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#Post#: 4694--------------------------------------------------
Re: Project Cars 2
DIR By: Rick Adams
Date: October 4, 2017, 5:57 pm
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Sorry Simon, wife had me doing honey-do list all dang day.
#Post#: 4697--------------------------------------------------
Re: Project Cars 2
DIR By: Simon J
Date: October 4, 2017, 11:17 pm
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--- Quote from: Rick Adams link ---
>
> Sorry Simon, wife had me doing honey-do list all dang day.
>
--- End Quote ---
Cool be on later new setting are fun :)
#Post#: 4709--------------------------------------------------
Re: Project Cars 2
DIR By: Tech G
Date: October 6, 2017, 2:33 pm
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--- Quote from: Simon J link ---
>
>
HTML http://forum.projectcarsgame.com/showthread.php?51628-Jack-Spade-Custom-FFB-Files
>
--- End Quote ---
Thanks I did install the Jack Spade files straight away. Just
about to give it another try as I have not bothered since that
first hour test.
Edit: Well that went well :-\. The FFB is now a little better
but still needs work with me having to edit files and try
different versions of the Jack Spade stuff, and I just can't be
bothered right now. As for the cars I have driven so far, as
usual for me the default setups suck, so that's a whole new
setup system I need to learn, and I honestly can't be bothered
with that either ::). So on the whole so far pCars 2 gets a
'can't be bothered' rating of 8 1/2. Why can't these games come
with a variety of default setups that just work right out of the
box.
Having said all of that, I think once I do put the time into it,
it will be a very good sim to race in.
#Post#: 4711--------------------------------------------------
Re: Project Cars 2
DIR By: Chad Brown
Date: October 6, 2017, 8:45 pm
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Not that I'm trying to defend or support anyone getting deeper
into PC2, but like any setup, it is tailored to the driver and
track so no one size fits all. Imagine using the same setup for
Zandvoort that you used for Monza. I suspect one setup would be
just as sucky for the other track.
#Post#: 4718--------------------------------------------------
Re: Project Cars 2
DIR By: Tech G
Date: October 7, 2017, 2:47 pm
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I tried again for another hour and did some setup work with the
Nissan GT3, FFB feeling is ok, not great but good enough. But
the setup menus are very confusing, trying to save a set up is a
joke, clicking save over existing doesn't seem to work.
Also my setup changes where having minimal effect on the car,
which has major understeer issues on Laguna Seca, plus it keeps
missing the downshift from 3 to 2, so really not very
encouraging.
Again, probably just the frustrations of a getting used to new
game.
Simon, I couldn't find your server btw
#Post#: 4722--------------------------------------------------
Re: Project Cars 2
DIR By: Simon J
Date: October 8, 2017, 12:50 am
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--- Quote from: Tech G link ---
>
> I tried again for another hour and did some setup work with
the Nissan GT3, FFB feeling is ok, not great but good enough.
But the setup menus are very confusing, trying to save a set up
is a joke, clicking save over existing doesn't seem to work.
>
> Also my setup changes where having minimal effect on the car,
which has major understeer issues on Laguna Seca, plus it keeps
missing the downshift from 3 to 2, so really not very
encouraging.
>
> Again, probably just the frustrations of a getting used to new
game.
>
> Simon, I couldn't find your server btw
>
--- End Quote ---
yep sorry i set it up as a p2p sat to test setting up server
from in game multiplayer menu should be back to normal now
works well like that too i just put -searchds "VRC Fun Server"
in the launch options so when i create a game in the multiplayer
menu it uses the server not my PC to host :)
#Post#: 4734--------------------------------------------------
Re: Project Cars 2
DIR By: Simon J
Date: October 9, 2017, 1:27 am
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Was told to try these settings feels allot better no canned
effects certainly the way to go :)
"After some more experience with this game. try this
Turn the ForceFeedBack FX Slider all the way off for the best
FFB
gain 50
volume 100
FX 10
Tone 50
Gain adjust too your own likings for strength. or just try your
own settings with FX off.
the only thing fx does is add or boost fake effects. with it off
you feel the true ffb of the game
On laserscanned tracks I agree. But non-laserscanned tracks are
extremly boring without a bit of FX. So I leave it at 10 most
the time.
btw. gain should always be 100 and volume should be adjusted
instead. you are clipping the dynamic of the FFB otherwise… they
say."
#Post#: 4767--------------------------------------------------
Re: Project Cars 2
DIR By: Simon J
Date: October 10, 2017, 6:59 am
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Game changer for those who hate menus voice control :)
HTML http://forum.projectcarsgame.com/showthread.php?54642-Voice-control-mod-UPDATED
Looks cool ;D
HTML https://www.youtube.com/watch?time_continue=17&v=f4Wug-Z2gKg
#Post#: 4769--------------------------------------------------
Re: Project Cars 2
DIR By: Tig_green
Date: October 10, 2017, 7:46 am
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That is impressive. I assume a lot of setting up required before
it works like that or are those commands already in the program?
#Post#: 4771--------------------------------------------------
Re: Project Cars 2
DIR By: Simon J
Date: October 10, 2017, 8:35 am
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--- Quote from: Tig_green link ---
>
> That is impressive. I assume a lot of setting up required
before it works like that or are those commands already in the
program?
>
--- End Quote ---
he supplied a profile for p cars 2
I have asked about just waiting for answer
for rf2 think you could just map same buttons :)
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