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       #Post#: 364--------------------------------------------------
       !~*Please Read*~!
       By: nopnotme Date: June 9, 2016, 4:12 pm
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       OK [glow=red,2,300]va|[/glow]  mappers!!!I have some hugeee
       newsssss :D :D
       so many know that Terence and I code quite frequently.  So with
       the wonderful mind of Terence we were able to create a new
       server mod that would allow functions like switches and locked
       doors in Single Player mode also work in Mulitplayer mode now
       too! (ofc with the right modifications to the server mod and
       defined cfg package) SOOOO, I have thought of a crazy idea that
       I would definitely need some help with!! It sounds more
       complicated that it actually is.. So first with this server mod
       i would like to have multiple maps made all that are linked
       together and the server would respond accordingly.
       [move]Example: Example:  Example:  Example:  Example: [/move]
       if cn 2 walks through door 'A' with getcampos function that
       recalls the players location in x y z coordination it would then
       be recognized by the server that cn 2 would like to enter door
       'A', therefore, server would load the map "Room A" ONLY to the
       server and ONLY send to cn 2 (since that is the only cn at this
       campos location) and in sense cn 2 would move to the next
       "realm" so-to-say.  All simultaneously it, the server, could
       recognize another player.. say cn 1.. that would like to access
       a locked door, however cn 1 has already traveled into "Room A"
       to gather a 'Master Key' from a certain location on this map
       (map Room A) and now can access this door with the key. (as if
       this was a RPG type map) the server would then recognize it if
       cn has key = true the server would allow access to this door
       that would then again sendmap to SERVER and force /getmap to cn
       1 and allow him to access this master room!!!
       yes my ideas sound crazy and far fetched but with some work and
       help from you guys me and terence could handle the code and i
       would also lead the mapping for this idea, it could really
       change sauer for the futher.. no i have not lost my mind (; this
       is possible. If you are interested in this project please msg me
       and i will coordinate more details to you as far as map planning
       and how we are going to tackle this project.
       thanks again, I hope to hear back from you all.
       -nopnotme  ;)
       #Post#: 365--------------------------------------------------
       Re: !~*Please Read*~!
       By: swatllama Date: June 9, 2016, 5:02 pm
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       I can't commit to anything, but this is an interesting thing to
       dabble in. Is the source code available for your mod?
       #Post#: 366--------------------------------------------------
       Re: !~*Please Read*~!
       By: nopnotme Date: June 9, 2016, 5:09 pm
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       Not at the moment swat, Terence and I still have much coding to
       be done but even so not sure if code will be released.
       #Post#: 367--------------------------------------------------
       Re: !~*Please Read*~!
       By: nopnotme Date: June 9, 2016, 5:10 pm
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       ultimately Terence would be the one to release code, I am only a
       contribute.
       #Post#: 368--------------------------------------------------
       Re: !~*Please Read*~!
       By: Rudi Date: June 9, 2016, 11:59 pm
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       Epic!!! Hell yes count me in Nop . . . I ain't the best mapper
       around but I can commit to a Clan project like non other ;)
       Bring it on queen of the desert
       #Post#: 372--------------------------------------------------
       Re: !~*Please Read*~!
       By: Death14 Date: June 10, 2016, 1:48 am
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       Sounds very good and keen to help out. Goood stuff guys!!!!
       #Post#: 373--------------------------------------------------
       Re: !~*Please Read*~!
       By: bengu1 Date: June 10, 2016, 4:32 am
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       tthis clan its so cool but still idk how to join xd
       #Post#: 377--------------------------------------------------
       Re: !~*Please Read*~!
       By: Death14 Date: June 10, 2016, 9:22 am
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       bengu, go and apply in the Recruitment section.
  HTML http://voxelarmy.createaforum.com/recruitment/
       Start a New Topic.
       Follow this format for your application:
  HTML http://voxelarmy.createaforum.com/recruitment/how-applications-work/
       #Post#: 380--------------------------------------------------
       Re: !~*Please Read*~!
       By: nopnotme Date: June 10, 2016, 9:57 am
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       [quote author=Rudi link=topic=64.msg368#msg368 date=1465534794]
       Epic!!! Hell yes count me in Nop . . . I ain't the best mapper
       around but I can commit to a Clan project like non other ;)
       Bring it on queen of the desert
       [/quote]
       psshhh pleaseeee rudi you are better at coop than i :D :DDDD
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