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Minecraft
DIR By: IronCladPR
Date: August 11, 2013, 9:10 am
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June 1st, 2009. Stockholm. Markus Persson quits his job at an
established games developer to create his own game. Unemployed,
but enthusiastic, Markus was looking for inspiration, and it
came from indie game development blog, Tigsource. Thanks to the
resource, the man you probably know as "Notch" ended up playing
Zachtronic Industries' Infiniminer: an innovative indie which
tasked players with collecting resources while cutting into a
randomly generated landscape. It was a simple game at heart, but
Markus realised potential for something great. He began work on
a new project a few weeks after Infiniminer was discontinued.
Though Markus’ original idea wasn’t as fully featured as the
Minecraft you’ll play today, "Cave Game" was created from the
same DNA. This was a game about placing and breaking blocks in a
3D world. The primary motivation was to create an experience
where each individual component felt fun. A game that could be
both accessible and emergent.
The next step was to include a multiplayer mode so players could
dig together, then a "Survival mode" to make the world feel
dangerous. Things begun to escalate. A mention on the official
Team Fortress 2 blog and a PC Gamer interview on July 29, 2010
introduced Minecraft to a wider audience. The Minecraft train
was accelerating.
But maybe it gathered too much pace. On September 18th 2010, the
Minecraft webserver crashed due to the sheer amount of players
signing up. Markus made the game free to compensate, causing yet
another spike in downloads. And things were just getting
started. A video showing off one man’s dedication to create a
1:1 replica of the Starship Enterprise went viral, churning up
YouTube views. Minecraft was getting harder to ignore. And why
would you want to?
Next came a 16-bit computer, prompting Markus to vent his
excitement via his now notorious Twitter feed: "I saw the ALU
and I wet myself," he wrote. "Seriously! I got a hose and I wet
myself. With pee." RMS Titanic, a marriage proposal from a
Bioware developer, and a spookily accurate representation of
BioShock’s Rapture all popped up: Minecraft’s potential was
being realised by its community of creatives. YouTube made it
easy to appreciate, even if you didn’t actually play.
Markus began work on a Halloween update that brought a chunk of
new blocks to the game including pumpkins, fish and working
clocks. But just ten days before release, disgruntled users
launched 85,000 bots at the Minecraft servers, crashing it
again. Despite the inconvenience, the Halloween update launched
on October 30th, bringing the ability to create a portal to The
Nether: Minecraft’s fiery inferno ruled by burning beasts and
smothered in lava.
On December 20 2010 it was announced that Minecraft was
officially in beta. Noteblocks were introduced, allowing players
to create music in Minecraft, and sparking a whole new breed of
Minecraft videos: the musical parody.
Soon after, the awards began to roll in. An Indie Game of the
Year award from IndieDB and numerous accolades from GDC. In
February 2011, beds got introduced. Minecraft’s central
protagonist, Steve, named by Markus on a whim in an interview,
got to enjoy a well-deserved snooze (even though he kept his
clothes on and slept over the sheets).
In June, the unforgiving Adventure Update was released. It
introduced a hunger meter, advanced combat mechanics, and the
terrifying Endermen. Minecraft got ported to smaller,
open-sourcier Android devices in October, and sleeker, more
expensive, iOS ones in November. People started building things
on planes, trains and automobiles. Minecraft had gone mobile.
Minecraft was officially released on November 18th at the
MineCon 2011 keynote. It was epic.
On November 19th 2011, Jens Bergensten, who you might know as
Jeb, took over creative control of Minecraft so Markus could
concentrate on his new project, 0x10c. They’d been working
together for over a year so Markus wasn’t concerned about
handing over the reins. Jeb has been in control since, updating
Minecraft with Weekly Snapshots. Tameable animals, maps,
pistons, elephantine NPCs, and The End followed. And it’s still
evolving.
Minecraft Xbox 360 edition was released in May 2012, giving
console players opportunity to experience Minecraft for
themselves. It broke more records, selling a staggering four
million copies in just five months. 4J Studios are responsible
for the port, and are dedicating their time to create the most
fully featured experience possible. You can track the updates on
all forms of Minecraft by following the team on twitter, or by
checking mojang.com, where we regularly post about recent
happenings.
The rest is in the future! And there’s a lot more to come.
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