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       #Post#: 3169--------------------------------------------------
       Re: Driving Views and Simracing
       By: Simon J Date: June 8, 2017, 1:45 am
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       I have look left right and behind mapped to d pad plus virtual
       mirrors on. use 29 to 35 FOV at 5760 x 1200
       3 screens fairly good at seeing people that along side you
       my Z1 dash flashes blue round edge when someone is approaching
       too
       #Post#: 3170--------------------------------------------------
       Re: Driving Views and Simracing
       By: Tig_green Date: June 8, 2017, 2:42 am
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       Flashing feature sounds good Simon. I use FOV 40. Not sure if
       it's ideal but it is what I'm use to. I have one 144Hz gaming
       screen, not sure if it's 24" or 27", probably 24... Would be
       interested to get widescreen, not really interested of 3 screen
       setup because all the hassle involved.
       #Post#: 3175--------------------------------------------------
       Re: Driving Views and Simracing
       By: Chad Brown Date: June 8, 2017, 9:40 am
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       [quote author=Tig_green link=topic=231.msg3170#msg3170
       date=1496907724]not really interested of 3 screen setup because
       all the hassle involved.
       [/quote]
       It's no that much hassle, at least it's worth the hassle to me.
       #Post#: 3176--------------------------------------------------
       Re: Driving Views and Simracing
       By: Tech G Date: June 8, 2017, 10:11 am
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       It's always an interesting debate with the authentic/realism
       aspect of sim racing, but what you have to remember is its not
       real, as there are a number of key elements missing such as,
       unless you have VR you are not able to easily look left or
       right, and you have no peripheral vision, you have no seat of
       the pants feeling, no pit crew or messages being relayed to you
       about all the key things you need in a race, no one helping you
       with setup, etc, etc.
       Which is why I really, really miss track map, the delta time
       plugin and the radar plug in which visually show you the
       location of cars around you.  This aid help make sim racing much
       safe and in my opinion more realistic as they compensate a
       little for the information you are not getting.
       Having said all that, I have  a dual monitor setup (3800 x 1080)
       with FOV at around 30 and I drive cockpit view, with my seat
       move forward so I don't see the steering wheel, as I already
       have one in front of me.  But I think any view or aid that helps
       give you more awareness of your surroundings and what the car is
       actually doing can only be a good thing, imho  ;).
       #Post#: 3179--------------------------------------------------
       Re: Driving Views and Simracing
       By: Guiga Date: June 8, 2017, 1:18 pm
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       Cockpit with FOV somewhere around 30-35, depending on car and
       game so I get roughly the same size steering wheel in the game
       as my real one. Sometimes I raise the virtual camera height
       because I'm tall and I'm used to seeing a lot though it's not
       well represented in a single-monitor setup.
       #Post#: 3183--------------------------------------------------
       Re: Driving Views and Simracing
       By: Ibby Date: June 9, 2017, 12:17 am
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       When I played racing "games" it was bumper view. But when I
       started racing "sims" (Grand Prix, rF, rF2), its always been
       cockpit view for more realism. I will say that with a single
       monitor I sometimes questioned using most of the 1920x1080
       display just to see a dashboard and rollcage with only about
       800x600 actually showing what was outside the car. But thats
       what I stuck with.
       Recently though I have switched to an Oculus Rift. So now its
       cockpit view all the way. The resolution is nowhere near what
       you triple screen fellas are used to. But for me, I can get by
       the "screendoor" effect and feel immersed. Coming from a single
       monitor placed at the back edge of the desk, it actually feels
       like a much wider field of view. I think it kind of imitates
       wearing a helmet which restricts your peripheral vision
       slightly. I dont use virtual mirrors. I use the real mirrors.
       And in VR, you really adjust the seat and mirrors just like a
       real car. I had to map all those buttons as I had never used
       them before!
       Currently in rF2 VR, the info displays are pretty far outside
       your forward view. So you have to look down into the car or up
       into the roof to see some info. For me I find this even more
       realistic as I have to wait for a long straight to check on
       things. I dont have any addins yet but I want to add an audio
       one like Crewchief to complete my realistic setup.
       #Post#: 3221--------------------------------------------------
       Re: Driving Views and Simracing
       By: Jan van Lier Date: June 11, 2017, 4:42 pm
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       One 55" monitor (TV), cockpit view at 28 FOV, left/right/back
       mapped, triple mirror and as many distracting windows and plug
       ins on screen as possible.
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