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       #Post#: 866--------------------------------------------------
       UNDERGROUND TURRETS - Fixed ???
   DIR By: Geoff1357
       Date: October 24, 2017, 10:44 pm
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       In previous versions the Server has had to ban the use of
       underground turrets and here is why...
       I dig a hole deep underground and place a turret in it. The
       turret has a range of (for example) 800m.
       An enemy player approaches but the alterations to the terrain
       that I made don't render for him until he is within 200m of my
       hole. From 800m to 200m away from the turret the game thinks
       that the turret is inside the earth so will keep shooting
       through the ground all the while the player does not have the
       ability to shoot back. Seems quite unfair and therefore
       underground turrets were banned.
       Hopefully the above makes sense...
       What this has meant is that since people are not able to defend
       their bases from underground, there was also the ban on the time
       honoured tradition of tunneling into peoples bases. I think this
       is now negated anyway by the anti griefing 'cant dig near enemy
       base' thing anyway.
       However:
       I read somewhere recently in the Forum (ambiguous source:
  HTML https://empyriononline.com/threads/underground-turrets-is-there-any-hope.20447/#post-178180<br
       />) that this may now be fixed... Can I please ask whether or
       not
       an admin can do some testing on this?
       Thanks.
       Geoff
       #Post#: 868--------------------------------------------------
       Re: UNDERGROUND TURRETS - Fixed ???
   DIR By: Andy
       Date: October 25, 2017, 6:09 am
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       Geoff,
       Your description of the problem is spot on with regards to the
       range of turrets, and the terrain not drawing until the 'player'
       is close to it.
       My understanding is that nothing has changed, therefore it is
       not fixed, and so the rule still applies. I'll have a play with
       it, and if I notice anything different will post it here.
       Otherwise, the rule still stands in the interest of fair play.
       Andy.
       #Post#: 869--------------------------------------------------
       Re: UNDERGROUND TURRETS - Fixed ???
   DIR By: Geoff1357
       Date: October 25, 2017, 7:49 pm
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       Thanks Andy,
       if i was a betting man I would say definitely the underground
       turrets will still be broken; and that that post that talks
       about it being fixed is ambiguous at best.
       Still, if it does need a test - happy to fly into range of
       something and maybe die to find out either way.
       #Post#: 872--------------------------------------------------
       Re: UNDERGROUND TURRETS - Fixed ???
   DIR By: Geoff1357
       Date: October 29, 2017, 2:21 pm
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       From the 7.1 update notes (currently on experimental)
       Gameplay:
       - Turrets that are placed below terrain level do not shoot
       anymore > fixes exploit with turrets hiding below terrain
       #Post#: 874--------------------------------------------------
       Re: UNDERGROUND TURRETS - Fixed ???
   DIR By: Andy
       Date: October 30, 2017, 2:06 am
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       --- Quote from: Geoff1357 link ---
       >
       > From the 7.1 update notes (currently on experimental)
       >
       > Gameplay:
       > - Turrets that are placed below terrain level do not shoot
       anymore > fixes exploit with turrets hiding below terrain
       >
       --- End Quote ---
       I welcome the patch - hope it actually does fix that issue. The
       whole "terrain not drawing fully" issue is annoying because even
       at 40m/s in a SV the terrain can lag behind and suddenly you
       find yourself flying into a mountain ......
       Andy.
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