settings
  HTML http://www.mediafire.com/convkey/2dc9/t8piou8p5j8qjax6g.jpg
  HTML http://www.mediafire.com/convkey/7c86/fyrbhr6naqii0gb6g.jpg
       Can Play with damper settings :)
  HTML http://www.mediafire.com/convkey/a55c/ewie7y9m8mn7idv6g.jpg
       Volume set higher for more force on non DD move from 34 to 50 to
       start  ;D
       Play with Tone and FX for feel
  HTML http://www.mediafire.com/convkey/56a8/ehfzn73914qa47u6g.jpg
       #Post#: 4599--------------------------------------------------
       Re: Project Cars 2
       By: Simon J Date: October 1, 2017, 3:39 am
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       Finally i you want to play as a few have it now you can go here
       a fun test server ;D
       PW is tintop easy to remember  ;D
       First in should be able to set session if not exit go back to
       lobby should rotate it and the you will be able to change
       session settings,
       Need to select Dedi Server on search filter and show servers
       with no players to find it :)
       Think there are few bugs in server app still
       Also have never set setup the configs in the server config file
       and rotation configs in the .json file one uses the other to set
       up
       So winging it a bit as i play with copying other users posted
       setting and use in mine  ;D
       But it works and is v smooth  ;D
       Set your pitting to manual too in you in game menu so you can
       drive out of pit not on auto pit.
       Sometimes it Will be auto pit on first entry to server as it is
       default track and car just exit re enter lobby looking into that
       :)
       if you only one in there you can exit then go back in change
       track car time to restart on different settings not seen how to
       advance a session will look into that too :)
       replay can be saved at end of race only it seems get the option
       at end :)
  HTML http://www.mediafire.com/convkey/675f/zrsfq0dfwcx9z786g.jpg
       
       #Post#: 4601--------------------------------------------------
       Re: Project Cars 2
       By: Tig_green Date: October 1, 2017, 8:04 am
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  HTML https://youtu.be/t1Qc08v46T4
       In depth review by Empty Box.
       #Post#: 4620--------------------------------------------------
       Re: Project Cars 2
       By: Simon J Date: October 2, 2017, 2:06 am
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  HTML https://www.youtube.com/watch?v=MVAJ5EvRM-g
       #Post#: 4629--------------------------------------------------
       Re: Project Cars 2
       By: Rick Adams Date: October 2, 2017, 9:51 pm
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       Simon, bless his heart, gifted me Project Cars 2 on steam. I
       have spent all day today playing, and tweaking things to my
       liking. If you are on the fence about buying Pcars 2, I highly
       suggest it. They did a really good job with it. FFB is good
       after adding the Jack Spade custom ffb files. Graphics blew my
       mind, and continue to do so.
       I'm really liking Pcars 2! Thank you again Simon!!!
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