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       #Post#: 3333--------------------------------------------------
       Project Cars 2
       By: Tech G Date: June 21, 2017, 2:30 pm
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       I know probably like me, you tried project cars 1, enjoyed a lot
       about the polish of the game, but the physics just sucked.  I
       really didn't hold out much hope for this with Project Cars 2,
       as their focus is really on the console game pad uses, which by
       far is the majority of their players, but it seems there are
       more and more reviews indicating that there have been a lot of
       improvements.
  HTML https://www.youtube.com/watch?v=tgi4aadWN6s
  HTML https://www.youtube.com/watch?v=tgi4aadWN6s
       #Post#: 3334--------------------------------------------------
       Re: Project Cars 2
       By: Chad Brown Date: June 21, 2017, 2:39 pm
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       I played it be to build a project Cars 1. I thought it sucked
       major dick and never went back to Play It Again. To me it was
       nothing more than a really good looking console game. It did not
       qualify as a Sim per se. Maybe they learned their lesson from
       all of the negative reviews regarding their physics and the game
       being a simcade. But realistically I don't see them going after
       the niche market of Hardcore simmers. There's not a lot of money
       in it compared to the console casual racing person.
       #Post#: 3336--------------------------------------------------
       Re: Project Cars 2
       By: Marketcrash16 Date: June 21, 2017, 8:06 pm
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       Yeah Tech, I watched that vid too. That guy hated PCars 1 so
       that says a lot to me. I won't jump out and buy it September
       22nd but I will buy it if the revirews continue to be positive
       from the sim community. If it can be better than Assetto in the
       way it feels, it would probably become my go-to sim. RF2 is
       untouchable when at it's best, but even now that seldom happens.
       It's not even jist the graphics, but TRACK ACCURACY is a huge
       factor for immersion and RF2 fails so miserably in both those
       aspects.
       I do have doubts that the leopard changed it's stripes though.
       Pcars felt almost exactly like Shift 2 <-- NOT a compliment.
       #Post#: 3347--------------------------------------------------
       Re: Project Cars 2
       By: Jan van Lier Date: June 22, 2017, 3:22 pm
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       I played quite a bit of Project Cars (Pee Cars), and from what I
       understand the physics, AI and other aspects of the game were
       vastly improved with time after release. They also vary in
       quality from car to car. I would agree they are not even close
       to what RF2 is (especially with the URD mod), and requires a ton
       of FFB setting tweaking to even get it reasonable. Still, once I
       figured it out I had a bunch of fun with the game. It's
       definitely more of a sim than an arcade or console style game,
       and the AI is among the best out there. The career mode, while a
       bit thin was still pretty fun.
       Excited to see what they do with Pee Cars 2, the car and track
       list looks pretty awesome.
       #Post#: 3356--------------------------------------------------
       Re: Project Cars 2
       By: Guiga Date: June 22, 2017, 9:14 pm
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       [quote author=Marketcrash16 link=topic=244.msg3336#msg3336
       date=1498093569]
       Yeah Tech, I watched that vid too. That guy hated PCars 1 so
       that says a lot to me. I won't jump out and buy it September
       22nd but I will buy it if the revirews continue to be positive
       from the sim community. If it can be better than Assetto in the
       way it feels, it would probably become my go-to sim. RF2 is
       untouchable when at it's best, but even now that seldom happens.
       It's not even jist the graphics, but TRACK ACCURACY is a huge
       factor for immersion and RF2 fails so miserably in both those
       aspects.
       I do have doubts that the leopard changed it's stripes though.
       Pcars felt almost exactly like Shift 2 <-- NOT a compliment.
       [/quote]
       rFactor and pCARS tracks take the top spot for worst overall
       track accuracy so don't hold your breath for anything which they
       haven't obtained laser/survey data, or even a CAD model :P. And
       apparently a bunch of silly stuff that happened on pC1 (car
       physics-related) still happens in pC2 although there have been
       very quick patches to it.... which leads me to believe those are
       stop-gap gizmos as we've seen in rF2, which means it's not
       addressing the whole simulation aspect (tire, suspension,
       whatever) but instead forcing the game to have certain things
       behave within a certain spectrum in certain occasions. TL:DR -
       oddities will keep happening, exploits will keep being found.
       What you need to look for is whether they have addressed the
       proper game glitches still plaguing the current version. It just
       lacked so much polish on top of bad handling.
       #Post#: 3531--------------------------------------------------
       Re: Project Cars 2
       By: Tech G Date: July 11, 2017, 3:53 pm
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       More from pCars 2 that sounds amazing, lets hope rF2 can add
       some more polish.
  HTML https://www.youtube.com/watch?v=s39FBSDG9C4
  HTML https://www.youtube.com/watch?v=s39FBSDG9C4
       #Post#: 3532--------------------------------------------------
       Re: Project Cars 2
       By: Rick Adams Date: July 11, 2017, 4:27 pm
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       In my opinion there are only two "simulations" out there
       currently. IRacing and rfactor 2, and until iracing fixes its
       B.S. tire physics I will consider it JUNK. Graphics... Graphics
       take a back seat to physics. Physics is the most important part
       of a sim to me. Laser scanned tracks. I don't need laser scanned
       tracks, as long as the tracks we are supplied with come close.
       #Post#: 3533--------------------------------------------------
       Re: Project Cars 2
       By: Tig_green Date: July 11, 2017, 4:34 pm
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       Can't deny it, this interests me. Never tried project cars 1.
       This reminds me, where are all the weather updates that were
       mentioned being developed to rf2?...
       #Post#: 3539--------------------------------------------------
       Re: Project Cars 2
       By: Simon J Date: July 12, 2017, 12:31 am
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       I like P Cars one will likely get this one too. off this week
       and next will ask Ari what it is like. I just missed the beta :)
       racing wise think RF2 the better was look of P Cars and tracks
       are very good with DX11 out i have not tried P Cars for a while
       #Post#: 3540--------------------------------------------------
       Re: Project Cars 2
       By: Tech G Date: July 12, 2017, 12:07 pm
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       I would definitely not recommend going back to pCars 1.  It was
       a great 'sim-cade' game that got me into sim racing and help me
       learn the tracks, a little about car set up, a lot about league
       racing and racing etiquette, etc.  However, as others have said
       even bad car mods in rF2 are significantly better than the best
       car mods in pCars 1, the feel and physics now leave me cold.  I
       don't have any confidence that they will get to rF2 levels of
       FFB, however, I have to believe that they will improve
       significantly, and if they do, with all the other features this
       game will offer, I for sure will give it ago and maybe get back
       into some league racing with it.
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