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#Post#: 426--------------------------------------------------
Weapon Limits - Yes or No = YES
By: moedeb27 Date: January 11, 2017, 8:44 am
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Update 16 Jan 2017 - The overwhelming vote was to
[glow=red,2,300]keep weapon restrictions in place[/glow] and as
such that is what will happen for the foreseeable future. We
will happily revisit this if / when the Devs add (or remove)
extra functionality where this would warrant further discussion.
Thank you to everyone who voted and respectfully offered their
opinions on both sides of the argument.
[hr]
Ok, so we have now been playing for a few weeks with the weapon
limits turned on.
I know initially people didn't like them, however some people
have also now decided they like them as well.
So we are going to take a vote - which will end at midnight on
Sunday 15 Jan 2017.
You need to vote - silence won't get you what you want, vote and
leave comments saying why you have an opinion one way or the
other. (make sure your comments are respectful and give your
reasons for your opinion)
[glow=red,2,300]The decision will be final[/glow] - and *may not
be totally based on the vote result, we will also take the
opinions expressed as well as the individual opinions of the
Admins.
*However if the vote is very one sided it is unlikely we would
not go with the vote result.
#Post#: 427--------------------------------------------------
Re: Weapon Limits - Yes or No
By: datristan Date: January 11, 2017, 9:01 am
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I've been told the game limits the weapons limits to yes or no,
i am pro option 3 which is scaled weapon limits
When/If Eleon make the a third option (other than yes or no) i
will vote differently.
I have seen the arms escalation that unlimited weapons lead to.
Weapon limits is the lesser of two evils (i saw Andy break his
back trying to make a poi a challenge, and be trumped every time
just cos someone had 15 missile launchers.) and thus have voted
no at the moment.
Dat
#Post#: 428--------------------------------------------------
Re: Weapon Limits - Yes or No
By: Orion Date: January 11, 2017, 9:06 am
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With the weapon limits off fights were over in seconds and with
so many turrets on a CV the lag was so bad, its way better the
way it is. the only down side is that there can be alot of bases
all at one spot and that can add up to hundreds of turrets so
that can be rather unbalanced but that aside it makes design
alot more important.
Orion
#Post#: 429--------------------------------------------------
Re: Weapon Limits - Yes or No
By: Murder Boner Date: January 11, 2017, 9:18 am
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The weapon limits give balance and depth in PVP, and meaning to
ship size - and although they aren't perfect they encourage more
fights and the fights just seem more fun due being able to
experience them in real time and surviving more than one
indirect hit. I also feel the limits make me think about my
builds a lil more.
#Post#: 431--------------------------------------------------
Re: Weapon Limits - Yes or No
By: Gizmo Date: January 11, 2017, 9:47 am
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Yes keep weapon limits for balance and performance reasons, but
a little bit of an increase in limits would also be ok..
#Post#: 432--------------------------------------------------
Re: Weapon Limits - Yes or No
By: tokens Date: January 11, 2017, 9:53 am
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i vote keep the limits, for reasons stated above :)
#Post#: 433--------------------------------------------------
Re: Weapon Limits - Yes or No
By: Predator Date: January 11, 2017, 10:20 am
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I'm with the rest. Keep them.
#Post#: 434--------------------------------------------------
Re: Weapon Limits - Yes or No
By: Rippah Date: January 11, 2017, 10:47 am
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Same, I'm for weapon limits.
Also want to flag a concern, the current exemption or exception
to weapon limits; ships outside the limits, because they were
built pre wipe/limits so are allowed to be admin spawned in.
concerns are;
1. new players will never have this opportunity, as they can no
longer build such a ship that can later be repeatably spawned
in
2. Using such a ship is a massive advantage in pve
3. Using such a ship in a pvp zone is again a massive advantage
over anyone with weapon limits.
And using it in a pvp zone includes harvesting E & Z or
traveling through any pvp zone while saying "Im only pveing, &
wont attack you unless you attack 1st" feels like a free pass
for any Op ship.
I can understand why this happens, but can we get some clear
rules about this if weapon limits stay please?
I assume this is ok to raise here given the topic, but if not I
apologize & please just deleted this post.
cheers.
#Post#: 435--------------------------------------------------
Re: Weapon Limits - Yes or No
By: Geoff1357 Date: January 11, 2017, 2:01 pm
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Yes for keeping the weapon limits.
I think this will also make the number of ships a faction can
bring to the party, as well as the size and strength of
alliances, more important within the game too.
#Post#: 436--------------------------------------------------
Re: Weapon Limits - Yes or No
By: MrTops Date: January 11, 2017, 4:10 pm
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I voted to keep the limits for the sake of reducing lag and
allowing battles with more participants.
I also agree with Daristan's not yet available option 3, which
is to scale weapons with ship size (if Eleon ever go there).
Cheers
MrTops
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