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       #Post#: 2584--------------------------------------------------
       Re: rF2 DX11 ready for May 1st!
   DIR By: Marketcrash16
       Date: May 6, 2017, 12:02 am
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       Actually Banger... you should consider yourself lucky... in the
       original Matsusaka replay your car shows up as a Viper.   but
       when I updated to dx11 it suddenly turned into a crappy yellow
       Clio pacecar... I could have ripped you bad, but I spared you in
       this summary vid... haha. Just kidding... but your car did
       somehow turn into a Clio. Weird.
       #Post#: 2585--------------------------------------------------
       Re: rF2 DX11 ready for May 1st!
   DIR By: Chad Brown
       Date: May 6, 2017, 12:23 am
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       Fear Not Banger. No one was put off by your videos. In fact, I
       really enjoyed the DX11 video you put up. Clearly a **** ton of
       work went into making that video. Bravo my good man. In fact I
       have subscribed to your channel. You have more than one channel
       though right?
       Now Tom on the other hand... I'll deal with him at a later
       date... maybe sometime on a sunday... on a track of my
       choosing... in a race I decide to force him into an early
       Exit... MWHAHAHAHAHA. The tension and suspense is palpable.
       #Post#: 2587--------------------------------------------------
       Re: rF2 DX11 ready for May 1st!
   DIR By: Simon J
       Date: May 6, 2017, 3:05 am
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       Looks like your at similar FPS to me Banger :) i am gen steady
       at 84fps out for the day but will post full settings later
       been turning things up at 5X AA Med PP still have shadow blur
       soft particals off.
       few more patches i see so will play later generally very happy
       4 days in  ;D
       #Post#: 2588--------------------------------------------------
       Re: rF2 DX11 ready for May 1st!
   DIR By: Simon J
       Date: May 6, 2017, 11:37 am
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  HTML http://www.mediafire.com/convkey/2803/iae32uimeksie1e6g.jpg
       #Post#: 2601--------------------------------------------------
       Re: rF2 DX11 ready for May 1st!
   DIR By: Simon J
       Date: May 7, 2017, 4:34 am
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       Think having PP off will be best smoothest option for races I go
       from 74/84 to 115/125 get odd momentary stutter sometimes on med
       PP.
       off is butter smooth so for Races will turn off till build
       moved to stable beta
       #Post#: 2607--------------------------------------------------
       Re: rF2 DX11 ready for May 1st!
   DIR By: Ibby
       Date: May 7, 2017, 4:24 pm
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       I'm curious if anyone has tried VR yet? I'm contemplating
       getting an Occulus or Vive when I get my new computer. I'm
       thinking that the "3D" would help a lot for the braking points.
       But I hear the field of vision is not that wide. I guess that's
       where a triple monitor set up would be better?
       #Post#: 2615--------------------------------------------------
       Re: rF2 DX11 ready for May 1st!
   DIR By: Chad Brown
       Date: May 8, 2017, 1:14 am
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       I have been able to get VR running on a Gear VR and Galaxy Note
       4. I use a program called Riftcat to emulate a Rift. After some
       tweaking I was able to get it working fairly well. Not well
       enough to use on race day but well enough to fart around with.
       Looking around the cockpit was great and the 3d experience is
       fricking awesome. But the resolution is not good enough to see
       far distances and judge breaking points reliably. With time I
       could probably get used to it, but for now screens are a better
       solution to that particular setup. I expect the Vive would have
       MUCH better resolution and clarity. as well as infinitely better
       tracking and no jitter. I currently have some screen latency
       that I cant seem to get rid of. I dont get it when using the
       Gear VR as an actual VR headset itself. but I use the Riftcat
       Vive emulator over wireless and that introduces some minor lag
       and jittering.
       But if you can afford a Vive I highly recommend it. Just the
       effect I get from the Gear VR is enough to sell me on the fact
       that VR is the future of gaming and the next big racing
       peripheral.
       #Post#: 2622--------------------------------------------------
       Re: rF2 DX11 ready for May 1st!
   DIR By: Simon J
       Date: May 8, 2017, 3:44 pm
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       Been getting odd stutter once every lap sometime
       so like the messer i am decided to look into it tried old driver
       install messed few thing up had fun installing of small 5 inch
       screen lol
       in end used DDU and cleaned out all drivers reinstalled was
       getting 24fps oops so done again slowly
  HTML http://www.guru3d.com/files-details/display-driver-uninstaller-download.html
       ;D  got full screen AA lev 5 steady 123fps PP off  84FPS PP
       High
       Def smoother worth clearing out old drivers starting fresh :)
       Still get it seems AI cause it
       #Post#: 2659--------------------------------------------------
       Re: rF2 DX11 ready for May 1st!
   DIR By: Simon J
       Date: May 10, 2017, 2:51 am
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       Under new build DX9 tracks look odd
       so fiddled and looks better road looks looks allot better
       Ticked FXAA not AA
       up to 170fps
       My settings
  HTML http://www.mediafire.com/convkey/edbc/n38aoqabqj5dyo86g.jpg
  HTML http://www.mediafire.com/convkey/6d1a/bcz0m8dbqg921866g.jpg
  HTML http://www.mediafire.com/convkey/439e/sm9eh4e65mhv0506g.jpg
       #Post#: 2660--------------------------------------------------
       Re: rF2 DX11 ready for May 1st!
   DIR By: Tig_green
       Date: May 10, 2017, 3:13 am
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       You don't probably need shadow blur if you have shadows off :)
       I always try to aim for at least low reflections...
       I have a monitor that has a refresh rate of 144hz but I usually
       choose the 100hz option so to take advantage of it I need to
       stay above 100fps also.
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