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   DIR Return to: Project cars 2
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       #Post#: 4694--------------------------------------------------
       Re: Project Cars 2
   DIR By: Rick Adams
       Date: October 4, 2017, 5:57 pm
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       Sorry Simon, wife had me doing honey-do list all dang day.
       #Post#: 4697--------------------------------------------------
       Re: Project Cars 2
   DIR By: Simon J
       Date: October 4, 2017, 11:17 pm
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       --- Quote from: Rick Adams link ---
       >
       > Sorry Simon, wife had me doing honey-do list all dang day.
       >
       --- End Quote ---
       Cool be on later new setting are fun :)
       #Post#: 4709--------------------------------------------------
       Re: Project Cars 2
   DIR By: Tech G
       Date: October 6, 2017, 2:33 pm
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       --- Quote from: Simon J link ---
       >
       >
  HTML http://forum.projectcarsgame.com/showthread.php?51628-Jack-Spade-Custom-FFB-Files
       >
       --- End Quote ---
       Thanks I did install the Jack Spade files straight away.  Just
       about to give it another try as I have not bothered since that
       first hour test.
       Edit: Well that went well  :-\.  The FFB is now a little better
       but still needs work with me having to edit files and try
       different versions of the Jack Spade stuff, and I just can't be
       bothered right now.  As for the cars I have driven so far, as
       usual for me the default setups suck, so that's a whole new
       setup system I need to learn, and I honestly can't be bothered
       with that either  ::).  So on the whole so far pCars 2 gets a
       'can't be bothered' rating of 8 1/2.  Why can't these games come
       with a variety of default setups that just work right out of the
       box.
       Having said all of that, I think once I do put the time into it,
       it will be a very good sim to race in.
       #Post#: 4711--------------------------------------------------
       Re: Project Cars 2
   DIR By: Chad Brown
       Date: October 6, 2017, 8:45 pm
       ---------------------------------------------------------
       Not that I'm trying to defend or support anyone getting deeper
       into PC2, but like any setup, it is tailored to the driver and
       track so no one size fits all. Imagine using the same setup for
       Zandvoort that you used for Monza. I suspect one setup would be
       just as sucky for the other track.
       #Post#: 4718--------------------------------------------------
       Re: Project Cars 2
   DIR By: Tech G
       Date: October 7, 2017, 2:47 pm
       ---------------------------------------------------------
       I tried again for another hour and did some setup work with the
       Nissan GT3,  FFB feeling is ok, not great but good enough.  But
       the setup menus are very confusing, trying to save a set up is a
       joke, clicking save over existing doesn't seem to work.
       Also my setup changes where having minimal effect on the car,
       which has major understeer issues on Laguna Seca, plus it keeps
       missing the downshift from 3 to 2, so really not very
       encouraging.
       Again, probably just the frustrations of a getting used to new
       game.
       Simon, I couldn't find your server btw
       #Post#: 4722--------------------------------------------------
       Re: Project Cars 2
   DIR By: Simon J
       Date: October 8, 2017, 12:50 am
       ---------------------------------------------------------
       --- Quote from: Tech G link ---
       >
       > I tried again for another hour and did some setup work with
       the Nissan GT3,  FFB feeling is ok, not great but good enough.
       But the setup menus are very confusing, trying to save a set up
       is a joke, clicking save over existing doesn't seem to work.
       >
       > Also my setup changes where having minimal effect on the car,
       which has major understeer issues on Laguna Seca, plus it keeps
       missing the downshift from 3 to 2, so really not very
       encouraging.
       >
       > Again, probably just the frustrations of a getting used to new
       game.
       >
       > Simon, I couldn't find your server btw
       >
       --- End Quote ---
       yep sorry i set it up as a p2p  sat to test  setting up server
       from in game multiplayer menu should be back to normal now
       works well like that too i just put -searchds "VRC Fun Server"
       in the launch options so when i create a game in the multiplayer
       menu it uses the server not my PC to host :)
       #Post#: 4734--------------------------------------------------
       Re: Project Cars 2
   DIR By: Simon J
       Date: October 9, 2017, 1:27 am
       ---------------------------------------------------------
       Was told to try these settings feels allot better no canned
       effects certainly the way to go  :)
       "After some more experience with this game. try this
       Turn the ForceFeedBack FX Slider all the way off for the best
       FFB
       gain 50
       volume 100
       FX 10
       Tone 50
       Gain adjust too your own likings for strength. or just try your
       own settings with FX off.
       the only thing fx does is add or boost fake effects. with it off
       you feel the true ffb of the game
       On laserscanned tracks I agree. But non-laserscanned tracks are
       extremly boring without a bit of FX. So I leave it at 10 most
       the time.
       btw. gain should always be 100 and volume should be adjusted
       instead. you are clipping the dynamic of the FFB otherwise… they
       say."
       #Post#: 4767--------------------------------------------------
       Re: Project Cars 2
   DIR By: Simon J
       Date: October 10, 2017, 6:59 am
       ---------------------------------------------------------
       Game changer for those who hate menus voice control :)
  HTML http://forum.projectcarsgame.com/showthread.php?54642-Voice-control-mod-UPDATED
       Looks cool  ;D
  HTML https://www.youtube.com/watch?time_continue=17&v=f4Wug-Z2gKg
       #Post#: 4769--------------------------------------------------
       Re: Project Cars 2
   DIR By: Tig_green
       Date: October 10, 2017, 7:46 am
       ---------------------------------------------------------
       That is impressive. I assume a lot of setting up required before
       it works like that or are those commands already in the program?
       #Post#: 4771--------------------------------------------------
       Re: Project Cars 2
   DIR By: Simon J
       Date: October 10, 2017, 8:35 am
       ---------------------------------------------------------
       --- Quote from: Tig_green link ---
       >
       > That is impressive. I assume a lot of setting up required
       before it works like that or are those commands already in the
       program?
       >
       --- End Quote ---
       he supplied a profile for p cars 2
       I have asked about just waiting for answer
       for rf2 think you could just map same buttons :)
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