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       #Post#: 6--------------------------------------------------
       Minecraft
   DIR By: IronCladPR
       Date: August 11, 2013, 9:10 am
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       June 1st, 2009. Stockholm. Markus Persson quits his job at an
       established games developer to create his own game. Unemployed,
       but enthusiastic, Markus was looking for inspiration, and it
       came from indie game development blog, Tigsource. Thanks to the
       resource, the man you probably know as "Notch" ended up playing
       Zachtronic Industries' Infiniminer: an innovative indie which
       tasked players with collecting resources while cutting into a
       randomly generated landscape. It was a simple game at heart, but
       Markus realised potential for something great. He began work on
       a new project a few weeks after Infiniminer was discontinued.
       Though Markus’ original idea wasn’t as fully featured as the
       Minecraft you’ll play today, "Cave Game" was created from the
       same DNA. This was a game about placing and breaking blocks in a
       3D world. The primary motivation was to create an experience
       where each individual component felt fun. A game that could be
       both accessible and emergent.
       The next step was to include a multiplayer mode so players could
       dig together, then a "Survival mode" to make the world feel
       dangerous. Things begun to escalate. A mention on the official
       Team Fortress 2 blog and a PC Gamer interview on July 29, 2010
       introduced Minecraft to a wider audience. The Minecraft train
       was accelerating.
       But maybe it gathered too much pace. On September 18th 2010, the
       Minecraft webserver crashed due to the sheer amount of players
       signing up. Markus made the game free to compensate, causing yet
       another spike in downloads. And things were just getting
       started. A video showing off one man’s dedication to create a
       1:1 replica of the Starship Enterprise went viral, churning up
       YouTube views. Minecraft was getting harder to ignore. And why
       would you want to?
       Next came a 16-bit computer, prompting Markus to vent his
       excitement via his now notorious Twitter feed: "I saw the ALU
       and I wet myself," he wrote. "Seriously! I got a hose and I wet
       myself. With pee." RMS Titanic, a marriage proposal from a
       Bioware developer, and a spookily accurate representation of
       BioShock’s Rapture all popped up: Minecraft’s potential was
       being realised by its community of creatives. YouTube made it
       easy to appreciate, even if you didn’t actually play.
       Markus began work on a Halloween update that brought a chunk of
       new blocks to the game including pumpkins, fish and working
       clocks. But just ten days before release, disgruntled users
       launched 85,000 bots at the Minecraft servers, crashing it
       again. Despite the inconvenience, the Halloween update launched
       on October 30th, bringing the ability to create a portal to The
       Nether: Minecraft’s fiery inferno ruled by burning beasts and
       smothered in lava.
       On December 20 2010 it was announced that Minecraft was
       officially in beta. Noteblocks were introduced, allowing players
       to create music in Minecraft, and sparking a whole new breed of
       Minecraft videos: the musical parody.
       Soon after, the awards began to roll in. An Indie Game of the
       Year award from IndieDB and numerous accolades from GDC. In
       February 2011, beds got introduced. Minecraft’s central
       protagonist, Steve, named by Markus on a whim in an interview,
       got to enjoy a well-deserved snooze (even though he kept his
       clothes on and slept over the sheets).
       In June, the unforgiving Adventure Update was released. It
       introduced a hunger meter, advanced combat mechanics, and the
       terrifying Endermen. Minecraft got ported to smaller,
       open-sourcier Android devices in October, and sleeker, more
       expensive, iOS ones in November. People started building things
       on planes, trains and automobiles. Minecraft had gone mobile.
       Minecraft was officially released on November 18th at the
       MineCon 2011 keynote. It was epic.
       On November 19th 2011, Jens Bergensten, who you might know as
       Jeb, took over creative control of Minecraft so Markus could
       concentrate on his new project, 0x10c. They’d been working
       together for over a year so Markus wasn’t concerned about
       handing over the reins. Jeb has been in control since, updating
       Minecraft with Weekly Snapshots. Tameable animals, maps,
       pistons, elephantine NPCs, and The End followed. And it’s still
       evolving.
       Minecraft Xbox 360 edition was released in May 2012, giving
       console players opportunity to experience Minecraft for
       themselves. It broke more records, selling a staggering four
       million copies in just five months. 4J Studios are responsible
       for the port, and are dedicating their time to create the most
       fully featured experience possible. You can track the updates on
       all forms of Minecraft by following the team on twitter, or by
       checking mojang.com, where we regularly post about recent
       happenings.
       The rest is in the future! And there’s a lot more to come.
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