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       #Post#: 33--------------------------------------------------
       Spell Book v2.0
   DIR By: Amara Shael
       Date: February 25, 2018, 1:38 pm
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       Working in my new spell list due to the changes in the rules at
       the 2018 EH meeting. This is currently what I am thinking about.
       Implement
       Heal Limb
       Raise Dead
       Armored Cloak
       Circle of Healing
       Group Healing
       Raise Dead
       Combat Raise Dead
       Regeneration
       Seed of Life
       Implement
       Guidance
       Fortune
       Seance
       Vision
       #Post#: 34--------------------------------------------------
       Re: Spell Book v2.0
   DIR By: ChampionMouse
       Date: February 25, 2018, 6:16 pm
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       You could still go alchemy if you wanted to. It's similar to
       regionals now from what I gather, so it hasn't been completely
       removed from the game. Up to you of course, I just wanted to
       make sure you had the information.
       #Post#: 35--------------------------------------------------
       Re: Spell Book v2.0
   DIR By: Amara Shael
       Date: February 25, 2018, 8:42 pm
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       Yes, I have looked at the new system for potions. Saddly with
       the cost of combat raise dead being 4 points and only getting
       one potion for that amount it seems smarter to change to the
       above build.
       With this build I will have unlimited raises, more healing
       options and a regen to keep myself alive.
       I will just have to work Amara herbalism into the verbal and
       roleplay.
       #Post#: 40--------------------------------------------------
       Re: Spell Book v2.0
   DIR By: ChampionMouse
       Date: February 26, 2018, 1:59 pm
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       So I made an alternate build for you to check out:
       Pool: Ghost Blade
       2nd: Group Healing
       3rd: Raise Dead
       4th: Armored Cloak
       5th: Circle of Healing
       2nd: Heal Limb
       3rd: Raise Dead
       4th: Combat Raise Dead
       5th: Circle of Healing
       6th: Seed of Life
       Pool: Immunity to Poison
       2nd: Guidance
       3rd: Fortune Tell
       4th: Combat Raise Dead
       5th: Regeneration
       Notes:
       I added Ghost Blade to your list of spells because if you're
       going to be casting healing, you're going to get really tired of
       having to hand off your weapon every time you want to cast a
       slow raise.
       I added Immunity to Poison because I thought that was a good
       spell opportunity for you to add in some of Amara's herbalism
       RP.
       I added two learnings of Circle of Healing. If you're already
       carrying around the rope anyway for Group Healing, this spell is
       a wonderful boon to healers in certain situations, and I think
       it would give you a huge capabilities boost.
       I took out Séance and Vision because I wanted to concentrate on
       the other aspects of your character. From what you've talked
       about, healing and herbalism are her priorities while the
       Fortune Telling etc. are just secondary aspects. That being
       said, Guidance and Fortune Tell are still in there so you can
       ultimately RP it up and still use it on quests as you see fit.
       Obviously these are just suggestions, and you are completely
       free to take them or leave them as you see fit. It is ultimately
       all up to you on how you want to play your character, and what
       style of game play brings you the most fun! ^.^
       #Post#: 41--------------------------------------------------
       Re: Spell Book v2.0
   DIR By: Amara Shael
       Date: February 26, 2018, 2:50 pm
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       I will be honest, looking over your list makes me feel a bit
       silly for forgetting about the Ghost Blade spell so I will be
       keeping that in forsure. In fact I thinking of keeping most of
       it but changing out Immunity to Poison for Implement so that I
       don't need to lay in my back to get Armored Clock back in. I
       have found that trying to find a good place to do that in fights
       or RP tends to be hard.
       #Post#: 42--------------------------------------------------
       Re: Spell Book v2.0
   DIR By: ChampionMouse
       Date: February 26, 2018, 5:15 pm
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       Hehe. No worries. That's what we're here for. As for the
       implement/armored cloak thing, that's totally fair. It can get a
       little dicey out there.
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