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       #Post#: 3459--------------------------------------------------
       Re: Laguna Seca test server
   DIR By: Tig_green
       Date: July 3, 2017, 1:10 pm
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       It didn't look that bright on my screen (dx9). I didn't
       encounter such kerb problem either despite going over most of
       the kerbs, weird.
       #Post#: 3464--------------------------------------------------
       Re: Laguna Seca test server
   DIR By: i_hortal
       Date: July 3, 2017, 7:06 pm
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       --- Quote from: Tig_green link ---
       >
       > It didn't look that bright on my screen (dx9). I didn't
       encounter such kerb problem either despite going over most of
       the kerbs, weird.
       >
       --- End Quote ---
       i managed to fly :D
  HTML https://youtu.be/pKguV0puhWg
       #Post#: 3465--------------------------------------------------
       Re: Laguna Seca test server
   DIR By: Chad Brown
       Date: July 3, 2017, 7:32 pm
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       Yep, those curbs are there to keep you from cutting the track.
       Looks like it worked.
       #Post#: 3466--------------------------------------------------
       Re: Laguna Seca test server
   DIR By: Rick Adams
       Date: July 3, 2017, 9:34 pm
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       That track glows like a nuclear waste land in DX11
       #Post#: 3467--------------------------------------------------
       Re: Laguna Seca test server
   DIR By: Tig_green
       Date: July 3, 2017, 10:17 pm
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       --- Quote from: i_hortal link ---
       >
       > [quote author=Tig_green link=topic=239.msg3459#msg3459
       date=1499105441]
       > It didn't look that bright on my screen (dx9). I didn't
       encounter such kerb problem either despite going over most of
       the kerbs, weird.
       >
       --- End Quote ---
       i managed to fly :D
  HTML https://youtu.be/pKguV0puhWg
       [/quote]
       I did 360 degrees flip at the same spot :p
       #Post#: 3468--------------------------------------------------
       Re: Laguna Seca test server
   DIR By: Guiga
       Date: July 3, 2017, 11:23 pm
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       It might be the collision box going under the track and getting
       caught up. These Lagunas all come from the same source and I'm
       yet to see a properly good one so it might be issues with track
       mesh on top of the collision box.
       #Post#: 3470--------------------------------------------------
       Re: Laguna Seca test server
   DIR By: Simon J
       Date: July 4, 2017, 1:32 am
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       I am sure there will be dX11 ver soon  ;D
       #Post#: 3473--------------------------------------------------
       Re: Laguna Seca test server
   DIR By: Chad Brown
       Date: July 4, 2017, 1:51 am
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       We can only hope. It is a great track and a TON of fun when it
       is working properly.
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