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       #Post#: 4502--------------------------------------------------
       Re: Project Cars 2
       By: Rick Adams Date: September 22, 2017, 4:07 pm
       ---------------------------------------------------------
       When was the last time you raced RF2? Have you even tried it in
       DX11 yet? News flash!!! Just because a track is laser scanned
       don't mean squat... Iracing's tracks are all laser scanned, but
       their physics are so dicked up that it doesn't matter. RF2 has a
       boat load of decent tracks, and their fair share of crappy
       tracks. But laser scanned? Laser scanned don't mean jack...
       #Post#: 4504--------------------------------------------------
       Re: Project Cars 2
       By: Scott Arrington Date: September 22, 2017, 4:49 pm
       ---------------------------------------------------------
       I agree,all the tracks we have ran this season look great,much
       much better than RF1 tracks.I"m pumped on RF2 lately,I think
       Studio 397 is the best thing to happen to the Sim racing
       community.
       #Post#: 4506--------------------------------------------------
       Re: Project Cars 2
       By: Marketcrash16 Date: September 22, 2017, 10:45 pm
       ---------------------------------------------------------
       [quote author=Scott Arrington link=topic=244.msg4504#msg4504
       date=1506116959]
       I agree,all the tracks we have ran this season look great,much
       much better than RF1 tracks.I"m pumped on RF2 lately,I think
       Studio 397 is the best thing to happen to the Sim racing
       community.
       [/quote]
       Most of the gripes I have with RF2 are modded content and the
       fact that most leagues run some AWFUL mods.The URD is one of the
       better mods out there. RF2 does have some nice tracks but there
       is a ton of garbage out there too. RF2 is my favorite, but I
       also really really enjoy Assetto and AMS as I think they are
       fantastic sims as well. Project Cars 2 doesn't sound like it has
       surpassed Assetto in terms of the driving experience so I will
       pass on it for now.
       #Post#: 4509--------------------------------------------------
       Re: Project Cars 2
       By: Simon J Date: September 23, 2017, 4:31 am
       ---------------------------------------------------------
       So tried 2 of them so far mapped the volume and FX to knobs on
       wheel to adjust on the fly feels so much better
       using 4. alternative low comp. one at moment tried mid was more
       ffb
  HTML http://forum.projectcarsgame.com/showthread.php?51628-Jack-Spade-Custom-FFB-Files
       Jack Spade Custom FFB Files
       In pCARS 2 individual car tweaker files are no more, so these
       are global files, one for all cars. The files contain certain
       wheel specifics
       like deadzone removal and anti drag and should be set
       accordingly to type of wheel.
       How to use?
       1. Unpack/copy all files into "My Documents/Project CARS 2"
       folder.
       2. Delete the SMS default "ffb_custom_settings" file. (Note, the
       game automatically creates a new file if none is detected at
       game start)
       3. Activate - relable your selected one to
       "ffb_custom_settings".
       4. Start the game and select Custom on the FFB flavor menu.
       This posting contents 6 different custom files which are based
       on RAW at 2 stages of game/FFB development.
       Standard files - with artificial road noise, moderate
       bumps/kerbs/grass response (severely more than the SMS 4 custom
       preset)
       Alternative files - no artificial road noise, more
       bumps/kerbs/grass response
       An important feature of these files are the Compressor settings
       and the old PC1 Relative Gain stuff, which better balances the
       forces
       at all turning angles and driving scenarios and to a certain
       extent the different types of cars. FFB basically is free of
       clipping.
       In PC2 now the compressor works just like the ones in the audio
       world, severely improves the old Soft Clip.
       The files:
       1. standard low comp.
       2. standard mid comp.
       3. standard high comp.
       4. alternative low comp.
       5. alternative mid comp.
       6. alternative high comp.
       Suggested FFB setting: Gain 100, Volume 50, Tone 50, FX 50 ( FX
       to taste, lower with alternative file)
       FFB is directly derived from physics, thereīs no special feature
       to emphasize over or understeer.
       Tone - more or less balances Mz/Fy and generally should stay at
       default 50.
       FX - controls the level of bumps, kerbs, grass, scrub and road
       noise, level to taste.
       Gain - always at 100, use Volume to adjust the global FFB level
       to taste.
       Checking different files requires restart of the game each time
       an other file is activated or/and edited, session restart is not
       enough.
       Reference - use the Porsche 911 GT3 or McLaren 650S GT3 at
       Oulton Park and Fuji, these are laser scanned tracks and have
       the natural road texture and
       normally donīt require the artificial road noise effect.
       Silverstone and Imola are non laser scanned tracks and are
       pretty flat and boring maybe, ideal to check what the road noise
       files do.
       Note, with the suggested global settings and in combo with the
       custom files FFB is severely stronger than with any of the SMS
       flavors, the alternative
       files tend to cause oscillation, so always keep your hands on
       the wheel.
       Also note, I decided to disable the "Anti Jolt" feature, due to
       the degrading side effect it has on the vast majority of cars
       that are not affected
       by the issue anyway, to enable delete this "#" in the
       corresponding lines.
       #Post#: 4510--------------------------------------------------
       Re: Project Cars 2
       By: Tig_green Date: September 23, 2017, 6:28 am
       ---------------------------------------------------------
       Simon, have you got to play the game at all or just tweaking
       ffb? :D
       Let us know your opinions on the game ;)
       #Post#: 4518--------------------------------------------------
       Re: Project Cars 2
       By: Simon J Date: September 24, 2017, 1:03 am
       ---------------------------------------------------------
       [quote author=Tig_green link=topic=244.msg4510#msg4510
       date=1506166119]
       Simon, have you got to play the game at all or just tweaking
       ffb? :D
       Let us know your opinions on the game ;)
       [/quote]
       it is ok wont beat rf2 anytime soon but good fun :)
       car wise there are loads all look v good hope the URD C7r gets
       same dash it looks lovely  :)
       same with tracks tried bathurst, brands, the ring, imola, spa,
       monza all look stunning
       tried RS500, C7r, Z4, 911rsr,l R32GTR, Bentley  few and more
       online worked well had few stutters pos due to host being on
       wireless others were ok but RF2 runs smoother for me got usual
       post processing shadows etc all off.
       all in all i like it runs allot better than p cars 1  the ffb
       file made it feel loads better but no were near RF2 yet but
       good.
       ffb work very different and is set buy car so have 2 of the
       sliders in menu mapped to knobs so i cant add strength and feel
       while on track.
       tried AC rally car mod last too night too that was allot fun.
       safely say all popular sims will work with OSW. Only rf2 and
       iracing are supported as it was developed on it :)
       so no selecting the option for your wheel in menu all other
       wheels there :)
       Also been helping few people on Simcube forum as not all
       understand how the new custom controller ffb file system and
       menus work yet.
       some have got no ffb at all so had to help  ;D
       The custom file has v low settings as standard till you change
       settings for your desired custom ones  :)
       An option to select diffrent ones in game would be good but will
       generally be left once you find the sweet spot
  HTML https://community.granitedevices.com/t/project-cars-trouble-shooting/574/18
       
       #Post#: 4519--------------------------------------------------
       Re: Project Cars 2
       By: Simon J Date: September 24, 2017, 1:20 am
       ---------------------------------------------------------
       So while on the ffb front  ;D ;D ;D
       i am sure the ffb wil get loads of custom files 40 things to
       adjust that allot :)
       bad voice but very good video on how new ffb works and to get
       best out of it
  HTML https://www.youtube.com/watch?time_continue=62&v=gW5ESYLlNnk
       #Post#: 4520--------------------------------------------------
       Re: Project Cars 2
       By: Tig_green Date: September 24, 2017, 3:14 am
       ---------------------------------------------------------
  HTML https://m.youtube.com/watch?v=dlulyzifZ4g
  HTML https://m.youtube.com/watch?v=C1XmIS8NaQ4
       #Post#: 4532--------------------------------------------------
       Re: Project Cars 2
       By: Guiga Date: September 24, 2017, 2:36 pm
       ---------------------------------------------------------
       [quote author=Rick Adams link=topic=244.msg4502#msg4502
       date=1506114425]
       When was the last time you raced RF2? Have you even tried it in
       DX11 yet? News flash!!! Just because a track is laser scanned
       don't mean squat... Iracing's tracks are all laser scanned, but
       their physics are so dicked up that it doesn't matter. RF2 has a
       boat load of decent tracks, and their fair share of crappy
       tracks. But laser scanned? Laser scanned don't mean jack...
       [/quote]
       Was this to me? If so, you might be out of your depth on the
       response in terms of knowledge and especially comprehension of
       what I wrote. FYI iRacing has a couple of tracks with wrong
       elevations despite it being laser scan.
       Edit: Here's something to try:
  HTML http://onlineracingchampionship.com/page?id=1
       (it may never come
       into beta)
       #Post#: 4533--------------------------------------------------
       Re: Project Cars 2
       By: Rick Adams Date: September 24, 2017, 3:23 pm
       ---------------------------------------------------------
       [quote author=Guiga link=topic=244.msg4532#msg4532
       date=1506281778]
       [quote author=Rick Adams link=topic=244.msg4502#msg4502
       date=1506114425]
       When was the last time you raced RF2? Have you even tried it in
       DX11 yet? News flash!!! Just because a track is laser scanned
       don't mean squat... Iracing's tracks are all laser scanned, but
       their physics are so dicked up that it doesn't matter. RF2 has a
       boat load of decent tracks, and their fair share of crappy
       tracks. But laser scanned? Laser scanned don't mean jack...
       [/quote]
       Was this to me? If so, you might be out of your depth on the
       response in terms of knowledge and especially comprehension of
       what I wrote. FYI iRacing has a couple of tracks with wrong
       elevations despite it being laser scan.
       Edit: Here's something to try:
  HTML http://onlineracingchampionship.com/page?id=1
       (it may never come
       into beta)
       [/quote]
       Yes, I was talking to you. I'm just trying to get you riled up
       enough to come out and race with us!
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