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#Post#: 2584--------------------------------------------------
Re: rF2 DX11 ready for May 1st!
DIR By: Marketcrash16
Date: May 6, 2017, 12:02 am
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Actually Banger... you should consider yourself lucky... in the
original Matsusaka replay your car shows up as a Viper. but
when I updated to dx11 it suddenly turned into a crappy yellow
Clio pacecar... I could have ripped you bad, but I spared you in
this summary vid... haha. Just kidding... but your car did
somehow turn into a Clio. Weird.
#Post#: 2585--------------------------------------------------
Re: rF2 DX11 ready for May 1st!
DIR By: Chad Brown
Date: May 6, 2017, 12:23 am
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Fear Not Banger. No one was put off by your videos. In fact, I
really enjoyed the DX11 video you put up. Clearly a **** ton of
work went into making that video. Bravo my good man. In fact I
have subscribed to your channel. You have more than one channel
though right?
Now Tom on the other hand... I'll deal with him at a later
date... maybe sometime on a sunday... on a track of my
choosing... in a race I decide to force him into an early
Exit... MWHAHAHAHAHA. The tension and suspense is palpable.
#Post#: 2587--------------------------------------------------
Re: rF2 DX11 ready for May 1st!
DIR By: Simon J
Date: May 6, 2017, 3:05 am
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Looks like your at similar FPS to me Banger :) i am gen steady
at 84fps out for the day but will post full settings later
been turning things up at 5X AA Med PP still have shadow blur
soft particals off.
few more patches i see so will play later generally very happy
4 days in ;D
#Post#: 2588--------------------------------------------------
Re: rF2 DX11 ready for May 1st!
DIR By: Simon J
Date: May 6, 2017, 11:37 am
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HTML http://www.mediafire.com/convkey/2803/iae32uimeksie1e6g.jpg
#Post#: 2601--------------------------------------------------
Re: rF2 DX11 ready for May 1st!
DIR By: Simon J
Date: May 7, 2017, 4:34 am
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Think having PP off will be best smoothest option for races I go
from 74/84 to 115/125 get odd momentary stutter sometimes on med
PP.
off is butter smooth so for Races will turn off till build
moved to stable beta
#Post#: 2607--------------------------------------------------
Re: rF2 DX11 ready for May 1st!
DIR By: Ibby
Date: May 7, 2017, 4:24 pm
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I'm curious if anyone has tried VR yet? I'm contemplating
getting an Occulus or Vive when I get my new computer. I'm
thinking that the "3D" would help a lot for the braking points.
But I hear the field of vision is not that wide. I guess that's
where a triple monitor set up would be better?
#Post#: 2615--------------------------------------------------
Re: rF2 DX11 ready for May 1st!
DIR By: Chad Brown
Date: May 8, 2017, 1:14 am
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I have been able to get VR running on a Gear VR and Galaxy Note
4. I use a program called Riftcat to emulate a Rift. After some
tweaking I was able to get it working fairly well. Not well
enough to use on race day but well enough to fart around with.
Looking around the cockpit was great and the 3d experience is
fricking awesome. But the resolution is not good enough to see
far distances and judge breaking points reliably. With time I
could probably get used to it, but for now screens are a better
solution to that particular setup. I expect the Vive would have
MUCH better resolution and clarity. as well as infinitely better
tracking and no jitter. I currently have some screen latency
that I cant seem to get rid of. I dont get it when using the
Gear VR as an actual VR headset itself. but I use the Riftcat
Vive emulator over wireless and that introduces some minor lag
and jittering.
But if you can afford a Vive I highly recommend it. Just the
effect I get from the Gear VR is enough to sell me on the fact
that VR is the future of gaming and the next big racing
peripheral.
#Post#: 2622--------------------------------------------------
Re: rF2 DX11 ready for May 1st!
DIR By: Simon J
Date: May 8, 2017, 3:44 pm
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Been getting odd stutter once every lap sometime
so like the messer i am decided to look into it tried old driver
install messed few thing up had fun installing of small 5 inch
screen lol
in end used DDU and cleaned out all drivers reinstalled was
getting 24fps oops so done again slowly
HTML http://www.guru3d.com/files-details/display-driver-uninstaller-download.html
;D got full screen AA lev 5 steady 123fps PP off 84FPS PP
High
Def smoother worth clearing out old drivers starting fresh :)
Still get it seems AI cause it
#Post#: 2659--------------------------------------------------
Re: rF2 DX11 ready for May 1st!
DIR By: Simon J
Date: May 10, 2017, 2:51 am
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Under new build DX9 tracks look odd
so fiddled and looks better road looks looks allot better
Ticked FXAA not AA
up to 170fps
My settings
HTML http://www.mediafire.com/convkey/edbc/n38aoqabqj5dyo86g.jpg
HTML http://www.mediafire.com/convkey/6d1a/bcz0m8dbqg921866g.jpg
HTML http://www.mediafire.com/convkey/439e/sm9eh4e65mhv0506g.jpg
#Post#: 2660--------------------------------------------------
Re: rF2 DX11 ready for May 1st!
DIR By: Tig_green
Date: May 10, 2017, 3:13 am
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You don't probably need shadow blur if you have shadows off :)
I always try to aim for at least low reflections...
I have a monitor that has a refresh rate of 144hz but I usually
choose the 100hz option so to take advantage of it I need to
stay above 100fps also.
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