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#Post#: 3541--------------------------------------------------
Re: Project Cars 2
By: Scott Arrington Date: July 12, 2017, 3:40 pm
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I agree,RF2 has the best Physics and FF.I could never get my
wheel to feel right in P cars,I"m sure P cars 2 will be much
better Physics wise just hoping you don"t need a super computer
to play it.
#Post#: 3544--------------------------------------------------
Re: Project Cars 2
By: MikeeCZ Date: July 13, 2017, 10:15 am
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Its most likely going to have very similar physics as 1. You
gotta realize that more complex physics you have, more
complicated it is to make content for it.
In rF2 offic cars come out every 3-6months, being quite
extensively tested for the last few months of its developement.
In AC or pCars, they somehow come out with 10 cars a month even
cars that in real life have extremly complicated electronic
differentials, dynamic dampers, torque convertors, brake
systems, stability controls etc. It simply screams how fudged
the physics are.
pCars 1 also hyped people before it came out only to disappoint
everyone, pCars 2 is just history repeating itself...
Plus - pCars is going to have all sorts of racing, dirt, rally,
ovals, circuits, steet cars, all over the place. That shows me
even more how fudged it will be because you might aswell have
two completely differend tyre models for lose surfaces. And that
is just the tip of the iceberg.
I wish even rF2 had more realistic physics in many places,
simply no other sim comes close. There are some things in AMS
physics that are better, but overaly na-ah
#Post#: 3546--------------------------------------------------
Re: Project Cars 2
By: Tech G Date: July 13, 2017, 12:02 pm
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I agree with a lot of what you say Mikee, I am quite a skeptic.
SMS are a commercial beast and are interested in selling on
mass. So the game will look amazing, have lots of fluff and
fancy stuff, but I doubt they will get the physics right for
most cars. But does this really matter?
From my short time in rF2 there are a lot of realism 'nuts', but
as I have never driven any of these cars in real life, I have no
idea how they really compare. What I do know is that with the
good mods the feed back I am getting through my wheel tells me
what my eyes, ears and gut tell me about what the car should be
doing, although this may not be the same as real life, I have
the right sensations through the FFB.
pCars 2 does not need to get all the real life car physics right
to be a huge success, the just needs to get the FFB feeling
generally right, so it lets you know when the car is going to
try to kill you.
From what I understand they have started from the ground up on
the tire model, so it should be much better, and doesn't really
need to be to the same standard as some mods in rf2, especially
for people who have never experienced rf2, as like me before I
tried it they think pCar is pretty ok and just looks sooooo damn
pretty!
#Post#: 3560--------------------------------------------------
Re: Project Cars 2
By: MikeeCZ Date: July 14, 2017, 1:37 pm
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[quote author=Tech G link=topic=244.msg3546#msg3546
date=1499965379]
I agree with a lot of what you say Mikee, I am quite a skeptic.
SMS are a commercial beast and are interested in selling on
mass. So the game will look amazing, have lots of fluff and
fancy stuff, but I doubt they will get the physics right for
most cars. But does this really matter?
From my short time in rF2 there are a lot of realism 'nuts', but
as I have never driven any of these cars in real life, I have no
idea how they really compare. What I do know is that with the
good mods the feed back I am getting through my wheel tells me
what my eyes, ears and gut tell me about what the car should be
doing, although this may not be the same as real life, I have
the right sensations through the FFB.
pCars 2 does not need to get all the real life car physics right
to be a huge success, the just needs to get the FFB feeling
generally right, so it lets you know when the car is going to
try to kill you.
From what I understand they have started from the ground up on
the tire model, so it should be much better, and doesn't really
need to be to the same standard as some mods in rf2, especially
for people who have never experienced rf2, as like me before I
tried it they think pCar is pretty ok and just looks sooooo damn
pretty!
[/quote]
When I say "realistic" i dont mean "like in real life". Its
sorta complicated to explain, but i presonally dont care if the
car is one sec slower or faster on the same track. There are far
too many factors affecting these things to compare anyway. I
want to see logical physics and FFB that gives you the subtle
balance signals. When i drive my real life car, i can feel the
balance in my body, and somehow ISI managed to create a FFB
where I can feel the same feeling just thru my hands. Its soo
well made.
Also - you cannot have realistic high end race cars in a
consumer grade sims.. its not possible... there is a reason why
there are tens or hundrets of people working on that car all of
the time, on next tracks setups, simulating races, tire
degradation, fuel consumption, parts wear, liquid expansion, gas
expansion etc etc. So.. give me cars that handle logically and
connect it to me thru the FFB so i can feel it logically... the
only sims that have ever come close to this are all isiMotor
based for me, AC is really ****, pCars are really ****, iRacing
is really ****. It depends how deep you dig, if you are not
fussed that much, AC might be pretty good.. I personally call AC
"Track day simulator" where rF2 is "the best racing simulator",
but dont mistake best with ultimate.
I dont need laser scanned tracks either, i dont care about
that.. The problem is that a lot of "not laser scanned" third
party tracks are just badly made, beacuse the cambers and
elevation changes are so off it would not even pass FIA
standards. So i dont care if its laser scanned or even all that
accurate, as long as its make sence and those tracks are
challenging in the same way they should be.
My personal favourite tracks are Mills, Loch Drummond and Toban,
and they all happen to be fantasy tracks. That does mean i hate
real life tracks (i do with some) but "Real life" accuracy has
very little importance
I am always astonished with the amazing track accuracy in AC,
trully unbelievable, but you get to drive on those tracks in
crap handling cars.. I really enjoyed our race on RedBull ring
here in the series, because its an AC rip (i dont like that fact
- but it assures that track is trully well made) and f.e. in
turn 3 on red bull ring, without laser scanning its extremely
hard to make the road shape right so that it isnt idiotically
steppy yet challening in the right way.
#Post#: 3563--------------------------------------------------
Re: Project Cars 2
By: Marketcrash16 Date: July 14, 2017, 4:45 pm
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So Loch Drummond will be your "Champions Choice" track then ?
:-)
Sorry... just fishing for info , trying to get a head start.
#Post#: 3565--------------------------------------------------
Re: Project Cars 2
By: Chad Brown Date: July 14, 2017, 6:16 pm
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[quote author=Marketcrash16 link=topic=244.msg3563#msg3563
date=1500068744]
So Loch Drummond will be your "Champions Choice" track then ?
:-)
Sorry... just fishing for info , trying to get a head start.
[/quote]
Lol. Yeah, I still haven't asked which track Mike wants as his
champion track this season. So what will it be Mr Foster?
#Post#: 3569--------------------------------------------------
Re: Project Cars 2
By: MikeeCZ Date: July 15, 2017, 5:11 am
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Admins are OT, admins are OT! :)
Are we still going with EGT? If yes id pick Mills, but i gotta
give a thought as to which layout :)
#Post#: 3570--------------------------------------------------
Re: Project Cars 2
By: Tig_green Date: July 15, 2017, 7:28 am
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Check the upper right corner of the website for news ;)
#Post#: 3571--------------------------------------------------
Re: Project Cars 2
By: i_hortal Date: July 15, 2017, 12:53 pm
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judging the track list looks like theres only 4 new road tracks.
in pcars 2
Red Bull Ring
Fuji Speedway
Circuit of the Americas
Knockhill Racing Circuit
and the usual nords laser scan everyone gets.
most of it is reused content, which means there is a slight
chance they had unused resourced that they could use for tyre
development and other stuff.
rest of tracks are rally cross, karts, ice,ovals, etc.
Chesterfield Karting Circuit (karts)
Daytona International Speedway (oval)
Dirtfish Rally School (rally)
Indianapolis Motor Speedway (oval)
Lankebanen - Hell (rallycross)
Loheac-Bretagna (rally cross)
Mercedes-Benz Ice Track (no idea wtf this is)
Sampala Circuit (no idea what this is)
Sportsland SUGO (rallycross?)
#Post#: 3572--------------------------------------------------
Re: Project Cars 2
By: Marketcrash16 Date: July 15, 2017, 5:07 pm
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I don't expect Pcars2 to be better than RF2 in handlng, but if
it can at least surpass iRacing and Assetto it would be
something I would purchase. Definitely won't be shelling out
money day 1. If I even so much hear about Pcars 3, I would never
buy Pcars 2 because I hate developers that churn crap out.
Reminds me of the Madden football games by EA. Every year it was
basically $60 for a roster update.
Assetto got it right with the way they do DLC. If people like
the product, they will support it. Rfactor 2 may have the worst
marketing strategy and business plan of all time.
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