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#Post#: 2154--------------------------------------------------
rF2 DX11 ready for May 1st!
DIR By: Simon J
Date: April 1, 2017, 5:52 am
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Soon ;D
HTML https://www.studio-397.com/2017/03/roadmap-update-march-2017/
#Post#: 2492--------------------------------------------------
Re: rF2 DX11 ready for May 1st!
DIR By: Simon J
Date: April 29, 2017, 3:28 am
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That looks v nice
HTML http://www.bsimracing.com/rfactor-2-directx-11-update-preview-footage/
#Post#: 2497--------------------------------------------------
Re: rF2 DX11 ready for May 1st!
DIR By: Banger
Date: April 29, 2017, 8:30 am
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OOooo niiice. The DoF and blurring really makes a big difference
:)
#Post#: 2503--------------------------------------------------
Re: rF2 DX11 ready for May 1st!
DIR By: Simon J
Date: April 30, 2017, 8:46 am
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Yep as someone that works in film and knows how lenses work that
is getting close ;D
Bank Holiday here tomorrow so no cold or sudden flue expected in
morning can enjoy day off not feeling guilty ;D
#Post#: 2517--------------------------------------------------
Re: rF2 DX11 ready for May 1st!
DIR By: Banger
Date: April 30, 2017, 3:29 pm
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Sneak peek. The effects look nice and adds depth. Everything
still has a 'muddy' look to it tho'.
HTML https://youtu.be/dhkGlBSLZNQ
HTML https://youtu.be/dhkGlBSLZNQ
#Post#: 2530--------------------------------------------------
Re: rF2 DX11 ready for May 1st!
DIR By: Simon J
Date: May 1, 2017, 2:10 pm
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out ;D
HTML https://www.studio-397.com/2017/05/open-beta-with-directx-11-and-virtual-reality-support/
#Post#: 2531--------------------------------------------------
Re: rF2 DX11 ready for May 1st!
DIR By: Chad Brown
Date: May 1, 2017, 7:38 pm
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for those of you who have tried it, how is the update? I still
have 4 hours before I get off work.
#Post#: 2532--------------------------------------------------
Re: rF2 DX11 ready for May 1st!
DIR By: Marketcrash16
Date: May 1, 2017, 9:58 pm
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#1 Delete ALL your plugins from the folders (including the bin
32 and 64 files if you are having issues.
#2 In the launcher menu, you can now enable AA level 5 and PP
effects. PP effects are resource hogs and basically only work on
updated content. Noticable improvemnt though. I took the
Mariussa out at Spa and DAMN!
#3 URD mod has some framerate issues and PP looks like crap with
anything white in that mod.
#Post#: 2533--------------------------------------------------
Re: rF2 DX11 ready for May 1st!
DIR By: Marketcrash16
Date: May 2, 2017, 12:29 am
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overall impression: massive fail on s397.
This is a huge disappointment for me and feels very half assed.
#Post#: 2534--------------------------------------------------
Re: rF2 DX11 ready for May 1st!
DIR By: Chad Brown
Date: May 2, 2017, 1:02 am
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I am getting max 20 FPS on every setting I can make up. Triple
screen w/ no AA of FXAA, no PP, 20 FPS. 1920x1080 with no AA,
FXAA, PP. 20 FPS. All things maxed out 20 FPS. In every case the
CPU monitor is showing maxed out. but my task manager is showing
13% CPU usage at most.... very confusing. I have AMD CPU (FX8320
@4.0 GHz) and GPU (R9 290).
Like most others with issues I am seeing my Video card as having
1 GB of memory when it actually has 4GB of memory... It is also
is showing my OS as Win 8 instead of Win 10...
Wondering if S397 tested this build on actual computers...
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