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       #Post#: 36--------------------------------------------------
       2018 spell build
   DIR By: Artair
       Date: February 25, 2018, 10:24 pm
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       3 path
       Circle 6
       Transformation
       Circle 5
       Regional
       Regeneration
       Ward enchanted beings
       Circle 4
       Regional
       Find the path
       Combat raise dead
       Circle 3
       Regional
       Disenchant
       Precognition
       Circle 2
       Regional
       Heal limb
       Death watch
       Circle 1
       Ghost blade
       Identify
       #Post#: 37--------------------------------------------------
       Re: 2018 spell build
   DIR By: ChampionMouse
       Date: February 26, 2018, 10:44 am
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       It's hard for me to follow your build with this formatting, so
       I'm gonna rewrite it first.
       Pool: Ghost Blade
       2nd: Regional
       3rd: Regional
       4th: Regional
       5th: Regional
       2nd: Heal Limb
       3rd: Protect the Soul
       4th: Divine Aid
       5th: Regeneration
       6th: Transformation
       Pool: Implement
       2nd: Death Watch or Guidance
       3rd: Precognition
       4th: Combat Raise Dead
       5th: Ward: Enchanted Beings
       Sooo, tbh...I've had Precognition for over a year now and I hate
       it. I haven't found it to be useful at all the way that most
       people marshall it. I would substitute that out for regular
       raises. As for Death Watch or Guidance? I'd go Guidance for your
       character. He has a relationship to the earth and I can imagine
       him getting advice from spirits etc.
       #Post#: 38--------------------------------------------------
       Re: 2018 spell build
   DIR By: Artair
       Date: February 26, 2018, 1:28 pm
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       Here is a new go at it with your and Derek's feedback
       Connection with Gaea spirits etc.. and protection/purging
       corruption
       1 - identify
       2 - guidance
       3 - disenchant
       4 - find the path
       5 - Ward enchanted beings
       Tied to the elements and location
       2 - regional
       3 - regional
       4 - regional
       5 - regional
       6 - transformation
       Life magic
       1 - ghost blade
       2 - heal limb
       3 - raise dead
       4 - combat raise dead
       5 - regeneration
       #Post#: 39--------------------------------------------------
       Re: 2018 spell build
   DIR By: ChampionMouse
       Date: February 26, 2018, 1:38 pm
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       I like this! I hadn't even thought of using Disenchant as a
       protective spell for stopping dark/gross magic and that's a
       really cool idea. :) Find the Path is also a really good choice
       for Artair. I can just imagine him sniffing the air before he
       casts the spell or something. Haha.
       What I like most is that you're flavoring your character with
       pool spells like Identify, but still have an effective and fun
       build. Well done! Hopefully you like it. ;)
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