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#Post#: 44--------------------------------------------------
VRS - F/A-18E SUPERBUG FSX
By: Slavi_70 Date: March 17, 2012, 2:56 am
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New FSX exclusive features:
Completely reworked external and internal (VC) models with
additional geometry and reduced draw-calls.
Missile smoke trails and plume effects.
HUD NVG mode for VFR through-the-HUD night vision in any
conditions.
Custom landing lights which illuminate not only the ground,
but objects and auto-gen.
New highly dynamic g-induced and mach vapor effects.
A completely redone FSX-native material set including
improved weathering and baking, specular, and bump mapping.
7 cockpit-selectable strobe patterns modeled on the exact
same frequencies used in the real aircraft.
Model-based exterior lighting with fresnel flaring.
Acceleration compatible carrier operations.
Full-screen HUD replaces 2D panel (no 2D instrument panel is
available in the FSX version).
Classic features:
Study-level simulation designed based on U.S. Navy NATOPS
flight manuals.
Unmatched accuracy and depth of simulation.
The only true fly-by-wire control augmentation system (CAS)
available for MSFS.
A single, dynamic (changes in real-time based on current
loadout) base flight model.
Highly efficient and detailed external modeling recreating
every nuance of the F/A-18E.
Every weapon and store individually modeled with weight,
asymmetry and drag characteristics which are shed after release.
Dozens of custom keystroke commands which may all be mapped
to gaming devices for "real as it gets" HOTAS setups.
State of the art virtual cockpit (VC) :
High resolution textures with incredibly sharp panel
text.
Unshaded (emissive) avionics and HUD.
HUD collimation for TrackIR.
Dynamic shadowing effects.
Transilluminated panel text with separate main and
console circuitry.
Flood lighting.
NVG lighting.
Adjustable levels of detail (via ACM).
AN/APG-73 A/A Radar simulation.
True B-sweep design with adjustable scan volumes and
doppler simulation.
Multi-sensor integration (cheat) mode.
Velocity Search (VS).
Range While Search (RWS).
Track While Scan (TWS).
Boresight (ACM).
Vertical Aquisition (VACQ).
Wide Aquisition (WACQ).
Auto Aquisition (AACQ).
RAID.
Thousands of combinations of firing and droppable ordinance
using a single procedurally animated “smart” model system. Any
store on any allowable station. Stores include:
AIM-9X “Sidewinder”.
AIM-9M “Sidewinder”.
AIM-7 “Sparrow”.
AIM-120 AMRAAM.
AGM-65E “Laser Maverick”.
AGM-84D “Harpoon”.
AGM-84H SLAM-ER.
AGM-154A JTOW.
AGM-88C HARM.
GBU-10 “Paveway II”.
GBU-12 (singles or pairs).
GBU-31 JDAM.
FPU-11 480 USG external tanks.
ASQ-228 ATFLIR.
AA42R-1 “Buddy Tank”.
SUU-78A center pylon.
LAU-1126A cheek pylons.
SUU-79A main pylon.
SUU-80A outboard pylon.
LAU-127A tip launcher.
Built-in aerial refueling using any AI aircraft. Receive
(IFR) or deliver (buddy tank) fuel.
Fully animated canopy and full NACES 0/0 ejection sequences.
Procedural animation system including:
Missile launches (4 types).
AGM launches and glide (4 types).
Bomb release (5 types).
Jettison (emergency or selective).
Boarding ladder.
Port and starboard avionics bays.
ECS auxiliary duct doors.
Radar bay.
Full pilot articulation with autonomous movement and
gesturing.
FCS-driven flight control surfaces.
Speedbrake function involving multiple surfaces.
Rudder toe-in and flare.
Asymmetrical trailing and leading edge flaps.
Wing fold.
Tailhook.
Launch bar.
Holdback bar.
Catapult shoe.
LEX and tip vapor effects.
ALE-50 (towed decoy) extention/retraction and jettison.
ALE-47 (chaff and flare) dispensing.
A/A42R-1 refueling tank hose extention and retraction.
Over 70 22K 16-bit discrete cockpit sound samples.
3D landing lights licensed from A2A.
350+ pages of documentation including a 90 page tutorial.
Getting Started guide.
Tutorial flight.
Aircraft Manager guide.
Aircraft guide.
Cockpit system guide.
Navigation & Communications.
Paint kit.
Keyboard reference.
Checklists.
Glossary.
Simulated combat capability:
"Hostility zone” modeling for Anti-Air-Warfare
(SAM/AAA). Kill them or they kill you.
Accurate AN/APG-73 A/A radar simulation with multi-mode
capability.
AI and multiplayer aircraft can be tracked and fired
upon and will disappear from radar if hit.
3 CCIP bombing modes.
3 HARM release modes.
Laser Maverick simulation.
Discrete air-to-air missile modeling.
FLIR LST and LTD simulation (no IR imagery).
40 official liveries including all active F/A-18E USN
squadrons and fictional Blue Angels.
Comprehensive failure and battle damage system.
Sharp vector graphics and advanced lighting techniques (no
more dark VC lights).
Highly accurate, custom designed vector-based avionic
displays.
Custom auto throttle:
Cruise ATC maintains airspeed at the time of engagement.
Approach ATC continually adjusts speed to maintain
approach AOA.
Custom 12-mode autopilot which mimics the actual F/A-18E
AFCS:
Barometric Altitude Hold (BALT).
Radar Altitude Hold (RALT).
Flight Path Angle Hold (FPAH)
Heading Hold (HHLD).
Heading Select (HSEL).
Ground Track Hold (GTRK).
Ground Track Select (GSEL).
Roll Hold (ROLL).
Coupled Waypoint (CPL WPT).
Coupled TACAN (CPL TCN).
Coupled Sequence (CPL SEQ).
Fully collimated (TrackIR savvy) vector HUD.
Aircraft Configuration Manager (ACM) application:
Livery import/export and browsing functions.
Custom weapons loading. Anything you want in any
combination.
Fuel Loading.
Electrical, hydraulic and avionic failure arming.
External model and VC preferences.
Operational preferences.
Reference Section.
Automatic Updates.
Comprehensive, custom primary systems modeling:
Hydraulics.
Environmental Control (ECS).
Fuel.
Electrical.
Custom navigation system:
Ground-based and air-to-air TACAN navigation.
Custom in-flight waypoint insertion/deletion.
GPS transfer function.
Military Grid Reference System (MGRS) with ellipsoid
selection (read-only).
World-class tech support via official support forums.
HTML http://www.youtube.com/watch?feature=player_embedded&v=2zfE_4JzwR4
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