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#Post#: 36--------------------------------------------------
2018 spell build
DIR By: Artair
Date: February 25, 2018, 10:24 pm
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3 path
Circle 6
Transformation
Circle 5
Regional
Regeneration
Ward enchanted beings
Circle 4
Regional
Find the path
Combat raise dead
Circle 3
Regional
Disenchant
Precognition
Circle 2
Regional
Heal limb
Death watch
Circle 1
Ghost blade
Identify
#Post#: 37--------------------------------------------------
Re: 2018 spell build
DIR By: ChampionMouse
Date: February 26, 2018, 10:44 am
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It's hard for me to follow your build with this formatting, so
I'm gonna rewrite it first.
Pool: Ghost Blade
2nd: Regional
3rd: Regional
4th: Regional
5th: Regional
2nd: Heal Limb
3rd: Protect the Soul
4th: Divine Aid
5th: Regeneration
6th: Transformation
Pool: Implement
2nd: Death Watch or Guidance
3rd: Precognition
4th: Combat Raise Dead
5th: Ward: Enchanted Beings
Sooo, tbh...I've had Precognition for over a year now and I hate
it. I haven't found it to be useful at all the way that most
people marshall it. I would substitute that out for regular
raises. As for Death Watch or Guidance? I'd go Guidance for your
character. He has a relationship to the earth and I can imagine
him getting advice from spirits etc.
#Post#: 38--------------------------------------------------
Re: 2018 spell build
DIR By: Artair
Date: February 26, 2018, 1:28 pm
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Here is a new go at it with your and Derek's feedback
Connection with Gaea spirits etc.. and protection/purging
corruption
1 - identify
2 - guidance
3 - disenchant
4 - find the path
5 - Ward enchanted beings
Tied to the elements and location
2 - regional
3 - regional
4 - regional
5 - regional
6 - transformation
Life magic
1 - ghost blade
2 - heal limb
3 - raise dead
4 - combat raise dead
5 - regeneration
#Post#: 39--------------------------------------------------
Re: 2018 spell build
DIR By: ChampionMouse
Date: February 26, 2018, 1:38 pm
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I like this! I hadn't even thought of using Disenchant as a
protective spell for stopping dark/gross magic and that's a
really cool idea. :) Find the Path is also a really good choice
for Artair. I can just imagine him sniffing the air before he
casts the spell or something. Haha.
What I like most is that you're flavoring your character with
pool spells like Identify, but still have an effective and fun
build. Well done! Hopefully you like it. ;)
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