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#Post#: 3169--------------------------------------------------
Re: Driving Views and Simracing
By: Simon J Date: June 8, 2017, 1:45 am
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I have look left right and behind mapped to d pad plus virtual
mirrors on. use 29 to 35 FOV at 5760 x 1200
3 screens fairly good at seeing people that along side you
my Z1 dash flashes blue round edge when someone is approaching
too
#Post#: 3170--------------------------------------------------
Re: Driving Views and Simracing
By: Tig_green Date: June 8, 2017, 2:42 am
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Flashing feature sounds good Simon. I use FOV 40. Not sure if
it's ideal but it is what I'm use to. I have one 144Hz gaming
screen, not sure if it's 24" or 27", probably 24... Would be
interested to get widescreen, not really interested of 3 screen
setup because all the hassle involved.
#Post#: 3175--------------------------------------------------
Re: Driving Views and Simracing
By: Chad Brown Date: June 8, 2017, 9:40 am
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[quote author=Tig_green link=topic=231.msg3170#msg3170
date=1496907724]not really interested of 3 screen setup because
all the hassle involved.
[/quote]
It's no that much hassle, at least it's worth the hassle to me.
#Post#: 3176--------------------------------------------------
Re: Driving Views and Simracing
By: Tech G Date: June 8, 2017, 10:11 am
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It's always an interesting debate with the authentic/realism
aspect of sim racing, but what you have to remember is its not
real, as there are a number of key elements missing such as,
unless you have VR you are not able to easily look left or
right, and you have no peripheral vision, you have no seat of
the pants feeling, no pit crew or messages being relayed to you
about all the key things you need in a race, no one helping you
with setup, etc, etc.
Which is why I really, really miss track map, the delta time
plugin and the radar plug in which visually show you the
location of cars around you. This aid help make sim racing much
safe and in my opinion more realistic as they compensate a
little for the information you are not getting.
Having said all that, I have a dual monitor setup (3800 x 1080)
with FOV at around 30 and I drive cockpit view, with my seat
move forward so I don't see the steering wheel, as I already
have one in front of me. But I think any view or aid that helps
give you more awareness of your surroundings and what the car is
actually doing can only be a good thing, imho ;).
#Post#: 3179--------------------------------------------------
Re: Driving Views and Simracing
By: Guiga Date: June 8, 2017, 1:18 pm
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Cockpit with FOV somewhere around 30-35, depending on car and
game so I get roughly the same size steering wheel in the game
as my real one. Sometimes I raise the virtual camera height
because I'm tall and I'm used to seeing a lot though it's not
well represented in a single-monitor setup.
#Post#: 3183--------------------------------------------------
Re: Driving Views and Simracing
By: Ibby Date: June 9, 2017, 12:17 am
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When I played racing "games" it was bumper view. But when I
started racing "sims" (Grand Prix, rF, rF2), its always been
cockpit view for more realism. I will say that with a single
monitor I sometimes questioned using most of the 1920x1080
display just to see a dashboard and rollcage with only about
800x600 actually showing what was outside the car. But thats
what I stuck with.
Recently though I have switched to an Oculus Rift. So now its
cockpit view all the way. The resolution is nowhere near what
you triple screen fellas are used to. But for me, I can get by
the "screendoor" effect and feel immersed. Coming from a single
monitor placed at the back edge of the desk, it actually feels
like a much wider field of view. I think it kind of imitates
wearing a helmet which restricts your peripheral vision
slightly. I dont use virtual mirrors. I use the real mirrors.
And in VR, you really adjust the seat and mirrors just like a
real car. I had to map all those buttons as I had never used
them before!
Currently in rF2 VR, the info displays are pretty far outside
your forward view. So you have to look down into the car or up
into the roof to see some info. For me I find this even more
realistic as I have to wait for a long straight to check on
things. I dont have any addins yet but I want to add an audio
one like Crewchief to complete my realistic setup.
#Post#: 3221--------------------------------------------------
Re: Driving Views and Simracing
By: Jan van Lier Date: June 11, 2017, 4:42 pm
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One 55" monitor (TV), cockpit view at 28 FOV, left/right/back
mapped, triple mirror and as many distracting windows and plug
ins on screen as possible.
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